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https://github.com/ZDoom/raze-gles.git
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auto/const/constexpr bullshit
git-svn-id: https://svn.eduke32.com/eduke32@7587 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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5 changed files with 78 additions and 77 deletions
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@ -210,7 +210,7 @@ void yax_update(int32_t resetstat);
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int32_t yax_getneighborsect(int32_t x, int32_t y, int32_t sectnum, int32_t cf);
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void yax_getclosestpointonwall(int32_t dawall, int32_t *closestx, int32_t *closesty);
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static FORCE_INLINE int32_t yax_waltosecmask(int32_t walclipmask)
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static FORCE_INLINE CONSTEXPR int32_t yax_waltosecmask(int32_t const walclipmask)
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{
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// blocking: walstat&1 --> secstat&512
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// hitscan: walstat&64 --> secstat&2048
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@ -1186,18 +1186,18 @@ int32_t krand(void);
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int32_t ksqrt(uint32_t num);
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int32_t LUNATIC_FASTCALL getangle(int32_t xvect, int32_t yvect);
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static FORCE_INLINE uint32_t uhypsq(int32_t dx, int32_t dy)
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static FORCE_INLINE CONSTEXPR uint32_t uhypsq(int32_t const dx, int32_t const dy)
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{
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return (uint32_t)dx*dx + (uint32_t)dy*dy;
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}
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static FORCE_INLINE int32_t logapproach(int32_t val, int32_t targetval)
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static FORCE_INLINE int32_t logapproach(int32_t const val, int32_t const targetval)
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{
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int32_t dif = targetval - val;
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int32_t const dif = targetval - val;
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return (dif>>1) ? val + (dif>>1) : targetval;
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}
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void rotatepoint(vec2_t pivot, vec2_t p, int16_t daang, vec2_t *p2) ATTRIBUTE((nonnull(4)));
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void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2) ATTRIBUTE((nonnull(4)));
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int32_t lastwall(int16_t point);
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int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction);
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@ -1223,12 +1223,12 @@ static FORCE_INLINE void getzsofslope(int16_t sectnum, int32_t dax, int32_t day,
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// Is <wal> a red wall in a safe fashion, i.e. only if consistency invariant
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// ".nextsector >= 0 iff .nextwall >= 0" holds.
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static FORCE_INLINE int32_t redwallp(const uwalltype *wal)
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static FORCE_INLINE CONSTEXPR int32_t redwallp(const uwalltype *wal)
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{
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return (wal->nextwall >= 0 && wal->nextsector >= 0);
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}
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static FORCE_INLINE int32_t E_SpriteIsValid(const int32_t i)
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static FORCE_INLINE CONSTEXPR int32_t E_SpriteIsValid(const int32_t i)
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{
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return ((unsigned)i < MAXSPRITES && sprite[i].statnum != MAXSTATUS);
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}
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@ -1280,10 +1280,12 @@ struct OutputFileCounter {
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};
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// PLAG: line utility functions
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typedef struct s_equation {
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float a, b, c;
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} _equation;
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int32_t wallvisible(int32_t x, int32_t y, int16_t wallnum);
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typedef struct s_equation
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{
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float a, b, c;
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} _equation;
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int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum);
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#define STATUS2DSIZ 144
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#define STATUS2DSIZ2 26
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@ -1410,7 +1412,7 @@ typedef struct
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EXTERN int32_t mdinited;
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EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
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static FORCE_INLINE int32_t md_tilehasmodel(int32_t tilenume,int32_t pal)
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static FORCE_INLINE int32_t md_tilehasmodel(int32_t const tilenume, int32_t const pal)
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{
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return mdinited ? tile2model[Ptile2tile(tilenume,pal)].modelid : -1;
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}
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@ -1476,7 +1478,7 @@ extern const int32_t engine_v8;
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int32_t Mulscale(int32_t a, int32_t b, int32_t sh);
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#endif
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static inline bool inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, sectnum) == 1); }
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static FORCE_INLINE CONSTEXPR bool inside_p(int32_t const x, int32_t const y, int const sectnum) { return (sectnum >= 0 && inside(x, y, sectnum) == 1); }
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#define SET_AND_RETURN(Lval, Rval) \
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do \
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@ -1039,10 +1039,10 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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auto const sec = (usectortype *)§or[dasect];
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int const startwall = sec->wallptr;
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int const endwall = startwall + sec->wallnum;
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auto wal = (uwalltype *)&wall[startwall];
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for (native_t j=startwall; j<endwall; j++)
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for (native_t j=startwall; j<endwall; j++, wal++)
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{
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auto const wal = (uwalltype *)&wall[j];
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auto const wal2 = (uwalltype *)&wall[wal->point2];
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if ((wal->x < clipMin.x && wal2->x < clipMin.x) || (wal->x > clipMax.x && wal2->x > clipMax.x) ||
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@ -1174,7 +1174,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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#endif
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for (int j=headspritesect[dasect]; j>=0; j=nextspritesect[j])
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{
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const uspritetype *const spr = (uspritetype *)&sprite[j];
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auto const spr = (uspritetype *)&sprite[j];
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const int32_t cstat = spr->cstat;
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if ((cstat&dasprclipmask) == 0)
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@ -2030,7 +2030,7 @@ static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitda
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else
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{
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const int32_t curidx=(int32_t)tmp[0];
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const uspritetype *const curspr=(uspritetype *)tmp[1];
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auto const curspr=(uspritetype *)tmp[1];
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const int32_t thislastsec = tmp[2];
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if (!thislastsec)
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@ -2214,7 +2214,7 @@ restart_grand:
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#endif
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for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z])
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{
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const uspritetype *const spr = (uspritetype *)&sprite[z];
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auto const spr = (uspritetype *)&sprite[z];
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const int32_t cstat = spr->cstat;
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#ifdef USE_OPENGL
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if (!hitallsprites)
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@ -1473,7 +1473,7 @@ char apptitle[256] = "Build Engine";
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// 1=break out of sprite collecting;
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int32_t renderAddTsprite(int16_t z, int16_t sectnum)
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{
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uspritetype *spr = (uspritetype *)&sprite[z];
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auto const spr = (uspritetype *)&sprite[z];
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#ifdef YAX_ENABLE
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if (g_nodraw==0)
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{
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@ -1658,7 +1658,7 @@ static void classicScanSector(int16_t startsectnum)
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#endif
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for (bssize_t i=headspritesect[sectnum]; i>=0; i=nextspritesect[i])
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{
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const uspritetype *const spr = (uspritetype *)&sprite[i];
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auto const spr = (uspritetype *)&sprite[i];
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if (((spr->cstat & 0x8000) && !showinvisibility) || spr->xrepeat == 0 || spr->yrepeat == 0)
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continue;
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@ -1684,9 +1684,9 @@ static void classicScanSector(int16_t startsectnum)
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for (bssize_t w=startwall; w<endwall; w++)
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{
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const uwalltype *const wal = (uwalltype *)&wall[w];
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auto const wal = (uwalltype *)&wall[w];
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const int32_t nextsectnum = wal->nextsector;
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const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
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auto const wal2 = (uwalltype *)&wall[wal->point2];
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const int32_t x1 = wal->x-globalposx, y1 = wal->y-globalposy;
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const int32_t x2 = wal2->x-globalposx, y2 = wal2->y-globalposy;
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@ -2074,8 +2074,8 @@ int32_t wallfront(int32_t l1, int32_t l2)
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//
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static inline int32_t spritewallfront(const uspritetype *s, int32_t w)
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{
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const uwalltype *const wal = (uwalltype *)&wall[w];
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const uwalltype *wal2 = (uwalltype *)&wall[wal->point2];
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auto const wal = (uwalltype *)&wall[w];
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auto const wal2 = (uwalltype *)&wall[wal->point2];
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const vec2_t v = { wal->x, wal->y };
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return dmulscale32(wal2->x - v.x, s->y - v.y, -(s->x - v.x), wal2->y - v.y) >= 0;
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@ -2482,7 +2482,7 @@ static int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dasta
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if (wi == sector[sectnum].wallptr)
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return owallmost(mostbuf,w,z);
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const uwalltype *const wal = (uwalltype *)&wall[wi];
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auto const wal = (uwalltype *)&wall[wi];
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const int32_t x1 = wal->x, x2 = wall[wal->point2].x-x1;
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const int32_t y1 = wal->y, y2 = wall[wal->point2].y-y1;
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@ -2704,7 +2704,7 @@ static int32_t setup_globals_cf1(const usectortype *sec, int32_t pal, int32_t zd
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static void ceilscan(int32_t x1, int32_t x2, int32_t sectnum)
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{
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int32_t x, y1, y2;
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const usectortype *const sec = (usectortype *)§or[sectnum];
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auto const sec = (usectortype *)§or[sectnum];
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if (setup_globals_cf1(sec, sec->ceilingpal, sec->ceilingz-globalposz,
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sec->ceilingpicnum, sec->ceilingshade, sec->ceilingstat,
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@ -2802,7 +2802,7 @@ static void ceilscan(int32_t x1, int32_t x2, int32_t sectnum)
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static void florscan(int32_t x1, int32_t x2, int32_t sectnum)
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{
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int32_t x, y1, y2;
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const usectortype *const sec = (usectortype *)§or[sectnum];
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auto const sec = (usectortype *)§or[sectnum];
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if (setup_globals_cf1(sec, sec->floorpal, globalposz-sec->floorz,
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sec->floorpicnum, sec->floorshade, sec->floorstat,
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@ -3424,7 +3424,7 @@ static void grouscan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat)
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// Er, yes, they're not global anymore:
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int32_t globalx, globaly, globalz, globalzx;
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const usectortype *const sec = (usectortype *)§or[sectnum];
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auto const sec = (usectortype *)§or[sectnum];
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const uwalltype *wal;
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if (dastat == 0)
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@ -3603,13 +3603,13 @@ static void grouscan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat)
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//
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static void parascan(char dastat, int32_t bunch)
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{
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usectortype *sec;
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int32_t j, k, l, m, n, x, z, wallnum, nextsectnum, globalhorizbak;
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int16_t *topptr, *botptr;
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int32_t logtilesizy, tsizy;
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int32_t sectnum = thesector[bunchfirst[bunch]]; sec = (usectortype *)§or[sectnum];
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int32_t sectnum = thesector[bunchfirst[bunch]];
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auto const sec = (usectortype *)§or[sectnum];
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globalhorizbak = globalhoriz;
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globvis = globalpisibility;
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@ -3908,7 +3908,7 @@ static void classicDrawBunches(int32_t bunch)
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int32_t z = bunchfirst[bunch];
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const int32_t sectnum = thesector[z];
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const usectortype *const sec = (usectortype *)§or[sectnum];
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auto const sec = (usectortype *)§or[sectnum];
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uint8_t andwstat1 = 0xff, andwstat2 = 0xff;
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@ -4035,10 +4035,10 @@ static void classicDrawBunches(int32_t bunch)
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}
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const int32_t wallnum = thewall[z];
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const uwalltype *const wal = (uwalltype *)&wall[wallnum];
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auto const wal = (uwalltype *)&wall[wallnum];
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const int32_t nextsectnum = wal->nextsector;
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const usectortype *const nextsec = nextsectnum>=0 ? (usectortype *)§or[nextsectnum] : NULL;
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auto const nextsec = nextsectnum>=0 ? (usectortype *)§or[nextsectnum] : NULL;
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int32_t gotswall = 0;
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@ -4209,7 +4209,7 @@ static void classicDrawBunches(int32_t bunch)
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searchstat = 0; searchit = 1;
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}
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const uwalltype *twal = (wal->cstat&2) ? (uwalltype *)&wall[wal->nextwall] : wal;
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auto const twal = (wal->cstat&2) ? (uwalltype *)&wall[wal->nextwall] : wal;
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setup_globals_wall1(twal, twal->picnum);
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setup_globals_wall2(wal, sec->visibility, nextsec->floorz, sec->ceilingz);
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@ -4784,7 +4784,7 @@ static FORCE_INLINE int32_t mulscale_triple30(int32_t a, int32_t b, int32_t c)
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static void classicDrawSprite(int32_t snum)
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{
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uspritetype *const tspr = tspriteptr[snum];
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auto const tspr = tspriteptr[snum];
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const int32_t sectnum = tspr->sectnum;
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if (sectnum < 0 || bad_tspr(tspr))
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@ -4803,7 +4803,7 @@ static void classicDrawSprite(int32_t snum)
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const int32_t spritenum = tspr->owner;
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const float alpha = spriteext[spritenum].alpha;
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const usectortype *const sec = (usectortype *)§or[sectnum];
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auto const sec = (usectortype *)§or[sectnum];
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int32_t cstat=tspr->cstat, tilenum;
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@ -5875,10 +5875,10 @@ static void renderDrawMaskedWall(int16_t damaskwallcnt)
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//============================================================================= //POLYMOST ENDS
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int32_t z = maskwall[damaskwallcnt];
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uwalltype *wal = (uwalltype *)&wall[thewall[z]];
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auto wal = (uwalltype *)&wall[thewall[z]];
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int32_t sectnum = thesector[z];
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usectortype *sec = (usectortype *)§or[sectnum];
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usectortype *nsec = (usectortype *)§or[wal->nextsector];
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auto sec = (usectortype *)§or[sectnum];
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auto nsec = (usectortype *)§or[wal->nextsector];
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int32_t z1 = max(nsec->ceilingz,sec->ceilingz);
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int32_t z2 = min(nsec->floorz,sec->floorz);
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@ -7966,7 +7966,7 @@ void initspritelists(void)
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}
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void set_globalang(fix16_t ang)
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void set_globalang(fix16_t const ang)
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{
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globalang = fix16_to_int(ang)&2047;
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qglobalang = ang & 0x7FFFFFF;
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@ -8284,7 +8284,7 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
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// _maskleaf maskleaves[MAXWALLSB];
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// returns equation of a line given two points
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static inline _equation equation(float x1, float y1, float x2, float y2)
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static inline _equation equation(float const x1, float const y1, float const x2, float const y2)
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{
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_equation ret;
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const float f = x2-x1;
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@ -8306,17 +8306,14 @@ static inline _equation equation(float x1, float y1, float x2, float y2)
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return ret;
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}
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int32_t wallvisible(int32_t x, int32_t y, int16_t wallnum)
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int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum)
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{
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// 1 if wall is in front of player 0 otherwise
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uwalltype *w1 = (uwalltype *)&wall[wallnum];
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uwalltype *w2 = (uwalltype *)&wall[w1->point2];
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auto w1 = (uwalltype *)&wall[wallnum];
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auto w2 = (uwalltype *)&wall[w1->point2];
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int32_t a1 = getangle(w1->x - x, w1->y - y);
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int32_t a2 = getangle(w2->x - x, w2->y - y);
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//if ((wallnum == 23) || (wallnum == 9))
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// OSD_Printf("Wall %d : %d - sector %d - x %d - y %d.\n", wallnum, (a2 + (2048 - a1)) & 2047, globalcursectnum, globalposx, globalposy);
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int32_t const a1 = getangle(w1->x - x, w1->y - y);
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int32_t const a2 = getangle(w2->x - x, w2->y - y);
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return (((a2 + (2048 - a1)) & 2047) <= 1024);
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}
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@ -8497,7 +8494,7 @@ killsprite:
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{
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for (bssize_t k=i; k<j; k++)
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{
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const uspritetype *const s = tspriteptr[k];
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auto const s = tspriteptr[k];
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spritesxyz[k].z = s->z;
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if ((s->cstat&48) != 32)
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@ -8597,7 +8594,7 @@ killsprite:
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)
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{
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vec2f_t spr;
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const uspritetype *tspr = tspriteptr[i];
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auto const tspr = tspriteptr[i];
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spr.x = (float)tspr->x;
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spr.y = (float)tspr->y;
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@ -8936,7 +8933,7 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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for (s=sortnum-1; s>=0; s--)
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{
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uspritetype * const spr = (uspritetype * )&sprite[tsprite[s].owner];
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auto const spr = (uspritetype * )&sprite[tsprite[s].owner];
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if ((spr->cstat&48) == 32)
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{
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const int32_t xspan = tilesiz[spr->picnum].x;
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||||
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@ -9835,8 +9832,8 @@ int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int1
|
|||
|
||||
if (numsprites > 0)
|
||||
{
|
||||
uspritetype *const tspri = (uspritetype *)Xmalloc(sizeof(spritetype) * numsprites);
|
||||
uspritetype *spri = tspri;
|
||||
auto const tspri = (uspritetype *)Xmalloc(sizeof(spritetype) * numsprites);
|
||||
auto spri = tspri;
|
||||
|
||||
for (j=0; j<MAXSPRITES; j++)
|
||||
{
|
||||
|
@ -10221,7 +10218,7 @@ int32_t inside(int32_t x, int32_t y, int16_t sectnum)
|
|||
if ((unsigned)sectnum < (unsigned)numsectors)
|
||||
{
|
||||
uint32_t cnt1 = 0, cnt2 = 0;
|
||||
uwalltype const * wal = (uwalltype *) &wall[sector[sectnum].wallptr];
|
||||
auto wal = (uwalltype *) &wall[sector[sectnum].wallptr];
|
||||
int wallsleft = sector[sectnum].wallnum;
|
||||
|
||||
do
|
||||
|
@ -10378,7 +10375,7 @@ int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, in
|
|||
int32_t nextz = (direction==1) ? INT32_MAX : INT32_MIN;
|
||||
int32_t sectortouse = -1;
|
||||
|
||||
const uwalltype *wal = (uwalltype *)&wall[sector[sectnum].wallptr];
|
||||
auto wal = (uwalltype *)&wall[sector[sectnum].wallptr];
|
||||
int32_t i = sector[sectnum].wallnum;
|
||||
|
||||
do
|
||||
|
@ -10447,7 +10444,7 @@ restart_grand:
|
|||
for (dacnt=0; dacnt<danum; dacnt++)
|
||||
{
|
||||
const int32_t dasectnum = clipsectorlist[dacnt];
|
||||
const usectortype *const sec = (usectortype *)§or[dasectnum];
|
||||
auto const sec = (usectortype *)§or[dasectnum];
|
||||
const uwalltype *wal;
|
||||
bssize_t cnt;
|
||||
#ifdef YAX_ENABLE
|
||||
|
@ -10460,7 +10457,7 @@ restart_grand:
|
|||
#endif
|
||||
for (cnt=sec->wallnum,wal=(uwalltype *)&wall[sec->wallptr]; cnt>0; cnt--,wal++)
|
||||
{
|
||||
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
const int32_t x31 = wal->x-x1, x34 = wal->x-wal2->x;
|
||||
const int32_t y31 = wal->y-y1, y34 = wal->y-wal2->y;
|
||||
|
||||
|
@ -10695,7 +10692,7 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|||
|
||||
for (z=startwall,wal=(uwalltype *)&wall[startwall]; z<=endwall; z++,wal++)
|
||||
{
|
||||
const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
const int32_t nextsector = wal->nextsector;
|
||||
|
||||
const int32_t x1=wal->x, y1=wal->y, x2=wal2->x, y2=wal2->y;
|
||||
|
@ -10740,7 +10737,7 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|||
|
||||
for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z])
|
||||
{
|
||||
const uspritetype *const spr = (uspritetype *)&sprite[z];
|
||||
auto const spr = (uspritetype *)&sprite[z];
|
||||
|
||||
if (blacklist_sprite_func && blacklist_sprite_func(z))
|
||||
continue;
|
||||
|
@ -10964,7 +10961,7 @@ void bfirst_search_try(int16_t * const list, uint8_t * const bitmap, int32_t * c
|
|||
* NOTE: The redundant bound checks are expected to be optimized away in the
|
||||
* inlined code. */
|
||||
|
||||
static inline bool inside_exclude_p(int32_t const x, int32_t const y, int const sectnum, const uint8_t *excludesectbitmap)
|
||||
static FORCE_INLINE CONSTEXPR bool inside_exclude_p(int32_t const x, int32_t const y, int const sectnum, const uint8_t *excludesectbitmap)
|
||||
{
|
||||
return (sectnum>=0 && !bitmap_test(excludesectbitmap, sectnum) && inside_p(x, y, sectnum));
|
||||
}
|
||||
|
@ -11045,7 +11042,7 @@ void updatesectorexclude(int32_t const x, int32_t const y, int16_t * const sectn
|
|||
|
||||
if (*sectnum >= 0 && *sectnum < numsectors)
|
||||
{
|
||||
const uwalltype *wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
|
||||
auto wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
|
||||
int wallsleft = sector[*sectnum].wallnum;
|
||||
|
||||
do
|
||||
|
@ -11148,7 +11145,7 @@ void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t *
|
|||
//
|
||||
// rotatepoint
|
||||
//
|
||||
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t daang, vec2_t *p2)
|
||||
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2)
|
||||
{
|
||||
int const dacos = sintable[(daang+2560)&2047];
|
||||
int const dasin = sintable[(daang+2048)&2047];
|
||||
|
@ -11741,8 +11738,8 @@ int32_t getceilzofslopeptr(const usectortype *sec, int32_t dax, int32_t day)
|
|||
if (!(sec->ceilingstat&2))
|
||||
return sec->ceilingz;
|
||||
|
||||
uwalltype const *wal = (uwalltype *)&wall[sec->wallptr];
|
||||
uwalltype const *wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal = (uwalltype *)&wall[sec->wallptr];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
|
||||
vec2_t const w = *(vec2_t const *)wal;
|
||||
vec2_t const d = { wal2->x - w.x, wal2->y - w.y };
|
||||
|
@ -11759,8 +11756,8 @@ int32_t getflorzofslopeptr(const usectortype *sec, int32_t dax, int32_t day)
|
|||
if (!(sec->floorstat&2))
|
||||
return sec->floorz;
|
||||
|
||||
uwalltype const *wal = (uwalltype *)&wall[sec->wallptr];
|
||||
uwalltype const *wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal = (uwalltype *)&wall[sec->wallptr];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
|
||||
vec2_t const w = *(vec2_t const *)wal;
|
||||
vec2_t const d = { wal2->x - w.x, wal2->y - w.y };
|
||||
|
@ -11779,8 +11776,8 @@ void getzsofslopeptr(const usectortype *sec, int32_t dax, int32_t day, int32_t *
|
|||
if (((sec->ceilingstat|sec->floorstat)&2) != 2)
|
||||
return;
|
||||
|
||||
uwalltype const *wal = (uwalltype *)&wall[sec->wallptr];
|
||||
uwalltype const *wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal = (uwalltype *)&wall[sec->wallptr];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
|
||||
vec2_t const d = { wal2->x - wal->x, wal2->y - wal->y };
|
||||
|
||||
|
@ -11800,7 +11797,7 @@ void getzsofslopeptr(const usectortype *sec, int32_t dax, int32_t day, int32_t *
|
|||
//
|
||||
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
|
||||
{
|
||||
const uwalltype *const wal = (uwalltype *)&wall[sector[dasect].wallptr];
|
||||
auto const wal = (uwalltype *)&wall[sector[dasect].wallptr];
|
||||
const int32_t dax = wall[wal->point2].x-wal->x;
|
||||
const int32_t day = wall[wal->point2].y-wal->y;
|
||||
|
||||
|
@ -11821,7 +11818,7 @@ void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
|
|||
//
|
||||
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
|
||||
{
|
||||
const uwalltype *const wal = (uwalltype *)&wall[sector[dasect].wallptr];
|
||||
auto const wal = (uwalltype *)&wall[sector[dasect].wallptr];
|
||||
const int32_t dax = wall[wal->point2].x-wal->x;
|
||||
const int32_t day = wall[wal->point2].y-wal->y;
|
||||
|
||||
|
|
|
@ -268,7 +268,7 @@ extern void get_floorspr_points(uspritetype const * spr, int32_t px, int32_t py,
|
|||
// int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dastat);
|
||||
int32_t wallfront(int32_t l1, int32_t l2);
|
||||
|
||||
void set_globalang(fix16_t ang);
|
||||
void set_globalang(fix16_t const ang);
|
||||
|
||||
int32_t animateoffs(int tilenum);
|
||||
#define DO_TILE_ANIM(Picnum, Fakevar) do { \
|
||||
|
|
|
@ -4064,9 +4064,10 @@ static void polymost_drawalls(int32_t const bunch)
|
|||
{
|
||||
int32_t const wallnum = thewall[z];
|
||||
|
||||
uwalltype * const wal = (uwalltype *)&wall[wallnum], *wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal = (uwalltype *)&wall[wallnum];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
int32_t const nextsectnum = wal->nextsector;
|
||||
usectortype * const nextsec = nextsectnum>=0 ? (usectortype *)§or[nextsectnum] : NULL;
|
||||
auto const nextsec = nextsectnum>=0 ? (usectortype *)§or[nextsectnum] : NULL;
|
||||
|
||||
//Offset&Rotate 3D coordinates to screen 3D space
|
||||
vec2f_t walpos = { (float)(wal->x-globalposx), (float)(wal->y-globalposy) };
|
||||
|
@ -5488,15 +5489,16 @@ void polymost_drawrooms()
|
|||
void polymost_drawmaskwall(int32_t damaskwallcnt)
|
||||
{
|
||||
int const z = maskwall[damaskwallcnt];
|
||||
uwalltype const * const wal = (uwalltype *)&wall[thewall[z]], *wal2 = (uwalltype *)&wall[wal->point2];
|
||||
auto const wal = (uwalltype *)&wall[thewall[z]];
|
||||
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||
int32_t const sectnum = thesector[z];
|
||||
usectortype const * const sec = (usectortype *)§or[sectnum];
|
||||
auto const sec = (usectortype *)§or[sectnum];
|
||||
|
||||
// if (wal->nextsector < 0) return;
|
||||
// Without MASKWALL_BAD_ACCESS fix:
|
||||
// wal->nextsector is -1, WGR2 SVN Lochwood Hollow (Til' Death L1) (or trueror1.map)
|
||||
|
||||
usectortype const * const nsec = (usectortype *)§or[wal->nextsector];
|
||||
auto const nsec = (usectortype *)§or[wal->nextsector];
|
||||
|
||||
globalpicnum = wal->overpicnum;
|
||||
if ((uint32_t)globalpicnum >= MAXTILES)
|
||||
|
|
Loading…
Reference in a new issue