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Move NEXTWALL and POINT2 macros into build.h
git-svn-id: https://svn.eduke32.com/eduke32@7590 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 3 deletions
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@ -231,6 +231,9 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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#define NEXTWALL(i) (wall[wall[i].nextwall])
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#define POINT2(i) (wall[wall[i].point2])
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// max x/y val (= max editorgridextent in Mapster32)
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#define BXY_MAX 524288
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@ -401,8 +401,6 @@ static inline int32_t m32_is2d3dmode(void)
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extern int32_t editorGet2dSpriteColor(int32_t spr);
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#define NEXTWALL(i) (wall[wall[i].nextwall])
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#define POINT2(i) (wall[wall[i].point2])
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#define SPRITESEC(j) (sector[sprite[j].sectnum])
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#define SCRIPTHISTSIZ 32 // should be the same as OSD_HISTORYDEPTH for maximum win, should be a power of two
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@ -3587,7 +3587,6 @@ static int32_t should_clip_cfwall(float x0, float y0, float x1, float y1)
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#endif
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#define POINT2(i) (wall[wall[i].point2])
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void polymost_editorfunc(void)
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{
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