mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- project rework to shorten compile times.
* subprojects fpr game frontends added and unsigned char option put into global flags.
This commit is contained in:
parent
c988165131
commit
0aa5db7969
8 changed files with 482 additions and 227 deletions
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@ -23,6 +23,10 @@ if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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endif()
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endif()
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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endif()
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
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option( DYN_OPENAL "Dynamically load OpenAL" ON )
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option( DYN_SNDFILE "Dynamically load libsndfile" ON )
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@ -541,10 +545,6 @@ set( PLAT_WIN32_SOURCES
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glad/src/glad_wgl.c
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platform/win32/winbits.cpp
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duke3d/src/startwin.game.cpp
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rr/src/startwin.game.cpp
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blood/src/startwin.game.cpp
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sw/src/startwin.game.cpp
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# This needs a rework anyway in order to consolidate the startup dialogs so don't bother to sort in properly.
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#startgtk.game.cpp
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#startosx.game.mm
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@ -667,7 +667,6 @@ add_definitions(-DOPNMIDI_DISABLE_GX_EMULATOR)
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file( GLOB HEADER_FILES
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audiolib/include/*.h
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audiolib/src/*.h
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blood/src/*.h
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build/include/*.h
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glad/include/glad/*.h
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glad/include/Khr/*.h
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@ -681,9 +680,6 @@ file( GLOB HEADER_FILES
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common/utility/*.h
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build/src/*.h
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duke3d/src/*.h
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rr/src/*.h
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#sw/src/*.h Shadow Warrior does not work yet.
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thirdparty/include/*.h
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thirdparty/include/*.hpp
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common/textures/*.h
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@ -696,8 +692,6 @@ file( GLOB HEADER_FILES
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set( NOT_COMPILED_SOURCE_FILES
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${OTHER_SYSTEM_SOURCES}
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build/src/sdlkeytrans.cpp
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duke3d/src/gamestructures.cpp
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rr/src/gamestructures.cpp
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#sc_man_scanner.h
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#utility/sc_man_scanner.re
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)
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@ -830,213 +824,6 @@ set (PCH_SOURCES
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build/src/timer.cpp
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build/src/voxmodel.cpp
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duke3d/src/actors.cpp
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duke3d/src/anim.cpp
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duke3d/src/cheats.cpp
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duke3d/src/cmdline.cpp
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duke3d/src/common.cpp
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duke3d/src/config.cpp
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duke3d/src/demo.cpp
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duke3d/src/game.cpp
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duke3d/src/gamedef.cpp
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duke3d/src/gameexec.cpp
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duke3d/src/gamevars.cpp
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duke3d/src/global.cpp
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duke3d/src/grpscan.cpp
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duke3d/src/input.cpp
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duke3d/src/menus.cpp
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duke3d/src/namesdyn.cpp
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duke3d/src/network.cpp
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duke3d/src/osdcmds.cpp
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duke3d/src/osdfuncs.cpp
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duke3d/src/player.cpp
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duke3d/src/premap.cpp
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duke3d/src/rts.cpp
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duke3d/src/savegame.cpp
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duke3d/src/sbar.cpp
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duke3d/src/screens.cpp
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duke3d/src/screentext.cpp
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duke3d/src/sector.cpp
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duke3d/src/sounds.cpp
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duke3d/src/soundsdyn.cpp
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rr/src/actors.cpp
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rr/src/anim.cpp
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rr/src/cheats.cpp
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rr/src/cmdline.cpp
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rr/src/common.cpp
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rr/src/config.cpp
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rr/src/demo.cpp
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rr/src/game.cpp
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rr/src/gamedef.cpp
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rr/src/gameexec.cpp
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rr/src/gamevars.cpp
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rr/src/global.cpp
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rr/src/grpscan.cpp
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rr/src/input.cpp
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rr/src/menus.cpp
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rr/src/namesdyn.cpp
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rr/src/net.cpp
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rr/src/osdcmds.cpp
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rr/src/osdfuncs.cpp
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rr/src/player.cpp
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rr/src/premap.cpp
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rr/src/rts.cpp
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rr/src/savegame.cpp
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rr/src/sbar.cpp
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rr/src/screens.cpp
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rr/src/screentext.cpp
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rr/src/sector.cpp
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rr/src/sounds.cpp
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rr/src/soundsdyn.cpp
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blood/src/actor.cpp
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blood/src/ai.cpp
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blood/src/aibat.cpp
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blood/src/aibeast.cpp
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blood/src/aiboneel.cpp
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blood/src/aiburn.cpp
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blood/src/aicaleb.cpp
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blood/src/aicerber.cpp
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blood/src/aicult.cpp
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blood/src/aigarg.cpp
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blood/src/aighost.cpp
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blood/src/aigilbst.cpp
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blood/src/aihand.cpp
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blood/src/aihound.cpp
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blood/src/aiinnoc.cpp
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blood/src/aipod.cpp
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blood/src/airat.cpp
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blood/src/aispid.cpp
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blood/src/aitchern.cpp
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blood/src/aiunicult.cpp
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blood/src/aizomba.cpp
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blood/src/aizombf.cpp
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blood/src/asound.cpp
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blood/src/barf.cpp
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blood/src/blood.cpp
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blood/src/callback.cpp
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blood/src/choke.cpp
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blood/src/common.cpp
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blood/src/config.cpp
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blood/src/controls.cpp
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blood/src/credits.cpp
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blood/src/db.cpp
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blood/src/demo.cpp
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blood/src/dude.cpp
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blood/src/endgame.cpp
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blood/src/eventq.cpp
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blood/src/fire.cpp
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blood/src/fx.cpp
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blood/src/gamemenu.cpp
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blood/src/gameutil.cpp
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blood/src/getopt.cpp
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blood/src/gib.cpp
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blood/src/globals.cpp
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blood/src/inifile.cpp
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blood/src/iob.cpp
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blood/src/levels.cpp
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blood/src/loadsave.cpp
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blood/src/map2d.cpp
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blood/src/menu.cpp
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blood/src/messages.cpp
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blood/src/mirrors.cpp
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blood/src/misc.cpp
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blood/src/network.cpp
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blood/src/osdcmd.cpp
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blood/src/player.cpp
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blood/src/qav.cpp
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blood/src/qheap.cpp
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blood/src/replace.cpp
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blood/src/resource.cpp
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blood/src/screen.cpp
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blood/src/sectorfx.cpp
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blood/src/seq.cpp
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blood/src/sfx.cpp
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blood/src/sound.cpp
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blood/src/tile.cpp
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blood/src/trig.cpp
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blood/src/triggers.cpp
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blood/src/view.cpp
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blood/src/warp.cpp
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blood/src/weapon.cpp
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sw/src/actor.cpp
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sw/src/ai.cpp
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sw/src/anim.cpp
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#sw/src/bldscript.cpp
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sw/src/border.cpp
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sw/src/break.cpp
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#sw/src/brooms.cpp
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sw/src/bunny.cpp
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sw/src/cache.cpp
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sw/src/cheats.cpp
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sw/src/colormap.cpp
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sw/src/common.cpp
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sw/src/config.cpp
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sw/src/console.cpp
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sw/src/coolg.cpp
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sw/src/coolie.cpp
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sw/src/copysect.cpp
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sw/src/demo.cpp
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sw/src/draw.cpp
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sw/src/eel.cpp
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sw/src/game.cpp
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sw/src/girlninj.cpp
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sw/src/goro.cpp
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sw/src/grpscan.cpp
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sw/src/hornet.cpp
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sw/src/interp.cpp
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sw/src/interpsh.cpp
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sw/src/inv.cpp
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#sw/src/jbhlp.cpp
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sw/src/jplayer.cpp
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sw/src/jsector.cpp
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sw/src/jweapon.cpp
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sw/src/lava.cpp
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sw/src/light.cpp
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sw/src/mclip.cpp
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sw/src/mdastr.cpp
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sw/src/menus.cpp
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sw/src/miscactr.cpp
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sw/src/morph.cpp
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sw/src/network.cpp
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sw/src/ninja.cpp
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sw/src/panel.cpp
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sw/src/player.cpp
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sw/src/predict.cpp
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sw/src/quake.cpp
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sw/src/ripper.cpp
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sw/src/ripper2.cpp
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sw/src/rooms.cpp
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sw/src/rotator.cpp
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sw/src/rts.cpp
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sw/src/save.cpp
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sw/src/saveable.cpp
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sw/src/scrip2.cpp
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sw/src/sector.cpp
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sw/src/serp.cpp
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sw/src/setup.cpp
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sw/src/skel.cpp
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sw/src/skull.cpp
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sw/src/slidor.cpp
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sw/src/sounds.cpp
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sw/src/spike.cpp
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sw/src/sprite.cpp
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sw/src/sumo.cpp
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sw/src/swconfig.cpp
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sw/src/sync.cpp
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sw/src/text.cpp
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sw/src/track.cpp
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sw/src/vator.cpp
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sw/src/vis.cpp
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sw/src/wallmove.cpp
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sw/src/warp.cpp
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sw/src/weapon.cpp
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sw/src/zilla.cpp
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sw/src/zombie.cpp
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common/utility/m_argv.cpp
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common/utility/files.cpp
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common/utility/files_decompress.cpp
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@ -1071,7 +858,6 @@ if( MSVC )
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enable_precompiled_headers( g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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@ -1107,7 +893,7 @@ if( UNIX )
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endif()
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endif()
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target_link_libraries( demolition ${DEMOLITION_LIBS} enet gdtoa dumb lzma )
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target_link_libraries( demolition ${DEMOLITION_LIBS} enet gdtoa dumb lzma duke3d blood rr sw )
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include_directories(
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build/include
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@ -1248,10 +1034,3 @@ source_group("OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g
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source_group("Build Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/.+")
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source_group("Build Engine\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/include/.+")
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source_group("Build Engine\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/src/.+")
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#source_group("Game Frontends\\EDuke32\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/duke3d/.h")
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source_group("Game Frontends\\EDuke32\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/duke3d/.+")
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#source_group("Game Frontends\\RedNukem\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rr/.h")
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source_group("Game Frontends\\RedNukem\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rr/.+")
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#source_group("Game Frontends\\NBlood\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/blood/.h")
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source_group("Game Frontends\\NBlood\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/blood/.+")
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source_group("Game Frontends\\Shadow Warrior\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sw/.+")
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133
source/blood/CMakeLists.txt
Normal file
133
source/blood/CMakeLists.txt
Normal file
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@ -0,0 +1,133 @@
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cmake_minimum_required( VERSION 2.8.7 )
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if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
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endif()
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" "${ENET_INCLUDE_DIR}")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ENET_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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)
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if (WIN32)
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set( PLAT_SOURCES
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src/startwin.game.cpp
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)
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set( PCH_SOURCES
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src/actor.cpp
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src/ai.cpp
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src/aibat.cpp
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src/aibeast.cpp
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src/aiboneel.cpp
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src/aiburn.cpp
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src/aicaleb.cpp
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src/aicerber.cpp
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src/aicult.cpp
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src/aigarg.cpp
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src/aighost.cpp
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src/aigilbst.cpp
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src/aihand.cpp
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src/aihound.cpp
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src/aiinnoc.cpp
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src/aipod.cpp
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src/airat.cpp
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src/aispid.cpp
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src/aitchern.cpp
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src/aiunicult.cpp
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src/aizomba.cpp
|
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src/aizombf.cpp
|
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src/asound.cpp
|
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src/barf.cpp
|
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src/blood.cpp
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src/callback.cpp
|
||||
src/choke.cpp
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src/common.cpp
|
||||
src/config.cpp
|
||||
src/controls.cpp
|
||||
src/credits.cpp
|
||||
src/db.cpp
|
||||
src/demo.cpp
|
||||
src/dude.cpp
|
||||
src/endgame.cpp
|
||||
src/eventq.cpp
|
||||
src/fire.cpp
|
||||
src/fx.cpp
|
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src/gamemenu.cpp
|
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src/gameutil.cpp
|
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src/getopt.cpp
|
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src/gib.cpp
|
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src/globals.cpp
|
||||
src/inifile.cpp
|
||||
src/iob.cpp
|
||||
src/levels.cpp
|
||||
src/loadsave.cpp
|
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src/map2d.cpp
|
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src/menu.cpp
|
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src/messages.cpp
|
||||
src/mirrors.cpp
|
||||
src/misc.cpp
|
||||
src/network.cpp
|
||||
src/osdcmd.cpp
|
||||
src/player.cpp
|
||||
src/qav.cpp
|
||||
src/qheap.cpp
|
||||
src/replace.cpp
|
||||
src/resource.cpp
|
||||
src/screen.cpp
|
||||
src/sectorfx.cpp
|
||||
src/seq.cpp
|
||||
src/sfx.cpp
|
||||
src/sound.cpp
|
||||
src/tile.cpp
|
||||
src/trig.cpp
|
||||
src/triggers.cpp
|
||||
src/view.cpp
|
||||
src/warp.cpp
|
||||
src/weapon.cpp
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if( MSVC )
|
||||
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
||||
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
||||
# All other code should stay with signed chars. What a mess... :(
|
||||
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
||||
else()
|
||||
# Temporary solution for compilers other than MSVC
|
||||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
||||
|
||||
file( GLOB HEADER_FILES
|
||||
src/*.h
|
||||
)
|
||||
add_library( blood STATIC
|
||||
${HEADER_FILES}
|
||||
${PCH_SOURCES}
|
||||
${PLAT_SOURCES}
|
||||
)
|
||||
|
||||
|
|
@ -11,6 +11,8 @@
|
|||
#ifndef build_h_
|
||||
#define build_h_
|
||||
|
||||
static_assert('\xff' == 255, "Char must be unsigned!");
|
||||
|
||||
#if !defined __cplusplus || (__cplusplus < 201103L && !defined _MSC_VER)
|
||||
# error C++11 or greater is required.
|
||||
#endif
|
||||
|
|
98
source/duke3d/CMakeLists.txt
Normal file
98
source/duke3d/CMakeLists.txt
Normal file
|
@ -0,0 +1,98 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
endif()
|
||||
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
|
||||
|
||||
if (WIN32)
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" "${ENET_INCLUDE_DIR}")
|
||||
else ()
|
||||
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ENET_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||
)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
set( PLAT_SOURCES
|
||||
src/startwin.game.cpp
|
||||
)
|
||||
|
||||
set( NOT_COMPILED_SOURCE_FILES
|
||||
src/gamestructures.cpp
|
||||
)
|
||||
|
||||
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
||||
|
||||
set( PCH_SOURCES
|
||||
src/actors.cpp
|
||||
src/anim.cpp
|
||||
src/cheats.cpp
|
||||
src/cmdline.cpp
|
||||
src/common.cpp
|
||||
src/config.cpp
|
||||
src/demo.cpp
|
||||
src/game.cpp
|
||||
src/gamedef.cpp
|
||||
src/gameexec.cpp
|
||||
src/gamevars.cpp
|
||||
src/global.cpp
|
||||
src/grpscan.cpp
|
||||
src/input.cpp
|
||||
src/menus.cpp
|
||||
src/namesdyn.cpp
|
||||
src/network.cpp
|
||||
src/osdcmds.cpp
|
||||
src/osdfuncs.cpp
|
||||
src/player.cpp
|
||||
src/premap.cpp
|
||||
src/rts.cpp
|
||||
src/savegame.cpp
|
||||
src/sbar.cpp
|
||||
src/screens.cpp
|
||||
src/screentext.cpp
|
||||
src/sector.cpp
|
||||
src/sounds.cpp
|
||||
src/soundsdyn.cpp
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if( MSVC )
|
||||
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
||||
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
||||
# All other code should stay with signed chars. What a mess... :(
|
||||
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
||||
else()
|
||||
# Temporary solution for compilers other than MSVC
|
||||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
||||
|
||||
file( GLOB HEADER_FILES
|
||||
src/*.h
|
||||
)
|
||||
add_library( duke3d STATIC
|
||||
${HEADER_FILES}
|
||||
${PCH_SOURCES}
|
||||
${PLAT_SOURCES}
|
||||
${NOT_COMPILED_SOURCE_FILES}
|
||||
)
|
||||
|
||||
|
|
@ -1,4 +1,12 @@
|
|||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <winsock2.h>
|
||||
#include <windows.h> // Ugh... This needs to go away but since some of the headers pull it in the compilation is creepingly slow without this.
|
||||
|
||||
#ifdef min
|
||||
#undef min
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
@ -10,7 +18,6 @@
|
|||
#include <errno.h>
|
||||
#include <ctype.h>
|
||||
#include <stdint.h>
|
||||
#include <zlib.h>
|
||||
#include <new>
|
||||
#include <algorithm>
|
||||
#include <forward_list>
|
||||
|
@ -27,6 +34,7 @@
|
|||
#include <vector>
|
||||
#include <utility>
|
||||
#include <functional>
|
||||
#include <algorithm>
|
||||
|
||||
// These two headers get included nearly everywhere so it doesn't matter if changing them forces a few more recompiles.
|
||||
// The overall savings from PCHing them are more significant.
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
//--------------------------------------------------------------------------
|
||||
//
|
||||
|
||||
#include <algorithm>
|
||||
#include "glad/glad.h"
|
||||
#include "glbackend.h"
|
||||
#include "bitmap.h"
|
||||
|
|
98
source/rr/CMakeLists.txt
Normal file
98
source/rr/CMakeLists.txt
Normal file
|
@ -0,0 +1,98 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
endif()
|
||||
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
|
||||
|
||||
if (WIN32)
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" "${ENET_INCLUDE_DIR}")
|
||||
else ()
|
||||
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ENET_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||
)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
set( PLAT_SOURCES
|
||||
src/startwin.game.cpp
|
||||
)
|
||||
|
||||
set( NOT_COMPILED_SOURCE_FILES
|
||||
src/gamestructures.cpp
|
||||
)
|
||||
|
||||
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
||||
|
||||
set( PCH_SOURCES
|
||||
src/actors.cpp
|
||||
src/anim.cpp
|
||||
src/cheats.cpp
|
||||
src/cmdline.cpp
|
||||
src/common.cpp
|
||||
src/config.cpp
|
||||
src/demo.cpp
|
||||
src/game.cpp
|
||||
src/gamedef.cpp
|
||||
src/gameexec.cpp
|
||||
src/gamevars.cpp
|
||||
src/global.cpp
|
||||
src/grpscan.cpp
|
||||
src/input.cpp
|
||||
src/menus.cpp
|
||||
src/namesdyn.cpp
|
||||
src/net.cpp
|
||||
src/osdcmds.cpp
|
||||
src/osdfuncs.cpp
|
||||
src/player.cpp
|
||||
src/premap.cpp
|
||||
src/rts.cpp
|
||||
src/savegame.cpp
|
||||
src/sbar.cpp
|
||||
src/screens.cpp
|
||||
src/screentext.cpp
|
||||
src/sector.cpp
|
||||
src/sounds.cpp
|
||||
src/soundsdyn.cpp
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if( MSVC )
|
||||
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
||||
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
||||
# All other code should stay with signed chars. What a mess... :(
|
||||
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
||||
else()
|
||||
# Temporary solution for compilers other than MSVC
|
||||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
||||
|
||||
file( GLOB HEADER_FILES
|
||||
src/*.h
|
||||
)
|
||||
add_library( rr STATIC
|
||||
${HEADER_FILES}
|
||||
${PCH_SOURCES}
|
||||
${PLAT_SOURCES}
|
||||
${NOT_COMPILED_SOURCE_FILES}
|
||||
)
|
||||
|
||||
|
136
source/sw/CMakeLists.txt
Normal file
136
source/sw/CMakeLists.txt
Normal file
|
@ -0,0 +1,136 @@
|
|||
cmake_minimum_required( VERSION 2.8.7 )
|
||||
|
||||
if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE )
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" )
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
endif()
|
||||
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
|
||||
|
||||
if (WIN32)
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" "${ENET_INCLUDE_DIR}")
|
||||
else ()
|
||||
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ENET_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||
)
|
||||
|
||||
|
||||
if (WIN32)
|
||||
set( PLAT_SOURCES
|
||||
src/startwin.game.cpp
|
||||
)
|
||||
|
||||
set( PCH_SOURCES
|
||||
src/actor.cpp
|
||||
src/ai.cpp
|
||||
src/anim.cpp
|
||||
#src/bldscript.cpp
|
||||
src/border.cpp
|
||||
src/break.cpp
|
||||
#src/brooms.cpp
|
||||
src/bunny.cpp
|
||||
src/cache.cpp
|
||||
src/cheats.cpp
|
||||
src/colormap.cpp
|
||||
src/common.cpp
|
||||
src/config.cpp
|
||||
src/console.cpp
|
||||
src/coolg.cpp
|
||||
src/coolie.cpp
|
||||
src/copysect.cpp
|
||||
src/demo.cpp
|
||||
src/draw.cpp
|
||||
src/eel.cpp
|
||||
src/game.cpp
|
||||
src/girlninj.cpp
|
||||
src/goro.cpp
|
||||
src/grpscan.cpp
|
||||
src/hornet.cpp
|
||||
src/interp.cpp
|
||||
src/interpsh.cpp
|
||||
src/inv.cpp
|
||||
#src/jbhlp.cpp
|
||||
src/jplayer.cpp
|
||||
src/jsector.cpp
|
||||
src/jweapon.cpp
|
||||
src/lava.cpp
|
||||
src/light.cpp
|
||||
src/mclip.cpp
|
||||
src/mdastr.cpp
|
||||
src/menus.cpp
|
||||
src/miscactr.cpp
|
||||
src/morph.cpp
|
||||
src/network.cpp
|
||||
src/ninja.cpp
|
||||
src/panel.cpp
|
||||
src/player.cpp
|
||||
src/predict.cpp
|
||||
src/quake.cpp
|
||||
src/ripper.cpp
|
||||
src/ripper2.cpp
|
||||
src/rooms.cpp
|
||||
src/rotator.cpp
|
||||
src/rts.cpp
|
||||
src/save.cpp
|
||||
src/saveable.cpp
|
||||
src/scrip2.cpp
|
||||
src/sector.cpp
|
||||
src/serp.cpp
|
||||
src/setup.cpp
|
||||
src/skel.cpp
|
||||
src/skull.cpp
|
||||
src/slidor.cpp
|
||||
src/sounds.cpp
|
||||
src/spike.cpp
|
||||
src/sprite.cpp
|
||||
src/sumo.cpp
|
||||
src/swconfig.cpp
|
||||
src/sync.cpp
|
||||
src/text.cpp
|
||||
src/track.cpp
|
||||
src/vator.cpp
|
||||
src/vis.cpp
|
||||
src/wallmove.cpp
|
||||
src/warp.cpp
|
||||
src/weapon.cpp
|
||||
src/zilla.cpp
|
||||
src/zombie.cpp
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if( MSVC )
|
||||
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
||||
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
||||
# All other code should stay with signed chars. What a mess... :(
|
||||
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
||||
else()
|
||||
# Temporary solution for compilers other than MSVC
|
||||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
||||
|
||||
file( GLOB HEADER_FILES
|
||||
src/*.h
|
||||
)
|
||||
add_library( sw STATIC
|
||||
${HEADER_FILES}
|
||||
${PCH_SOURCES}
|
||||
${PLAT_SOURCES}
|
||||
)
|
||||
|
||||
|
Loading…
Reference in a new issue