hendricks266
8e6a54a1e4
Mostly clean up the codebase in preparation for tspritetype != uspritetype
...
Remaining exceptions:
SW - ConnectCopySprite
CON and M32Script - pSprite/pUSprite
git-svn-id: https://svn.eduke32.com/eduke32@8519 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/polymer.h
# source/build/src/engine.cpp
# source/build/src/engine_priv.h
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/duke3d/src/astub.cpp
# source/duke3d/src/game.h
# source/duke3d/src/m32common.cpp
# source/duke3d/src/m32exec.cpp
# source/duke3d/src/m32structures.cpp
# source/kenbuild/src/bstub.cpp
# source/kenbuild/src/game.cpp
# source/sw/src/jnstub.cpp
# source/sw/src/jsector.cpp
2019-12-26 08:58:25 +01:00
Christoph Oelckers
745d78d8d7
- fixed voxels leaking memory.
2019-12-25 08:57:58 +01:00
Christoph Oelckers
5bd32cf769
- fixed: Voxel setup code wasn't called anymore.
2019-12-25 00:30:13 +01:00
Christoph Oelckers
2820dc85a8
- plugged more memory leaks.
...
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
2019-12-24 18:53:29 +01:00
Christoph Oelckers
0d908960ed
- started fixing memory leaks: Console and clip shapes done.
2019-12-24 16:09:43 +01:00
Christoph Oelckers
141887263d
- header cleanup
2019-12-23 21:19:42 +01:00
Christoph Oelckers
9ab8a8c737
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
2019-12-23 20:55:12 +01:00
Christoph Oelckers
62ecedf1f8
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
hendricks266
34ef03185d
Generate editorcolors[] from vgapal16[] at a better point in the startup process
...
git-svn-id: https://svn.eduke32.com/eduke32@8490 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/palette.cpp
2019-12-23 11:36:24 +01:00
hendricks266
deec38c827
Expose nextvoxid variable
...
This allows game and defs to not overwrite each other's voxels.
git-svn-id: https://svn.eduke32.com/eduke32@8471 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/kenbuild/src/bstub.cpp
# source/kenbuild/src/game.cpp
# source/sw/src/bldscript.cpp
# source/sw/src/jnstub.cpp
2019-12-22 15:12:49 +01:00
Christoph Oelckers
43c66d07ae
Merge branch 'master' into sound
2019-12-18 11:23:20 +01:00
hendricks266
5f748fc17e
Expose hitscangoal variable
...
Backported from NBlood.
git-svn-id: https://svn.eduke32.com/eduke32@8439 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:15:22 +01:00
hendricks266
6eec629cfd
Expose blackcol variable, containing the palette index closest to #000000
...
Backported from PCExhumed.
git-svn-id: https://svn.eduke32.com/eduke32@8433 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-18 11:13:00 +01:00
Christoph Oelckers
a7075bc1b0
- SW sound WIP
...
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now.
* cleanup of player sound code. All game side tracking of the sound resources has been removed.
does not compile yet.
2019-12-17 23:25:07 +01:00
terminx
cbfb675577
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
...
git-svn-id: https://svn.eduke32.com/eduke32@8366 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/gameexec.cpp
# source/duke3d/src/gameexec.h
2019-12-08 07:56:50 +01:00
Christoph Oelckers
299f596afc
- Changed EDuke menu to receive all settings storage locations as CVARs.
...
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
Christoph Oelckers
9aa275f996
- got rid of some editor-only code and the entire buildvfs header
...
Nearly all file write access now uses the FileWriter class, which is UTF-8-safe on all platforms - unlike stdio.
2019-11-08 02:02:54 +01:00
Christoph Oelckers
e4735fdff1
- dead code removal.
2019-11-07 00:49:19 +01:00
Christoph Oelckers
29b7e1cf79
- moved all mouse button handling to the input state
...
Yet again an unbelievable piece of code working around how input works on modern systems to keep the old 90's code alive.
2019-11-04 01:01:54 +01:00
Christoph Oelckers
250fa0b847
- consolidation of exit and quit CCMDs.
2019-11-03 13:31:03 +01:00
Christoph Oelckers
8fb54b51c3
- rewrote the screenshot code to use m_png as its backend.
...
Mainly to finally get rid of kplib. There's really no use to keep such code around if alternatives are already present.
2019-11-02 12:59:59 +01:00
Christoph Oelckers
2d7c0e26d2
- cleanup of the old file system initialization.
...
The real fun part is yet to come, i.e. removing the remaining dependencies on the old file system code.
2019-11-01 19:25:42 +01:00
Christoph Oelckers
c0d5ca8ab8
- Config work almost done.
...
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
20df360778
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
Szilárd Biró
c419fae31b
Fix compiling without OpenGL
2019-10-23 18:37:56 +02:00
Christoph Oelckers
63f020996e
- a few more CVARs
2019-10-23 01:30:43 +02:00
Christoph Oelckers
cd7bbe35a8
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
Christoph Oelckers
1426ebec20
Moved hightile replacement data into the textures
...
Not tested yet!
2019-10-17 12:45:25 +02:00
Christoph Oelckers
4f8e0dd936
- cleaned up a few copyright notices and unified licenses
2019-10-17 09:42:11 +02:00
Christoph Oelckers
0aa5db7969
- project rework to shorten compile times.
...
* subprojects fpr game frontends added and unsigned char option put into global flags.
2019-10-16 23:09:02 +02:00
Christoph Oelckers
64e116a4b1
- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
...
This allows to use the contained storage without changing all the code.
2019-10-16 20:39:59 +02:00
Christoph Oelckers
4dc69620b7
- cleanup
2019-10-15 23:56:29 +02:00
Christoph Oelckers
57c221644a
- transitioned all texture options of the def file
2019-10-15 23:38:01 +02:00
Christoph Oelckers
bb78db71bc
- tileDelete / tileSetDummy
2019-10-15 23:29:47 +02:00
Christoph Oelckers
9a52e8039c
- rerouted tileCreate and tileSetExternal calls.
2019-10-15 23:18:52 +02:00
Christoph Oelckers
c3bc690e98
- more updating and bug in UpdatePicSize fixed.
2019-10-15 20:02:37 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
...
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
039d948991
- update of new texture classes.
2019-10-14 23:11:01 +02:00
Christoph Oelckers
a6ba81939a
- reworked texture management, not yet active.
2019-10-12 22:49:46 +02:00
Christoph Oelckers
fbc22e0125
- sanitized walock.
...
Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers
3621aae3f0
- rerouted all write accesses to tilesiz and picsiz through a function interface.
...
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers
14b21bab7a
- merged playing_blood and bloodhack variables because they did the same thing.
...
The only difference was that bloodhack came from NBlood and playing_blood was added for unhandled differences between the backends of EDuke32 and NBlood.
2019-10-11 00:34:27 +02:00
Christoph Oelckers
fbc7e626e9
- removed the fullbright render pass, because this is better set up as a shader option.
...
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.
The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
Christoph Oelckers
93f9303c62
- minor reorganization of tiles.
2019-10-08 19:46:39 +02:00
Christoph Oelckers
d1a7c4225d
- added a texture class for ART-format hightiles.
...
This allows to treat them like all other image formats.
2019-10-05 23:44:28 +02:00
Christoph Oelckers
f99492d6d5
- removed OpenGL headers from non-backend files.
2019-10-05 13:57:26 +02:00
Christoph Oelckers
bd4e4834e3
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
Christoph Oelckers
96c0c3197c
- abstracted away more OpenGL calls, in particular all matrix access.
2019-10-04 18:12:03 +02:00
Christoph Oelckers
0261fef4a8
- removed some unused files.
2019-09-25 23:00:10 +02:00
nukeykt
895fb719d9
blooddemohack -> enginecompatibility_mode
2019-09-23 01:30:07 +02:00
Christoph Oelckers
2cbe211e7c
- transitioned project to CMake and deleted most of the old build system.
...
The EDuke32 and RedNukem frontends are working, Blood isn't yet.
Notes:
many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers
55a879fcc0
- put EDuke frontend source into a namespace.
...
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
5050716bc0
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
Christoph Oelckers
a2b429ffe0
- removed unused declaration.
2019-09-21 13:16:02 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
nukeykt
81f78c24b7
Implement rotate parameter for voxel definitions
...
# Conflicts:
# source/build/include/build.h
# source/build/include/mdsprite.h
# source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
nukeykt
68c7b8c402
Compile fix
...
# Conflicts:
# source/build/include/build.h
2019-09-21 10:38:26 +02:00
nukeykt
935084ae52
More hacks to emulate old clipping
...
# Conflicts:
# source/build/src/clip.cpp
2019-09-21 10:28:10 +02:00
nukeykt
107a630883
Add TROR rendering
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt
1fe344d273
Free cstat bit 14
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/duke3d/src/astub.cpp
2019-09-21 10:10:15 +02:00
nukeykt
858da4351c
Semi-working map save
2019-09-21 10:08:04 +02:00
nukeykt
2867131c86
Add ability to load blood maps
...
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/mapedit.cpp
# source/build/src/build.cpp
# source/build/src/engine.cpp
2019-09-21 10:06:57 +02:00
nukeykt
8fd6e0e183
TROR related tweaks
...
# Conflicts:
# source/blood/src/mirrors.cpp
2019-09-21 09:59:58 +02:00
terminx
3e4f2de79a
Add yax_getzsofslope(), based on getzsofslope_player()
...
git-svn-id: https://svn.eduke32.com/eduke32@8109 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
aa8ce8d42a
Fix USE_OPENGL=0 builds
...
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
Christoph Oelckers
46b4b6ffd4
- removed all editor related code from 2D.cpp.
...
# Conflicts:
# source/build/include/build.h
# source/build/src/2d.cpp
# source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
pogokeen
222e593437
Change some clocks to support sub-tick precision using a new class, ClockTicks.
...
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx
ec7fce9ff2
Ultra minor clipping stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@8048 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:11 +02:00
Christoph Oelckers
20f5972b9b
- fixed everything to compile again.
2019-09-20 19:37:29 +02:00
hendricks266
3bfed33608
Add voxels option to menu, if at least one has been defined
...
git-svn-id: https://svn.eduke32.com/eduke32@7961 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/engine.cpp
2019-09-20 16:04:57 +02:00
terminx
41ff733fcd
Happier try_facespr_intersect()
...
I'm prejudiced against 30-line functions with statements nested 5 levels deep.
git-svn-id: https://svn.eduke32.com/eduke32@7933 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:56 +02:00
terminx
95598e08f9
getwalldist() tweak
...
git-svn-id: https://svn.eduke32.com/eduke32@7878 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:14 +02:00
terminx
9f9a158946
Replace runtime pow2 calculations with pow2char LUT usage
...
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx
1a0c56f0f1
This adds back in the engine's old automapping feature
...
This was removed a long time ago because Duke3D and Shadow Warrior don't use it.
git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx
c7e403619b
Don't blow away wall cstat bit 14 for use as a temp flag in the editor
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7870 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 15:29:35 +02:00
terminx
2482cddbb5
Add getcorrectzsofslope()
...
git-svn-id: https://svn.eduke32.com/eduke32@7822 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:08 +02:00
terminx
165b320f64
Amend r7805
...
'Murica.
git-svn-id: https://svn.eduke32.com/eduke32@7811 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:40 +02:00
pogokeen
3d63d1b720
Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.
...
These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map.
This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.
git-svn-id: https://svn.eduke32.com/eduke32@7805 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
2019-09-20 15:16:47 +02:00
terminx
7e7f19b5fd
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
...
git-svn-id: https://svn.eduke32.com/eduke32@7767 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:40 +02:00
pogokeen
8cbdf3a0c4
Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
...
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.
git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
pogokeen
281ee3358b
Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
...
git-svn-id: https://svn.eduke32.com/eduke32@7729 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:24 +02:00
terminx
2ce96f67be
Patch from Nuke.YKT to add support for the cstat flip bits to voxels in both software and Polymost
...
git-svn-id: https://svn.eduke32.com/eduke32@7723 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:29 +02:00
terminx
ff4449638e
Use #if DEBUGGINGAIDS>=2 for the assertions in the structure trackers
...
git-svn-id: https://svn.eduke32.com/eduke32@7711 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:27 +02:00
terminx
26a266dfe5
Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS
...
This may also fix a minor performance regression introduced in Polymer sometime after we switched to building as C++, caused by confusion between STRUCT_TRACKERS_ENABLED and UNTRACKED_STRUCTS. UNTRACKED_STRUCTS is now named UNTRACT_STRUCTS__ to dissuade use outside of buildtypes.h.
git-svn-id: https://svn.eduke32.com/eduke32@7695 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
2019-09-20 12:01:36 +02:00
terminx
9d7e5d9970
Rename vec2s_t to vec2_16_t
...
git-svn-id: https://svn.eduke32.com/eduke32@7694 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 11:28:57 +02:00
terminx
5be379c6b0
This benchmarks as just the tiniest bit faster on my machine
...
git-svn-id: https://svn.eduke32.com/eduke32@7691 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:19 +02:00
terminx
0556fe1738
Simplify map structure tracker overloads
...
Due to less branching, this is actually faster than trying to be clever.
git-svn-id: https://svn.eduke32.com/eduke32@7690 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:17 +02:00
terminx
9aa1030a09
Promote display_mirror
from char to int32_t and remove GAMEVAR_UINT8PTR handling since nothing else was using it
...
git-svn-id: https://svn.eduke32.com/eduke32@7662 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:31 +02:00
terminx
3db7512c69
Templatize bfirst_search_init() and bfirst_search_try() so they can be used with types other than int16_t
...
git-svn-id: https://svn.eduke32.com/eduke32@7629 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 09:20:14 +02:00
Christoph Oelckers
8074d8251e
- can be compiled again but crashes.
2019-09-19 23:02:57 +02:00
Christoph Oelckers
53335f20ec
- Blood merge
...
# Conflicts:
# source/build/include/polymost.h
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 22:06:49 +02:00
terminx
60ea578a8c
Add support for returning the closest point in the sector to getsectordist()
...
git-svn-id: https://svn.eduke32.com/eduke32@7609 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:52:37 +02:00
terminx
8d85e8d934
Add new findwallbetweensectors() function and change sectoradjacent() to use it
...
git-svn-id: https://svn.eduke32.com/eduke32@7608 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:52:35 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
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This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
5948513d76
Introduce a few "new" types for convenience when dealing with pointers to sprites, walls, and sectors that bypass the StructTracker stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7602 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:37:07 +02:00
terminx
a89c260592
Add optional output parameter to getwalldist(), to return the coordinates of the closest point on the wall
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git-svn-id: https://svn.eduke32.com/eduke32@7600 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:37:04 +02:00
terminx
413d68f1f8
Replace yax_getclosestpointonwall() with getclosestpointonwall_internal() and use it in both yax_walldist() and getwalldist()
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This commit also adds a getsectordist() but we aren't using it anywhere yet.
git-svn-id: https://svn.eduke32.com/eduke32@7591 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:36:40 +02:00
terminx
ea826fb117
Move NEXTWALL and POINT2 macros into build.h
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git-svn-id: https://svn.eduke32.com/eduke32@7590 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:30:26 +02:00
terminx
e5bd221746
auto/const/constexpr bullshit
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git-svn-id: https://svn.eduke32.com/eduke32@7587 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:49 +02:00
terminx
f9e866d32d
Rename clipwalldist() to getwalldist() and move both it and sectoradjacent() to engine.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7586 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:48 +02:00