- fixed everything to compile again.

This commit is contained in:
Christoph Oelckers 2019-09-20 19:37:29 +02:00
parent 021e1358c7
commit 20f5972b9b
6 changed files with 19 additions and 110 deletions

View file

@ -67,8 +67,8 @@ enum MV_Errors
MV_InvalidFile,
};
void DisableInterrupts(void);
void RestoreInterrupts(void);
void MV_Lock(void);
void MV_Unlock(void);
extern void (*MV_Printf)(const char *fmt, ...);
const char *MV_ErrorString(int32_t ErrorNumber);

View file

@ -90,13 +90,13 @@ float MV_VolumeSmooth = 1.f;
static int lockdepth = 0;
static inline void MV_Lock(void)
void MV_Lock(void)
{
if (!lockdepth++)
SoundDriver_Lock();
}
static inline void MV_Unlock(void)
void MV_Unlock(void)
{
if (!--lockdepth)
SoundDriver_Unlock();

View file

@ -382,14 +382,13 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz)
}
else
{
//renderPrepareMirror(x,y, fix16_from_int(a),nWall,&cx,&cy,&ca);
renderPrepareMirrorOld(x,y,z,a,horiz,nWall,mirrorsector,&cx,&cy,&ca);
renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca);
}
renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS);
viewProcessSprites(cx,cy,z);
renderDrawMasks();
if (pWall->lotag != 501)
renderCompleteMirrorOld();
renderCompleteMirror();
if (wall[nWall].pal != 0 || wall[nWall].shade != 0)
TranslateMirrorColors(wall[nWall].shade, wall[nWall].pal);
pWall->nextwall = nNextWall;

View file

@ -1112,10 +1112,7 @@ void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz);
void renderRestoreTarget(void);
void renderPrepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz, int16_t dawall,
int32_t *tposx, int32_t *tposy, fix16_t *tang);
void renderPrepareMirrorOld(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz,
int16_t dawall, int16_t dasector, int32_t *tposx, int32_t *tposy, fix16_t *tang);
void renderCompleteMirror(void);
void renderCompleteMirrorOld(void);
int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);

View file

@ -205,7 +205,6 @@ static fix16_t global100horiz; // (-100..300)-scale horiz (the one passed to dr
int32_t(*getpalookup_replace)(int32_t davis, int32_t dashade) = NULL;
int32_t automapping = 0;
int32_t bloodhack = 0;
// adapted from build.c
@ -12142,47 +12141,6 @@ void renderPrepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, f
#endif
}
static int32_t mirthoriz, mirbakdaz;
static int16_t mirbakdasector;
void renderPrepareMirrorOld(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz,
int16_t dawall, int16_t dasector, int32_t *tposx, int32_t *tposy, fix16_t *tang)
{
//mirrorrender = 1;
const int32_t x = wall[dawall].x, dx = wall[wall[dawall].point2].x-x;
const int32_t y = wall[dawall].y, dy = wall[wall[dawall].point2].y-y;
const int32_t j = dx*dx + dy*dy;
if (j == 0)
return;
int i = ((dax-x)*dx + (day-y)*dy)<<1;
*tposx = (x<<1) + scale(dx,i,j) - dax;
*tposy = (y<<1) + scale(dy,i,j) - day;
*tang = (fix16_from_int(getangle(dx, dy) << 1) - daang) & 0x7FFFFFF;
if (videoGetRenderMode() != REND_CLASSIC)
{
inpreparemirror = 1;
return;
}
videoBeginDrawing();
mirbakdaz = daz; mirbakdasector = dasector;
if ((daz > sector[dasector].ceilingz) && (daz < sector[dasector].floorz))
{
//Draw pink pixels on horizon to get mirror l&r bounds.
mirthoriz = scale(dahoriz - fix16_from_int(100), windowxy2.x - windowxy1.x, fix16_from_int(320)) + ((windowxy1.y + windowxy2.y) >> 1);
if ((daz << 1) > sector[dasector].ceilingz + sector[dasector].floorz)
mirthoriz--; else mirthoriz++;
mirthoriz = min(max(mirthoriz, windowxy1.y), windowxy2.y);
clearbufbyte((char*)frameplace + ylookup[mirthoriz] + windowxy1.x, windowxy2.x - windowxy1.x + 1, 0xffffffff);
}
videoEndDrawing();
}
//
// completemirror
//
@ -12245,47 +12203,6 @@ void renderCompleteMirror(void)
videoEndDrawing();
}
void renderCompleteMirrorOld(void)
{
//mirrorrender = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() != REND_CLASSIC)
return;
#endif
videoBeginDrawing();
int32_t x1, y1, x2, y2, dy;
char *ptr;
//Get pink pixels on horizon to get mirror l&r bounds.
x1 = 0; x2 = windowxy2.x - windowxy1.x;
if ((mirbakdaz > sector[mirbakdasector].ceilingz) && (mirbakdaz < sector[mirbakdasector].floorz))
{
ptr = (char *)frameplace + ylookup[mirthoriz] + windowxy1.x;
while ((ptr[x1] == 255) && (x2 >= x1)) x1++;
while ((ptr[x2] == 255) && (x2 >= x1)) x2--;
if (x1 > 0) x1--;
if (x2 < windowxy2.x - windowxy1.x) x2++;
x2 |= 3;
if (x2 > windowxy2.x - windowxy1.x) x2 = windowxy2.x - windowxy1.x;
}
if (x2 >= x1) //Flip window x-wise
{
ptr = (char *)frameplace + ylookup[windowxy1.y] + windowxy1.x;
y1 = windowxy2.x - windowxy1.x - x2; x2 -= x1; y2 = x2 + 1;
for (dy = windowxy2.y - windowxy1.y; dy >= 0; dy--)
{
copybufbyte(&ptr[x1 + 1], &tempbuf[0], y2);
tempbuf[x2] = tempbuf[x2 - 1];
copybufreverse(&tempbuf[x2], &ptr[y1], y2);
ptr += ylookup[1];
faketimerhandler();
}
}
videoEndDrawing();
}
//
// sectorofwall

View file

@ -849,7 +849,7 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
int32_t tposx, tposy;
fix16_t tang;
renderPrepareMirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang);
renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang);
int32_t j = g_visibility;
g_visibility = (j>>1) + (j>>2);
@ -7692,30 +7692,26 @@ void G_MaybeAllocPlayer(int32_t pnum)
int G_FPSLimit(void)
{
static double nextPageDelay = g_frameDelay;
static uint64_t lastFrameTicks = timerGetTicksU64() - (uint64_t)g_frameDelay;
int frameWaiting = 0;
if (!r_maxfps)
return 1;
uint64_t const frameTicks = timerGetTicksU64();
uint64_t elapsedTime = frameTicks - lastFrameTicks;
static double nextPageDelay;
static double lastFrameTicks;
if (!r_maxfps || elapsedTime >= (uint64_t)nextPageDelay)
double const frameTicks = timerGetTicksU64();
double const elapsedTime = frameTicks - lastFrameTicks;
if (elapsedTime >= nextPageDelay)
{
if (elapsedTime >= (uint64_t)(nextPageDelay + g_frameDelay))
{
//If we missed a frame, reset any cumulated remainder from rendering frames early
nextPageDelay = g_frameDelay;
}
else
{
if (elapsedTime <= nextPageDelay + g_frameDelay)
nextPageDelay += g_frameDelay - elapsedTime;
}
lastFrameTicks = frameTicks;
++frameWaiting;
return 1;
}
return frameWaiting;
return 0;
}