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7da543e4f0
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in c1d_{read,write}_compressed() (what the assertion in the last commit was about, and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON build. Bump BYTEVERSION. An alternative for setting dasizeof to 1 would be to factor it and keep dividing as long as it's > LZWSIZE. git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0 |
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