terminx
18896fd0cd
git-svn-id: https://svn.eduke32.com/eduke32@1208 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-13 12:23:18 +00:00
terminx
9095a4911d
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
terminx
d6914ed108
ass rape
...
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
b53c959919
git-svn-id: https://svn.eduke32.com/eduke32@1204 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-07 14:05:13 +00:00
terminx
0614f0b64c
I bet this breaks something
...
git-svn-id: https://svn.eduke32.com/eduke32@1200 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-04 22:22:33 +00:00
terminx
e56fc49d8e
git-svn-id: https://svn.eduke32.com/eduke32@1195 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-28 23:27:24 +00:00
terminx
663cbc37a5
git-svn-id: https://svn.eduke32.com/eduke32@1189 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-21 22:46:55 +00:00
terminx
45761cb6bc
git-svn-id: https://svn.eduke32.com/eduke32@1187 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-17 01:59:36 +00:00
terminx
bfd5282986
Fix the shrinker problem for real this time
...
git-svn-id: https://svn.eduke32.com/eduke32@1185 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-15 13:56:30 +00:00
terminx
5b08f05476
git-svn-id: https://svn.eduke32.com/eduke32@1183 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-15 08:38:16 +00:00
terminx
2563deb562
This fixes the bug with the shrinker in savegames
...
git-svn-id: https://svn.eduke32.com/eduke32@1182 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-14 22:11:07 +00:00
terminx
ac36ad3943
git-svn-id: https://svn.eduke32.com/eduke32@1179 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-13 07:23:13 +00:00
terminx
8ec01d5ea2
git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-10 11:36:53 +00:00
terminx
cc73a2d7c6
new texcache stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1155 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 13:06:36 +00:00
terminx
26a97cb6b7
git-svn-id: https://svn.eduke32.com/eduke32@1150 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-24 09:22:07 +00:00
terminx
4910928877
source code rape
...
git-svn-id: https://svn.eduke32.com/eduke32@1143 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-20 14:06:36 +00:00
terminx
3776d580eb
Cleaning uncommitted changes out of tree
...
git-svn-id: https://svn.eduke32.com/eduke32@1068 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-15 02:47:02 +00:00
hnt_ts
cc5e27246c
Line numbers for gamevar error messages
...
git-svn-id: https://svn.eduke32.com/eduke32@1054 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 18:56:19 +00:00
terminx
f814485606
git-svn-id: https://svn.eduke32.com/eduke32@1035 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 09:05:32 +00:00
terminx
f0032888fe
git-svn-id: https://svn.eduke32.com/eduke32@1034 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 08:39:45 +00:00
terminx
6dbf04a6fe
git-svn-id: https://svn.eduke32.com/eduke32@1027 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:35:15 +00:00
terminx
25adc68899
Patch from hunter_rus to use hash tables for CON compiling
...
This was sent to me broken, but after some investigation it looks like the only problem was in CON_STATE. This should speed up CON compilation speed about 500%or so.
git-svn-id: https://svn.eduke32.com/eduke32@1024 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 00:49:12 +00:00
terminx
f5a587e7c1
git-svn-id: https://svn.eduke32.com/eduke32@1012 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 03:19:40 +00:00
hnt_ts
0e3ee1289d
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
...
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.
git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
132db81381
Beginnings of support for selecting mods in the startup window... win32 only for now
...
git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
terminx
a55cc4479a
git-svn-id: https://svn.eduke32.com/eduke32@961 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 13:07:07 +00:00
terminx
4376dc796e
git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 22:02:57 +00:00
terminx
9ebad22ac8
git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 01:22:17 +00:00
hnt_ts
f5b049379c
1. Added CON command: cmenu <gamevar>
...
2. Added gamevar: current_menu(READONLY)
// Example: remove the episode selet screen
gamevar prev_menu 0 0
onevent EVENT_DISPLAYMENU
ifvare current_menu 100 // Episode select
{
ifvare prev_menu 110 // Skill select
cmenu 0 // Main menu
else
cmenu 110 // Skill select
}
setvarvar prev_menu current_menu
// addlogvar current_menu
endevent
git-svn-id: https://svn.eduke32.com/eduke32@903 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 18:10:33 +00:00
hnt_ts
e7349339dd
1. Added more CON errors.
...
2. Killed compiler warnings.
3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows.
git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 19:16:30 +00:00
terminx
f7b4de8e6d
git-svn-id: https://svn.eduke32.com/eduke32@868 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 04:13:53 +00:00
terminx
3aefb0edaa
Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)
...
Lower 5 bits are used for palette
git-svn-id: https://svn.eduke32.com/eduke32@865 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 13:18:12 +00:00
terminx
244a0c1a5e
Gamevars in savestates (in savegames)
...
Still needs debugging
git-svn-id: https://svn.eduke32.com/eduke32@862 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 02:46:24 +00:00
terminx
f430f20201
git-svn-id: https://svn.eduke32.com/eduke32@860 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 21:21:18 +00:00
terminx
b367a392a7
Prototype stuff for hub maps/persistent level states/non-linear level progression
...
git-svn-id: https://svn.eduke32.com/eduke32@859 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 09:27:08 +00:00
hnt_ts
c660bfb129
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
...
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00
terminx
0fe0777ab3
Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility
...
git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 02:33:23 +00:00
qbix79
21519fddff
64 bit fixes for weaponstuff, gamevars, vars readable from con, warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@794 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:32:14 +00:00
terminx
b6b3716373
git-svn-id: https://svn.eduke32.com/eduke32@782 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 23:41:54 +00:00
hnt_ts
3f14c6aaad
Fixed name conflict with mods
...
git-svn-id: https://svn.eduke32.com/eduke32@776 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 17:18:07 +00:00
hnt_ts
72e0302353
Added new variable for CONs:
...
numwalls
numsectors
There is a sufficient need for these variables because user may access uninitialized data if he/she uses MAXWALLS/MAXSECTOR. The numsprites is absent since the sprite array has gaps as the result of continual birth/dying/suiciding of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@770 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 20:07:34 +00:00
terminx
310c7240e1
Huge, awesome patch from Hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
qbix79
09110012e8
Some 64 bit correction.
...
git-svn-id: https://svn.eduke32.com/eduke32@725 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-11 07:33:16 +00:00
terminx
21fc17b70b
git-svn-id: https://svn.eduke32.com/eduke32@721 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-02 07:52:13 +00:00
terminx
9bfd183cec
Negative gamearray access
...
git-svn-id: https://svn.eduke32.com/eduke32@715 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:54:28 +00:00
qbix79
168573d5aa
Minimal changes to get it compiling (and not crashing when ran under
...
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
terminx
4e58984de5
git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 04:18:48 +00:00
terminx
51fdffe93e
git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 09:06:29 +00:00
terminx
67591ce3a3
git-svn-id: https://svn.eduke32.com/eduke32@679 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:53:56 +00:00
terminx
91145d9582
array support based on a patch from Peter Green (plugwash)
...
git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00