terminx
|
62ae233489
|
Newer tile selector from Mapfun and some other stuff
git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-17 05:54:12 +00:00 |
|
terminx
|
a5388fc0a4
|
git-svn-id: https://svn.eduke32.com/eduke32@532 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-04-15 20:04:52 +00:00 |
|
terminx
|
b54b8e1e6b
|
git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-24 23:17:56 +00:00 |
|
terminx
|
4785f64476
|
git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 20:58:13 +00:00 |
|
Plagman
|
004e4da3de
|
Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-22 18:28:41 +00:00 |
|
terminx
|
2bf47cbbed
|
Extra grp file autoloading for grp files included via the command line or the def files
git-svn-id: https://svn.eduke32.com/eduke32@524 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-21 20:37:24 +00:00 |
|
terminx
|
4b4d37cf3f
|
git-svn-id: https://svn.eduke32.com/eduke32@523 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-13 18:37:46 +00:00 |
|
terminx
|
7c7b8c2869
|
Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@522 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-11 00:47:32 +00:00 |
|
terminx
|
38810c6561
|
Showview command updates and a couple of other things
git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-11 00:20:32 +00:00 |
|
terminx
|
cb77e41236
|
git-svn-id: https://svn.eduke32.com/eduke32@520 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 21:07:10 +00:00 |
|
Plagman
|
3081c87724
|
Support for Vertex Buffer Objects (r_vbos, r_vbocount).
git-svn-id: https://svn.eduke32.com/eduke32@519 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 03:07:10 +00:00 |
|
terminx
|
3fda3754cc
|
git-svn-id: https://svn.eduke32.com/eduke32@518 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 01:01:55 +00:00 |
|
terminx
|
69d0e38805
|
git-svn-id: https://svn.eduke32.com/eduke32@517 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 00:30:48 +00:00 |
|
terminx
|
9c819e7042
|
git-svn-id: https://svn.eduke32.com/eduke32@516 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-08 00:09:20 +00:00 |
|
terminx
|
070c38a85e
|
git-svn-id: https://svn.eduke32.com/eduke32@515 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-07 20:18:48 +00:00 |
|
terminx
|
67efe33c18
|
Small things
git-svn-id: https://svn.eduke32.com/eduke32@514 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-04 19:52:57 +00:00 |
|
Plagman
|
3f5f1b8fb2
|
Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)
git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-03 23:09:40 +00:00 |
|
terminx
|
8e86c02364
|
git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-03-01 00:50:59 +00:00 |
|
terminx
|
71a18f5f72
|
A few more minor things
git-svn-id: https://svn.eduke32.com/eduke32@510 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-28 09:39:37 +00:00 |
|
terminx
|
33985f1650
|
This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int
git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-28 09:12:41 +00:00 |
|
terminx
|
23dbb55689
|
Bug fixes
git-svn-id: https://svn.eduke32.com/eduke32@508 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-26 01:46:38 +00:00 |
|
terminx
|
f889e552b2
|
Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera).
git-svn-id: https://svn.eduke32.com/eduke32@507 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-25 21:11:59 +00:00 |
|
terminx
|
0dfc03afa0
|
Fixes the skybox problem, the problem with the default keyboard configuration, and adds cl_viewbob and cl_weaponsway
git-svn-id: https://svn.eduke32.com/eduke32@506 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-23 22:27:22 +00:00 |
|
terminx
|
eb35e8b927
|
git-svn-id: https://svn.eduke32.com/eduke32@505 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-18 22:16:01 +00:00 |
|
terminx
|
7da6eb3f8e
|
This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-16 06:59:05 +00:00 |
|
terminx
|
d3af85c064
|
Some crap I didn't commit before
git-svn-id: https://svn.eduke32.com/eduke32@500 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-16 00:11:25 +00:00 |
|
terminx
|
b48a0a933b
|
git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-15 01:45:38 +00:00 |
|
Plagman
|
3dd47da766
|
Glow mapping !
git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-15 01:35:34 +00:00 |
|
terminx
|
5bc5a1bfd0
|
This adds a menu option to reset the key layout to what the game shipped with
git-svn-id: https://svn.eduke32.com/eduke32@496 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-14 00:22:12 +00:00 |
|
terminx
|
c4ffc08584
|
This adds a menu option to reset the keys to the default configuration
git-svn-id: https://svn.eduke32.com/eduke32@495 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-13 09:50:58 +00:00 |
|
terminx
|
e1fed262d6
|
OOPS.
git-svn-id: https://svn.eduke32.com/eduke32@494 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-13 03:00:25 +00:00 |
|
terminx
|
4dcb01ae6e
|
This removes the bullet spread from the pistol if the player is aiming directly at something aim() would target, allowing the special enhanced auto-aim for the pistol to be mimicked when auto-aim is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@493 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-13 02:56:10 +00:00 |
|
terminx
|
32470fe65c
|
Added EVENT_DISPLAYSTATUSBAR and moved the "detail" option out of game options and into the video setup menu (but only while classic mode is enabled).
git-svn-id: https://svn.eduke32.com/eduke32@492 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-13 02:22:17 +00:00 |
|
terminx
|
ef8f308c9b
|
Status bar stuff... this adds new hotkeys for scaling the status bar (hold shift while pressing the shrink or enlarge screen buttons) and also adds support for a left-justified version of the full status bar
git-svn-id: https://svn.eduke32.com/eduke32@491 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-13 01:28:50 +00:00 |
|
terminx
|
7e79039197
|
Clean up the new camera control stuff a little bit
git-svn-id: https://svn.eduke32.com/eduke32@489 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-12 21:17:52 +00:00 |
|
terminx
|
1fff7e88f4
|
Tag the .mid file in /tmp with the username and current pid, and remove it when the sound system is shut down.
git-svn-id: https://svn.eduke32.com/eduke32@488 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-12 21:08:31 +00:00 |
|
terminx
|
abcce7e337
|
Camera control
git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-12 07:58:03 +00:00 |
|
terminx
|
465b5041f3
|
This fixes a defect which could cause the game to crash when a duke3d_w32 network configuration file without explicitly defined ports is used.
git-svn-id: https://svn.eduke32.com/eduke32@486 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-11 22:05:50 +00:00 |
|
terminx
|
e96c05767e
|
This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-11 00:49:03 +00:00 |
|
terminx
|
fd4dfeb6a5
|
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-08 04:19:39 +00:00 |
|
terminx
|
ee4573779c
|
Remove JFAud until it works right
git-svn-id: https://svn.eduke32.com/eduke32@483 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-07 00:13:47 +00:00 |
|
terminx
|
90c4f271b2
|
git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-05 01:33:08 +00:00 |
|
terminx
|
72ec04ff88
|
Allow use of grp files which exist outside of the game directory
git-svn-id: https://svn.eduke32.com/eduke32@481 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-30 09:03:51 +00:00 |
|
terminx
|
0a1afbd3f3
|
Minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-30 02:04:14 +00:00 |
|
terminx
|
ef81aee7be
|
The mouse wheel was backwards on Win32... I think this fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@478 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 03:21:12 +00:00 |
|
terminx
|
4c1a6e6ce1
|
Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
git-svn-id: https://svn.eduke32.com/eduke32@477 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 01:19:49 +00:00 |
|
terminx
|
c21558f2a3
|
Minor crap
git-svn-id: https://svn.eduke32.com/eduke32@474 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 21:12:05 +00:00 |
|
terminx
|
50d1a03dbc
|
Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
git-svn-id: https://svn.eduke32.com/eduke32@472 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 05:16:10 +00:00 |
|
terminx
|
50559c7a32
|
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 00:28:44 +00:00 |
|
terminx
|
f1d10f4c8c
|
Packet rate control
git-svn-id: https://svn.eduke32.com/eduke32@470 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-24 21:24:35 +00:00 |
|