- abstracted away more OpenGL calls, in particular all matrix access.

This commit is contained in:
Christoph Oelckers 2019-10-04 18:12:03 +02:00
parent a86f1ffd4f
commit 96c0c3197c
18 changed files with 316 additions and 1171 deletions

View file

@ -802,7 +802,6 @@ set (PCH_SOURCES
build/src/compat.cpp
build/src/defs.cpp
build/src/engine.cpp
build/src/glbuild.cpp
build/src/glsurface.cpp
build/src/hash.cpp
build/src/hightile.cpp

View file

@ -85,29 +85,9 @@ struct glinfo_t {
const char *extensions;
float maxanisotropy;
char bgra;
char clamptoedge;
char texcompr;
char texnpot;
char multisample;
char nvmultisamplehint;
char arbfp;
char depthtex;
char shadow;
char fbos;
char rect;
char multitex;
char envcombine;
char vbos;
char vsync;
char sm4;
char occlusionqueries;
char glsl;
char debugoutput;
char bufferstorage;
char sync;
char depthclamp;
char clipcontrol;
char dumped;
};

View file

@ -1124,7 +1124,7 @@ void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col);
void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p);
int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
const char *name, char fontsize) ATTRIBUTE((nonnull(5)));

View file

@ -5,9 +5,6 @@
#ifdef USE_OPENGL
#if !defined GEKKO
# define DYNAMIC_GL
# define DYNAMIC_GLU
# define DYNAMIC_GLEXT
# define USE_GLEXT
#endif
@ -17,133 +14,7 @@
# include <GL/glu.h>
#endif
# ifdef _WIN32
# define PR_CALLBACK __stdcall
# else
# define PR_CALLBACK
# endif
// custom error checking
extern GLenum BuildGLError;
extern void BuildGLErrorCheck(void);
//////// dynamic/static API wrapping ////////
#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
typedef HGLRC (WINAPI * bwglCreateContextProcPtr)(HDC);
extern bwglCreateContextProcPtr bwglCreateContext;
#define wglCreateContext bwglCreateContext
typedef BOOL (WINAPI * bwglDeleteContextProcPtr)(HGLRC);
extern bwglDeleteContextProcPtr bwglDeleteContext;
#define wglDeleteContext bwglDeleteContext
typedef PROC (WINAPI * bwglGetProcAddressProcPtr)(LPCSTR);
extern bwglGetProcAddressProcPtr bwglGetProcAddress;
#define wglGetProcAddress bwglGetProcAddress
typedef BOOL (WINAPI * bwglMakeCurrentProcPtr)(HDC,HGLRC);
extern bwglMakeCurrentProcPtr bwglMakeCurrent;
#define wglMakeCurrent bwglMakeCurrent
typedef int32_t (WINAPI * bwglChoosePixelFormatProcPtr)(HDC,CONST PIXELFORMATDESCRIPTOR*);
extern bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
#define wglChoosePixelFormat bwglChoosePixelFormat
typedef int32_t (WINAPI * bwglDescribePixelFormatProcPtr)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
extern bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
#define wglDescribePixelFormat bwglDescribePixelFormat
typedef int32_t (WINAPI * bwglGetPixelFormatProcPtr)(HDC);
extern bwglGetPixelFormatProcPtr bwglGetPixelFormat;
#define wglGetPixelFormat bwglGetPixelFormat
typedef BOOL (WINAPI * bwglSetPixelFormatProcPtr)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
extern bwglSetPixelFormatProcPtr bwglSetPixelFormat;
#define wglSetPixelFormat bwglSetPixelFormat
#endif
#if defined DYNAMIC_GLU
// GLU
#if defined __clang__ && defined __APPLE__
// XXX: OS X 10.9 deprecated GLUtesselator.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
typedef void (APIENTRY * bgluTessBeginContourProcPtr)(GLUtesselator* tess);
extern bgluTessBeginContourProcPtr bgluTessBeginContour;
typedef void (APIENTRY * bgluTessBeginPolygonProcPtr)(GLUtesselator* tess, GLvoid* data);
extern bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
typedef void (APIENTRY * bgluTessCallbackProcPtr)(GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFuncProcPtr)());
extern bgluTessCallbackProcPtr bgluTessCallback;
typedef void (APIENTRY * bgluTessEndContourProcPtr)(GLUtesselator* tess);
extern bgluTessEndContourProcPtr bgluTessEndContour;
typedef void (APIENTRY * bgluTessEndPolygonProcPtr)(GLUtesselator* tess);
extern bgluTessEndPolygonProcPtr bgluTessEndPolygon;
typedef void (APIENTRY * bgluTessNormalProcPtr)(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
extern bgluTessNormalProcPtr bgluTessNormal;
typedef void (APIENTRY * bgluTessPropertyProcPtr)(GLUtesselator* tess, GLenum which, GLdouble data);
extern bgluTessPropertyProcPtr bgluTessProperty;
typedef void (APIENTRY * bgluTessVertexProcPtr)(GLUtesselator* tess, GLdouble *location, GLvoid* data);
extern bgluTessVertexProcPtr bgluTessVertex;
typedef GLUtesselator* (APIENTRY * bgluNewTessProcPtr)(void);
extern bgluNewTessProcPtr bgluNewTess;
typedef void (APIENTRY * bgluDeleteTessProcPtr)(GLUtesselator* tess);
extern bgluDeleteTessProcPtr bgluDeleteTess;
#if defined __clang__ && defined __APPLE__
#pragma clang diagnostic pop
#endif
typedef void (APIENTRY * bgluPerspectiveProcPtr)(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
extern bgluPerspectiveProcPtr bgluPerspective;
typedef const GLubyte * (APIENTRY * bgluErrorStringProcPtr)(GLenum error);
extern bgluErrorStringProcPtr bgluErrorString;
typedef GLint (APIENTRY * bgluProjectProcPtr)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
extern bgluProjectProcPtr bgluProject;
typedef GLint (APIENTRY * bgluUnProjectProcPtr)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
extern bgluUnProjectProcPtr bgluUnProject;
#else
#define bgluTessBeginContour gluTessBeginContour
#define bgluTessBeginPolygon gluTessBeginPolygon
#define bgluTessCallback gluTessCallback
#define bgluTessEndContour gluTessEndContour
#define bgluTessEndPolygon gluTessEndPolygon
#define bgluTessNormal gluTessNormal
#define bgluTessProperty gluTessProperty
#define bgluTessVertex gluTessVertex
#define bgluNewTess gluNewTess
#define bgluDeleteTess gluDeleteTess
#define bgluPerspective gluPerspective
#define bgluErrorString gluErrorString
#define bgluProject gluProject
#define bgluUnProject gluUnProject
#endif
//////// glGenTextures/glDeleteTextures debugging ////////
void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn);
void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn);
//#define DEBUG_TEXTURE_NAMES
#if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
# define glGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
# define glDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
#endif
#endif //USE_OPENGL
#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
extern char *gldriver;
int32_t loadwgl(const char *driver);
int32_t unloadwgl(void);
#endif
#endif

View file

@ -1,7 +1,6 @@
#ifndef polymost_h_
# define polymost_h_
#ifdef USE_OPENGL
#include "baselayer.h" // glinfo
#include "glad/glad.h"
@ -148,15 +147,12 @@ static FORCE_INLINE int polymost_is_npotmode(void)
{
// The glinfo.texnpot check is so we don't have to deal with that case in
// gloadtile_art().
return glinfo.texnpot &&
return
// r_npotwallmode is NYI for hightiles. We require r_hightile off
// because in calc_ypanning(), the repeat would be multiplied by a
// factor even if no modified texture were loaded.
!usehightile &&
#ifdef NEW_MAP_FORMAT
g_loadedMapVersion < 10 &&
#endif
r_npotwallmode;
r_npotwallmode;
}
static inline float polymost_invsqrt_approximation(float x)
@ -293,5 +289,3 @@ extern void polymost_setupglowtexture(int32_t texunits, FHardwareTexture *tex);
extern void polymost_setupdetailtexture(int32_t texunits, FHardwareTexture* tex);
#endif
#endif

View file

@ -9,6 +9,7 @@
#include "build.h"
#include "compat.h"
#include "baselayer.h"
#include "matrix.h"
#include "../../glbackend/glbackend.h"
@ -50,14 +51,14 @@ static void drawlinegl(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t
}
glViewport(0, 0, xdim, ydim);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, xdim, ydim, 0, -1, 1);
VSMatrix proj(0);
proj.ortho(0, xdim, ydim, 0, -1, 1);
GLInterface.SetMatrix(Matrix_Projection, &proj);
gloy1 = -1;
glDisable(GL_ALPHA_TEST);
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND); // When using line antialiasing, this is needed
GLInterface.EnableAlphaTest(false);
GLInterface.EnableDepthTest(false);
GLInterface.EnableBlend(true); // When using line antialiasing, this is needed
polymost_useColorOnly(true);
glColor4ub(p.r, p.g, p.b, 255);
@ -86,7 +87,7 @@ void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p)
//drawlinepixels(x1, y1, x2, y2, col);
}
void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col)
void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col)
{
col = palookup[0][col];
@ -116,13 +117,13 @@ void polymostSet2dView(void)
glViewport(0, 0, xdim, ydim);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, xdim, ydim, 0, -1, 1);
VSMatrix proj(0);
proj.ortho(0, xdim, ydim, 0, -1, 1);
GLInterface.SetMatrix(Matrix_Projection, &proj);
gloy1 = -1;
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
GLInterface.EnableDepthTest(false);
GLInterface.EnableBlend(false);
#endif
}

View file

@ -9,6 +9,7 @@
#include "build.h"
#include "glad/glad.h"
#include "cache1d.h"
#include "matrix.h"
#include "../../glbackend/glbackend.h"
#undef UNUSED
@ -376,9 +377,6 @@ static const char *fragprog_src =
void animvpx_setup_glstate(int32_t animvpx_flags)
{
#ifdef USE_GLEXT
if (glinfo.glsl)
{
GLint gli;
GLuint FSHandle, PHandle;
static char logbuf[512];
@ -409,28 +407,23 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
/* Finally, use the program. */
useShaderProgram(PHandle);
}
#endif
////////// GL STATE //////////
//Force fullscreen (glox1=-1 forces it to restore afterwards)
glViewport(0,0,xdim,ydim); glox1 = -1;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
GLInterface.SetMatrix(Matrix_Projection, &identity);
GLInterface.SetMatrix(Matrix_Texture0, &identity);
// glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_ALPHA_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glDisable(GL_CULL_FACE);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableDepthTest(false);
GLInterface.EnableBlend(false);
GLInterface.SetCull(Cull_None);
texture = GLInterface.NewTexture();
@ -453,15 +446,8 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
void animvpx_restore_glstate(void)
{
#ifdef USE_GLEXT
if (glinfo.glsl)
{
useShaderProgram(0);
polymost_resetProgram();
}
#endif
// glPopAttrib();
useShaderProgram(0);
polymost_resetProgram();
delete texture;
texture = nullptr;
@ -504,9 +490,6 @@ int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect)
}
#endif
if (!glinfo.glsl)
glColor3f(1.0, 1.0, 1.0);
auto data = GLInterface.AllocVertices(4);
auto vt = data.second;
@ -540,9 +523,6 @@ void animvpx_print_stats(const animvpx_codec_ctx *codec)
const int32_t *m = codec->maxtimes;
int32_t n = codec->numframes;
if (glinfo.glsl)
initprintf("animvpx: GLSL mode\n");
initprintf("VP8 timing stats (mean, max) [ms] for %d frames:\n"
" read and decode frame: %.02f, %d\n"
" 3 planes -> packed conversion: %.02f, %d\n"

View file

@ -212,30 +212,6 @@ struct glinfo_t glinfo =
"", // extensions
1.0, // max anisotropy
0, // brga texture format
0, // clamp-to-edge support
0, // texture compression
0, // non-power-of-two textures
0, // multisampling
0, // nvidia multisampling hint
0, // ARBfp
0, // depth textures
0, // shadow comparison
0, // Frame Buffer Objects
0, // rectangle textures
0, // multitexturing
0, // env_combine
0, // Vertex Buffer Objects
0, // VSync support
0, // Shader Model 4 support
0, // Occlusion Queries
0, // GLSL
0, // Debug Output
0, // Buffer storage
0, // Sync
0, // Depth Clamp
0, // Clip Control
0, // GL info dumped
};
// Used to register the game's / editor's osdcmd_vidmode() functions here.
@ -342,32 +318,6 @@ int osdcmd_glinfo(osdcmdptr_t UNUSED(parm))
char const *s[] = { "supported", "not supported" };
#define SUPPORTED(x) (x ? s[0] : s[1])
initprintf(" BGRA textures: %s\n", SUPPORTED(glinfo.bgra));
initprintf(" Non-power-of-2 textures: %s\n", SUPPORTED(glinfo.texnpot));
initprintf(" Clamp-to-edge: %s\n", SUPPORTED(glinfo.clamptoedge));
initprintf(" Multi-texturing: %s\n", SUPPORTED(glinfo.multitex));
initprintf(" Framebuffer objects: %s\n", SUPPORTED(glinfo.fbos));
initprintf(" Texture compression: %s\n", SUPPORTED(glinfo.texcompr));
initprintf(" Multi-sampling: %s\n", SUPPORTED(glinfo.multisample));
initprintf(" NVIDIA multisample hint: %s\n", SUPPORTED(glinfo.nvmultisamplehint));
initprintf(" ARBfp fragment programs: %s\n", SUPPORTED(glinfo.arbfp));
initprintf(" Depth textures: %s\n", SUPPORTED(glinfo.depthtex));
initprintf(" Shadow textures: %s\n", SUPPORTED(glinfo.shadow));
initprintf(" Rectangle textures: %s\n", SUPPORTED(glinfo.rect));
initprintf(" env_combine: %s\n", SUPPORTED(glinfo.envcombine));
initprintf(" Vertex buffer objects: %s\n", SUPPORTED(glinfo.vbos));
initprintf(" Shader model 4: %s\n", SUPPORTED(glinfo.sm4));
initprintf(" Occlusion queries: %s\n", SUPPORTED(glinfo.occlusionqueries));
initprintf(" GLSL: %s\n", SUPPORTED(glinfo.glsl));
initprintf(" Debug output: %s\n", SUPPORTED(glinfo.debugoutput));
initprintf(" Buffer storage: %s\n", SUPPORTED(glinfo.bufferstorage));
initprintf(" Sync: %s\n", SUPPORTED(glinfo.sync));
initprintf(" Maximum anisotropy: %.1f%s\n", glinfo.maxanisotropy, glinfo.maxanisotropy > 1.0 ? "" : " (no anisotropic filtering)");
#undef SUPPORTED
initprintf(" Extensions:\n%s", glinfo.extensions);
return OSDCMD_OK;

View file

@ -9,6 +9,7 @@
#include "common.h"
#include "vfs.h"
#include "../../glbackend/glbackend.h"
GrowArray<char*> g_defModules;
@ -259,7 +260,7 @@ void COMMON_doclearbackground(int numcols, int height)
polymostSet2dView();
glColor4f(0.f, 0.f, 0.f, 0.67f);
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
glRecti(0, 0, xdim, height);
glColor4f(0.f, 0.f, 0.f, 1.f);
glRecti(0, height-4, xdim, height);

View file

@ -30,6 +30,7 @@
# include "hightile.h"
# include "mdsprite.h"
# include "polymost.h"
#include "../../glbackend/glbackend.h"
#endif
@ -874,9 +875,6 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_
if (videoGetRenderMode() == REND_POLYMER || numyaxbunches==0)
{
#ifdef ENGINE_SCREENSHOT_DEBUG
engine_screenshot = 0;
#endif
return;
}
@ -1001,22 +999,6 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_
g_nodraw = 0;
scansector_collectsprites = 0;
if (editstatus==1 && in3dmode())
{
if (videoGetRenderMode() == REND_CLASSIC)
{
videoBeginDrawing();
draw_rainbow_background();
videoEndDrawing();
}
#ifdef USE_OPENGL
else
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
}
#endif
}
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
@ -6217,15 +6199,6 @@ static void renderDrawSprite(int32_t snum)
case REND_POLYMOST:
polymost_drawsprite(snum);
return;
# ifdef POLYMER
case REND_POLYMER:
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
polymer_drawsprite(snum);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
return;
# endif
#endif
}
}
@ -6239,20 +6212,6 @@ static void renderDrawMaskedWall(int16_t damaskwallcnt)
//============================================================================= //POLYMOST BEGINS
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST) { polymost_drawmaskwall(damaskwallcnt); return; }
# ifdef POLYMER
else if (videoGetRenderMode() == REND_POLYMER)
{
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
polymer_drawmaskwall(damaskwallcnt);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
return;
}
#endif
#endif
//============================================================================= //POLYMOST ENDS
@ -8538,30 +8497,6 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
}
}
#ifdef USE_OPENGL
# ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
# ifdef YAX_ENABLE
// BEGIN_TWEAK ceiling/floor fake 'TROR' pics, see END_TWEAK in build.c
if (editstatus && showinvisibility)
{
for (i=0; i<numyaxbunches; i++)
{
yax_tweakpicnums(i, YAX_CEILING, 0);
yax_tweakpicnums(i, YAX_FLOOR, 0);
}
}
# endif
polymer_glinit();
polymer_drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum);
glDisable(GL_CULL_FACE);
gloy1 = 0;
return 0;
}
# endif
#endif
// Update starting sector number (common to classic and Polymost).
// ADJUST_GLOBALCURSECTNUM.
if (globalcursectnum >= MAXSECTORS)
@ -9038,8 +8973,8 @@ killsprite:
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(true);
polymost_setClamp(1+2);
if (spritesortcnt < numSprites)
@ -9105,8 +9040,8 @@ killsprite:
renderDrawMaskedWall(i);
}
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
GLInterface.EnableBlend(true);
GLInterface.EnableAlphaTest(true);
glDepthMask(GL_FALSE);
}
#endif
@ -11454,7 +11389,6 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
// 1: don't reset walbitmap[] (the bitmap of already dragged vertices)
// 2: In the editor, do wall[].cstat |= (1<<14) also for the lastwall().
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
#ifdef YAX_ENABLE
{
int32_t i, numyaxwalls=0;
static int16_t yaxwalls[MAXWALLS];
@ -11546,63 +11480,6 @@ void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
}
}
}
#else
{
int16_t cnt, tempshort;
int32_t thelastwall;
tempshort = pointhighlight; //search points CCW
cnt = MAXWALLS;
wall[tempshort].x = dax;
wall[tempshort].y = day;
if (editstatus)
{
editwall[pointhighlight>>3] |= 1<<(pointhighlight&7);
if (linehighlight >= 0 && linehighlight < MAXWALLS)
editwall[linehighlight>>3] |= 1<<(linehighlight&7);
int wn = lastwall(pointhighlight);
editwall[wn>>3] |= 1<<(wn&7);
}
do
{
if (wall[tempshort].nextwall >= 0)
{
tempshort = wall[wall[tempshort].nextwall].point2;
wall[tempshort].x = dax;
wall[tempshort].y = day;
editwall[tempshort>>3] |= 1<<(tempshort&7);
}
else
{
tempshort = pointhighlight; //search points CW if not searched all the way around
do
{
thelastwall = lastwall(tempshort);
if (wall[thelastwall].nextwall >= 0)
{
tempshort = wall[thelastwall].nextwall;
wall[tempshort].x = dax;
wall[tempshort].y = day;
editwall[tempshort>>3] |= 1<<(tempshort&7);
}
else
{
break;
}
cnt--;
}
while ((tempshort != pointhighlight) && (cnt > 0));
break;
}
cnt--;
}
while ((tempshort != pointhighlight) && (cnt > 0));
}
#endif
//
// lastwall
@ -13132,8 +13009,8 @@ int32_t videoSetRenderMode(int32_t renderer)
#ifdef USE_OPENGL
if (bpp == 8)
{
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(false);
renderer = REND_CLASSIC;
}
# ifdef POLYMER

View file

@ -1,277 +0,0 @@
#include "baselayer.h"
#include "compat.h"
#include "glad/glad.h"
#include "glbuild.h"
#if defined USE_OPENGL
#ifdef RENDERTYPESDL
# include "sdlayer.h"
#endif
GLenum BuildGLError;
void BuildGLErrorCheck(void)
{
volatile GLenum err;
while ((err = glGetError()) != GL_NO_ERROR)
{
BuildGLError = err; // set a watchpoint/breakpoint here
}
}
#if defined DYNAMIC_GL
#if !defined RENDERTYPESDL && defined _WIN32
bwglCreateContextProcPtr bwglCreateContext;
bwglDeleteContextProcPtr bwglDeleteContext;
bwglGetProcAddressProcPtr bwglGetProcAddress;
bwglMakeCurrentProcPtr bwglMakeCurrent;
bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
bwglGetPixelFormatProcPtr bwglGetPixelFormat;
bwglSetPixelFormatProcPtr bwglSetPixelFormat;
#endif
#endif
#if defined DYNAMIC_GLU
// GLU
bgluTessBeginContourProcPtr bgluTessBeginContour;
bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
bgluTessCallbackProcPtr bgluTessCallback;
bgluTessEndContourProcPtr bgluTessEndContour;
bgluTessEndPolygonProcPtr bgluTessEndPolygon;
bgluTessNormalProcPtr bgluTessNormal;
bgluTessPropertyProcPtr bgluTessProperty;
bgluTessVertexProcPtr bgluTessVertex;
bgluNewTessProcPtr bgluNewTess;
bgluDeleteTessProcPtr bgluDeleteTess;
bgluPerspectiveProcPtr bgluPerspective;
bgluErrorStringProcPtr bgluErrorString;
bgluProjectProcPtr bgluProject;
bgluUnProjectProcPtr bgluUnProject;
#endif
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT || defined DYNAMIC_GLU
# if !defined _WIN32
# include <dlfcn.h>
# endif
#endif
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT
#if !defined RENDERTYPESDL && defined _WIN32
static HMODULE hGLDLL;
char *gldriver = NULL;
static void *getproc_(const char *s, int32_t *err, int32_t fatal, int32_t extension)
{
void *t;
#if defined RENDERTYPESDL
UNREFERENCED_PARAMETER(extension);
t = (void *)SDL_GL_GetProcAddress(s);
#elif defined _WIN32
if (extension) t = (void *)bwglGetProcAddress(s);
else t = (void *)GetProcAddress(hGLDLL,s);
#else
#error Need a dynamic loader for this platform...
#endif
if (!t && fatal)
{
initprintf("Failed to find %s in %s\n", s, gldriver);
*err = 1;
}
return t;
}
#define GETPROC(s) getproc_(s,&err,1,0)
int32_t loadwgl(const char *driver)
{
int32_t err=0;
if (hGLDLL) return 0;
if (!driver)
{
driver = "opengl32.dll";
}
hGLDLL = LoadLibrary(driver);
if (!hGLDLL)
{
initprintf("Failed loading \"%s\"\n", driver);
return -1;
}
gldriver = Xstrdup(driver);
bwglCreateContext = (bwglCreateContextProcPtr) GETPROC("wglCreateContext");
bwglDeleteContext = (bwglDeleteContextProcPtr) GETPROC("wglDeleteContext");
bwglGetProcAddress = (bwglGetProcAddressProcPtr) GETPROC("wglGetProcAddress");
bwglMakeCurrent = (bwglMakeCurrentProcPtr) GETPROC("wglMakeCurrent");
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) GETPROC("wglChoosePixelFormat");
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) GETPROC("wglDescribePixelFormat");
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) GETPROC("wglGetPixelFormat");
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) GETPROC("wglSetPixelFormat");
if (err) unloadwgl();
return err;
}
int32_t unloadwgl(void)
{
if (!hGLDLL) return 0;
DO_FREE_AND_NULL(gldriver);
FreeLibrary(hGLDLL);
hGLDLL = NULL;
bwglCreateContext = (bwglCreateContextProcPtr) NULL;
bwglDeleteContext = (bwglDeleteContextProcPtr) NULL;
bwglGetProcAddress = (bwglGetProcAddressProcPtr) NULL;
bwglMakeCurrent = (bwglMakeCurrentProcPtr) NULL;
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) NULL;
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) NULL;
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) NULL;
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) NULL;
return 0;
}
#endif
#endif
#if defined DYNAMIC_GLU
#if defined _WIN32
static HMODULE hGLUDLL;
#else
static void *gluhandle = NULL;
#endif
char *glulibrary = NULL;
static void *glugetproc_(const char *s, int32_t *err, int32_t fatal)
{
void *t;
#if defined _WIN32
t = (void *)GetProcAddress(hGLUDLL,s);
#else
t = (void *)dlsym(gluhandle,s);
#endif
if (!t && fatal)
{
initprintf("Failed to find %s in %s\n", s, glulibrary);
*err = 1;
}
return t;
}
#define GLUGETPROC(s) glugetproc_(s,&err,1)
#define GLUGETPROCSOFT(s) glugetproc_(s,&err,0)
#endif
//////// glGenTextures/glDeleteTextures debugging ////////
# if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
static uint8_t *texnameused; // bitmap
static uint32_t *texnamefromwhere; // hash of __FILE__
static uint32_t texnameallocsize;
// djb3 algorithm
static inline uint32_t texdbg_getcode(const char *s)
{
uint32_t h = 5381;
int32_t ch;
while ((ch = *s++) != '\0')
h = ((h << 5) + h) ^ ch;
return h;
}
static void texdbg_realloc(uint32_t maxtexname)
{
uint32_t newsize = texnameallocsize ? texnameallocsize : 64;
if (maxtexname < texnameallocsize)
return;
while (maxtexname >= newsize)
newsize <<= 1;
// initprintf("texdebug: new size %u\n", newsize);
texnameused = Xrealloc(texnameused, newsize>>3);
texnamefromwhere = Xrealloc(texnamefromwhere, newsize*sizeof(uint32_t));
Bmemset(texnameused + (texnameallocsize>>3), 0, (newsize-texnameallocsize)>>3);
Bmemset(texnamefromwhere + texnameallocsize, 0, (newsize-texnameallocsize)*sizeof(uint32_t));
texnameallocsize = newsize;
}
#undef bglGenTextures
void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn)
{
int32_t i;
uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0;
for (i=0; i<n; i++)
if (textures[i] < texnameallocsize && (texnameused[textures[i]>>3]&pow2char[textures[i]&7]))
initprintf("texdebug %x Gen: overwriting used tex name %u from %x\n", hash, textures[i], texnamefromwhere[textures[i]]);
bglGenTextures(n, textures);
{
GLuint maxtexname = 0;
for (i=0; i<n; i++)
maxtexname = max(maxtexname, textures[i]);
texdbg_realloc(maxtexname);
for (i=0; i<n; i++)
{
texnameused[textures[i]>>3] |= pow2char[textures[i]&7];
texnamefromwhere[textures[i]] = hash;
}
}
}
#undef bglDeleteTextures
void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn)
{
int32_t i;
uint32_t hash = srcfn ? texdbg_getcode(srcfn) : 0;
for (i=0; i<n; i++)
if (textures[i] < texnameallocsize)
{
if ((texnameused[textures[i]>>3]&pow2char[textures[i]&7])==0)
initprintf("texdebug %x Del: deleting unused tex name %u\n", hash, textures[i]);
else if ((texnameused[textures[i]>>3]&pow2char[textures[i]&7]) &&
texnamefromwhere[textures[i]] != hash)
initprintf("texdebug %x Del: deleting foreign tex name %u from %x\n", hash,
textures[i], texnamefromwhere[textures[i]]);
}
bglDeleteTextures(n, textures);
if (texnameallocsize)
for (i=0; i<n; i++)
{
texnameused[textures[i]>>3] &= ~pow2char[textures[i]&7];
texnamefromwhere[textures[i]] = 0;
}
}
# endif // defined DEBUGGINGAIDS
#endif

View file

@ -693,13 +693,7 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
isart = 1;
}
if (!glinfo.texnpot)
{
for (siz.x=1; siz.x<tsiz.x; siz.x+=siz.x) { }
for (siz.y=1; siz.y<tsiz.y; siz.y+=siz.y) { }
}
else
siz = tsiz;
siz = tsiz;
if (isart)
{
@ -765,9 +759,9 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
char *cptr = britable[gammabrightness ? 0 : curbrightness];
polytint_t const & tint = hictinting[pal];
int32_t r = (glinfo.bgra) ? tint.r : tint.b;
int32_t r = tint.r;
int32_t g = tint.g;
int32_t b = (glinfo.bgra) ? tint.b : tint.r;
int32_t b = tint.b;
char al = 255;
char onebitalpha = 1;
@ -832,12 +826,6 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
// mdloadskin doesn't duplicate npow2 texture pixels
if (!glinfo.bgra)
{
for (bssize_t j = siz.x*siz.y - 1; j >= 0; j--)
swapchar(&pic[j].r, &pic[j].b);
}
if (pal < (MAXPALOOKUPS - RESERVEDPALS))
m->usesalpha = hasalpha;
if ((doalloc & 3) == 1)
@ -845,9 +833,7 @@ FHardwareTexture *mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t
*texidx = GLInterface.NewTexture();
}
//gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,xsiz,ysiz,GL_BGRA_EXT,GL_UNSIGNED_BYTE,(char *)fptr);
int32_t const texfmt = glinfo.bgra ? GL_BGRA : GL_RGBA;
int32_t const texfmt = GL_BGRA;
uploadtexture(*texidx, (doalloc&1), siz, texfmt, pic, tsiz,
DAMETH_HI | DAMETH_MASK |
@ -2015,8 +2001,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
// glPushAttrib(GL_POLYGON_BIT);
if ((grhalfxdown10x >= 0) ^((globalorientation&8) != 0) ^((globalorientation&4) != 0)) glFrontFace(GL_CW); else glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
GLInterface.SetCull(Cull_Back);
// tinting
pc[0] = pc[1] = pc[2] = ((float)numshades - min(max((globalshade * shadescale) + m->shadeoff, 0.f), (float)numshades)) / (float)numshades;
@ -2043,14 +2028,14 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
float al = 0.0;
if (alphahackarray[globalpicnum] != 0)
al=alphahackarray[globalpicnum] * (1.f/255.f);
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
GLInterface.EnableBlend(true);
GLInterface.EnableAlphaTest(true);
glAlphaFunc(GL_GREATER,al);
}
else
{
if ((tspr->cstat&2) || sext->alpha > 0.f || pc[3] < 1.0f)
glEnable(GL_BLEND); //else glDisable(GL_BLEND);
GLInterface.EnableBlend(true); //else GLInterface.EnableBlend(false);
}
glColor4f(pc[0],pc[1],pc[2],pc[3]);
//if (MFLAGS_NOCONV(m))
@ -2137,8 +2122,9 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
}
}
glMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; glLoadMatrixf(mat);
//Let OpenGL (and perhaps hardware :) handle the matrix rotation
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
GLInterface.SetMatrix(Matrix_ModelView, mat);
// PLAG: End
auto tex = mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,globalpal,surfi);
@ -2147,10 +2133,8 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
GLInterface.BindTexture(0, tex);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(xpanning, ypanning, 1.0f);
glMatrixMode(GL_MODELVIEW);
VSMatrix texmat(0);
texmat.translate(xpanning, ypanning, 1.0f);
if (!(tspr->extra&TSPR_EXTRA_MDHACK))
{
@ -2171,13 +2155,10 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
if ((int32_t) sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum && sk->surfnum == surfi)
f = sk->param;
glActiveTexture(GL_TEXTURE3);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(xpanning, ypanning, 1.0f);
glScalef(f, f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glActiveTexture(GL_TEXTURE0);
texmat.loadIdentity();
texmat.translate(xpanning, ypanning, 1.0f);
texmat.scale(f, f, 1.0f);
GLInterface.SetMatrix(Matrix_Texture3, &texmat);
}
tex = r_glowmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, GLOWPAL, surfi) : 0;
@ -2187,12 +2168,9 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
polymost_useGlowMapping(true);
polymost_setupglowtexture(4, tex);
glActiveTexture(GL_TEXTURE4);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(xpanning, ypanning, 1.0f);
glMatrixMode(GL_MODELVIEW);
glActiveTexture(GL_TEXTURE0);
texmat.loadIdentity();
texmat.translate(xpanning, ypanning, 1.0f);
GLInterface.SetMatrix(Matrix_Texture4, &texmat);
}
#endif
@ -2254,15 +2232,13 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
}
//------------
if (m->usesalpha) glDisable(GL_ALPHA_TEST);
if (m->usesalpha) GLInterface.EnableAlphaTest(false);
glDisable(GL_CULL_FACE);
// glPopAttrib();
GLInterface.SetCull(Cull_None);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
GLInterface.SetMatrix(Matrix_Texture0, &identity);
polymost_setClamp(prevClamp);
polymost_usePaletteIndexing(true);

View file

@ -50,19 +50,18 @@ static void paletteSetFade(uint8_t offset);
#ifdef USE_OPENGL
void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_Projection, &identity);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
GLInterface.EnableDepthTest(false);
GLInterface.EnableAlphaTest(false);
polymost_setFogEnabled(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
glColor4ub(r, g, b, f);
polymost_useColorOnly(true);
@ -75,9 +74,8 @@ void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
GLInterface.Draw(DT_TRIANGLES, data.first, 3);
polymost_useColorOnly(false);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
}
int32_t tint_blood_r = 0, tint_blood_g = 0, tint_blood_b = 0;
@ -86,19 +84,19 @@ void fullscreen_tint_gl_blood(void)
{
if (!(tint_blood_r|tint_blood_g|tint_blood_b))
return;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_Projection, &identity);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
GLInterface.EnableDepthTest(false);
GLInterface.EnableAlphaTest(false);
polymost_setFogEnabled(false);
glBlendFunc(GL_ONE, GL_ONE);
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
polymost_useColorOnly(true);
glColor4ub(max(tint_blood_r, 0), max(tint_blood_g, 0), max(tint_blood_b, 0), 255);
@ -121,9 +119,9 @@ void fullscreen_tint_gl_blood(void)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
polymost_useColorOnly(false);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
}
#endif
@ -846,8 +844,8 @@ palette_t paletteGetColor(int32_t col)
{
if (!gammabrightness)
{
palette_t const p = { britable[curbrightness][curpalette[col].r], britable[curbrightness][curpalette[col].g],
britable[curbrightness][curpalette[col].b], 0 };
palette_t const p = { (uint8_t)britable[curbrightness][curpalette[col].r], (uint8_t)britable[curbrightness][curpalette[col].g],
(uint8_t)britable[curbrightness][curpalette[col].b], 0 };
return p;
}

View file

@ -6,8 +6,6 @@ Ken Silverman's official web site: http://www.advsys.net/ken
**************************************************************************************************/
#ifdef USE_OPENGL
#include "build.h"
#include "common.h"
#include "engine_priv.h"
@ -137,22 +135,10 @@ static GLenum currentActiveTexture = 0;
static uint32_t currentTextureID = 0;
static GLuint quadVertsID = 0;
static GLuint polymost2BasicShaderProgramID = 0;
static GLint texSamplerLoc = -1;
static GLint fullBrightSamplerLoc = -1;
static GLint projMatrixLoc = -1;
static GLint mvMatrixLoc = -1;
static GLint texOffsetLoc = -1;
static GLint texScaleLoc = -1;
static GLint tintLoc = -1;
static GLint alphaLoc = -1;
static GLint fogRangeLoc = -1;
static GLint fogColorLoc = -1;
#define PALSWAP_TEXTURE_SIZE 2048
int32_t r_useindexedcolortextures = -1;
static GLint tilesheetSize = 0;
static vec2f_t tilesheetHalfTexelSize = { 0.f, 0.f };
static int32_t lastbasepal = -1;
static FHardwareTexture *paletteTextureIDs[MAXBASEPALS];
static FHardwareTexture *palswapTextureID = nullptr;
@ -508,10 +494,7 @@ void polymost_resetProgram()
polymost_outputGLDebugMessage(3, "polymost_resetProgram()");
if (r_enablepolymost2)
useShaderProgram(polymost2BasicShaderProgramID);
else
useShaderProgram(polymost1CurrentShaderProgramID);
useShaderProgram(polymost1CurrentShaderProgramID);
// ensure that palswapTexture and paletteTexture[curbasepal] is bound
GLInterface.BindTexture(1, palswapTextureID);
@ -779,119 +762,11 @@ void useShaderProgram(uint32_t shaderID)
// one-time initialization of OpenGL for polymost
void polymost_glinit()
{
glEnable(GL_TEXTURE_2D);
glHint(GL_FOG_HINT, GL_NICEST);
glFogi(GL_FOG_MODE, (r_usenewshading < 2) ? GL_EXP2 : GL_LINEAR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (glinfo.depthclamp)
glEnable(GL_DEPTH_CLAMP);
//glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
//glEnable(GL_LINE_SMOOTH);
globalflags |= GLOBAL_NO_GL_TILESHADES; // This re-enables the old fading logic without re-adding the r_usetileshades variable. The entire thing will have to be done on a more abstract level anyway.
#ifdef USE_GLEXT
if (glmultisample > 0 && glinfo.multisample)
{
if (glinfo.nvmultisamplehint)
glHint(GL_MULTISAMPLE_FILTER_HINT_NV, glnvmultisamplehint ? GL_NICEST:GL_FASTEST);
glEnable(GL_MULTISAMPLE);
}
#endif
currentTextureID = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tilesheetSize);
tilesheetHalfTexelSize = { 0.5f/tilesheetSize, 0.5f/tilesheetSize };
vec2_t maxTexDimensions = { tilesheetSize, tilesheetSize };
char allPacked = false;
const char* const POLYMOST2_BASIC_VERTEX_SHADER_CODE =
"#version 110\n\
\n\
// input\n\
attribute vec3 i_vertPos;\n\
attribute vec2 i_texCoord;\n\
uniform mat4 u_mvMatrix;\n\
uniform mat4 u_projMatrix;\n\
uniform vec2 u_texOffset;\n\
uniform vec2 u_texScale;\n\
\n\
// output\n\
varying vec2 v_texCoord;\n\
varying float v_distance;\n\
\n\
void main()\n\
{\n\
vec4 eyeCoordPosition = u_mvMatrix * vec4(i_vertPos, 1.0);\n\
gl_Position = u_projMatrix * eyeCoordPosition;\n\
\n\
eyeCoordPosition.xyz /= eyeCoordPosition.w;\n\
\n\
v_texCoord = i_texCoord * u_texScale + u_texOffset;\n\
v_distance = eyeCoordPosition.z;\n\
}\n";
const char* const POLYMOST2_BASIC_FRAGMENT_SHADER_CODE =
"#version 110\n\
\n\
varying vec2 v_texCoord;\n\
uniform sampler2D s_texture;\n\
uniform sampler2D s_fullBright;\n\
\n\
uniform vec4 u_tint;\n\
uniform float u_alpha;\n\
\n\
varying float v_distance;\n\
uniform vec2 u_fogRange;\n\
uniform vec4 u_fogColor;\n\
\n\
const float c_zero = 0.0;\n\
const float c_one = 1.0;\n\
\n\
void main()\n\
{\n\
vec4 color = texture2D(s_texture, v_texCoord);\n\
vec4 fullBrightColor = texture2D(s_fullBright, v_texCoord);\n\
\n\
float fogFactor = clamp((u_fogRange.y-v_distance)/(u_fogRange.y-u_fogRange.x), c_zero, c_one);\n\
\n\
color.rgb = mix(u_fogColor.rgb, color.rgb, fogFactor);\n\
color.rgb *= u_tint.rgb * u_tint.a * color.a;\n\
color.rgb = mix(color.rgb, fullBrightColor.rgb, fullBrightColor.a);\n\
\n\
color.a *= u_alpha;\n\
\n\
gl_FragColor = color;\n\
}\n";
polymost2BasicShaderProgramID = glCreateProgram();
GLuint polymost2BasicVertexShaderID = polymost2_compileShader(GL_VERTEX_SHADER, POLYMOST2_BASIC_VERTEX_SHADER_CODE);
GLuint polymost2BasicFragmentShaderID = polymost2_compileShader(GL_FRAGMENT_SHADER, POLYMOST2_BASIC_FRAGMENT_SHADER_CODE);
glBindAttribLocation(polymost2BasicShaderProgramID, 0, "i_vertPos");
glBindAttribLocation(polymost2BasicShaderProgramID, 1, "i_texCoord");
glAttachShader(polymost2BasicShaderProgramID, polymost2BasicVertexShaderID);
glAttachShader(polymost2BasicShaderProgramID, polymost2BasicFragmentShaderID);
glLinkProgram(polymost2BasicShaderProgramID);
// Get the attribute/uniform locations
texSamplerLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "s_texture");
fullBrightSamplerLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "s_fullBright");
projMatrixLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_projMatrix");
mvMatrixLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_mvMatrix");
texOffsetLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_texOffset");
texScaleLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_texScale");
tintLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_tint");
alphaLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_alpha");
fogRangeLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_fogRange");
fogColorLoc = glGetUniformLocation(polymost2BasicShaderProgramID, "u_fogColor");
polymost1ExtendedShaderProgramID = glCreateProgram();
GLuint polymost1BasicVertexShaderID = polymost2_compileShader(GL_VERTEX_SHADER, polymost1Vert);
GLuint polymost1ExtendedFragmentShaderID = polymost2_compileShader(GL_FRAGMENT_SHADER, polymost1Frag);
@ -1192,8 +1067,6 @@ static void resizeglcheck(void)
glViewport(windowxy1.x-(fovcorrect/2), ydim-(windowxy2.y+1),
ourxdimen+fovcorrect, windowxy2.y-windowxy1.y+1);
glMatrixMode(GL_PROJECTION);
float m[4][4];
Bmemset(m,0,sizeof(m));
@ -1213,10 +1086,9 @@ static void resizeglcheck(void)
m[2][2] = (farclip + nearclip) / (farclip - nearclip);
m[2][3] = 1.f;
m[3][2] = -(2.f * farclip * nearclip) / (farclip - nearclip);
glLoadMatrixf(&m[0][0]);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
if (!nofog) polymost_setFogEnabled(true);
}
@ -1388,7 +1260,6 @@ static void gloadtile_art_indexed(int32_t dapic, int32_t dameth, pthtyp *pth, in
char npoty = 0;
//POGOTODO: if !glinfo.texnpot, then we could allocate a texture of the pow2 size, and then populate the subportion using buffersubdata func
//if (!glinfo.texnpot)
if (waloff[dapic])
{
@ -1431,18 +1302,10 @@ void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t das
char npoty = 0;
{
if (!glinfo.texnpot)
{
for (siz.x = 1; siz.x < tsiz.x; siz.x += siz.x) { }
for (siz.y = 1; siz.y < tsiz.y; siz.y += siz.y) { }
}
if ((tsiz.x|tsiz.y) == 0)
siz.x = siz.y = 1;
else
{
if ((tsiz.x|tsiz.y) == 0)
siz.x = siz.y = 1;
else
siz = tsiz;
}
siz = tsiz;
coltype *pic = (coltype *)Xmalloc(siz.x*siz.y*sizeof(coltype));
@ -1589,19 +1452,12 @@ void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t das
if (!doalloc)
{
vec2_t pthSiz2 = pth->siz;
if (!glinfo.texnpot)
{
for (pthSiz2.x = 1; pthSiz2.x < pth->siz.x; pthSiz2.x += pthSiz2.x) { }
for (pthSiz2.y = 1; pthSiz2.y < pth->siz.y; pthSiz2.y += pthSiz2.y) { }
}
if ((pthSiz2.x|pthSiz2.y) == 0)
pthSiz2.x = pthSiz2.y = 1;
else
{
if ((pthSiz2.x|pthSiz2.y) == 0)
pthSiz2.x = pthSiz2.y = 1;
else
pthSiz2 = pth->siz;
}
if (siz.x > pthSiz2.x ||
pthSiz2 = pth->siz;
if (siz.x > pthSiz2.x ||
siz.y > pthSiz2.y)
{
//POGO: grow our texture to hold the tile data
@ -1712,13 +1568,7 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
isart = 1;
}
if (!glinfo.texnpot)
{
for (siz.x=1; siz.x<tsiz.x; siz.x+=siz.x) { }
for (siz.y=1; siz.y<tsiz.y; siz.y+=siz.y) { }
}
else
siz = tsiz;
siz = tsiz;
if (isart)
{
@ -1784,9 +1634,9 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
char *cptr = britable[gammabrightness ? 0 : curbrightness];
polytint_t const & tint = hictinting[dapalnum];
int32_t r = (glinfo.bgra) ? tint.r : tint.b;
int32_t r = tint.r;
int32_t g = tint.g;
int32_t b = (glinfo.bgra) ? tint.b : tint.r;
int32_t b = tint.b;
char al = 255;
@ -1861,12 +1711,6 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
Bmemcpy(&pic[siz.x * tsiz.y], pic, (siz.y - tsiz.y) * siz.x << 2);
}
if (!glinfo.bgra)
{
for (bssize_t i=siz.x*siz.y, j=0; j<i; j++)
swapchar(&pic[j].r, &pic[j].b);
}
// end CODEDUP
if (tsiz.x>>r_downsize <= tilesiz[dapic].x || tsiz.y>>r_downsize <= tilesiz[dapic].y)
@ -1880,18 +1724,12 @@ int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp
fixtransparency(pic,tsiz,siz,dameth);
int32_t const texfmt = glinfo.bgra ? GL_BGRA : GL_RGBA;
int32_t const texfmt = GL_BGRA;
if (!doalloc)
{
vec2_t pthSiz2 = pth->siz;
if (!glinfo.texnpot)
{
for (pthSiz2.x=1; pthSiz2.x < pth->siz.x; pthSiz2.x+=pthSiz2.x) { }
for (pthSiz2.y=1; pthSiz2.y < pth->siz.y; pthSiz2.y+=pthSiz2.y) { }
}
else
pthSiz2 = tsiz;
pthSiz2 = tsiz;
if (siz.x > pthSiz2.x ||
siz.y > pthSiz2.y)
{
@ -2185,11 +2023,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
if (!pth)
{
if (editstatus)
{
Bsprintf(ptempbuf, "pth==NULL! (bad pal?) pic=%d pal=%d", globalpicnum, globalpal);
polymost_printext256(8,8, editorcolors[15],editorcolors[5], ptempbuf, 0);
}
return;
}
@ -2235,13 +2068,13 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
}
VSMatrix texmat;
// texture scale by parkar request
if (pth->hicr && !drawingskybox && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
{
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
glMatrixMode(GL_MODELVIEW);
texmat.loadIdentity();
texmat.scale(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
GLInterface.SetMatrix(Matrix_ModelView, &texmat);
}
#ifdef USE_GLEXT
@ -2265,18 +2098,15 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
polymost_useDetailMapping(true);
polymost_setupdetailtexture(3, detailpth->glpic);
glActiveTexture(GL_TEXTURE3);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
texmat.loadIdentity();
if (pth->hicr && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
glScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
texmat.scale(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
if ((detailpth->hicr->scale.x != 1.0f) || (detailpth->hicr->scale.y != 1.0f))
glScalef(detailpth->hicr->scale.x, detailpth->hicr->scale.y, 1.0f);
texmat.scale(detailpth->hicr->scale.x, detailpth->hicr->scale.y, 1.0f);
glMatrixMode(GL_MODELVIEW);
glActiveTexture(GL_TEXTURE0);
GLInterface.SetMatrix(Matrix_Texture3, &texmat);
}
}
@ -2294,7 +2124,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
}
}
if (glinfo.texnpot && r_npotwallmode == 2 && (method & DAMETH_WALL) != 0)
if (r_npotwallmode == 2 && (method & DAMETH_WALL) != 0)
{
int32_t size = tilesiz[globalpicnum].y;
int32_t size2;
@ -2323,13 +2153,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
vec2_t tsiz2 = tsiz;
if (!glinfo.texnpot)
{
for (tsiz2.x = 1; tsiz2.x < tsiz.x; tsiz2.x += tsiz2.x)
; /* do nothing */
for (tsiz2.y = 1; tsiz2.y < tsiz.y; tsiz2.y += tsiz2.y)
; /* do nothing */
}
if (method & DAMETH_MASKPROPS || fullbright_pass == 2)
{
@ -2548,9 +2371,8 @@ do
#endif
if (pth->hicr)
{
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_Texture3, &identity);
}
if (videoGetRenderMode() != REND_POLYMOST)
@ -2975,38 +2797,6 @@ skip: ;
if ((vsp[ni].tag == 0) || (n1.y <= vsp[i].cy[1]+DOMOST_OFFSET)) k -= 3;
if ((vsp[ni].tag == 1) || (n1.y >= vsp[i].fy[1]-DOMOST_OFFSET)) k += 3;
#if 0
//POGO: This GL1 debug code draws a green line that represents the new line, and the current VSP floor & ceil as red and blue respectively.
// To enable this, ensure that in polymost_drawrooms() that you are clearing the stencil buffer and color buffer.
// Additionally, disable any calls to glColor4f in polymost_drawpoly and disable culling triangles with area==0/removing duplicate points
// If you don't want any lines showing up from mirrors/skyboxes, be sure to disable them as well.
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
glDisable(GL_DEPTH_TEST);
polymost_useColorOnly(true);
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glColor4f(0.f, 1.f, 0.f, 1.f);
vec2f_t nline[3] = {{dx0, n0.y}, {dx1, n1.y}, {dx0, n0.y}};
polymost_drawpoly(nline, 3, domostpolymethod);
glColor4f(1.f, 0.f, 0.f, 1.f);
vec2f_t floor[3] = {{vsp[i].x, vsp[i].fy[0]}, {vsp[ni].x, vsp[i].fy[1]}, {vsp[i].x, vsp[i].fy[0]}};
polymost_drawpoly(floor, 3, domostpolymethod);
glColor4f(0.f, 0.f, 1.f, 1.f);
vec2f_t ceil[3] = {{vsp[i].x, vsp[i].cy[0]}, {vsp[ni].x, vsp[i].cy[1]}, {vsp[i].x, vsp[i].cy[0]}};
polymost_drawpoly(ceil, 3, domostpolymethod);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
polymost_useColorOnly(false);
glEnable(GL_DEPTH_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilFunc(GL_EQUAL, 0, 0xFF);
glColor4f(1.f, 1.f, 1.f, 1.f);
#endif
if (!dir)
{
switch (k)
@ -3220,33 +3010,6 @@ skip: ;
if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag))
{
MERGE_NODES(i, ni);
#if 0
//POGO: This GL1 debug code draws the resulting merged VSP segment with floor and ceiling bounds lines as yellow and cyan respectively
// To enable this, ensure that in polymost_drawrooms() that you are clearing the stencil buffer and color buffer.
// Additionally, disable any calls to glColor4f in polymost_drawpoly and disable culling triangles with area==0
// If you don't want any lines showing up from mirrors/skyboxes, be sure to disable them as well.
glEnable(GL_STENCIL_TEST);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
glDisable(GL_DEPTH_TEST);
polymost_useColorOnly(true);
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glColor4f(1.f, 1.f, 0.f, 1.f);
vec2f_t dfloor[3] = {{vsp[i].x, vsp[i].fy[0]}, {vsp[vsp[i].n].x, vsp[i].fy[1]}, {vsp[i].x, vsp[i].fy[0]}};
polymost_drawpoly(dfloor, 3, domostpolymethod);
glColor4f(0.f, 1.f, 1.f, 1.f);
vec2f_t dceil[3] = {{vsp[i].x, vsp[i].cy[0]}, {vsp[vsp[i].n].x, vsp[i].cy[1]}, {vsp[i].x, vsp[i].cy[0]}};
polymost_drawpoly(dceil, 3, domostpolymethod);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
polymost_useColorOnly(false);
glEnable(GL_DEPTH_TEST);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilFunc(GL_EQUAL, 0, 0xFF);
glColor4f(1.f, 1.f, 1.f, 1.f);
#endif
continue;
}
if (vsp[ni].x - vsp[i].x < DOMOST_OFFSET)
@ -3835,7 +3598,7 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling
if (domostpolymethod & DAMETH_MASKPROPS)
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
polymost_domost(x0, y0, x1, y1); //flor
}
@ -3845,13 +3608,13 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling
if (domostpolymethod & DAMETH_MASKPROPS)
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
polymost_domost(x1, y1, x0, y0); //ceil
}
if (domostpolymethod & DAMETH_MASKPROPS)
glDisable(GL_BLEND);
GLInterface.EnableBlend(false);
domostpolymethod = DAMETH_NOMASK;
}
@ -3876,7 +3639,7 @@ static void calc_ypanning(int32_t refposz, float ryp0, float ryp1,
t *= (float)tilesiz[globalpicnum].y / i;
i = tilesiz[globalpicnum].y;
}
else if (!(glinfo.texnpot && r_npotwallmode == 2) && dopancor)
else if (!(r_npotwallmode == 2) && dopancor)
{
// Carry out panning "correction" to make it look like classic in some
// cases, but failing in the general case.
@ -5495,20 +5258,14 @@ void polymost_drawrooms()
videoBeginDrawing();
frameoffset = frameplace + windowxy1.y*bytesperline + windowxy1.x;
#ifdef YAX_ENABLE
if (numyaxbunches==0)
#endif
if (editstatus)
glClear(GL_COLOR_BUFFER_BIT);
#ifdef YAX_ENABLE
if (yax_polymostclearzbuffer)
#endif
glClear(GL_DEPTH_BUFFER_BIT);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableDepthTest(true);
glDepthFunc(GL_ALWAYS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
@ -6032,25 +5789,21 @@ void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang
grhalfxdown10x = grhalfxdown10;
//POGO: write the mirror region to the stencil buffer to allow showing mirrors & skyboxes at the same time
glEnable(GL_STENCIL_TEST);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
glDisable(GL_ALPHA_TEST);
glDisable(GL_DEPTH_TEST);
GLInterface.EnableStencilWrite(1);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableDepthTest(false);
polymost_drawmaskwallinternal(mirrorWall);
glEnable(GL_ALPHA_TEST);
glEnable(GL_DEPTH_TEST);
GLInterface.EnableAlphaTest(true);
GLInterface.EnableDepthTest(true);
//POGO: render only to the mirror region
glStencilFunc(GL_EQUAL, 1, 0xFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
GLInterface.EnableStencilTest(1);
}
void polymost_completeMirror()
{
polymost_outputGLDebugMessage(3, "polymost_completeMirror()");
glDisable(GL_STENCIL_TEST);
GLInterface.DisableStencil();
}
typedef struct
@ -6915,7 +6668,6 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
if (videoGetRenderMode() < REND_POLYMER)
{
glMatrixMode(GL_PROJECTION);
Bmemset(m, 0, sizeof(m));
if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
@ -6941,20 +6693,19 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
m[2][2] = 1.0001f;
m[3][2] = 1-m[2][2];
}
glLoadMatrixf(&m[0][0]);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
}
if (hud->flags & HUDFLAG_NODEPTH)
glDisable(GL_DEPTH_TEST);
GLInterface.EnableDepthTest(false);
else
{
static int32_t onumframes = 0;
glEnable(GL_DEPTH_TEST);
GLInterface.EnableDepthTest(true);
if (onumframes != numframes)
{
@ -6970,40 +6721,7 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
if (videoGetRenderMode() == REND_POLYMOST)
polymost_mddraw(&tspr);
# ifdef POLYMER
else
{
int32_t fov;
tspriteptr[maxspritesonscreen] = &tspr;
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
spriteext[tspr.owner].roll = a;
spriteext[tspr.owner].offset.z = z;
fov = hud->fov;
if (fov == -1)
fov = pr_fov;
if (pr_overridehud)
fov = pr_hudfov;
polymer_setaspect(fov);
polymer_drawsprite(maxspritesonscreen);
polymer_setaspect(pr_fov);
spriteext[tspr.owner].offset.z = 0;
spriteext[tspr.owner].roll = 0;
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
}
# endif
if (!nofog) polymost_setFogEnabled(true);
gvrcorrection = ogvrcorrection;
@ -7033,9 +6751,9 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, cx1, cy1, cx2, cy2, uniqid);
glViewport(0,0,xdim,ydim); glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
glMatrixMode(GL_PROJECTION);
glPushMatrix();
auto oldproj = GLInterface.GetMatrix(Matrix_Projection);
auto oldmv = GLInterface.GetMatrix(Matrix_ModelView);
globvis = 0;
globvis2 = 0;
polymost_setClamp(1+2);
@ -7079,27 +6797,18 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
m[1][1] = fxdim / fydim;
m[2][2] = 1.0001f;
m[3][2] = 1 - m[2][2];
glLoadMatrixf(&m[0][0]);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
#if defined(POLYMER)
# ifdef USE_GLEXT
const int32_t olddetailmapping = r_detailmapping, oldglowmapping = r_glowmapping;
# endif
const int32_t oldnormalmapping = pr_normalmapping;
#endif
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
GLInterface.EnableDepthTest(false);
int32_t method = DAMETH_CLAMPED; //Use OpenGL clamping - dorotatesprite never repeats
if (!(dastat & RS_NOMASK))
{
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
GLInterface.EnableAlphaTest(true);
GLInterface.EnableBlend(true);
if (dastat & RS_TRANS1)
method |= (dastat & RS_TRANS2) ? DAMETH_TRANS2 : DAMETH_TRANS1;
@ -7108,24 +6817,12 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
}
else
{
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableBlend(false);
}
handle_blend(!!(dastat & RS_TRANS1), dablend, !!(dastat & RS_TRANS2));
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
pr_normalmapping = 0;
polymer_inb4rotatesprite(picnum, dapalnum, dashade, method);
polymost_resetVertexPointers();
# ifdef USE_GLEXT
r_detailmapping = 0;
r_glowmapping = 0;
# endif
}
#endif
drawpoly_alpha = daalpha * (1.0f / 255.0f);
drawpoly_blend = dablend;
@ -7265,24 +6962,12 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
if (!nofog) polymost_setFogEnabled(true);
}
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableBlend(false);
polymost_setClamp(0);
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
# ifdef USE_GLEXT
r_detailmapping = olddetailmapping;
r_glowmapping = oldglowmapping;
# endif
polymer_postrotatesprite();
pr_normalmapping = oldnormalmapping;
}
#endif
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
GLInterface.SetMatrix(Matrix_Projection, &oldproj);
GLInterface.SetMatrix(Matrix_ModelView, &oldmv);
globalpicnum = ogpicnum;
globalshade = ogshade;
@ -7490,7 +7175,7 @@ void polymost_fillpolygon(int32_t npoints)
}
if (gloy1 != -1) polymostSet2dView(); //disables blending, texturing, and depth testing
glEnable(GL_ALPHA_TEST);
GLInterface.EnableAlphaTest(true);
pthtyp const * const pth = our_texcache_fetch(DAMETH_NOMASK | (videoGetRenderMode() == REND_POLYMOST && r_useindexedcolortextures ? PTH_INDEXED : 0));
if (pth)
@ -7509,12 +7194,12 @@ void polymost_fillpolygon(int32_t npoints)
handle_blend(maskprops > DAMETH_MASK, 0, maskprops == DAMETH_TRANS2);
if (maskprops > DAMETH_MASK)
{
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
glColor4f(f, f, f, float_trans(maskprops, 0));
}
else
{
glDisable(GL_BLEND);
GLInterface.EnableBlend(false);
glColor3f(f, f, f);
}
@ -7608,7 +7293,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
polymostSet2dView(); // disables blending, texturing, and depth testing
glDisable(GL_ALPHA_TEST);
GLInterface.EnableAlphaTest(false);
glDepthMask(GL_FALSE); // disable writing to the z-buffer
// glPushAttrib(GL_POLYGON_BIT|GL_ENABLE_BIT);
@ -7635,7 +7320,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
GLInterface.Draw(DT_TRIANGLE_FAN, data.first, 4);
}
glEnable(GL_BLEND);
GLInterface.EnableBlend(true);
glColor4ub(p.r,p.g,p.b,255);
vec2f_t const tc = { fontsize ? (4.f / 256.f) : (8.f / 256.f),
@ -7837,7 +7522,7 @@ void polymost_initosdfuncs(void)
(void*)& r_usenewshading, CVAR_INT | CVAR_FUNCPTR, 0, 4},
{ "r_yshearing", "enable/disable y-shearing", (void*) &r_yshearing, CVAR_BOOL, 0, 1 },
{ "r_flatsky", "enable/disable flat skies", (void*)& r_flatsky, CVAR_BOOL, 0, 1 },
#endif
};
for (i=0; i<ARRAY_SIZE(cvars_polymost); i++)

View file

@ -1318,57 +1318,21 @@ static void destroy_window_resources()
#endif
}
#ifdef USE_OPENGL
void sdlayer_setvideomode_opengl(void)
{
glsurface_destroy();
polymost_glreset();
glShadeModel(GL_SMOOTH); // GL_FLAT
glClearColor(0, 0, 0, 1.0); // Black Background
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Use FASTEST for ortho!
// glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glDisable(GL_DITHER);
glinfo.vendor = (const char *) glGetString(GL_VENDOR);
glinfo.renderer = (const char *) glGetString(GL_RENDERER);
glinfo.version = (const char *) glGetString(GL_VERSION);
glinfo.extensions = (const char *) glGetString(GL_EXTENSIONS);
glinfo.maxanisotropy = 1.0;
glinfo.bgra = 0;
glinfo.clamptoedge = 1;
glinfo.multitex = 1;
// process the extensions string and flag stuff we recognize
glinfo.texnpot = !!Bstrstr(glinfo.extensions, "GL_ARB_texture_non_power_of_two") || !!Bstrstr(glinfo.extensions, "GL_OES_texture_npot");
glinfo.multisample = !!Bstrstr(glinfo.extensions, "GL_ARB_multisample");
glinfo.nvmultisamplehint = !!Bstrstr(glinfo.extensions, "GL_NV_multisample_filter_hint");
glinfo.arbfp = !!Bstrstr(glinfo.extensions, "GL_ARB_fragment_program");
glinfo.depthtex = !!Bstrstr(glinfo.extensions, "GL_ARB_depth_texture");
glinfo.shadow = !!Bstrstr(glinfo.extensions, "GL_ARB_shadow");
glinfo.fbos = !!Bstrstr(glinfo.extensions, "GL_EXT_framebuffer_object") || !!Bstrstr(glinfo.extensions, "GL_OES_framebuffer_object");
glinfo.texcompr = 0;
glinfo.bgra = 0;// !!Bstrstr(glinfo.extensions, "GL_EXT_bgra");
glinfo.clamptoedge = true;
glinfo.rect =
!!Bstrstr(glinfo.extensions, "GL_NV_texture_rectangle") || !!Bstrstr(glinfo.extensions, "GL_EXT_texture_rectangle");
glinfo.multitex = !!Bstrstr(glinfo.extensions, "GL_ARB_multitexture");
glinfo.envcombine = !!Bstrstr(glinfo.extensions, "GL_ARB_texture_env_combine");
glinfo.vbos = !!Bstrstr(glinfo.extensions, "GL_ARB_vertex_buffer_object");
glinfo.sm4 = !!Bstrstr(glinfo.extensions, "GL_EXT_gpu_shader4");
glinfo.occlusionqueries = !!Bstrstr(glinfo.extensions, "GL_ARB_occlusion_query");
glinfo.glsl = !!Bstrstr(glinfo.extensions, "GL_ARB_shader_objects");
glinfo.debugoutput = !!Bstrstr(glinfo.extensions, "GL_ARB_debug_output");
glinfo.bufferstorage = !!Bstrstr(glinfo.extensions, "GL_ARB_buffer_storage");
glinfo.sync = !!Bstrstr(glinfo.extensions, "GL_ARB_sync");
glinfo.depthclamp = !!Bstrstr(glinfo.extensions, "GL_ARB_depth_clamp");
glinfo.clipcontrol = !!Bstrstr(glinfo.extensions, "GL_ARB_clip_control");
if (Bstrstr(glinfo.extensions, "WGL_3DFX_gamma_control"))
{
@ -1381,7 +1345,7 @@ void sdlayer_setvideomode_opengl(void)
}
// if (Bstrstr(glinfo.extensions, "GL_EXT_texture_filter_anisotropic"))
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
if (!glinfo.dumped)
{
@ -1394,10 +1358,10 @@ void sdlayer_setvideomode_opengl(void)
GLInterface.Deinit();
GLInterface.Init();
GLInterface.InitGLState(r_usenewshading, glmultisample);
GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
}
#endif // defined USE_OPENGL
//
// setvideomode() -- set SDL video mode

View file

@ -1092,8 +1092,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
else
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
GLInterface.SetCull(Cull_Back);
float pc[4];
@ -1108,7 +1107,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
handle_blend(!!(tspr->cstat & 2), tspr->blend, !!(tspr->cstat & 512));
if (!(tspr->cstat & 2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f)
glEnable(GL_BLEND); // else glDisable(GL_BLEND);
GLInterface.EnableBlend(true); // else GLInterface.EnableBlend(false);
}
else pc[3] = 1.f;
//------------
@ -1126,10 +1125,10 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
mat[13] -= (m->piv.x*mat[1] + m->piv.y*mat[5] + zoff*mat[9]);
mat[14] -= (m->piv.x*mat[2] + m->piv.y*mat[6] + zoff*mat[10]);
//
glMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
//Let OpenGL (and perhaps hardware :) handle the matrix rotation
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
glLoadMatrixf(mat);
GLInterface.SetMatrix(Matrix_ModelView, mat);
const float ru = 1.f/((float)m->mytexx);
const float rv = 1.f/((float)m->mytexy);
@ -1192,15 +1191,15 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
GLInterface.Draw(DT_QUADS, qstart, qdone * 4);
polymost_setClamp(prevClamp);
//------------
glDisable(GL_CULL_FACE);
// glPopAttrib();
GLInterface.SetCull(Cull_None);
if (shadowHack)
{
glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
// glDepthRange(0.0, 0.99999);
}
glLoadIdentity();
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
return 1;
}
#endif

View file

@ -14,6 +14,30 @@ void GLInstance::Init()
}
}
void GLInstance::InitGLState(int fogmode, int multisample)
{
glShadeModel(GL_SMOOTH); // GL_FLAT
glClearColor(0, 0, 0, 1.0); // Black Background
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glDisable(GL_DITHER);
glEnable(GL_TEXTURE_2D);
glHint(GL_FOG_HINT, GL_NICEST);
glFogi(GL_FOG_MODE, (fogmode < 2) ? GL_EXP2 : GL_LINEAR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnable(GL_DEPTH_CLAMP);
if (multisample > 0 )
{
glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
glEnable(GL_MULTISAMPLE);
}
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
}
void GLInstance::Deinit()
{
if (mSamplers) delete mSamplers;
@ -93,3 +117,82 @@ void GLInstance::UnbindAllTextures()
UnbindTexture(texunit);
}
}
void GLInstance::EnableBlend(bool on)
{
if (on) glEnable (GL_BLEND);
else glDisable (GL_BLEND);
}
void GLInstance::EnableAlphaTest(bool on)
{
if (on) glEnable (GL_ALPHA_TEST);
else glDisable (GL_ALPHA_TEST);
}
void GLInstance::EnableDepthTest(bool on)
{
if (on) glEnable (GL_DEPTH_TEST);
else glDisable (GL_DEPTH_TEST);
}
void GLInstance::SetMatrix(int num, const VSMatrix *mat)
{
matrices[num] = *mat;
switch(num)
{
case Matrix_Projection:
glMatrixMode(GL_PROJECTION);
break;
case Matrix_ModelView:
glMatrixMode(GL_MODELVIEW);
break;
default:
glActiveTexture(GL_TEXTURE0 + num - Matrix_Texture0);
glMatrixMode(GL_TEXTURE);
break;
}
glLoadMatrixf(mat->get());
glMatrixMode(GL_MODELVIEW);
if (num > Matrix_Texture0) glActiveTexture(GL_TEXTURE0);
}
void GLInstance::EnableStencilWrite(int value)
{
glEnable(GL_STENCIL_TEST);
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glStencilFunc(GL_ALWAYS, value, 0xFF);
}
void GLInstance::EnableStencilTest(int value)
{
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_EQUAL, value, 0xFF);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
void GLInstance::DisableStencil()
{
glDisable(GL_STENCIL_TEST);
}
void GLInstance::SetCull(int type)
{
if (type == Cull_None)
{
glDisable(GL_CULL_FACE);
}
else if (type == Cull_Front)
{
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
}
else if (type == Cull_Back)
{
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
}
}

View file

@ -5,6 +5,7 @@
#include <map>
#include "gl_samplers.h"
#include "gl_hwtexture.h"
#include "matrix.h"
class FSamplerManager;
@ -45,6 +46,28 @@ enum EDrawType
DT_LINES
};
enum EMatrixType
{
Matrix_Projection,
Matrix_ModelView,
Matrix_Texture0,
Matrix_Texture1,
Matrix_Texture2,
Matrix_Texture3,
Matrix_Texture4,
Matrix_Texture5,
Matrix_Texture6,
Matrix_Texture7,
NUMMATRICES
};
enum ECull
{
Cull_None,
Cull_Front,
Cull_Back
};
class GLInstance
{
enum
@ -56,12 +79,17 @@ class GLInstance
unsigned int LastBoundTextures[MAX_TEXTURES];
unsigned TextureHandleCache[THCACHESIZE];
int currentindex = THCACHESIZE;
int maxTextureSize;
VSMatrix matrices[NUMMATRICES];
public:
FSamplerManager *mSamplers;
void Init();
void InitGLState(int fogmode, int multisample);
void Deinit();
static int GetTexDimension(int value)
@ -78,7 +106,23 @@ public:
void BindTexture(int texunit, FHardwareTexture *texid, int sampler = NoSampler);
void UnbindTexture(int texunit);
void UnbindAllTextures();
void EnableBlend(bool on);
void EnableAlphaTest(bool on);
void EnableDepthTest(bool on);
const VSMatrix &GetMatrix(int num)
{
return matrices[num];
}
void SetMatrix(int num, const VSMatrix *mat );
void SetMatrix(int num, const float *mat)
{
SetMatrix(num, reinterpret_cast<const VSMatrix*>(mat));
}
void SetCull(int type);
void EnableStencilWrite(int value);
void EnableStencilTest(int value);
void DisableStencil();
};
extern GLInstance GLInterface;
extern GLInstance GLInterface;