raze-gles/polymer/eduke32/build
helixhorned 5c4f9b1f14 engine.c: on non-touch devices, roughly double maximum voxel drawing distance.
By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum
that's possible with the integer scaling convention of the voxel drawing code.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4881 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:44 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging. 2014-12-27 18:36:43 +00:00
src engine.c: on non-touch devices, roughly double maximum voxel drawing distance. 2015-01-06 19:56:44 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD. 2014-12-17 13:01:58 +00:00