Christoph Oelckers
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11b8017752
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- Exhumed compiles without errors.
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2019-11-24 16:34:23 +01:00 |
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Christoph Oelckers
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8d11990494
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- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
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2019-11-24 13:59:36 +01:00 |
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Christoph Oelckers
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40772d9f0c
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- making more things compile.
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2019-11-24 10:03:19 +01:00 |
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Christoph Oelckers
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6280b0b516
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- started fixing things.
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2019-11-24 00:04:15 +01:00 |
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sirlemonhead
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9ce8d5156c
|
Fix missing text under laughing skull.
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2019-11-23 23:37:33 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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Christoph Oelckers
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762ade3fd8
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- we do not need this.
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2019-11-22 23:06:22 +01:00 |
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nukeykt
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af5f5aad77
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Fix compiling errors
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
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2019-11-22 17:41:30 +01:00 |
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nukeykt
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a55ea9a55c
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Fix black screen issue after training level
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2019-11-22 17:39:31 +01:00 |
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sirlemonhead
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3977c3e3bd
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Check for a valid return value from BuildBullet() in FuncTrap() before trying to use it. Will need to check all instances of BuildBullet() return value uses as original game doesn't seem to check if they're valid before using them to index arrays.
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2019-11-22 17:39:30 +01:00 |
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Christoph Oelckers
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ff3dec2f08
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- looks like I missed one commit...
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2019-11-22 00:17:59 +01:00 |
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nukeykt
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c1ad44bcc9
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Remap screenshot key to F12
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2019-11-22 00:14:59 +01:00 |
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nukeykt
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cd74f50e8c
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Fix silly error with gamefunctions data
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2019-11-22 00:14:58 +01:00 |
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nukeykt
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47b8dd509b
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Properly read settings from cfg
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2019-11-22 00:14:56 +01:00 |
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nukeykt
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2fe0a6c496
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Properly save cfg files on exit
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2019-11-22 00:14:55 +01:00 |
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nukeykt
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e626db8ce5
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Parse exhumed.def if available
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2019-11-22 00:14:54 +01:00 |
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nukeykt
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f3069bbe4f
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Fix movie in opengl
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2019-11-22 00:14:53 +01:00 |
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NY00123
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2da94d33e8
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Bring startgtk fixes from EDuke32 rev. 8134 into exhumed
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2019-11-22 00:14:52 +01:00 |
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sirlemonhead
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3073f1780d
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Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
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2019-11-22 00:14:50 +01:00 |
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nukeykt
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0f874f6979
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Disable intro fade effects for opengl mode
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2019-11-22 00:14:49 +01:00 |
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NY00123
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27a3945583
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Forgotten this comment in preceding demo-related commit
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2019-11-22 00:14:48 +01:00 |
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NY00123
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e38dcc7c5f
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Exhumed: Disable demo playback for now
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2019-11-22 00:14:47 +01:00 |
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nukeykt
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7660d74713
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Unifdef HandleAsync in input.cpp
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2019-11-22 00:14:45 +01:00 |
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nukeykt
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fc3ba66cb1
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Rename app name to pcexhumed
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/pcexhumed.vcxproj
# platform/Windows/pcexhumed.vcxproj.filters
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2019-11-22 00:14:43 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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sirlemonhead
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6cb4456c91
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Slow down the cinema text scroll speed a bit
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2019-11-22 00:13:42 +01:00 |
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sirlemonhead
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f22d6b275b
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Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
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2019-11-22 00:13:41 +01:00 |
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nukeykt
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c261f76e5f
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Automap improvements using code from eduke32
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2019-11-22 00:13:40 +01:00 |
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nukeykt
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73a3be9aa1
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Clean up and fix snake code
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2019-11-22 00:13:39 +01:00 |
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nukeykt
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7e7f74206d
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Fix flamethrower light rotation
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2019-11-22 00:13:38 +01:00 |
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nukeykt
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f445dd45d7
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Fix erroneous condition in FuncQueenHead
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2019-11-22 00:13:36 +01:00 |
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nukeykt
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cf389bf3ef
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Clean up and some fixes for Queen ai code
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2019-11-22 00:13:35 +01:00 |
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sirlemonhead
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4ca74ee06a
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Queen AI fixes. Still need to check Head and Egg code.
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2019-11-22 00:13:34 +01:00 |
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nukeykt
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6da91a4c1f
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Fix rex animation speed
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2019-11-22 00:13:33 +01:00 |
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nukeykt
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e65d2ef4f4
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Fix cobra venom bowl damage
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2019-11-22 00:13:31 +01:00 |
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nukeykt
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cabf25bc8b
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Detabulate gun.cpp
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2019-11-22 00:13:30 +01:00 |
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nukeykt
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9048c0a75c
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Fix CheckCloseRange return value
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2019-11-22 00:13:29 +01:00 |
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sirlemonhead
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eded50e873
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Fix Set angle miscalculation
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2019-11-22 00:13:28 +01:00 |
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sirlemonhead
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21459b4ba8
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Fix Fish AI. Was miscalculating yvel (too many shifts)
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2019-11-22 00:13:27 +01:00 |
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sirlemonhead
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69a6715997
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Added Wall effect tag 20
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2019-11-22 00:13:25 +01:00 |
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sirlemonhead
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87ef1331d9
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Fix the Roach/Kilmaat sentry being unkillable. I was missing the line in BuildRoach() to set it's sprite's cstat value
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2019-11-22 00:13:24 +01:00 |
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sirlemonhead
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fe24913d63
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Hopefully finally fixed Lion AI. Should now attempt to go underground when shot
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2019-11-22 00:13:23 +01:00 |
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nukeykt
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eb456e0dda
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Fix flow texture panning
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2019-11-22 00:13:22 +01:00 |
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nukeykt
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c970aebb54
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Fix invalid sector sound
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2019-11-22 00:13:20 +01:00 |
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nukeykt
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337dea13e6
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Add FPS counter
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2019-11-22 00:12:57 +01:00 |
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sirlemonhead
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19dfc45321
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Fix set AI. Shouldn't die so quickly now.
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2019-11-22 00:12:56 +01:00 |
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sirlemonhead
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c365a79f81
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Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
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2019-11-22 00:12:55 +01:00 |
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nukeykt
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6fef06453c
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Fix shadows in polymost
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2019-11-22 00:12:54 +01:00 |
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nukeykt
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c2594ec4ea
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Fix background box drawing in Query
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2019-11-22 00:12:52 +01:00 |
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nukeykt
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99a7195f5f
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Fix water splash sound
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2019-11-22 00:12:51 +01:00 |
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nukeykt
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92dc6be003
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Fix training level start from ingame menu
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2019-11-22 00:12:50 +01:00 |
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nukeykt
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74e5b77982
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Fix loadgame menu closing causing training level start
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2019-11-22 00:12:49 +01:00 |
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nukeykt
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62ccf7712a
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Fix game pause
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2019-11-22 00:12:47 +01:00 |
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sirlemonhead
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7049070721
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
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nukeykt
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2f1a53e5c4
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Fix weapon pickup sound
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2019-11-22 00:12:45 +01:00 |
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nukeykt
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cd6bbd96a7
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Fix push sector sound
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2019-11-22 00:12:44 +01:00 |
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nukeykt
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f7fbcd09b4
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Fix player taunts playing at full volume
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2019-11-22 00:11:31 +01:00 |
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nukeykt
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7173ca9db9
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Play correct sound on opening menu
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2019-11-22 00:11:30 +01:00 |
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sirlemonhead
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2e6459d2f6
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Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
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2019-11-22 00:11:29 +01:00 |
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sirlemonhead
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03f6b4c9ec
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Remove test assert
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2019-11-22 00:11:28 +01:00 |
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nukeykt
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53c6e40d6d
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
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NY00123
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cab17d9ff7
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CONFIG_ReadSetup should return some value
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2019-11-22 00:11:25 +01:00 |
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NY00123
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3d82a745b3
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exhumed.cpp: Comment out the "socket" variable and code that uses it.
This variable conflicts with library function named "socket".
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2019-11-22 00:11:24 +01:00 |
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sirlemonhead
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7182190464
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Fix multiplayer items instantly regenerating. Fixes issue #15
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2019-11-22 00:11:17 +01:00 |
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nukeykt
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708a6ecba6
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
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nukeykt
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e4c1d0e7c8
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Add checks for invalid sound that can cause crash
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2019-11-22 00:11:14 +01:00 |
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nukeykt
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7095abf5c1
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Add startgtk.game.cpp and fix minor compiling error
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2019-11-22 00:11:13 +01:00 |
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nukeykt
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0eee7776e7
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GNU makefile, for some reason mingw build crashed upon start
# Conflicts:
# GNUmakefile
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2019-11-22 00:11:12 +01:00 |
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nukeykt
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291d7fd888
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Fix procedural fire effect seed
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2019-11-22 00:10:46 +01:00 |
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nukeykt
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1dbc06bfa0
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Reset timer after closing menu
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2019-11-22 00:10:44 +01:00 |
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nukeykt
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5a19f5cd4d
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Do not hide player sprite and temporarily disable interpolation in 3rd person mode
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2019-11-22 00:10:43 +01:00 |
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sirlemonhead
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f0441860df
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Fix Kilmaat Sentry AI processing. Fixes issue #14
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2019-11-22 00:10:42 +01:00 |
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sirlemonhead
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a216d8745e
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Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
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2019-11-22 00:10:41 +01:00 |
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nukeykt
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12fd1318d9
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Fix player sprite appearing on water surface
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2019-11-22 00:10:39 +01:00 |
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nukeykt
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688fa2e778
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
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nukeykt
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aff6ef67c0
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Interpolate eye level
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2019-11-22 00:10:37 +01:00 |
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nukeykt
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590a165e16
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Enable old collision
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2019-11-22 00:10:36 +01:00 |
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nukeykt
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d7b9af8b89
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Fix player bouncing on sprite bridges
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2019-11-22 00:10:33 +01:00 |
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nukeykt
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ed81a1c3fe
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Temporarily disable old collision code
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2019-11-22 00:10:32 +01:00 |
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nukeykt
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525400d36c
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Fix Ramses head in polymost
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2019-11-22 00:10:28 +01:00 |
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nukeykt
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cb0e728722
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Disable interpolation for ramses head scene
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2019-11-22 00:10:27 +01:00 |
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nukeykt
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6f9cdaccfc
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Fix annoying bug with ambient creature sound timer
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2019-11-22 00:03:13 +01:00 |
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nukeykt
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4e21cf5cbf
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
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nukeykt
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6378082339
|
Fix palette issues with cinema code
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2019-11-22 00:03:10 +01:00 |
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sirlemonhead
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f04de71065
|
Fix moving sector trail point bug. Sectors should now move on the correct path.
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2019-11-22 00:03:09 +01:00 |
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nukeykt
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e7ee9cf722
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Add exhumed grp detection
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2019-11-22 00:03:08 +01:00 |
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nukeykt
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0e52ea85cc
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Add missing grpscan.*
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2019-11-22 00:03:06 +01:00 |
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sirlemonhead
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f0b1a37615
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Fix Cinema screens not showing correct cinemas on the correct levels
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2019-11-22 00:03:05 +01:00 |
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sirlemonhead
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85dec18ee7
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Fix branching in Lion AI code
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2019-11-22 00:03:04 +01:00 |
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sirlemonhead
|
102076dc5f
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Fix arrow trap - arrows were appearing to shoot out side-on
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2019-11-22 00:03:03 +01:00 |
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sirlemonhead
|
697948fdf0
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Fix keys not opening locked doors
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2019-11-22 00:03:02 +01:00 |
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nukeykt
|
5298e97fc5
|
Add GRP/DEF code from eduke32
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
|
2019-11-22 00:03:00 +01:00 |
|
nukeykt
|
1dd696df18
|
Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
|
sirlemonhead
|
825b643370
|
Fixed code in LavaDude AI that would cause a switch break to be missed
|
2019-11-22 00:00:07 +01:00 |
|
sirlemonhead
|
911330ed37
|
Tidied up door handling key. Removed some repeated code and commented-out code
|
2019-11-22 00:00:06 +01:00 |
|
sirlemonhead
|
bff4d2b65d
|
Fix branching in Queen Egg AI
|
2019-11-22 00:00:04 +01:00 |
|
sirlemonhead
|
bb821cf759
|
Fixed code in Set AI that would cause a switch break to be missed
|
2019-11-22 00:00:03 +01:00 |
|
sirlemonhead
|
223d83e7be
|
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
|
2019-11-22 00:00:02 +01:00 |
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sirlemonhead
|
0dbb073b0a
|
Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
|
2019-11-22 00:00:01 +01:00 |
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sirlemonhead
|
ec2f8715fc
|
Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
|
2019-11-21 23:59:59 +01:00 |
|