raze-gles/polymer/eduke32/build
helixhorned 70cbde87eb Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
  latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
  fog pal; get rid of its return value / g_firstFogPal

git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Move g_noFloorPal[] to the engine side and adapt other stuff accordingly. 2014-12-13 22:33:04 +00:00
src Move g_noFloorPal[] to the engine side and adapt other stuff accordingly. 2014-12-13 22:33:04 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Nuke unused lzwnew.c/h 2014-10-25 03:31:12 +00:00