mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Polymer: don't draw masked walls with void tile. DONT_BUILD.
This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens) completely black with ART mapping. The old behavior, which is inconsistent with classic, is kept for one-sided masked walls, though. git-svn-id: https://svn.eduke32.com/eduke32@4830 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b716534104
commit
b4472f60d1
1 changed files with 6 additions and 1 deletions
|
@ -1794,7 +1794,12 @@ static void polymer_displayrooms(const int16_t dacursectnum)
|
|||
}
|
||||
|
||||
if ((wall[sec->wallptr + i].cstat & 48) == 16)
|
||||
localmaskwall[localmaskwallcnt++] = sec->wallptr + i;
|
||||
{
|
||||
int pic = wall[sec->wallptr + i].overpicnum;
|
||||
|
||||
if (tilesiz[pic].x > 0 && tilesiz[pic].y > 0)
|
||||
localmaskwall[localmaskwallcnt++] = sec->wallptr + i;
|
||||
}
|
||||
|
||||
if (!depth && (overridematerial & prprogrambits[PR_BIT_MIRROR_MAP].bit) &&
|
||||
wall[sec->wallptr + i].overpicnum == 560 &&
|
||||
|
|
Loading…
Reference in a new issue