mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- use the volumes to find the starting maps for the menu and the clusters for the cutscenes.
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parent
825963661b
commit
93bfc35ad6
14 changed files with 51 additions and 78 deletions
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@ -64,7 +64,7 @@ struct GameInterface
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virtual void MenuSound(EMenuSounds snd) {}
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virtual bool CanSave() { return true; }
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virtual void CustomMenuSelection(int menu, int item) {}
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virtual bool StartGame(FNewGameStartup& gs) { return false; }
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virtual bool StartGame(FNewGameStartup& gs) { return true; }
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virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
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virtual double SmallFontScale() { return 1; }
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virtual void SerializeGameState(FSerializer& arc) {}
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@ -108,8 +108,6 @@ struct VolumeRecord // episodes
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FString name;
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FString subtitle;
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int index = -1;
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CutsceneDef intro;
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CutsceneDef outro;
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int flags = 0;
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int shortcut = 0;
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};
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@ -83,8 +83,31 @@ bool help_disabled;
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FNewGameStartup NewGameStartupInfo;
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//FNewGameStartup NewGameStartupInfo;
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static bool DoStartGame(FNewGameStartup& gs)
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{
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auto vol = FindVolume(gs.Episode);
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if (!vol) return false;
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if (isShareware() && (vol->flags & VF_SHAREWARELOCK))
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{
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M_StartMessage(GStrings("SHAREWARELOCK"), 1, NAME_None);
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return false;
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}
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auto map = FindMapByName(vol->startmap);
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if (!map) return false;
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soundEngine->StopAllChannels();
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gi->StartGame(gs); // play game specific effects (like Duke/RR/SW's voice lines when starting a game.)
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DeferedStartGame(map, gs.Skill);
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return true;
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}
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bool M_SetSpecialMenu(FName& menu, int param)
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{
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@ -115,14 +138,14 @@ bool M_SetSpecialMenu(FName& menu, int param)
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case NAME_Startgame:
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case NAME_StartgameNoSkill:
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menu = NAME_Startgame;
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NewGameStartupInfo.Skill = param;
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if (menu == NAME_StartgameNoSkill)
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{
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menu = NAME_Startgame;
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NewGameStartupInfo.Episode = param;
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NewGameStartupInfo.Skill = 1;
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}
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if (gi->StartGame(NewGameStartupInfo))
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if (DoStartGame(NewGameStartupInfo))
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{
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M_ClearMenus();
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int ep = NewGameStartupInfo.Episode;
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@ -120,7 +120,7 @@ void parseDefineCutscene(FScanner& sc, FScriptPosition& pos)
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while (!sc.FoundEndBrace(eblockend))
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{
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sc.MustGetString();
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auto volume = MustFindVolume(vol);
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auto volume = MustFindCluster(vol);
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if (sc.Compare("intro")) parseCutscene(sc, volume->intro);
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else if (sc.Compare("outro")) parseCutscene(sc, volume->outro);
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else if (sc.Compare("flags")) sc.GetNumber(volume->flags);
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@ -78,7 +78,6 @@ extern int blood_globalflags;
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void QuitGame(void);
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void PreloadCache(void);
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void StartLevel(MapRecord *gameOptions);
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void ProcessFrame(void);
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void ScanINIFiles(void);
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void EndLevel();
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@ -108,7 +107,6 @@ struct GameInterface : ::GameInterface
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void MenuOpened() override;
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void MenuClosed() override;
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bool CanSave() override;
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bool StartGame(FNewGameStartup& gs) override;
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void QuitToTitle() override;
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FString GetCoordString() override;
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ReservedSpace GetReservedScreenSpace(int viewsize) override;
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@ -159,23 +159,6 @@ bool GameInterface::CanSave()
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return (gamestate == GS_LEVEL && gPlayer[myconnectindex].pXSprite->health != 0);
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}
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bool GameInterface::StartGame(FNewGameStartup& gs)
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{
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if (gs.Episode >= 1)
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{
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if (g_gameType & GAMEFLAG_SHAREWARE)
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{
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M_StartMessage(GStrings("BUYBLOOD"), 1, NAME_None); // unreachable because we do not support Blood SW versions yet.
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return false;
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}
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}
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sfxKillAllSounds();
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auto map = FindMapByLevelNum(makelevelnum(gs.Episode, gs.Level));
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DeferedStartGame(map, gs.Skill);
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return true;
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
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@ -104,9 +104,9 @@ void levelLoadMapInfo(IniFile *pIni, MapRecord *pLevelInfo, const char *pzSectio
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pLevelInfo->weather = pIni->GetKeyInt(pzSection, "Weather", -0);
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for (int i = 0; i < kMaxMessages; i++)
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{
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sprintf(buffer, "Message%d", i+1);
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auto msg = pIni->GetKeyString(pzSection, buffer, "");
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pLevelInfo->AddMessage(i, msg);
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sprintf(buffer, "Message%d", i + 1);
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auto msg = pIni->GetKeyString(pzSection, buffer, "");
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pLevelInfo->AddMessage(i, msg);
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}
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}
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@ -182,7 +182,7 @@ void levelLoadDefaults(void)
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if (cutALevel < 0) cutALevel = 0;
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int j;
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for (j = 0; j < kMaxLevels; j++)
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for (j = 1; j <= kMaxLevels; j++)
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{
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sprintf(buffer2, "Map%d", j);
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if (!BloodINI->KeyExists(buffer, buffer2))
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@ -190,10 +190,11 @@ void levelLoadDefaults(void)
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auto pLevelInfo = AllocateMap();
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const char *pMap = BloodINI->GetKeyString(buffer, buffer2, NULL);
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CheckSectionAbend(pMap);
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SetLevelNum(pLevelInfo, makelevelnum(i, j));
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SetLevelNum(pLevelInfo, makelevelnum(i-1, j-1));
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pLevelInfo->cluster = i;
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pLevelInfo->mapindex = j;
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pLevelInfo->labelName = pMap;
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if (j == 1) volume->startmap = pLevelInfo->labelName;
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pLevelInfo->fileName.Format("%s.map", pMap);
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levelLoadMapInfo(BloodINI, pLevelInfo, pMap, i, j);
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if (j == cutALevel)
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@ -97,19 +97,8 @@ bool GameInterface::CanSave()
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bool GameInterface::StartGame(FNewGameStartup& gs)
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{
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if (gs.Episode >= 1)
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{
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if (g_gameType & GAMEFLAG_SHAREWARE)
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{
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M_StartMessage(GStrings("BUYDUKE"), 1, NAME_None);
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return false;
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}
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}
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int32_t skillsound = PISTOL_BODYHIT;
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soundEngine->StopAllChannels();
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static const short sounds_d[] = { JIBBED_ACTOR6, BONUS_SPEECH1, DUKE_GETWEAPON2, JIBBED_ACTOR5, JIBBED_ACTOR5 };
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static const short sounds_r[] = { 427, 428, 196, 195, 197 };
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if (gs.Skill >=0 && gs.Skill <= 5) skillsound = isRR()? sounds_r[gs.Skill] : sounds_d[gs.Skill];
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@ -126,15 +115,7 @@ bool GameInterface::StartGame(FNewGameStartup& gs)
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}
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Net_ClearFifo();
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}
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auto map = FindMapByLevelNum(makelevelnum(gs.Episode, gs.Level));
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if (map)
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{
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DeferedStartGame(map, gs.Skill);
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return true;
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}
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return false;
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return true;
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}
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FSavegameInfo GameInterface::GetSaveSig()
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@ -72,13 +72,6 @@ void GameInterface::QuitToTitle()
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gameaction = ga_mainmenu;
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}
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bool GameInterface::StartGame(FNewGameStartup& gs)
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{
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auto map = FindMapByLevelNum(gs.Skill); // 0 is training, 1 is the regular game - the game does not have skill levels.
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DeferedStartGame(map, 1, true);
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return true;
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}
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS };
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@ -495,6 +495,12 @@ void GameInterface::app_init()
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#if 0
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help_disabled = true;
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#endif
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auto vol0 = MustFindVolume(0);
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auto vol1 = MustFindVolume(1);
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if (vol0) vol0->startmap = "LEV1";
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if (vol1) vol1->startmap = "LEV0";
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// Create the global level table. Parts of the engine need it, even though the game itself does not.
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for (int i = 0; i <= 32; i++)
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{
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@ -221,7 +221,6 @@ struct GameInterface : ::GameInterface
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bool GenerateSavePic() override;
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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void SerializeGameState(FSerializer& arc);
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bool CanSave() override;
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@ -102,22 +102,8 @@ bool GameInterface::StartGame(FNewGameStartup& gs)
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int handle = 0;
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int zero = 0;
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MapRecord* map;
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if (gs.Episode >= 1)
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{
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if (g_gameType & GAMEFLAG_SHAREWARE)
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{
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M_StartMessage(GStrings("BUYSW"), 1, NAME_None);
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return false;
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}
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map = FindMapByLevelNum(5);
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}
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else
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map = FindMapByLevelNum(1);
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if (!map) return false;
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CameraTestMode = false;
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StopFX();
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StopAmbientSound();
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//InitNewGame();
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@ -140,7 +126,6 @@ bool GameInterface::StartGame(FNewGameStartup& gs)
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}
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Net_ClearFifo();
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}
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DeferedStartGame(map, gs.Skill);
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return true;
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}
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@ -807,6 +807,12 @@ void LoadCustomInfoFromScript(const char *filename)
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break;
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}
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}
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auto vol0 = MustFindVolume(0);
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auto vol1 = MustFindVolume(1);
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auto map1 = FindMapByLevelNum(1);
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auto map5 = FindMapByLevelNum(5);
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if (vol0 && map1) vol0->startmap = map1->labelName;
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if (vol1 && map5) vol1->startmap = map5->labelName;
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}
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END_SW_NS
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@ -66,9 +66,9 @@ LISTMENU "MainMenu"
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Position 160, 65
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linespacing 22
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ExhumedPlasma
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ExhumedTextItem "$MNU_NEWGAME", "n", "StartGameNoSkill", 1
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ExhumedTextItem "$MNU_NEWGAME", "n", "StartGameNoSkill", 0
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ExhumedTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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ExhumedTextItem "$TXT_EX_MAP00", "m", "StartGameNoSkill", 0
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ExhumedTextItem "$TXT_EX_MAP00", "m", "StartGameNoSkill", 1
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ExhumedTextItem "$MNU_OPTIONS", "v", "OptionsMenu"
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ExhumedTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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@ -137,9 +137,9 @@ LISTMENU "IngameMenu"
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Position 160, 65
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linespacing 22
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ExhumedLogo
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ExhumedTextItem "$MNU_NEWGAME", "n", "StartGameNoSkill", 1
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ExhumedTextItem "$MNU_NEWGAME", "n", "StartGameNoSkill", 0
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ExhumedTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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ExhumedTextItem "$TXT_EX_MAP00", "m", "StartGameNoSkill", 0
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ExhumedTextItem "$TXT_EX_MAP00", "m", "StartGameNoSkill", 1
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ExhumedTextItem "$MNU_OPTIONS", "v", "OptionsMenu"
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ExhumedTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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