Commit graph

2100 commits

Author SHA1 Message Date
terminx
70cd0d2425 Detect running under Wine. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4892 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:01 +00:00
terminx
16b9b19e53 Identify Windows 10 in the startup window/log. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4891 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:45 +00:00
terminx
c591711fe8 MSVC C++ build fixes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
terminx
16b617114c Replace hightile grayscale method (usually combined with tints to produce
replacements for the first handful of palette lookups) w8th superior
"luma" method. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4889 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:51:41 +00:00
hendricks266
e3de98e2ae Clean up autodetected game install search paths on all platforms that use them.
This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.

git-svn-id: https://svn.eduke32.com/eduke32@4886 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:47 +00:00
hendricks266
589c993c39 Implement UserMapHacks.
git-svn-id: https://svn.eduke32.com/eduke32@4884 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:00 +00:00
hendricks266
3f846bdde3 Reinstate MD4.
git-svn-id: https://svn.eduke32.com/eduke32@4883 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:13:28 +00:00
helixhorned
26683d5bfe engine.c: fix clipmove() against upper part of wall-aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@4882 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 20:54:49 +00:00
helixhorned
5c4f9b1f14 engine.c: on non-touch devices, roughly double maximum voxel drawing distance.
By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum
that's possible with the integer scaling convention of the voxel drawing code.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4881 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:44 +00:00
helixhorned
b5bb86b8e2 Mapster32: make sprite duplication examples in m32script_ex.map work again.
- Work around a sequencing issue (assignment of searchstat) in
  M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
  every highlighted sprite's shade if one of them is aimed at. With this
  revision, if SHIFT is pressed while doing that, only change the aimed at
  sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
  "sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4880 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:41 +00:00
helixhorned
431941771d engine.c: prevent multiple collection of same sector in scansector().
Also for polymost_scansector(). These were likely of little consequence
because collection in scansector() is the exception than the rule (see
added comments), and because the redundant drawwalls() would find the
x range done the second and following times.

Also, add a bound check for sectorborder[] (the limit was probably rarely
hit in practice, but the check is mandatory nontheless) and add functions
printscans() and printbunches() in the DEBUGGINGAIDS=2 build.

git-svn-id: https://svn.eduke32.com/eduke32@4877 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:03 +00:00
helixhorned
bc35a5c8d2 engine.c: in drawmasks(), remove sorting sprites by statnum.
There were various issues with that code.
 - It does not seem to be very meaningful to do so.
 - It was carried out on the same range as the sprites sorted by z coordinate
   (those with equal x/y) just a few lines away, effectively overriding it.
   The former is very meaningful, though.
 - It led to inconsistencies between editor and game, see
   http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__214873

git-svn-id: https://svn.eduke32.com/eduke32@4876 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:01 +00:00
helixhorned
17fab4d8ac Cleanup of various engine functions.
- factor out calculation of player-relative and screen+clipped-player-relative
  coordinates into get_rel_coords() and get_screen_coords(), respectively
- the usual beautification stuff, especially since we're now on C99

git-svn-id: https://svn.eduke32.com/eduke32@4875 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:00 +00:00
helixhorned
b0c48eec25 CON: always return non-negative values from 'clipmove' and related.
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.

The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).

Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/

git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00
helixhorned
2daa44ca6a engine.c: fix clipmove() against floor-aligned sprites.
Introduced in r3207. Oops.

git-svn-id: https://svn.eduke32.com/eduke32@4873 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:22 +00:00
helixhorned
5f263f1358 engine.c: prevent an oob read of spriteext[] in drawsprite_classic().
git-svn-id: https://svn.eduke32.com/eduke32@4872 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:20 +00:00
helixhorned
7033205fcf Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4862 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 19:48:20 +00:00
hendricks266
598e33319c Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
git-svn-id: https://svn.eduke32.com/eduke32@4853 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:43 +00:00
hendricks266
bfb3614b92 Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
git-svn-id: https://svn.eduke32.com/eduke32@4852 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:14 +00:00
helixhorned
33addad941 Minor cleanup, mostly in engine.c:drawalls().
git-svn-id: https://svn.eduke32.com/eduke32@4846 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:50 +00:00
helixhorned
51fe706907 Tweak the behavior of viewscreens to what is more logical IMO.
- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
  that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
  Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
  distance. When the player is closer to it again, it is *not* reset to
  TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
  sprite)

Note: in a multiplayer context, this needs to be thought about once more.

git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:00 +00:00
helixhorned
843894dd57 engine.c: clamp all indices for distrecip[] access, as more OOBs were observed.
git-svn-id: https://svn.eduke32.com/eduke32@4842 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:59 +00:00
helixhorned
7da543e4f0 cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.

An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.

git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:55 +00:00
helixhorned
b7805868f7 cache1d.c: in (de)compr. funcs, add an bound-checking assert that fails w/ AMC TC.
Also, formatting.

git-svn-id: https://svn.eduke32.com/eduke32@4837 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:54 +00:00
helixhorned
584ed7982a Convert voxels to models only when starting or changing to Polymost.
Analogously to the way models are processed in a deferred manner for Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:53 +00:00
helixhorned
bd93fd2aab A couple of miscellaneous cleanups.
defs.c: sync some dup'd code for 'definevoxel' and 'voxel' DEF tokens.
engine.c: factor out PolymerProcessModels().

git-svn-id: https://svn.eduke32.com/eduke32@4835 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:52 +00:00
helixhorned
3a6bcdc102 engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
No deliberate semantic changes here.

git-svn-id: https://svn.eduke32.com/eduke32@4834 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:48 +00:00
helixhorned
a20a7878bb Polymer: include wall[].ypanning in wall invalidation logic.
Fixes bug reported here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__213759

git-svn-id: https://svn.eduke32.com/eduke32@4833 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:51 +00:00
helixhorned
b4472f60d1 Polymer: don't draw masked walls with void tile. DONT_BUILD.
This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens)
completely black with ART mapping. The old behavior, which is inconsistent with
classic, is kept for one-sided masked walls, though.

git-svn-id: https://svn.eduke32.com/eduke32@4830 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:36:40 +00:00
helixhorned
b716534104 Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
989f182eb4 Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
0869194b60 Wii: Add non-interactive cases to wm_msgbox and wm_ynbox.
git-svn-id: https://svn.eduke32.com/eduke32@4825 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:26 +00:00
hendricks266
c397841cda Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4821 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:02:21 +00:00
hendricks266
8d115df01e Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4820 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:01:58 +00:00
hendricks266
bd813831b0 Wii: Work around a performance regression caused by r4080. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4819 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:01:13 +00:00
hendricks266
8ec58a208d Wii: Tweaks.
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:00:54 +00:00
helixhorned
01fa7eeabc Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
d82ca91809 DEF: fix handling of 'remappal' attribute for 'makepalookup'.
git-svn-id: https://svn.eduke32.com/eduke32@4813 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:06 +00:00
helixhorned
50a5e38cb6 Pull setting g_noFloorPal[] further down, into makepalookup().
Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows:
- from loadlookups(): *false*, i.e. do take over floor pal.
- from generatefogpals() [default fog pals] and fillemptylookups(): *true*,
  i.e. don't take over floor pal
- from DEF 'fogpal': true
- from DEF 'makepalookup': take over flag from pal from which we are remapping,
  or set to true if remapping from pal 0
- (CROSSHAIR_PAL: true)

This should make the issue reported in
 http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583
resolve in a natural manner.

git-svn-id: https://svn.eduke32.com/eduke32@4812 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:05 +00:00
helixhorned
70cbde87eb Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
  latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
  fog pal; get rid of its return value / g_firstFogPal

git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
helixhorned
c9943bcde0 engine.c: prevent an oob access of uwall[] in ceilspritescan().
git-svn-id: https://svn.eduke32.com/eduke32@4810 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:02 +00:00
helixhorned
be06b43347 engine.c: style tweaks (tighter var. declaration) in sprite drawing functions.
git-svn-id: https://svn.eduke32.com/eduke32@4809 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:32:57 +00:00
hendricks266
a1c0d58069 Wii: Fix build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4808 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-09 23:56:54 +00:00
hendricks266
a8455d5caf Fix building the Build Tools. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4806 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-09 22:51:41 +00:00
hendricks266
9f52fb1d21 Fix a warning with Linux/GTK2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4803 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 09:18:29 +00:00
hendricks266
735525758d Refine the previous commit a bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0 Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
helixhorned
442a9bbfef voxmodel.c: fix Polymost rendering of voxels.
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.

Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560 m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
74d99fe2e1 M32Script cleanup. Fixes at least one non-minor and one minor bug.
git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:50 +00:00
helixhorned
5e574436e2 engine.c: minor stylistic changes. DONT_BUILD.
Since we're targeting C99/C++ now, we can finally declare variables as close
to their use as possible.

git-svn-id: https://svn.eduke32.com/eduke32@4797 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:36 +00:00
helixhorned
f311631d6e a-c.c: eliminate narrowing int32_t -> uint32_t conversions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4786 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-01 19:52:08 +00:00
helixhorned
07bf374269 Fix build on platforms not magically #defining UNREFERENCED_PARAMETER. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4785 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-01 19:21:48 +00:00
terminx
89a9010db1 Fix warnings with VS2013 update 4. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4783 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 23:18:57 +00:00
hendricks266
058c3727e3 Fix the crash in the ASM relating to the dynamic allocation of ylookup.
git-svn-id: https://svn.eduke32.com/eduke32@4777 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 06:30:42 +00:00
hendricks266
f2fc1a6f15 Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4776 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:43:11 +00:00
hendricks266
c42516c579 Fix mousewheel under SDL 1.2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4775 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:21:56 +00:00
hendricks266
a1ec634dec Restore SDL 1.2 on Windows to a working state. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4774 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:07:33 +00:00
hendricks266
731e4ffa99 Fix POLYMER=0 GTK C++ build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4773 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 02:29:42 +00:00
hendricks266
dc9d552470 Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4772 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 00:32:28 +00:00
hendricks266
9d5a17c93e Eliminate -Wno-narrowing. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4771 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:57:21 +00:00
hendricks266
e29e5bfbcb GTK: Fix warnings and errors related to the banners. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4770 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:47:46 +00:00
hendricks266
32df15a254 Fix C/GTK2/SDL1.2 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4769 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:30:31 +00:00
hendricks266
4e664fe878 Some minor fixes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4768 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:14:00 +00:00
hendricks266
20c7bbbea6 Fix the Wii build with the refactored sdlayer. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4767 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:12:40 +00:00
hendricks266
9268b9f0b6 Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
d89caf5187 Fix Lunatic C build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4765 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:37:22 +00:00
helixhorned
112d650843 Fix POLYMER=0 build and a couple of unused-variable warnings with it. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4764 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 23:46:28 +00:00
hendricks266
4e034e1331 Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4763 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 21:08:58 +00:00
hendricks266
f22e202d88 Fix some things when building on OS X. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4762 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 08:19:50 +00:00
hendricks266
2c7b31958a Fix build with x86_64-MinGW-w64. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4761 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 06:30:47 +00:00
helixhorned
cb606b0a11 In Lunatic build, make krand() a proper function again, called from Lua/FFI.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4759 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:24 +00:00
helixhorned
b65ae1b741 a-c.c: Compile vlineasm4nlogy() only if CLASSIC_NONPOW2_YSIZE_WALLS is #defined.
Also make three file-scope variables static.

git-svn-id: https://svn.eduke32.com/eduke32@4758 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:23 +00:00
helixhorned
e919dee00f engine.c: in wallscan(), fix oob of umost[] and dmost[] when x2 == xdim-1.
Analogously treat maskwallscan() and transmaskwallscan(), although I could
not get the respective accesses to be oob, too.

git-svn-id: https://svn.eduke32.com/eduke32@4757 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:21 +00:00
helixhorned
9907e79a0b Fix C build and build on Linux/SDL2.
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
  at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
  compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
  but keeping the rewritten style. It's concerned with mouse thumb buttons.

git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:16 +00:00
terminx
c77c69d488 Fix MinGW build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4754 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:44:06 +00:00
terminx
52236d79a2 Fixups to sync WIP SDL refactor up with r4738. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4753 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:46 +00:00
terminx
d73f7f113d Minor cleanups, mostly just formatting. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4752 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:29 +00:00
terminx
2330c61519 WIP refactor of SDL interface. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4749 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:33:47 +00:00
terminx
99e21ffa94 Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:32:56 +00:00
terminx
9b91aac48c Inline krand() when not using KRANDDEBUG. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4744 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:28:52 +00:00
terminx
272ac9abe6 Add FORCE_INLINE to compat.h and apply it to a couple of things we'd strongly prefer be inlined. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4743 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:28:34 +00:00
terminx
2068d993a7 Fix Mapster32 fullscreen video modes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4740 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:27:57 +00:00
hendricks266
164d9ccb41 Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4738 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 07:39:12 +00:00
helixhorned
e5923955ef Fix C++ build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4737 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:14 +00:00
helixhorned
b3f55d014e In release builds, #define Xaligned_alloc as xaligned_malloc.
Otherwise, the out-of-memory handler is not called in case of failure.

git-svn-id: https://svn.eduke32.com/eduke32@4736 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:13 +00:00
helixhorned
44373a7698 a-c.c: don't USE_VECTOR_EXT with Clang, since it doesn't compile here.
git-svn-id: https://svn.eduke32.com/eduke32@4733 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:11 +00:00
hendricks266
1f9c37517a Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4730 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 07:53:28 +00:00
helixhorned
f1f90439cf Fix voxels in classic -- my error, confusing divscale() and mulscale() in r4576.
Optimizations are left to the reader :P. I would prefer to look for ways of
giving the compilers hints about loops to unroll instead of having to read
the resulting mess of manual unrolling, though.

git-svn-id: https://svn.eduke32.com/eduke32@4728 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:52 +00:00
helixhorned
737af0387e engine.c: prevent an oob read in drawsprite_classic() w/ floor-aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@4726 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:50 +00:00
helixhorned
232e479380 Fix oob write with stepping 'up' in the OSD history.
git-svn-id: https://svn.eduke32.com/eduke32@4725 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:49 +00:00
helixhorned
e8553b5398 baselayer.c: fix an oob write to ylookup[] intoduced in r4695.
On Linux, it started manifesting itself since r4719 as crashes whose
backtraces pointed to malloc() and were not helpful. Valgrind finally
uncovered this.

git-svn-id: https://svn.eduke32.com/eduke32@4724 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:47 +00:00
terminx
502f5dac64 Useless change I forgot. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4723 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:44:27 +00:00
terminx
9c001e6e2e Fix a handful of crash bugs I caused with the 32-bit ASM version of the classic renderer. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4719 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:28 +00:00
terminx
3c8034609f Fix a crash I caused with MSVC in OSD_SetLogFile(). Apparently, the behavior of setvbuf() when passed a NULL ptr for a buffer is actually left up to the implementation regarding what it does with the size parameter... DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4718 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:05 +00:00
terminx
fca06dc31c Clean up classic renderer header (a.h) a bit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4717 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:50 +00:00
terminx
e516fb0c8a A couple of additional compat.h formatting changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4716 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:36 +00:00
terminx
2badda6ec4 clang-format a couple of pragma headers. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4715 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:22 +00:00
terminx
e677923165 LUT for slope recip calculations in classic. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4714 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:06 +00:00
helixhorned
8605285f7f compat.h: pedantic whitespace formatting. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4708 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 04:59:23 +00:00
terminx
9c1a32c790 CPLUSPLUS mode build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4705 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:35 +00:00
terminx
43a759ec07 Try out __restrict in the classic renderer. #define'd for easy removal in case it causes problems or is useless.
git-svn-id: https://svn.eduke32.com/eduke32@4702 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:43 +00:00
terminx
9601554320 Fix MSVC warning in Polymer
git-svn-id: https://svn.eduke32.com/eduke32@4701 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:20 +00:00
terminx
91e2556ad2 Inline yax_getbunches with old map format. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4700 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:05 +00:00
terminx
384aec522a Fix a couple of clang warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4697 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:15 +00:00
terminx
eed56532a8 Unify spritesx/spritesy/spritez into a single vec3_t spritesxyz. It still has a stupid name like "spritesxyz" because I wanted references to it to remain easy to find in case of problems.
git-svn-id: https://svn.eduke32.com/eduke32@4696 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:04:43 +00:00
terminx
021d1241eb Get rid of all the static arrays with sizes based on MAXXDIM and MAXYDIM
git-svn-id: https://svn.eduke32.com/eduke32@4695 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:04:28 +00:00
terminx
ca3dc4d629 Minor additional pragma cleanup
git-svn-id: https://svn.eduke32.com/eduke32@4692 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:03:29 +00:00
terminx
59278b5398 Add missing "inline" to const TrackedType()
git-svn-id: https://svn.eduke32.com/eduke32@4691 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:03:06 +00:00
terminx
aa7e3e0c25 Fix a couple warnings, and something I fucked up after reading a loop wrong. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4690 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:02:50 +00:00
hendricks266
b4ef2d43e8 Improve fine-grained GCC and clang version detection, fixing recently introduced build issues. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4685 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:17:35 +00:00
hendricks266
0f62db298c Remove Wii-specific ASM for scale(). Libdivide is likely faster; tests on a real Wii pending. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4683 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:17:04 +00:00
terminx
e087ffabfc Re-apply part of r4647. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4681 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:50 +00:00
terminx
8934226bb2 Another 5000 lines of pain and tears. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4680 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:34 +00:00
terminx
de1d236366 Minor OSD_Exec() tweaks that got lost when chopping up a larger set of changes
git-svn-id: https://svn.eduke32.com/eduke32@4678 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:35:05 +00:00
terminx
0e78bf1eb5 Minor engine optimizations, worth a couple fps
git-svn-id: https://svn.eduke32.com/eduke32@4675 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:25 +00:00
terminx
ea929c7e43 Fix warning in dxtfilter
git-svn-id: https://svn.eduke32.com/eduke32@4674 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:08 +00:00
terminx
9ca0e4ccc4 vec2f_t drawpoly()
git-svn-id: https://svn.eduke32.com/eduke32@4671 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:26 +00:00
terminx
0393b0b015 kplib warning fix. I admit to not testing this, because fuck .gif files.
git-svn-id: https://svn.eduke32.com/eduke32@4670 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:11 +00:00
terminx
ecb11010ef Fix warnings in texcache
git-svn-id: https://svn.eduke32.com/eduke32@4669 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:57 +00:00
terminx
c8ea7baf72 set_globalpos(), updates both integer (globalposx/y/z) and float (fglobalposx/y/z) representations of the current camera view position. Storing the float representation pre-converted saves us from the delay incurred on ARM when converting an integer and transferring it to the FPU, though this delay is mostly negated already by using the hardfp ABI.
git-svn-id: https://svn.eduke32.com/eduke32@4667 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:26 +00:00
terminx
5897c844d2 Minor texcache cleanup. Nukes the hilarious MAXTILES<<1 sized array of pointers in the global texcache struct.
git-svn-id: https://svn.eduke32.com/eduke32@4666 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:01 +00:00
terminx
0cf527914f Minor optimizations (loop unrolling) to LZW functions in cache1d, improves throughput ~20% on my i7
git-svn-id: https://svn.eduke32.com/eduke32@4665 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:31:41 +00:00
terminx
d74a6a7e5d Fix some dumbass warnings I caused
git-svn-id: https://svn.eduke32.com/eduke32@4664 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:31:27 +00:00
terminx
683a4fb728 Nuke unused lzwnew.c/h
git-svn-id: https://svn.eduke32.com/eduke32@4663 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:31:12 +00:00
terminx
cbe91be9ff Additional engine cleanups and optimizations. About as generic as it sounds. Also changes internal dummytile/tilefromtexture behavior so that the LZ4 compressed version of a texture is kept and the cache1d entries associated with the tiles can expire, like any other tile.
git-svn-id: https://svn.eduke32.com/eduke32@4661 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:30:38 +00:00
terminx
019315dd59 Rewrite OSD_Exec() to allow executing a .cfg that lives in a .grp or .zip. Use _IOLBF instead of _IONBF for the log in release builds.
git-svn-id: https://svn.eduke32.com/eduke32@4660 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:53 +00:00
terminx
6c6b68d534 Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:21 +00:00
terminx
020dc85fd0 Additional Polymost cleanup, attempt to fix enemy shadows (they are still not right)
git-svn-id: https://svn.eduke32.com/eduke32@4656 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:35 +00:00
terminx
3a60abfb94 Nuke MFLAGS_NOCONV, hoist a few conditions out of loops in Polymost model drawing
git-svn-id: https://svn.eduke32.com/eduke32@4653 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:46 +00:00
terminx
73ecabaff9 Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@4652 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:31 +00:00
terminx
dedadcb76e That's one hell of a typo
git-svn-id: https://svn.eduke32.com/eduke32@4651 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:13 +00:00
terminx
57cc3fe82a Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:35 +00:00
hendricks266
62b37ddb68 Further work on the Xcode project.
git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
8771614f87 Fix the Wii build and clean up remaining warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
6ff363a049 OS X: Add a preliminary Xcode project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-18 04:50:47 +00:00
hendricks266
295cf82323 Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
terminx
706aec5527 Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
81e9761e50 Set SDL_GL_ACCELERATED_VISUAL to 1
git-svn-id: https://svn.eduke32.com/eduke32@4641 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:24 +00:00
terminx
9a04065b5e I'm retarded. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4640 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 18:18:15 +00:00
terminx
4263626f97 Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4639 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:43 +00:00
terminx
2631da8822 Fix usage of uninitialized value
git-svn-id: https://svn.eduke32.com/eduke32@4638 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:07 +00:00
terminx
cb02cdc571 Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile
git-svn-id: https://svn.eduke32.com/eduke32@4637 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:53 +00:00
terminx
ff74aa613e polymost_invsqrt(), reorganize pthtyp for better member alignment
git-svn-id: https://svn.eduke32.com/eduke32@4636 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:37 +00:00
terminx
0f5be25a68 Faster C versions of ksgn() and klabs()
git-svn-id: https://svn.eduke32.com/eduke32@4635 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:22 +00:00
terminx
2d0c76e1a9 kplib optimizations and cleanup; faster versions of some functions, #ifdef out support for a couple of useless formats
git-svn-id: https://svn.eduke32.com/eduke32@4634 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:06 +00:00
terminx
7c79d2ce80 Blrintf
git-svn-id: https://svn.eduke32.com/eduke32@4632 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:35 +00:00
terminx
423b87a707 Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
terminx
144a4798ce More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
deb196f8a6 Fix build error
git-svn-id: https://svn.eduke32.com/eduke32@4620 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:41 +00:00
terminx
3623645815 Clean up the "X" variants of malloc and friends to avoid unncessary function calls and parameter passing
git-svn-id: https://svn.eduke32.com/eduke32@4619 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:27 +00:00
terminx
53ed4c619c Make glColor3f() available as bglColor3f()
git-svn-id: https://svn.eduke32.com/eduke32@4618 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:09 +00:00
terminx
c5835ef741 Remove "volatile" qualifier from mouse related variables, no longer required after the long ago removal of the hack that polled mouse input in a separate thread
git-svn-id: https://svn.eduke32.com/eduke32@4617 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:11:50 +00:00
terminx
598876e411 Extra files for previous commits
git-svn-id: https://svn.eduke32.com/eduke32@4607 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:57 +00:00
terminx
d279344697 Extra files to support previous commits. Change hashing stuff to intptr_t so it can be used as a dictionary of pointers, change brightness/gamma/contrast to float instead of double, other misc changes. None of these commits build on their own so don't even bother.
git-svn-id: https://svn.eduke32.com/eduke32@4606 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:32 +00:00
terminx
105bc3f413 First commit for "Polymost.f", the single precision floating point conversion and optimization of Polymost. This work was primarily done for ARM but it also doubled the framerate on "Clear the Coast" on my i7.
git-svn-id: https://svn.eduke32.com/eduke32@4605 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:05 +00:00
terminx
8148ccf3c3 Remove a few unused things (tmulscale, etc) from the pragmas.h family of headers
git-svn-id: https://svn.eduke32.com/eduke32@4604 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:40 +00:00
terminx
361300d3c4 pragmas.h cleanup part 1: separate into pragmas.h, pragmas_arm.h, pragmas_ppc.h, pragmas_x86_gcc.h and pragmas_x86_msvc.h.
Remove "boundmulscale" as it was unused.

git-svn-id: https://svn.eduke32.com/eduke32@4601 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:53 +00:00
terminx
683a5eb11f Minor polymer changes... reuse allocated _prplanelist structs to avoid potentially thousands of malloc calls per frame rendered, clean up "searchit == 2" functionality, move sector light invalidation to sector updates instead of wall updates (avoids a ton of unnecessary function calls), other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@4600 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:30 +00:00
terminx
514f556a32 Update xxhash to r36
git-svn-id: https://svn.eduke32.com/eduke32@4599 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:12 +00:00
terminx
7afd4c9226 JPG overrun fix from 6/10/14 kplib.c found in poly2vox.zip
git-svn-id: https://svn.eduke32.com/eduke32@4597 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:44 +00:00
helixhorned
96b3408dbd Mapster32: demote wall check "corruptions" introduced in r4569 to level 2.
The winding of a loop -- with clockdir() -- is determined by examining the
two line segments spanned between the points following a leftmost point of
the loop. If the loop contains a leftmost point that belongs to the "right"
side (as can happen with sliding door constructions), there's a chance that
an outer loop is misclassified.

git-svn-id: https://svn.eduke32.com/eduke32@4580 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:19 +00:00
helixhorned
77dc743f09 Factor out [l]dist() implementations into static inline functions in common.h.
And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.

git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
helixhorned
1eaf60b222 Classic: introduce two signed integer types, use in engine.c and a-c.c.
They classify former uses of int64_t into two classes:
 - coord_t: those that represent coordinates and need 64-bit precision for
   proper functioning with large values
 - inthi_t: those that were added for e.g. casts merely to prevent undefined
   behavior on overflow

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4578 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-23 10:28:18 +00:00
helixhorned
81d3e4db73 pragmas.h: introduce preprocessor switch USE_ASM_DIVSCALE, for testing only.
git-svn-id: https://svn.eduke32.com/eduke32@4577 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-23 10:28:17 +00:00
helixhorned
fb7fb403e0 engine.c: prevent a 64-bit multiply in dosetaspect(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4576 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-23 09:00:36 +00:00
helixhorned
ceaa661304 Properly consider sprites with a clipshape as bridge (p->spritebridge).
git-svn-id: https://svn.eduke32.com/eduke32@4574 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-17 19:42:01 +00:00
helixhorned
63916ee8d1 Mapster32: fix possible integer overflow in loopinside().
This could happen when building outside the "classic" grid limits and would
then lead to e.g. incorrect loop assignment on sector splitting. Bug reported
by MetHy.

git-svn-id: https://svn.eduke32.com/eduke32@4572 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-16 18:32:47 +00:00
helixhorned
363f0b3af6 Mapster32: prototypical checker for wall loops, enabled partially.
Inspired by
 http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151
the corruption checker now checks for certain conditions of the loops of each
sector. Recall that CW loops are outer and CCW loops are inner.

- If a sector has no or more than one outer loop, count that as corruption
  (level 4 and 3, respectively).
- (Disabled) For sectors with exactly one outer loop, check that all inner
  ones are inside it. This is currently not compiled due to an asymmetry of
  loopinside() for degenerate cases, similar to pre-r3898 inside().

git-svn-id: https://svn.eduke32.com/eduke32@4569 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:54 +00:00
helixhorned
21b852cd0d Clean up astub.c:CheckMapCorruption() and some build.c code a little.
There are no intended changes of functionality, it's readability tweaks only.

git-svn-id: https://svn.eduke32.com/eduke32@4568 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:53 +00:00
hendricks266
b310eaef2c Fix MSVC build.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4566 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 09:00:28 +00:00
hendricks266
9a4a4a627b Nuke rev.h.
Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 08:59:58 +00:00
hendricks266
b0e82d4264 Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4564 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:53 +00:00
hendricks266
a7fb2721e4 Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4561 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:37 +00:00
hendricks266
16cd8b8aaa Progress towards KenBuild Editor, part 2.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4560 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:14 +00:00
hendricks266
5237346f5b Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:46 +00:00
hendricks266
b48f3b44e3 Progress towards KenBuild Editor, part 1.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
e8949e1c31 Elimininate some codedup between game.c and astub.c.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4557 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:42:28 +00:00
hendricks266
4f67f8f969 KenBuild.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
e79a2fe828 MSVC build system consolidation.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4553 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:21:29 +00:00
hendricks266
61f31c36ad Three Mac patches from rhoenie:
-sdlayer: Apple and GTK are not mutually exclusive.
-Makefile.common: Specify WITHOUT_GTK?=1 by default.
-Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below.
One fix from me:
-osxbuild.sh: Fix building tools.

git-svn-id: https://svn.eduke32.com/eduke32@4548 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:45 +00:00
hendricks266
a5fb5f6795 Handle a concern kludged by SlackBuilds (used by Slackware Linux and NetBSD) where a warning in texcache.c spams the log.
git-svn-id: https://svn.eduke32.com/eduke32@4546 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:13 +00:00
hendricks266
1f68d2beb6 Apply/replicate patches from OpenBSD to dlopen .so names.
git-svn-id: https://svn.eduke32.com/eduke32@4545 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:18:59 +00:00
hendricks266
c1701f9299 Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.
https://bugs.gentoo.org/attachment.cgi?id=342598&action=edit

git-svn-id: https://svn.eduke32.com/eduke32@4544 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:18:41 +00:00
hendricks266
b332189ae5 Ball-busting Makefile restructure.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4543 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:54 +00:00
hendricks266
6ef05fe07c Delete a bunch of crusty old outdated unused files.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4542 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:09 +00:00
hendricks266
c1c01f0e0b Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266
af28013f39 Lunatic fixes:
1 compiler error.
2 compiler warnings.
1 runtime warning.

Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266
43eb98fdec Extend ebacktrace in two ways.
1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log.
2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

git-svn-id: https://svn.eduke32.com/eduke32@4538 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:38:02 +00:00
terminx
06072db493 WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
terminx
d7a3f8e78a Looks like another MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@4535 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:58 +00:00
terminx
690c0abb16 I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.
git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:32 +00:00
terminx
e4733449fd Add support for pressing backspace to go up one dir in the file selector in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@4531 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:01 +00:00
terminx
b81a28b334 Fix MSVC warning caused by r4488
git-svn-id: https://svn.eduke32.com/eduke32@4528 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:14 +00:00
terminx
9378066660 lround for MSVC
git-svn-id: https://svn.eduke32.com/eduke32@4527 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:09:59 +00:00
hendricks266
304a13e259 Fix build with GCC 4.9.
git-svn-id: https://svn.eduke32.com/eduke32@4513 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:23 +00:00
hendricks266
a03f9bce40 Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
git-svn-id: https://svn.eduke32.com/eduke32@4502 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:02:37 +00:00
hendricks266
94ccdb076d Fix a recently-introduced C++ error.
git-svn-id: https://svn.eduke32.com/eduke32@4501 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:01:58 +00:00
Plagman
f6dd12ffe5 Test commit to make sure synthesis works.
git-svn-id: https://svn.eduke32.com/eduke32@4500 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-02 02:23:08 +00:00
helixhorned
1e5549dc2f Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
When that mode is enabled (see below for caveats), wall textures that have a
non-power-of-two height (call it 'h') will be modified to look like in classic:
Let 'H' be the next power of two greater than 'h'. The texture will be uploaded
with height 'H', made up from 'h' hlines of the original texture, followed by
'H'-'h' first hlines of the same.
No panning "corrections" will take place. The mode is disabled by default.

Caveats/notes:
 * the mode requires that r_hightile is disabled
 * it is not implemented in Polymer
 * in the Lunatic build, it is ineffective when a VX map is loaded, as those
   display walls with NPOT height textures correctly

git-svn-id: https://svn.eduke32.com/eduke32@4498 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 11:55:19 +00:00
helixhorned
0900f4066c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
 git grep '[^Xx]\(m\|c\|re\)alloc *('
and
 git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
1d26121514 Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure.
These wrap the x*alloc or xstrdup functions in compat.c. The handler gets passed
__FILE__, __LINE__ and __func__ (if available) in debugging builds.

Terminating the application process immediately in case of allocation failure
will let us prune many error handling paths and simplify a good portion of code.

git-svn-id: https://svn.eduke32.com/eduke32@4490 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:16 +00:00
helixhorned
95a6c01045 A couple of stylistic cleanups and missed DAMETH_* flags substitutions.
git-svn-id: https://svn.eduke32.com/eduke32@4489 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:14 +00:00
helixhorned
89bbfcbdea Miscellaneous cleanup, still with the same suspects...
- in mdloadskin() and gloadtile_hi(), use new function check_nonpow2()
  (bit-twiddling) instead of loop
- Replace a couple of missed literals with CACHEAD_* enum labels

git-svn-id: https://svn.eduke32.com/eduke32@4488 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:19 +00:00
helixhorned
6fb9929f44 Factor out commonly occuring hictinting[]-accessing code into three functions.
Note: in polymer.c, this was buggy (but harmless) because .r is a char:
  if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)

git-svn-id: https://svn.eduke32.com/eduke32@4487 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:17 +00:00
helixhorned
69c867b8e3 Replace various GL rendering related literal flags with enum labels.
- pthtyp pth->flags bits
- Flags of the <dameth> argument of various functions
- hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits
- hicreplctyp hicr->flags bits
- texcacheheader cachead.flags bits

git-svn-id: https://svn.eduke32.com/eduke32@4486 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:16 +00:00
helixhorned
2c84d175ed polymost.c: stylistic cleanup in gloadtile_hi, uploadtexture, fixtransparency.
git-svn-id: https://svn.eduke32.com/eduke32@4485 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:15 +00:00
helixhorned
dfa9daa5d3 Polymost: in NPOT wall ypanning "correction", behave like Polymer in one corner case.
Specifically, the handling of one-way walls ([1] in Mapster32) was slightly
different.

git-svn-id: https://svn.eduke32.com/eduke32@4484 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:14 +00:00
helixhorned
4ea4bf2ea9 sdlayer.c: for Windows, switch keyboard layout to/from US on init/uninit.
Taking over the code from winlayer.c.

git-svn-id: https://svn.eduke32.com/eduke32@4482 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-24 15:27:53 +00:00
helixhorned
2f6652e59a sdlayer.c: fix compiling wm_ynbox() for Linux/WITHOUT_GTK=1.
git-svn-id: https://svn.eduke32.com/eduke32@4476 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:43 +00:00
hendricks266
a755e95c2c Replace some constants with preprocessor macros.
git-svn-id: https://svn.eduke32.com/eduke32@4472 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:40 +00:00
hendricks266
20bf310cba Fix two Polymer crashes related to corrupted maps.
git-svn-id: https://svn.eduke32.com/eduke32@4471 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:03 +00:00
hendricks266
fe4e93fa1b Add support for an SDL2-based wm_ynbox based on SDL2's testmessage.
git-svn-id: https://svn.eduke32.com/eduke32@4469 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:35:03 +00:00
Plagman
8f12e0dca0 Revert window fullscreen stuff until we have aspect-correct upscaling
pass.

git-svn-id: https://svn.eduke32.com/eduke32@4466 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-10 21:20:09 +00:00
helixhorned
b82b5dc6b7 Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
git-svn-id: https://svn.eduke32.com/eduke32@4464 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-06 22:15:19 +00:00
helixhorned
6328f461a8 Mapster32: don't read some variables from mapster32.cfg redundant since r4344.
Mostly, these are rendering-related variables. We keep *writing* them to
mapster32.cfg so that older Mapster32 versions can be used side-by-side
for now.

git-svn-id: https://svn.eduke32.com/eduke32@4462 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:24 +00:00
helixhorned
5ca99a812e src/config.c: fix what is apparently a copy-paste typo in readconfig().
git-svn-id: https://svn.eduke32.com/eduke32@4461 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-03 15:39:22 +00:00
helixhorned
1c5da19874 In non-lookup GL modes, if fog is due to fogpal, make fog params indep. of shade.
git-svn-id: https://svn.eduke32.com/eduke32@4460 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 22:02:21 +00:00
helixhorned
521176d865 Polymost: make r_usetileshades 2 the default.
This mode does not take a sector's visibility values into account for uniform
darkening of a texture. It is more faithful to classic with respect to
fog/visibility *distances*, but may be less so as far as the "tint" of the
texture due to visibility attenuation is concerned.

git-svn-id: https://svn.eduke32.com/eduke32@4459 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 16:55:50 +00:00
helixhorned
d180e55234 engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.
That is, for every for palette (now, even ones created by the user) the last
shade is the (or rather, a color close to the) full fog color by construction.
In loadpalette(), reject a PALETTE.DAT with only one shade level.

git-svn-id: https://svn.eduke32.com/eduke32@4458 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-01 16:55:48 +00:00
helixhorned
c697835073 engine.c: extend the last workaround to all four fogpals generated at startup.
git-svn-id: https://svn.eduke32.com/eduke32@4457 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 20:07:48 +00:00
helixhorned
fc77a8aa3d engine.c: after creating gray fog palookup, make its greatest shade map to same color.
Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0].
Also document 'fogpal' in the Lunatic doc.

git-svn-id: https://svn.eduke32.com/eduke32@4456 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 19:34:25 +00:00
helixhorned
b7910b1bcf Classic: fix fog/visibility on ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@4455 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-22 18:10:19 +00:00
helixhorned
d23ca5bbc5 engine.c: clean up scansector().
git-svn-id: https://svn.eduke32.com/eduke32@4454 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-21 17:00:54 +00:00
helixhorned
653c1b8acd Classic: prevent visibility overflow on sloped ceilings/floors at large distances.
git-svn-id: https://svn.eduke32.com/eduke32@4453 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-21 17:00:51 +00:00
helixhorned
8d9282bc24 Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31).
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4452 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:23 +00:00
helixhorned
b4a050b0cf Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too.
Also,
 - add a static assertion to engine.c
 - gameexec.c: compile out an unused function in Lunatic builds

git-svn-id: https://svn.eduke32.com/eduke32@4451 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:22 +00:00
helixhorned
66b789376b In G_SavePlayer(), save timers at beginning and restore when finished.
This makes the game not process as many ticks as have elapsed during the saving
afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@4450 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:21 +00:00
Plagman
dccf7ebadc Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of
exclusive fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@4447 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 02:51:33 +00:00
helixhorned
974fd50052 sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4446 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-18 13:20:56 +00:00
terminx
345300ddbb This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
git-svn-id: https://svn.eduke32.com/eduke32@4444 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 20:00:07 +00:00
terminx
ced138b578 Move DO_FREE_AND_NULL macro to compat.h
git-svn-id: https://svn.eduke32.com/eduke32@4442 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:31 +00:00
terminx
a33f9c2ca1 Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
git-svn-id: https://svn.eduke32.com/eduke32@4441 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-17 19:58:07 +00:00
terminx
d287b50cd7 Android updates from Emile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-15 19:02:48 +00:00
terminx
4815ebaa23 More Android. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4439 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-14 16:30:23 +00:00
terminx
04c466f1f2 OSD scaling fixes (mostly)
git-svn-id: https://svn.eduke32.com/eduke32@4435 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 03:19:50 +00:00
terminx
45dec87cf0 Clean up sdlayer a bit
git-svn-id: https://svn.eduke32.com/eduke32@4432 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:26 +00:00
terminx
82f5a3f39c Clamp macros for floats
git-svn-id: https://svn.eduke32.com/eduke32@4431 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-12 08:45:08 +00:00
helixhorned
e1845c8d05 In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.

Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
helixhorned
b1e38e080d engine.c: for printext16(), make newlines do what you expect them to.
git-svn-id: https://svn.eduke32.com/eduke32@4422 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:19 +00:00
helixhorned
7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned
bd0febb846 In non-lookup OpenGL modes, make sector[].filler (rename pending) override fogpal.
That is, if that member has a nonzero value, that one is taken for the color of
the GL fog instead of (most of the time) sector[].floorpal. "Sky sectors", that
is, skyboxes or simply parallaxed floors/ceilings are *not* handled.

git-svn-id: https://svn.eduke32.com/eduke32@4415 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned
66947aed95 engine.c: clean up code around wallmost(), owallmost() and grouscan().
git-svn-id: https://svn.eduke32.com/eduke32@4413 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:06 +00:00
helixhorned
2fd4617412 Add a second DNCOORDS/cl_showcoords mode, showing some renderer settings.
Also, extend the documentation for r_usenewshading a little. Specifically,
note when the different modes were introduced. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4410 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:36:00 +00:00
helixhorned
9ac075be1c Polymer: disable normal/parallax mapping in rotatesprite.
It was plainly noticeable in the editor's tile info display, for
example.

git-svn-id: https://svn.eduke32.com/eduke32@4409 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 20:35:59 +00:00
helixhorned
7da6380dcb Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
This is done by factoring out some polymer.c:polymer_getbuildmaterial() code
into polymer_eligible_for_artmapping() and using that. The one in polymer.c
can still determine to not use ART mapping on some ("rare"?) occasions, so
it's not 100% in sync.

git-svn-id: https://svn.eduke32.com/eduke32@4407 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:09 +00:00
helixhorned
2d889c74f7 Minor Polymost code cleanup.
- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down

git-svn-id: https://svn.eduke32.com/eduke32@4406 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:08 +00:00
helixhorned
99ddb32055 checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
git-svn-id: https://svn.eduke32.com/eduke32@4405 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:06 +00:00
helixhorned
e7d0c0abcb With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
git-svn-id: https://svn.eduke32.com/eduke32@4403 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:03 +00:00
helixhorned
5d2ef07986 In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.
git-svn-id: https://svn.eduke32.com/eduke32@4402 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-29 21:48:44 +00:00