- refactored the coordinate printout to a stat and removed printext256 and the associated font.

This commit is contained in:
Christoph Oelckers 2019-12-23 20:55:12 +01:00
parent 3b98635170
commit 9ab8a8c737
28 changed files with 117 additions and 988 deletions

View file

@ -717,9 +717,7 @@ set (PCH_SOURCES
build/src/pragmas.cpp
build/src/scriptfile.cpp
build/src/sdlayer.cpp
build/src/smalltextfont.cpp
build/src/softsurface.cpp
build/src/textfont.cpp
build/src/tiles.cpp
build/src/timer.cpp
build/src/voxmodel.cpp

View file

@ -100,6 +100,7 @@ struct GameInterface : ::GameInterface
void DoPrintMessage(int prio, const char*) override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg);
void QuitToTitle() override;
FString GetCoordString() override;
GameStats getStats() override;
};

View file

@ -3523,37 +3523,7 @@ RORHACK:
}
viewDisplayMessage();
CalcFrameRate();
#if 0
if (gShowFrameRate)
{
int fX, fY;
if (gViewMode == 3)
{
fX = gViewX1;
}
else
{
fX = xdim;
}
if (gViewMode == 3)
{
fY = gViewY0;
}
else
{
fY = 0;
}
if (gViewMode == 4)
{
fY += mulscale16(20, yscale);
}
sprintf(gTempStr, "%3i", gFrameRate);
printext256(fX-12, fY, 31, -1, gTempStr, 1);
fY += 8;
sprintf(gTempStr, "pos=%d,%d,%d", gView->pSprite->x, gView->pSprite->y, gView->pSprite->z);
printext256(fX-strlen(gTempStr)*4, fY, 31, -1, gTempStr, 1);
}
#endif
viewDrawMapTitle();
viewDrawAimedPlayerName();
if (gPaused)
@ -3806,6 +3776,12 @@ FString GameInterface::statFPS(void)
return output;
}
FString GameInterface::GetCoordString()
{
return "Player pos is unknown"; // todo: output at least something useful.
}
#undef FPS_COLOR
class ViewLoadSave : public LoadSave {

View file

@ -198,6 +198,7 @@ struct GameInterface
virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {}
virtual void QuitToTitle() {}
virtual void SetAmbience(bool on) {}
virtual FString GetCoordString() { return "'stat coord' not implemented"; }
};

View file

@ -836,8 +836,6 @@ void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnu
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col);
void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p);
void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
const char *name, char fontsize) ATTRIBUTE((nonnull(5)));
////////// specialized rotatesprite wrappers for (very) often used cases //////////
static FORCE_INLINE void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,

View file

@ -53,7 +53,6 @@ enum {
INVALIDATE_ART_NON_INDEXED
};
int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize);
extern float curpolygonoffset;

View file

@ -172,8 +172,6 @@ uint16_t ATTRIBUTE((used)) sqrtable[4096], ATTRIBUTE((used)) shlookup[4096+256],
char britable[16][256]; // JBF 20040207: full 8bit precision
extern char textfont[2048], smalltextfont[2048];
static char kensmessage[128];
const char *engineerrstr = "No error";
@ -4648,49 +4646,6 @@ static void classicDrawBunches(int32_t bunch)
searchstat = (nextsectnum < 0) ? 0 : 4;
}
}
#ifdef ENGINE_SCREENSHOT_DEBUG
if (engine_screenshot)
# ifdef YAX_ENABLE
if (!g_nodraw)
# endif
{
static char fn[32], tmpbuf[80];
char purple = paletteGetClosestColor(255, 0, 255);
char yellow = paletteGetClosestColor(255, 255, 0);
char *bakframe = (char *)Xaligned_alloc(16, xdim*ydim);
videoBeginDrawing(); //{{{
Bmemcpy(bakframe, (char *)frameplace, xdim*ydim);
for (x=0; x<xdim; x++)
{
if (umost[x] > dmost[x])
{
*((char *)frameplace + (ydim/2)*bytesperline + x) = yellow;
*((char *)frameplace + (ydim/2+1)*bytesperline + x) = purple;
continue;
}
if (umost[x] >= 0 && umost[x] < ydim)
*((char *)frameplace + umost[x]*bytesperline + x) = purple;
if (dmost[x]-1 >= 0 && dmost[x]-1 < ydim)
*((char *)frameplace + (dmost[x]-1)*bytesperline + x) = yellow;
}
Bsprintf(tmpbuf, "nmp%d l%d b%d s%d w%d", yax_nomaskpass, yax_globallev-YAX_MAXDRAWS,
yax_globalbunch, sectnum, wallnum);
printext256(8,8, whitecol,0, tmpbuf, 0);
videoCaptureScreen();
engine_screenshot++;
Bmemcpy((char *)frameplace, bakframe, xdim*ydim);
videoEndDrawing(); //}}}
Xaligned_free(bakframe);
}
#endif
}
}
@ -7467,13 +7422,6 @@ static int32_t engineLoadTables(void)
for (i=0; i<5120; i++)
qradarang[10239-i] = -qradarang[i];
// TABLES.DAT format:
//fr.Read(sintable,2048*2);
//fr.Read(radarang,640*2);
//fr.Read(textfont,1024);
//fr.Read(smalltextfont,1024);
//fr.Read(britable,1024);
calcbritable();
tablesloaded = 1;
@ -12098,61 +12046,6 @@ static int32_t printext_checkypos(int32_t ypos, int32_t *yminptr, int32_t *ymaxp
}
//
// printext256
//
void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
{
int32_t stx, i, x, y, charxsiz;
char *fontptr, *letptr, *ptr;
stx = xpos;
if (fontsize) { fontptr = smalltextfont; charxsiz = 4; }
else { fontptr = textfont; charxsiz = 8; }
#ifdef USE_OPENGL
if (!polymost_printext256(xpos,ypos,col,backcol,name,fontsize)) return;
#endif
videoBeginDrawing(); //{{{
for (i=0; name[i]; i++)
{
if (name[i] == '^' && isdigit(name[i+1]))
{
char smallbuf[8];
int32_t bi=0;
while (isdigit(name[i+1]) && bi<3)
{
smallbuf[bi++]=name[i+1];
i++;
}
smallbuf[bi++]=0;
if (col)col = Batol(smallbuf);
continue;
}
if (stx-fontsize+charxsiz > xdim)
break;
letptr = &fontptr[name[i]<<3];
ptr = (char *)(ylookup[ypos+7]+(stx-fontsize)+frameplace);
for (y=7; y>=0; y--)
{
for (x=charxsiz-1; x>=0; x--)
{
if (letptr[y]&pow2char[7-fontsize-x])
ptr[x] = (uint8_t)col;
else if (backcol >= 0)
ptr[x] = (uint8_t)backcol;
}
ptr -= ylookup[1];
}
stx += charxsiz;
}
videoEndDrawing(); //}}}
}
//

View file

@ -63,8 +63,6 @@ CUSTOM_CVARD(Int, hw_anisotropy, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "changes t
// For testing - will be removed later.
CVAR(Int, skytile, 0, 0)
extern char textfont[2048], smalltextfont[2048];
bool playing_rr;
bool playing_blood;
@ -5192,178 +5190,6 @@ void polymost_fillpolygon(int32_t npoints)
tessectrap((float *)rx1,(float *)ry1,xb1,npoints);
}
static int32_t gen_font_glyph_tex(void)
{
// construct a 256x128 texture for the font glyph matrix
polymosttext = GLInterface.NewTexture();
if (!polymosttext) return -1;
char * const tbuf = (char *)Xmalloc(256*128*4);
Bmemset(tbuf, 0, 256*128*4);
char * cptr = (char *)textfont;
for (bssize_t h=0; h<256; h++)
{
char *tptr = tbuf + (h%32)*8*4 + (h/32)*256*8*4;
for (bssize_t i=0; i<8; i++)
{
for (bssize_t j=0; j<8; j++)
{
if (cptr[h*8+i] & pow2char[7-j])
{
Bmemset(tptr+4*j, 255, 4);
}
}
tptr += 256*4;
}
}
cptr = (char *)smalltextfont;
for (bssize_t h=0; h<256; h++)
{
char *tptr = tbuf + 256*64*4 + (h%32)*8*4 + (h/32)*256*8*4;
for (bssize_t i=1; i<7; i++)
{
for (bssize_t j=2; j<6; j++)
{
if (cptr[h*8+i] & pow2char[7-j])
{
Bmemset(tptr+4*(j-2), 255, 4);
}
}
tptr += 256*4;
}
}
polymosttext->CreateTexture(256, 128, FHardwareTexture::TrueColor, false);
polymosttext->LoadTexture((uint8_t*)tbuf);
polymosttext->SetSampler(SamplerNoFilterClampXY);
Xfree(tbuf);
return 0;
}
int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
{
int const arbackcol = (unsigned)backcol < 256 ? backcol : 0;
polymost_outputGLDebugMessage(3, "polymost_printtext256(xpos:%d, ypos:%d, col:%hd, backcol:%hd, name:%p, fontsize:%hhu)",
xpos, ypos, col, backcol, name, fontsize);
// FIXME?
if (col < 0)
col = 0;
palette_t p, b;
bricolor(&p, col);
bricolor(&b, arbackcol);
if (videoGetRenderMode() < REND_POLYMOST || !in3dmode() || (!polymosttext && gen_font_glyph_tex() < 0))
return -1;
GLInterface.BindTexture(0, polymosttext);
polymostSet2dView(); // disables blending, texturing, and depth testing
GLInterface.EnableAlphaTest(false);
GLInterface.SetDepthMask(false);
// We want to have readable text in wireframe mode, too:
GLInterface.SetWireframe(false);
lastglpolygonmode = 0;
if (backcol >= 0)
{
int const c = Bstrlen(name);
GLInterface.SetColorub(b.r,b.g,b.b,255);
auto data = GLInterface.AllocVertices(4);
auto vt = data.second;
vt->SetTexCoord(); vt->SetVertex(xpos, ypos); vt++;
vt->SetTexCoord(); vt->SetVertex(xpos, ypos + (fontsize ? 6 : 8)); vt++;
vt->SetTexCoord(); vt->SetVertex(xpos + (c << (3 - fontsize)), ypos + (fontsize ? 6 : 8)); vt++;
vt->SetTexCoord(); vt->SetVertex(xpos+(c<<(3-fontsize)), ypos);
GLInterface.Draw(DT_TRIANGLE_FAN, data.first, 4);
}
GLInterface.EnableBlend(true);
GLInterface.SetColorub(p.r,p.g,p.b,255);
vec2f_t const tc = { fontsize ? (4.f / 256.f) : (8.f / 256.f),
fontsize ? (6.f / 128.f) : (8.f / 128.f) };
for (bssize_t c=0; name[c]; ++c)
{
if (name[c] == '^' && isdigit(name[c+1]))
{
char smallbuf[8];
int bi = 0;
while (isdigit(name[c+1]) && bi<3)
{
smallbuf[bi++]=name[c+1];
c++;
}
smallbuf[bi++] = 0;
if (col)
{
col = Batol(smallbuf);
if ((unsigned) col >= 256)
col = 0;
}
bricolor(&p, col);
GLInterface.SetColorub(p.r, p.g, p.b, 255);
continue;
}
vec2f_t const t = { (float)(name[c] % 32) * (1.0f / 32.f),
(float)((name[c] / 32) + (fontsize * 8)) * (1.0f / 16.f) };
auto data = GLInterface.AllocVertices(4);
auto vt = data.second;
vt->SetTexCoord(t.x, t.y);
vt->SetVertex(xpos, ypos);
vt++;
vt->SetTexCoord(t.x + tc.x, t.y);
vt->SetVertex(xpos + (8 >> fontsize), ypos);
vt++;
vt->SetTexCoord(t.x + tc.x, t.y + tc.y);
vt->SetVertex(xpos + (8 >> fontsize), ypos + (fontsize ? 6 : 8));
vt++;
vt->SetTexCoord(t.x, t.y + tc.y);
vt->SetVertex(xpos, ypos + (fontsize ? 6 : 8));
vt++;
GLInterface.Draw(DT_TRIANGLE_FAN, data.first, 4);
xpos += (8>>fontsize);
}
GLInterface.SetDepthMask(true);
return 0;
}
void polymost_initosdfuncs(void)

View file

@ -1,180 +0,0 @@
// SMALLTEXTFONT.C
// Font created by Ken Silverman
// Generated by BIN2C.EXE by Jonathon Fowler
char smalltextfont[2048] =
{
// 2048 bytes
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x3C, 0x24,
0x3C, 0x18, 0x00, 0x00, 0x00, 0x18, 0x24, 0x3C, 0x24, 0x18, 0x00, 0x00,
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0x3C, 0x3C, 0x3C, 0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x00,
0x00, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x00, 0x00, 0x3C, 0x3C, 0x3C,
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0x20, 0x20, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x28, 0x10, 0x00, 0x00,
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0x30, 0x00, 0x00, 0x00, 0x00, 0x38, 0x28, 0x38, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x30, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x10, 0x38,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View file

@ -1,261 +0,0 @@
// TEXTFONT.C
char textfont[2048] =
{
0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, // .
0x7E, 0x81, 0xA5, 0x81, 0xBD, 0x81, 0x7E, 0x00, // .
0x7E, 0xFF, 0xDB, 0xFF, 0xC3, 0xFF, 0x7E, 0x00, // .
0x36, 0x7F, 0x7F, 0x7F, 0x3E, 0x1C, 0x08, 0x00, // .
0x08, 0x1C, 0x3E, 0x7F, 0x3E, 0x1C, 0x08, 0x00, // .
0x1C, 0x1C, 0x08, 0x6B, 0x7F, 0x6B, 0x08, 0x1C, // .
0x08, 0x1C, 0x3E, 0x7F, 0x3E, 0x08, 0x1C, 0x3E, // .
0x00, 0x00, 0x18, 0x3C, 0x3C, 0x18, 0x00, 0x00, // .
0xFF, 0xFF, 0xE7, 0xC3, 0xC3, 0xE7, 0xFF, 0xFF, // .
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // TAB
0xFF, 0xC3, 0x99, 0xBD, 0xBD, 0x99, 0xC3, 0xFF, // .
0x0F, 0x07, 0x0D, 0x3C, 0x66, 0x66, 0x66, 0x3C, // .
0x3C, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x7E, 0x18, // .
0x30, 0x38, 0x3C, 0x36, 0x34, 0x70, 0xF0, 0xE0, // .
0x7F, 0x63, 0x7F, 0x63, 0x63, 0x67, 0xE6, 0xC0, // .
0x18, 0xDB, 0x7E, 0x66, 0x66, 0x7E, 0xDB, 0x18, // .
0x40, 0x70, 0x7C, 0x7F, 0x7C, 0x70, 0x40, 0x00, // .
0x01, 0x07, 0x1F, 0x7F, 0x1F, 0x07, 0x01, 0x00, // .
0x18, 0x3C, 0x7E, 0x18, 0x18, 0x7E, 0x3C, 0x18, // .
0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00, // .
0x3F, 0x7A, 0x7A, 0x3A, 0x0A, 0x0A, 0x0A, 0x00, // .
0x1E, 0x33, 0x1C, 0x36, 0x36, 0x1C, 0x66, 0x3C, // .
0x00, 0x00, 0x00, 0x00, 0x7E, 0x7E, 0x7E, 0x00, // .
0x18, 0x3C, 0x7E, 0x18, 0x7E, 0x3C, 0x18, 0x7E, // .
0x18, 0x3C, 0x7E, 0x18, 0x18, 0x18, 0x18, 0x00, // .
0x18, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00, // .
0x00, 0x0C, 0x0E, 0x7F, 0x0E, 0x0C, 0x00, 0x00, // .
0x00, 0x18, 0x38, 0x7F, 0x38, 0x18, 0x00, 0x00, // .
0x00, 0x00, 0x60, 0x60, 0x60, 0x7F, 0x00, 0x00, // .
0x00, 0x24, 0x66, 0xFF, 0x66, 0x24, 0x00, 0x00, // .
0x00, 0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x00, 0x00, // .
0x00, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x00, 0x00, //
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ! [No, this is SPC.]
0x06, 0x0E, 0x0C, 0x18, 0x10, 0x00, 0x20, 0x00, // "
0x6C, 0x6C, 0x24, 0x48, 0x00, 0x00, 0x00, 0x00, // #
0x6C, 0x6C, 0xFE, 0x6C, 0xFE, 0x6C, 0x6C, 0x00, // $
0x10, 0x7C, 0xD0, 0x7C, 0x16, 0x7C, 0x10, 0x00, // %
0x00, 0xC6, 0xCC, 0x18, 0x30, 0x66, 0xC6, 0x00, // &
0x38, 0x6C, 0x38, 0x76, 0xDC, 0xCC, 0x76, 0x00, // '
0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x00, 0x00, // (
0x0C, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0C, 0x00, // )
0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x18, 0x30, 0x00, // *
0x00, 0x6C, 0x38, 0xFE, 0x38, 0x6C, 0x00, 0x00, // +
0x00, 0x18, 0x18, 0x7E, 0x7E, 0x18, 0x18, 0x00, // ,
0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x08, 0x10, // -
0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00, // /
0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0xC0, 0x80, // 0
0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, // 1
0x0C, 0x1C, 0x3C, 0x0C, 0x0C, 0x0C, 0x0C, 0x00, // 2
0x3C, 0x66, 0x06, 0x1C, 0x30, 0x60, 0x7E, 0x00, // 3
0x3C, 0x66, 0x06, 0x1C, 0x06, 0x66, 0x3C, 0x00, // 4
0x1C, 0x3C, 0x6C, 0xCC, 0xFF, 0x0C, 0x0C, 0x00, // 5
0x7E, 0x60, 0x60, 0x7C, 0x06, 0x66, 0x3C, 0x00, // 6
0x3C, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x3C, 0x00, // 7
0x7E, 0x06, 0x06, 0x0C, 0x18, 0x30, 0x30, 0x00, // 8
0x3C, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x3C, 0x00, // 9
0x3C, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x3C, 0x00, // :
0x00, 0x30, 0x30, 0x00, 0x30, 0x30, 0x00, 0x00, // ;
0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x08, 0x10, // <
0x0C, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0C, 0x00, // =
0x00, 0x00, 0x7E, 0x00, 0x00, 0x7E, 0x00, 0x00, // >
0x30, 0x18, 0x0C, 0x06, 0x0C, 0x18, 0x30, 0x00, // ?
0x3C, 0x66, 0x06, 0x0C, 0x18, 0x00, 0x18, 0x00, // @
0x3C, 0x66, 0x6E, 0x6E, 0x6C, 0x60, 0x3C, 0x00, // A
0x1C, 0x36, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x00, // B
0x1C, 0x36, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x00, // C
0x1C, 0x36, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00, // D
0x78, 0x6C, 0x66, 0x66, 0x66, 0x66, 0x7C, 0x00, // E
0x1E, 0x30, 0x60, 0x7C, 0x60, 0x60, 0x7E, 0x00, // F
0x1E, 0x30, 0x60, 0x7C, 0x60, 0x60, 0x60, 0x00, // G
0x1C, 0x36, 0x60, 0x6E, 0x66, 0x66, 0x3C, 0x00, // H
0x66, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00, // I
0x3C, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, // J
0x06, 0x06, 0x06, 0x06, 0x66, 0x6C, 0x38, 0x00, // K
0x66, 0x6C, 0x78, 0x70, 0x78, 0x6C, 0x66, 0x00, // L
0x60, 0x60, 0x60, 0x60, 0x60, 0x62, 0x3E, 0x00, // M
0xC6, 0xEE, 0xFE, 0xFE, 0xD6, 0xC6, 0xC6, 0x00, // N
0x26, 0x76, 0x7E, 0x6E, 0x66, 0x66, 0x66, 0x00, // O
0x1C, 0x36, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, // P
0x1C, 0x36, 0x66, 0x7C, 0x60, 0x60, 0x60, 0x00, // Q
0x1C, 0x36, 0x66, 0x66, 0x66, 0x6E, 0x3C, 0x06, // R
0x1C, 0x36, 0x66, 0x7C, 0x66, 0x66, 0x66, 0x00, // S
0x3C, 0x66, 0x60, 0x3C, 0x06, 0x66, 0x3C, 0x00, // T
0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // U
0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, // V
0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00, // W
0xC6, 0xC6, 0xC6, 0xD6, 0xFE, 0xEE, 0xC6, 0x00, // X
0x66, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x66, 0x00, // Y
0x66, 0x66, 0x66, 0x3C, 0x18, 0x18, 0x18, 0x00, // Z
0x7E, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x7E, 0x00, // [
0x3C, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3C, 0x00, //
0x80, 0xC0, 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, // ]
0x3C, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x3C, 0x00, // ^
0x18, 0x3C, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, // _
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, // `
0x18, 0x18, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, // a
0x00, 0x00, 0x3C, 0x6C, 0x6C, 0x6C, 0x36, 0x00, // b
0x30, 0x30, 0x3C, 0x36, 0x36, 0x36, 0x5C, 0x00, // c
0x00, 0x00, 0x38, 0x64, 0x60, 0x64, 0x38, 0x00, // d
0x0C, 0x0C, 0x3C, 0x6C, 0x6C, 0x6C, 0x36, 0x00, // e
0x00, 0x00, 0x38, 0x64, 0x7C, 0x60, 0x38, 0x00, // f
0x18, 0x34, 0x30, 0x7C, 0x30, 0x30, 0x30, 0x00, // g
0x00, 0x00, 0x3C, 0x68, 0x38, 0x7C, 0x4C, 0x38, // h
0x60, 0x60, 0x78, 0x6C, 0x6C, 0x6C, 0x6C, 0x00, // i
0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x00, // j
0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x58, 0x30, // k
0x60, 0x60, 0x66, 0x6C, 0x78, 0x6C, 0x66, 0x00, // l
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x18, 0x00, // m
0x00, 0x00, 0xEC, 0xD6, 0xD6, 0xD6, 0xC6, 0x00, // n
0x00, 0x00, 0xB8, 0x6C, 0x6C, 0x6C, 0x6C, 0x00, // o
0x00, 0x00, 0x38, 0x6C, 0x6C, 0x6C, 0x38, 0x00, // p
0x00, 0x00, 0x5C, 0x36, 0x36, 0x3C, 0x30, 0x30, // q
0x00, 0x00, 0x3A, 0x6C, 0x6C, 0x3C, 0x0C, 0x0E, // r
0x00, 0x00, 0x5C, 0x3A, 0x30, 0x30, 0x30, 0x00, // s
0x00, 0x00, 0x38, 0x60, 0x38, 0x0C, 0x78, 0x00, // t
0x30, 0x30, 0x7C, 0x30, 0x30, 0x34, 0x18, 0x00, // u
0x00, 0x00, 0x6C, 0x6C, 0x6C, 0x6C, 0x36, 0x00, // v
0x00, 0x00, 0x6C, 0x6C, 0x6C, 0x38, 0x10, 0x00, // w
0x00, 0x00, 0xC6, 0xC6, 0xD6, 0xD6, 0x6C, 0x00, // x
0x00, 0x00, 0x62, 0x34, 0x18, 0x1C, 0x66, 0x00, // y
0x00, 0x00, 0x6C, 0x6C, 0x6C, 0x3E, 0x2C, 0x38, // z
0x00, 0x00, 0x7C, 0x0C, 0x18, 0x30, 0x7C, 0x00, // {
0x1C, 0x30, 0x30, 0x60, 0x30, 0x30, 0x1C, 0x00, // |
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, // }
0x38, 0x0C, 0x0C, 0x06, 0x0C, 0x0C, 0x38, 0x00, // ~
0x76, 0xDC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x18, 0x3C, 0x66, 0x66, 0x7E, 0x00, // .
0x3F, 0x61, 0x63, 0xF8, 0x60, 0xF9, 0x61, 0x3F, // .
0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, // .
0x0E, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, // .
0x3C, 0x66, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, // .
0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, // .
0x70, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, // .
0x1C, 0x1C, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, // .
0x00, 0x00, 0x3E, 0x60, 0x60, 0x3E, 0x18, 0x30, // .
0x3C, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, // .
0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, // .
0x70, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, // .
0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // .
0x3C, 0x66, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // .
0x70, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // .
0xC6, 0x38, 0x6C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, // .
0x1C, 0x1C, 0x00, 0x3C, 0x66, 0x7E, 0x66, 0x00, // .
0x0C, 0x18, 0x7C, 0x60, 0x78, 0x60, 0x7C, 0x00, // .
0x00, 0x00, 0x7E, 0x1A, 0x7E, 0xD8, 0x7E, 0x00, // .
0x3E, 0x78, 0xD8, 0xDE, 0xF8, 0xD8, 0xDE, 0x00, // .
0x3C, 0x66, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, // .
0x66, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, // .
0x70, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, // .
0x3C, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, // .
0x70, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, // .
0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x06, 0x3C, // .
0x66, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, // .
0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, // .
0x0C, 0x0C, 0x3E, 0x60, 0x60, 0x3E, 0x0C, 0x0C, // .
0x38, 0x6C, 0x60, 0xF0, 0x60, 0x66, 0xFC, 0x00, // .
0x66, 0x66, 0x3C, 0x18, 0x7E, 0x18, 0x7E, 0x18, // .
0x7C, 0x66, 0x66, 0x7C, 0x66, 0x6F, 0x66, 0x63, // .
0x0E, 0x1B, 0x18, 0x3C, 0x18, 0x18, 0x78, 0x30, // .
0x0E, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, // .
0x0E, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // .
0x0E, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, // .
0x0E, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, // .
0x3B, 0x6E, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, // .
0x3B, 0x6E, 0x00, 0x66, 0x76, 0x7E, 0x6E, 0x66, // .
0x3E, 0x66, 0x66, 0x3E, 0x00, 0x7E, 0x00, 0x00, // .
0x3C, 0x66, 0x66, 0x3C, 0x00, 0x7E, 0x00, 0x00, // .
0x18, 0x00, 0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, // .
0x00, 0x00, 0x00, 0x7E, 0x60, 0x60, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x7E, 0x06, 0x06, 0x00, 0x00, // .
0xC6, 0xCC, 0xD8, 0x3E, 0x63, 0xC6, 0x0C, 0x1F, // .
0xC6, 0xCC, 0xD8, 0x36, 0x6E, 0xD6, 0x1F, 0x06, // .
0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, // .
0x00, 0x36, 0x6C, 0xD8, 0x6C, 0x36, 0x00, 0x00, // .
0x00, 0xD8, 0x6C, 0x36, 0x6C, 0xD8, 0x00, 0x00, // .
0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, // .
0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, // .
0xDD, 0x77, 0xDD, 0x77, 0xDD, 0x77, 0xDD, 0x77, // .
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, // .
0x08, 0x08, 0x08, 0x08, 0xF8, 0x08, 0x08, 0x08, // .
0x08, 0x08, 0x08, 0xF8, 0xF8, 0x08, 0x08, 0x08, // .
0x1C, 0x1C, 0x1C, 0x1C, 0xFC, 0x1C, 0x1C, 0x1C, // .
0x00, 0x00, 0x00, 0x00, 0xFC, 0x1C, 0x1C, 0x1C, // .
0x00, 0x00, 0x00, 0xF8, 0xF8, 0x08, 0x08, 0x08, // .
0x1C, 0x1C, 0x1C, 0xFC, 0xFC, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, // .
0x00, 0x00, 0x00, 0xFC, 0xFC, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0xFC, 0xFC, 0x00, 0x00, 0x00, // .
0x1C, 0x1C, 0x1C, 0x1C, 0xFC, 0x00, 0x00, 0x00, // .
0x08, 0x08, 0x08, 0xF8, 0xF8, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x00, 0xF8, 0x08, 0x08, 0x08, // .
0x08, 0x08, 0x08, 0x08, 0x0F, 0x00, 0x00, 0x00, // .
0x08, 0x08, 0x08, 0x08, 0xFF, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x00, 0xFF, 0x08, 0x08, 0x08, // .
0x08, 0x08, 0x08, 0x08, 0x0F, 0x08, 0x08, 0x08, // .
0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, // .
0x08, 0x08, 0x08, 0x08, 0xFF, 0x08, 0x08, 0x08, // .
0x08, 0x08, 0x08, 0x0F, 0x0F, 0x08, 0x08, 0x08, // .
0x1C, 0x1C, 0x1C, 0x1C, 0x1F, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0x1F, 0x1F, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x1F, 0x1F, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0xFF, 0xFF, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0xFF, 0xFF, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0x1F, 0x1F, 0x1C, 0x1C, 0x1C, // .
0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, // .
0x1C, 0x1C, 0x1C, 0xFF, 0xFF, 0x1C, 0x1C, 0x1C, // .
0x08, 0x08, 0x08, 0xFF, 0xFF, 0x00, 0x00, 0x00, // .
0x1C, 0x1C, 0x1C, 0x1C, 0xFF, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0xFF, 0xFF, 0x08, 0x08, 0x08, // .
0x00, 0x00, 0x00, 0x00, 0xFF, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0x1C, 0x1F, 0x00, 0x00, 0x00, // .
0x08, 0x08, 0x08, 0x0F, 0x0F, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x0F, 0x0F, 0x08, 0x08, 0x08, // .
0x00, 0x00, 0x00, 0x00, 0x1F, 0x1C, 0x1C, 0x1C, // .
0x1C, 0x1C, 0x1C, 0x1C, 0xFF, 0x1C, 0x1C, 0x1C, // .
0x08, 0x08, 0x08, 0xFF, 0xFF, 0x08, 0x08, 0x08, // .
0x08, 0x08, 0x08, 0x08, 0xF8, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x00, 0x0F, 0x08, 0x08, 0x08, // .
0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, // .
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, // .
0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, // .
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, // .
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x76, 0xCC, 0xCC, 0xCC, 0x76, 0x00, // .
0x3C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x60, // .
0x7E, 0x66, 0x60, 0x60, 0x60, 0x60, 0x60, 0x00, // .
0x00, 0x00, 0xFE, 0x6C, 0x6C, 0x6C, 0x66, 0x00, // .
0x7E, 0x66, 0x30, 0x18, 0x30, 0x66, 0x7E, 0x00, // .
0x00, 0x00, 0x3E, 0x6C, 0x6C, 0x6C, 0x38, 0x00, // .
0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x7F, 0xC0, // .
0x00, 0x00, 0x7E, 0xD8, 0x18, 0x18, 0x0C, 0x00, // .
0x7C, 0x38, 0x7C, 0xD6, 0xD6, 0x7C, 0x38, 0x7C, // .
0x7C, 0xC6, 0xC6, 0xFE, 0xC6, 0xC6, 0x7C, 0x00, // .
0x7C, 0xC6, 0xC6, 0xC6, 0x6C, 0x6C, 0xEE, 0x00, // .
0x1E, 0x30, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, // .
0x00, 0x00, 0x7E, 0xDB, 0xDB, 0x7E, 0x00, 0x00, // .
0x03, 0x06, 0x3E, 0x6B, 0x73, 0x3E, 0x60, 0xC0, // .
0x1E, 0x30, 0x60, 0x7E, 0x60, 0x30, 0x1E, 0x00, // .
0x7C, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0xC6, 0x00, // .
0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x00, // .
0x18, 0x18, 0x7E, 0x18, 0x18, 0x00, 0x7E, 0x00, // .
0x30, 0x18, 0x0C, 0x18, 0x30, 0x00, 0x7E, 0x00, // .
0x0C, 0x18, 0x30, 0x18, 0x0C, 0x00, 0x7E, 0x00, // .
0x0E, 0x1B, 0x1B, 0x18, 0x18, 0x18, 0x18, 0x18, // .
0x18, 0x18, 0x18, 0x18, 0x18, 0xD8, 0xD8, 0x70, // .
0x18, 0x18, 0x00, 0x7E, 0x00, 0x18, 0x18, 0x00, // .
0x00, 0x76, 0xDC, 0x00, 0x76, 0xDC, 0x00, 0x00, // .
0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // .
0x1E, 0x18, 0x18, 0x18, 0x18, 0xD8, 0x78, 0x38, // .
0x78, 0x6C, 0x6C, 0x6C, 0x6C, 0x00, 0x00, 0x00, // .
0x38, 0x0C, 0x18, 0x30, 0x3C, 0x00, 0x00, 0x00, // .
0x00, 0x00, 0x3C, 0x3C, 0x3C, 0x3C, 0x00, 0x00, // .
0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00
};

View file

@ -225,6 +225,10 @@ void UserConfig::ProcessOptions()
Args->CollectFiles("-game_dir", dirs, nullptr);
AddFiles.reset(Args->GatherFiles("-game_dir"));
}
if (Args->CheckParm("-showcoords") || Args->CheckParm("-w"))
{
C_DoCommand("stat coord");
}
}

View file

@ -75,7 +75,6 @@ CVARD(Int, cl_cheatmask, ~0, CVAR_ARCHIVE, "configure what cheats show in the ch
CVARD(Bool, cl_obituaries, true, CVAR_ARCHIVE, "enable/disable multiplayer death messages") // Not implemented for Blood
CVARD(Bool, cl_democams, true, CVAR_ARCHIVE, "enable/disable demo playback cameras") // Not implemented for Blood
CVARD(Bool, cl_idplayers, true, CVAR_ARCHIVE, "enable/disable name display when aiming at opponents")
CVARD(Bool, cl_showcoords, false, 0, "show your position in the game world") // This is a debug oprion in its current form, not implemented in Blood
CVARD(Bool, cl_weaponsway, true, CVAR_ARCHIVE, "enable/disable player weapon swaying") // Not implemented for Blood
// Todo: Consolidate these to be consistent across games?
@ -342,6 +341,11 @@ ADD_STAT(fps)
return gi->statFPS();
}
ADD_STAT(coord)
{
return gi->GetCoordString();
}
CUSTOM_CVARD(Int, r_showfps, 0, 0, "show the frame rate counter")
{
if (self < 0 || self > 3) self = 1;

View file

@ -14,7 +14,6 @@ EXTERN_CVAR(Int, cl_cheatmask)
EXTERN_CVAR(Bool, cl_obituaries)
EXTERN_CVAR(Bool, cl_democams)
EXTERN_CVAR(Bool, cl_idplayers)
EXTERN_CVAR(Bool, cl_showcoords)
EXTERN_CVAR(Bool, cl_viewbob)
EXTERN_CVAR(Bool, cl_weaponsway)
EXTERN_CVAR(Bool, cl_viewhbob)

View file

@ -27,6 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "duke3d.h"
#include "osdcmds.h"
#include "mapinfo.h"
#include "c_dispatch.h"
BEGIN_DUKE_NS
@ -587,7 +588,7 @@ void G_DoCheats(void)
return;
case CHEAT_COORDS:
cl_showcoords = cl_showcoords + 1;
C_DoCommand("stat coord");
end_cheat(pPlayer);
return;

View file

@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cmdline.h"
#include "m_argv.h"
#include "printf.h"
#include "c_dispatch.h"
BEGIN_DUKE_NS
@ -94,10 +95,6 @@ void G_CheckCommandLine()
}
Printf("Respawn on.\n");
}
if (Args->CheckParm("-showcoords") || Args->CheckParm("-w"))
{
cl_showcoords = 1;
}
}
END_DUKE_NS

View file

@ -167,6 +167,7 @@ struct GameInterface : ::GameInterface
void DoPrintMessage(int prio, const char*) override;
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
void QuitToTitle() override;
FString GetCoordString() override;
};

View file

@ -275,28 +275,6 @@ void G_GameExit(const char *msg)
}
#ifdef YAX_DEBUG
// ugh...
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;
static void M32_drawdebug(void)
{
int i, col=paletteGetClosestColor(255,255,255);
int x=4, y=8;
if (m32_numdebuglines>0)
{
videoBeginDrawing();
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
videoEndDrawing();
}
m32_numdebuglines=0;
}
#endif
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz)
{
auto const sp = &sprite[pp->i];

View file

@ -1414,7 +1414,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
case USERDEFS_FTA_ON: labelNum = hud_messages; break;
case USERDEFS_EXECUTIONS: labelNum = 1; break;
case USERDEFS_AUTO_RUN: labelNum = cl_autorun; break;
case USERDEFS_COORDS: labelNum = cl_showcoords; break;
case USERDEFS_COORDS: labelNum = 0; break;
case USERDEFS_TICKRATE: labelNum = r_showfps; break;
case USERDEFS_M_COOP: labelNum = m_coop; break;
case USERDEFS_COOP: labelNum = ud.coop; break;
@ -1602,7 +1602,7 @@ void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t cons
case USERDEFS_FTA_ON: hud_messages = iSet; break;
case USERDEFS_EXECUTIONS: break; // what was this supposed to accomplish?
case USERDEFS_AUTO_RUN: cl_autorun.SetGenericRepDefault(iSet, CVAR_Int); break;
case USERDEFS_COORDS: cl_showcoords.SetGenericRepDefault(iSet, CVAR_Int); break;
case USERDEFS_COORDS: break;
case USERDEFS_TICKRATE: r_showfps = iSet; break;
case USERDEFS_M_COOP: m_coop = iSet; break;
case USERDEFS_COOP: ud.coop = iSet; break;

View file

@ -599,16 +599,11 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
#define printcoordsline(fmt, ...) do { \
Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \
printext256(20, y+=9, COLOR_WHITE, -1, tempbuf, 0); \
} while (0)
#ifdef DEBUGGINGAIDS
sprstat_t g_spriteStat;
#endif
static void G_PrintCoords(int32_t snum)
FString G_PrintCoords(int32_t snum)
{
const int32_t x = g_Debug ? 288 : 0;
int32_t y = 0;
@ -623,54 +618,44 @@ static void G_PrintCoords(int32_t snum)
else if (g_netServer || ud.multimode > 1)
y = 24;
}
Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z);
printext256(x, y, COLOR_WHITE, -1, tempbuf, 0);
FString out;
out.AppendFormat("XYZ= (%d, %d, %d)\n", ps->pos.x, ps->pos.y, ps->pos.z);
char ang[16], horiz[16], horizoff[16];
fix16_to_str(ps->q16ang, ang, 2);
fix16_to_str(ps->q16horiz, horiz, 2);
fix16_to_str(ps->q16horizoff, horizoff, 2);
Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff);
printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)",
ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
printext256(x, y+18, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "OG= %d SBRIDGE=%d SBS=%d", ps->on_ground, ps->spritebridge, ps->sbs);
printext256(x, y+27, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("A/H/HO= %s, %s, %s\n", ang, horiz, horizoff);
out.AppendFormat("VEL= (%d, %d, %d) + (%d, %d, 0)\n", ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
out.AppendFormat("OG= %d SBRIDGE=%d SBS=%d\n", ps->on_ground, ps->spritebridge, ps->sbs);
if (sectnum >= 0)
Bsprintf(tempbuf, "SECT= %d (LO=%d EX=%d)", sectnum,
TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra));
out.AppendFormat("SECT= %d (LO=%d EX=%d)\n", sectnum, TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra));
else
Bsprintf(tempbuf, "SECT= %d", sectnum);
printext256(x, y+36, COLOR_WHITE, -1, tempbuf, 0);
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,COLOR_WHITE,-1,tempbuf,0);
y -= 9;
out.AppendFormat("SECT= %d\n", sectnum);
y += 7;
Bsprintf(tempbuf, "THOLD= %d", ps->transporter_hold);
printext256(x, y+54, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "GAMETIC= %u, TOTALCLOCK=%d", g_moveThingsCount, (int32_t) totalclock);
printext256(x, y+63, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("\nTHOLD= %d ", ps->transporter_hold);
out.AppendFormat("GAMETIC= %u, TOTALCLOCK=%d\n", g_moveThingsCount, (int32_t) totalclock);
#ifdef DEBUGGINGAIDS
Bsprintf(tempbuf, "NUMSPRITES= %d", Numsprites);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("NUMSPRITES= %d\n", Numsprites);
if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC)
{
g_spriteStat.lastgtic = g_moveThingsCount;
g_spriteStat.lastnumins = g_spriteStat.numins;
g_spriteStat.numins = 0;
}
Bsprintf(tempbuf, "INSERTIONS/s= %u", g_spriteStat.lastnumins);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "ONSCREEN= %d", g_spriteStat.numonscreen);
printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0);
y += 3*9;
out.AppendFormat("INSERTIONS/s= %u\n", g_spriteStat.lastnumins);
out.AppendFormat("ONSCREEN= %d\n", g_spriteStat.numonscreen);
#endif
y += 7;
Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("\nVR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0);
return out;
}
FString GameInterface::GetCoordString()
{
return G_PrintCoords(screenpeek);
}
#define LOW_FPS ((videoGetRenderMode() == REND_CLASSIC) ? 35 : 50)
#define SLOW_FRAME_TIME 20
@ -1037,9 +1022,6 @@ void G_DisplayRest(int32_t smoothratio)
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext_center(100, GStrings("Game Paused"));
if (cl_showcoords)
G_PrintCoords(screenpeek);
#ifdef YAX_DEBUG
M32_drawdebug();
#endif

View file

@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "osdcmds.h"
#include "cheats.h"
#include "mapinfo.h"
#include "c_dispatch.h"
BEGIN_RR_NS
@ -588,7 +589,7 @@ void G_DoCheats(void)
return;
case CHEAT_COORDS:
cl_showcoords = cl_showcoords + 1;
C_DoCommand("stat coord");
end_cheat(pPlayer);
return;

View file

@ -93,9 +93,5 @@ void G_CheckCommandLine()
}
OSD_Printf("Respawn on.\n");
}
if (Args->CheckParm("-showcoords") || Args->CheckParm("-w"))
{
cl_showcoords = 1;
}
}
END_RR_NS

View file

@ -167,6 +167,7 @@ struct GameInterface : ::GameInterface
void DoPrintMessage(int prio, const char* text) override;
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
void QuitToTitle() override;
FString GetCoordString() override;
};
END_RR_NS

View file

@ -383,27 +383,6 @@ void G_GameExit(const char *msg)
}
#ifdef YAX_DEBUG
// ugh...
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;
static void M32_drawdebug(void)
{
int i, col=paletteGetClosestColor(255,255,255);
int x=4, y=8;
if (m32_numdebuglines>0)
{
videoBeginDrawing();
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
videoEndDrawing();
}
m32_numdebuglines=0;
}
#endif
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz)
{

View file

@ -1618,8 +1618,7 @@ void Net_DisplaySyncMsg(void)
{
if (g_numSyncBytes > 1)
{
Bsprintf(tempbuf, "Out Of Sync - %s", SyncNames[i]);
printext256(4L, 100L + (i * 8), 31, 1, tempbuf, 0);
Printf(PRINT_NOTIFY, "Out Of Sync - %s\n", SyncNames[i]);
}
if (!g_foundSyncError && g_szfirstSyncMsg[i][0] == '\0')
@ -1634,8 +1633,7 @@ void Net_DisplaySyncMsg(void)
{
if (syncstat[j] != 0 && g_szfirstSyncMsg[j][0] == '\0')
{
Bsprintf(tempbuf, "Out Of Sync (%s) - Please restart game", SyncNames[j]);
Bstrcpy(g_szfirstSyncMsg[j], tempbuf);
Printf(PRINT_NOTIFY, "Out Of Sync (%s) - Please restart game\n", SyncNames[j]);
}
}
}
@ -1649,20 +1647,14 @@ void Net_DisplaySyncMsg(void)
{
if (g_numSyncBytes > 1)
{
Bsprintf(tempbuf, "FIRST %s", g_szfirstSyncMsg[i]);
printext256(4L, 44L + (i * 8), 31, 1, tempbuf, 0);
Bsprintf(tempbuf, "moveCount %d",moveCount);
printext256(4L, 52L + (i * 8), 31, 1, tempbuf, 0);
Printf(PRINT_NOTIFY, "FIRST %s - moveCount %d\n", g_szfirstSyncMsg[i],moveCount);
}
else
{
printext256(4L,100L,31,0,g_szfirstSyncMsg[i],0);
Printf(PRINT_NOTIFY, "%s\n", g_szfirstSyncMsg[i],0);
}
}
}
// if (syncstate != 0)
// printext256(68L, 92L, 1, 31, "Missed Network packet!", 0);
}

View file

@ -590,21 +590,16 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
#define printcoordsline(fmt, ...) do { \
Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \
printext256(20, y+=9, COLOR_WHITE, -1, tempbuf, 0); \
} while (0)
#ifdef DEBUGGINGAIDS
sprstat_t g_spriteStat;
#endif
static void G_PrintCoords(int32_t snum)
FString G_PrintCoords(int32_t snum)
{
const int32_t x = 250;
int32_t y = 16;
const int32_t x = g_Debug ? 288 : 0;
int32_t y = 0;
const DukePlayer_t *ps = g_player[snum].ps;
auto const ps = g_player[snum].ps;
const int32_t sectnum = ps->cursectnum;
if ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
@ -614,56 +609,41 @@ static void G_PrintCoords(int32_t snum)
else if (g_netServer || ud.multimode > 1)
y = 24;
}
Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z);
printext256(x, y, COLOR_WHITE, -1, tempbuf, 0);
FString out;
out.AppendFormat("XYZ= (%d, %d, %d)\n", ps->pos.x, ps->pos.y, ps->pos.z);
char ang[16], horiz[16], horizoff[16];
fix16_to_str(ps->q16ang, ang, 2);
fix16_to_str(ps->q16horiz, horiz, 2);
fix16_to_str(ps->q16horizoff, horizoff, 2);
Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff);
printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)",
ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
printext256(x, y+18, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "OG= %d SBRIDGE=%d SBS=%d", ps->on_ground, ps->spritebridge, ps->sbs);
printext256(x, y+27, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("A/H/HO= %s, %s, %s\n", ang, horiz, horizoff);
out.AppendFormat("VEL= (%d, %d, %d) + (%d, %d, 0)\n", ps->vel.x >> 14, ps->vel.y >> 14, ps->vel.z, ps->fric.x >> 5, ps->fric.y >> 5);
out.AppendFormat("OG= %d SBRIDGE=%d SBS=%d\n", ps->on_ground, ps->spritebridge, ps->sbs);
if (sectnum >= 0)
Bsprintf(tempbuf, "SECT= %d (LO=%d EX=%d)", sectnum,
TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra));
out.AppendFormat("SECT= %d (LO=%d EX=%d)\n", sectnum, TrackerCast(sector[sectnum].lotag), TrackerCast(sector[sectnum].extra));
else
Bsprintf(tempbuf, "SECT= %d", sectnum);
printext256(x, y+36, COLOR_WHITE, -1, tempbuf, 0);
// Bsprintf(tempbuf,"SEED= %d",randomseed);
// printext256(x,y+45,COLOR_WHITE,-1,tempbuf,0);
y -= 9;
out.AppendFormat("SECT= %d\n", sectnum);
y += 7;
Bsprintf(tempbuf, "THOLD= %d", ps->transporter_hold);
printext256(x, y+54, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "GAMETIC= %u, TOTALCLOCK=%d", g_moveThingsCount, (int32_t)totalclock);
printext256(x, y+63, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("\nTHOLD= %d ", ps->transporter_hold);
out.AppendFormat("GAMETIC= %u, TOTALCLOCK=%d\n", g_moveThingsCount, (int32_t)totalclock);
#ifdef DEBUGGINGAIDS
Bsprintf(tempbuf, "NUMSPRITES= %d", Numsprites);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("NUMSPRITES= %d\n", Numsprites);
if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC)
{
g_spriteStat.lastgtic = g_moveThingsCount;
g_spriteStat.lastnumins = g_spriteStat.numins;
g_spriteStat.numins = 0;
}
Bsprintf(tempbuf, "INSERTIONS/s= %u", g_spriteStat.lastnumins);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "ONSCREEN= %d", g_spriteStat.numonscreen);
printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0);
y += 3*9;
out.AppendFormat("INSERTIONS/s= %u\n", g_spriteStat.lastnumins);
out.AppendFormat("ONSCREEN= %d\n", g_spriteStat.numonscreen);
#endif
y += 7;
Bsprintf(tempbuf, "VR=%.03f YX=%.03f", (double) dr_viewingrange/65536.0, (double) dr_yxaspect/65536.0);
printext256(x, y+72, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime);
printext256(x, y+81, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "MOVEWORLD [ms]= %.3e", g_moveWorldTime);
printext256(x, y+90, COLOR_WHITE, -1, tempbuf, 0);
out.AppendFormat("\nVR=%.03f YX=%.03f", (double)dr_viewingrange / 65536.0, (double)dr_yxaspect / 65536.0);
return out;
}
FString GameInterface::GetCoordString()
{
return G_PrintCoords(screenpeek);
}
@ -1043,9 +1023,6 @@ void G_DisplayRest(int32_t smoothratio)
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
menutext_center(100, GStrings("Game Paused"));
if (cl_showcoords)
G_PrintCoords(screenpeek);
#ifdef YAX_DEBUG
M32_drawdebug();
#endif

View file

@ -1370,46 +1370,38 @@ CircleCamera(int *nx, int *ny, int *nz, short *vsect, short *nang, short horiz)
*nang = ang;
}
void PrintLocationInfo(PLAYERp pp)
FString GameInterface::statFPS()
{
#define Y_STEP 7
#define AVERAGEFRAMES 16
int x = windowxy1.x+2;
int y = windowxy1.y+2;
static int frameval[AVERAGEFRAMES], framecnt = 0;
int i;
if (LocationInfo)
FString out;
//if (LocationInfo)
{
i = (int32_t) totalclock;
i = (int32_t)totalclock;
if (i != frameval[framecnt])
{
sprintf(buffer, "FPS: %d", ((120 * AVERAGEFRAMES) / (i - frameval[framecnt])) + f_c);
printext256(x, y, 1, -1, buffer, 1);
out.AppendFormat("FPS: %d\n", ((120 * AVERAGEFRAMES) / (i - frameval[framecnt])) + f_c);
frameval[framecnt] = i;
}
framecnt = ((framecnt + 1) & (AVERAGEFRAMES - 1));
if (LocationInfo > 1)
{
y += Y_STEP;
sprintf(buffer, "POSX:%d", pp->posx);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "POSY:%d", pp->posy);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "POSZ:%d", pp->posz);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "ANG:%d", (int32_t) pp->pang);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
}
}
return out;
}
FString GameInterface::GetCoordString()
{
PLAYERp pp = Player + myconnectindex;
FString out;
out.AppendFormat("POSX:%d ", pp->posx);
out.AppendFormat("POSY:%d ", pp->posy);
out.AppendFormat("POSZ:%d ", pp->posz);
out.AppendFormat("ANG:%d\n", (int32_t)pp->pang);
return out;
}
SWBOOL DebugSecret = FALSE;
@ -1446,7 +1438,7 @@ void PrintSpriteInfo(PLAYERp pp)
SPRITEp sp;
USERp u;
if (SpriteInfo && !LocationInfo)
//if (SpriteInfo && !LocationInfo)
{
short hit_sprite = DoPickTarget(pp->SpriteP, 32, 2);
@ -1455,54 +1447,29 @@ void PrintSpriteInfo(PLAYERp pp)
sp->hitag = 9997; // Special tag to make the actor glow red for one frame
y += Y_STEP;
if (hit_sprite == -1)
{
sprintf(buffer, "SPRITENUM: NONE TARGETED");
printext256(x, y, 1, -1, buffer, 1);
Printf("SPRITENUM: NONE TARGETED\n");
return;
}
else
sprintf(buffer, "SPRITENUM:%d", hit_sprite);
Printf("SPRITENUM:%d\n", hit_sprite);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
if (u)
{
sprintf(buffer, "ID:%d", u->ID);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "PALETTE:%d", u->spal);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "HEALTH:%d", u->Health);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "WAITTICS:%d", u->WaitTics);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "COUNTER:%d", u->Counter);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "COUNTER2:%d", u->Counter);
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
Printf("ID:%d, ", u->ID);
Printf("PALETTE:%d, ", u->spal);
Printf("HEALTH:%d, ", u->Health);
Printf("WAITTICS:%d, ", u->WaitTics);
Printf("COUNTER:%d, ", u->Counter);
Printf("COUNTER2:%d\n", u->Counter);
}
if (SpriteInfo > 1)
{
sprintf(buffer, "POSX:%d", TrackerCast(sp->x));
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "POSY:%d", TrackerCast(sp->y));
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "POSZ:%d", TrackerCast(sp->z));
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
sprintf(buffer, "ANG:%d", TrackerCast(sp->ang));
printext256(x, y, 1, -1, buffer, 1);
y += Y_STEP;
Printf("POSX:%d, ", TrackerCast(sp->x));
Printf("POSY:%d, ", TrackerCast(sp->y));
Printf("POSZ:%d,", TrackerCast(sp->z));
Printf("ANG:%d\n", TrackerCast(sp->ang));
}
}
}
@ -2338,8 +2305,8 @@ drawscreen(PLAYERp pp)
return;
}
PrintLocationInfo(pp);
PrintSpriteInfo(pp);
//PrintLocationInfo(pp);
//PrintSpriteInfo(pp);
#if SYNC_TEST
SyncStatMessage();

View file

@ -2440,8 +2440,10 @@ struct GameInterface : ::GameInterface
bool SaveGame(FSaveGameNode* sv) override;
void DoPrintMessage(int prio, const char* text) override;
void SetAmbience(bool on) override { if (on) StartAmbientSound(); else StopAmbientSound(); }
FString GetCoordString() override;
GameStats getStats() override;
FString statFPS() override;
GameStats getStats() override;
};

View file

@ -364,8 +364,7 @@ SyncStatMessage(void)
{
if (NumSyncBytes > 1)
{
sprintf(ds, "GAME OUT OF SYNC - %s", SyncNames[i]);
printext256(68L, 68L + (i * 8), 1, 31, ds, 0);
Printf(PRINT_NOTIFY, "GAME OUT OF SYNC - %s", SyncNames[i]);
}
if (!sync_found && sync_first[i][0] == '\0')
@ -395,10 +394,8 @@ SyncStatMessage(void)
{
if (NumSyncBytes > 1)
{
sprintf(ds, "FIRST %s", sync_first[i]);
printext256(50L, 0L, 1, 31, ds, 0);
sprintf(ds, "MoveCount %u",MoveCount);
printext256(50L, 10L, 1, 31, ds, 0);
Printf(PRINT_NOTIFY, "FIRST %s\n", sync_first[i]);
Printf(PRINT_NOTIFY, "MoveCount %u\n",MoveCount);
}
else
{
@ -417,7 +414,7 @@ SyncStatMessage(void)
}
if (syncstate != 0)
printext256(68L, 92L, 1, 31, "Missed Network packet!", 0);
Printf(PRINT_NOTIFY, "Missed Network packet!", 0);
}