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Introduce a few "new" types for convenience when dealing with pointers to sprites, walls, and sectors that bypass the StructTracker stuff
git-svn-id: https://svn.eduke32.com/eduke32@7602 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 16 additions and 10 deletions
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@ -341,21 +341,27 @@ enum {
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#include "buildtypes.h"
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#if !defined NEW_MAP_FORMAT
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typedef sectortypev7 sectortype;
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typedef usectortypev7 usectortype;
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using sectortype = sectortypev7;
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using usectortype = usectortypev7;
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typedef walltypev7 walltype;
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typedef uwalltypev7 uwalltype;
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using walltype = walltypev7;
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using uwalltype = uwalltypev7;
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#else
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typedef sectortypevx sectortype;
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typedef usectortypevx usectortype;
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using sectortype = sectortypevx;
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using usectortype = usectortypevx;
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typedef walltypevx walltype;
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typedef uwalltypevx uwalltype;
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using walltype = walltypevx;
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using uwalltype = uwalltypevx;
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#endif
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typedef spritetypev7 spritetype;
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typedef uspritetypev7 uspritetype;
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using spritetype = spritetypev7;
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using uspritetype = uspritetypev7;
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using tspritetype = uspritetypev7;
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using uspriteptr_t = uspritetype const *;
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using uwallptr_t = uwalltype const *;
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using usectorptr_t = usectortype const *;
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using tspriteptr_t = tspritetype *;
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// this is probably never going to be necessary
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EDUKE32_STATIC_ASSERT(sizeof(sectortype) == sizeof(usectortype));
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