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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Nuke MFLAGS_NOCONV, hoist a few conditions out of loops in Polymost model drawing
git-svn-id: https://svn.eduke32.com/eduke32@4653 1a8010ca-5511-0410-912e-c29ae57300e0
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73ecabaff9
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1 changed files with 81 additions and 126 deletions
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@ -1217,18 +1217,7 @@ static md2model_t *md2load(int32_t fil, const char *filnam)
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m3->mdnum = 3; m3->texid = 0; m3->scale = m->scale;
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m3->head.id = IDP3_MAGIC; m3->head.vers = 15;
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// DO_MD2_MD3_CONV:
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// 1: use the conversion code to do real MD2->MD3 conversion,
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// breaking HRP MD2 oozfilter
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// 0: use flags 1337 (reverting to the old, working code)
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#define DO_MD2_MD3_CONV 1
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#if DO_MD2_MD3_CONV
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# define MFLAGS_NOCONV(m) (0)
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#else
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# define MFLAGS_NOCONV(m) ((m)->head.flags == 1337)
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#endif
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m3->head.flags = DO_MD2_MD3_CONV ? 0 : 1337;
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m3->head.flags = 0;
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m3->head.numframes = m->numframes;
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m3->head.numtags = 0; m3->head.numsurfs = 1;
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@ -1304,18 +1293,9 @@ static md2model_t *md2load(int32_t fil, const char *filnam)
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while (k < m->numframes)
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{
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f = (md2frame_t *)&m->frames[k*m->framebytes];
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if (MFLAGS_NOCONV(m3))
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{
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s->xyzn[(k*s->numverts) + (i*3) + j].x = f->verts[m->tris[i].v[j]].v[0];
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s->xyzn[(k*s->numverts) + (i*3) + j].y = f->verts[m->tris[i].v[j]].v[1];
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s->xyzn[(k*s->numverts) + (i*3) + j].z = f->verts[m->tris[i].v[j]].v[2];
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}
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else
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{
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s->xyzn[(k*s->numverts) + (i*3) + j].x = (int16_t)(((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x) * 64.f);
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s->xyzn[(k*s->numverts) + (i*3) + j].y = (int16_t)(((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y) * 64.f);
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s->xyzn[(k*s->numverts) + (i*3) + j].z = (int16_t)(((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z) * 64.f);
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}
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s->xyzn[(k*s->numverts) + (i*3) + j].x = (int16_t) (((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x) * 64.f);
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s->xyzn[(k*s->numverts) + (i*3) + j].y = (int16_t) (((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y) * 64.f);
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s->xyzn[(k*s->numverts) + (i*3) + j].z = (int16_t) (((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z) * 64.f);
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k++;
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}
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@ -1907,7 +1887,7 @@ void md3_vox_calcmat_common(const spritetype *tspr, const vec3f_t *a0, float f,
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mat[14] = (mat[14] + a0->y*mat[2]) + (a0->z*mat[6] + a0->x*mat[10]);
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}
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static inline void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
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static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
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int32_t texunits, const md3model_t *M)
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{
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int32_t i;
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@ -2005,17 +1985,8 @@ static int32_t polymost_md3draw(md3model_t *m, const spritetype *tspr)
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m->nframe = clamp(m->nframe, 0, m->numframes-1);
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}
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if (MFLAGS_NOCONV(m))
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{
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// md2
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g *= m->scale;
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f *= m->scale;
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}
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else
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{
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g = m->scale * g * (1.f/64.f);
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f = m->scale * f * (1.f/64.f);
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}
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g = m->scale * g * (1.f/64.f);
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f = m->scale * f * (1.f/64.f);
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m0.x = g; m0.y = g; m0.z = g;
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m1.x = f; m1.y = f; m1.z = f;
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@ -2132,7 +2103,7 @@ static int32_t polymost_md3draw(md3model_t *m, const spritetype *tspr)
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//------------
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// PLAG: Cleaner model rotation code
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if (sext->pitch || sext->roll || MFLAGS_NOCONV(m))
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if (sext->pitch || sext->roll)
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{
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float f = 1.f/((float)(xdimen*viewingrange)*(m0.x+m1.x)*(2560.f*(1.f/(65536.f*1280.f))));
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Bmemset(&a0, 0, sizeof(a0));
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@ -2158,6 +2129,7 @@ static int32_t polymost_md3draw(md3model_t *m, const spritetype *tspr)
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void *vbotemp;
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vec3f_t *vertexhandle = NULL;
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uint16_t *indexhandle;
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vec3f_t fp;
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const md3surf_t *const s = &m->head.surfs[surfi];
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@ -2174,46 +2146,23 @@ static int32_t polymost_md3draw(md3model_t *m, const spritetype *tspr)
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vertexhandle = (vec3f_t *)vbotemp;
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}
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for (i=s->numverts-1; i>=0; i--)
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if (sext->pitch || sext->roll)
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{
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vec3f_t fp;
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vec3f_t fp1, fp2;
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if (sext->pitch || sext->roll || MFLAGS_NOCONV(m))
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for (i=s->numverts-1; i>=0; i--)
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{
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vec3f_t fp1, fp2;
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fp.z = v0[i].x + a0.x;
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fp.x = v0[i].y + a0.y;
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fp.y = v0[i].z + a0.z;
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if (MFLAGS_NOCONV(m))
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{
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const int32_t mcf = m->cframe<<1;
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const int32_t mnf = m->nframe<<1;
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fp1.x = fp.x*k2 + fp.y*k3;
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fp1.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1);
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fp1.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0;
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fp.z = (v0[i].x * m->muladdframes[mcf].x) + (m->muladdframes[mcf+1].x + a0.x);
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fp.x = (v0[i].y * m->muladdframes[mcf].y) + (m->muladdframes[mcf+1].y + a0.y);
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fp.y = (v0[i].z * m->muladdframes[mcf].z) + (m->muladdframes[mcf+1].z + a0.z);
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fp1.x = fp.x*k2 + fp.y*k3;
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fp1.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1);
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fp1.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0;
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fp.z = (v1[i].x * m->muladdframes[mnf].x) + (m->muladdframes[mnf+1].x + a0.x);
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fp.x = (v1[i].y * m->muladdframes[mnf].y) + (m->muladdframes[mnf+1].y + a0.y);
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fp.y = (v1[i].z * m->muladdframes[mnf].z) + (m->muladdframes[mnf+1].z + a0.z);
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}
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else
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{
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fp.z = v0[i].x + a0.x;
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fp.x = v0[i].y + a0.y;
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fp.y = v0[i].z + a0.z;
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fp1.x = fp.x*k2 + fp.y*k3;
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fp1.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1);
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fp1.z = fp.x*k1*(-k3) + fp.y*k1*k2 + fp.z*k0;
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fp.z = v1[i].x + a0.x;
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fp.x = v1[i].y + a0.y;
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fp.y = v1[i].z + a0.z;
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}
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fp.z = v1[i].x + a0.x;
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fp.x = v1[i].y + a0.y;
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fp.y = v1[i].z + a0.z;
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fp2.x = fp.x*k2 + fp.y*k3;
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fp2.y = fp.x*k0*(-k3) + fp.y*k0*k2 + fp.z*(-k1);
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@ -2221,18 +2170,26 @@ static int32_t polymost_md3draw(md3model_t *m, const spritetype *tspr)
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fp.z = (fp1.z - a0.x)*m0.x + (fp2.z - a0.x)*m1.x;
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fp.x = (fp1.x - a0.y)*m0.y + (fp2.x - a0.y)*m1.y;
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fp.y = (fp1.y - a0.z)*m0.z + (fp2.y - a0.z)*m1.z;
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if (r_vertexarrays && r_vbos)
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vertexhandle[i] = fp;
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vertlist[i] = fp;
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}
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else
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}
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else
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{
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for (i=s->numverts-1; i>=0; i--)
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{
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fp.z = v0[i].x*m0.x + v1[i].x*m1.x;
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fp.y = v0[i].z*m0.z + v1[i].z*m1.z;
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fp.x = v0[i].y*m0.y + v1[i].y*m1.y;
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if (r_vertexarrays && r_vbos)
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vertexhandle[i] = fp;
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vertlist[i] = fp;
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}
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if (r_vertexarrays && r_vbos)
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vertexhandle[i] = fp;
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vertlist[i] = fp;
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}
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if (r_vertexarrays && r_vbos)
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@ -2335,65 +2292,72 @@ static int32_t polymost_md3draw(md3model_t *m, const spritetype *tspr)
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md3draw_handle_triangles(s, indexhandle, texunits, NULL);
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}
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if (r_vertexarrays && r_vbos)
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{
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bglUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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}
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if (r_vertexarrays)
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{
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int32_t l;
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if (r_vbos)
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->vbos[surfi]);
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l = GL_TEXTURE0_ARB;
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while (l <= texunits)
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{
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bglClientActiveTextureARB(l++);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if (r_vbos)
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bglTexCoordPointer(2, GL_FLOAT, 0, 0);
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else
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bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
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}
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if (r_vbos)
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{
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bglUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->vbos[surfi]);
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l = GL_TEXTURE0_ARB;
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do
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{
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bglClientActiveTextureARB(l++);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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bglTexCoordPointer(2, GL_FLOAT, 0, 0);
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} while (l <= texunits);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[curvbo]);
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bglVertexPointer(3, GL_FLOAT, 0, 0);
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}
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else
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bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
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if (r_vbos)
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{
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]);
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, 0);
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}
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else
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
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if (r_vbos)
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{
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
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}
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}
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while (texunits > GL_TEXTURE0_ARB)
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{
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bglMatrixMode(GL_TEXTURE);
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
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bglDisable(GL_TEXTURE_2D);
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if (r_vertexarrays)
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else // r_vbos
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{
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l = GL_TEXTURE0_ARB;
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do
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{
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bglClientActiveTextureARB(l++);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
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} while (l <= texunits);
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bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
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bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
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} // r_vbos
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while (texunits > GL_TEXTURE0_ARB)
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{
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bglMatrixMode(GL_TEXTURE);
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
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bglDisable(GL_TEXTURE_2D);
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bglDisableClientState(GL_TEXTURE_COORD_ARRAY);
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bglClientActiveTextureARB(texunits - 1);
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bglActiveTextureARB(--texunits);
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}
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bglActiveTextureARB(--texunits);
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}
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else // r_vertexarrays
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{
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while (texunits > GL_TEXTURE0_ARB)
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{
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bglMatrixMode(GL_TEXTURE);
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bglLoadIdentity();
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bglMatrixMode(GL_MODELVIEW);
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bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
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bglDisable(GL_TEXTURE_2D);
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bglActiveTextureARB(--texunits);
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}
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} // r_vertexarrays
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}
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//------------
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@ -2434,15 +2398,6 @@ static void md3free(md3model_t *m)
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{
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s = &m->head.surfs[surfi];
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if (s->tris) Bfree(s->tris);
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if (MFLAGS_NOCONV(m))
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{
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if (s->shaders) Bfree(s->shaders);
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if (s->uv) Bfree(s->uv);
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if (s->xyzn) Bfree(s->xyzn);
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if (s->geometry) Bfree(s->geometry);
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}
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// else
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// if (s->geometry) Bfree(s->geometry); // this is wrong!
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}
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Bfree(m->head.surfs);
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}
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