Commit graph

2129 commits

Author SHA1 Message Date
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
92fa2cc030 - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
639d1fb4d3 - we do not want to build an editor here. 2019-09-21 20:24:11 +02:00
Christoph Oelckers
5050716bc0 - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
Christoph Oelckers
5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
Christoph Oelckers
71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Alexey Khokholov
ac8d31e39f Oof, really silly typo 2019-09-21 13:17:01 +02:00
CommonLoon102
93fde9ba43 Fix coop frag count (#183) 2019-09-21 13:17:01 +02:00
Christoph Oelckers
a2b429ffe0 - removed unused declaration. 2019-09-21 13:16:02 +02:00
Christoph Oelckers
998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
CommonLoon102
bc3d2e9aec Fix MSVC compilation (#181) 2019-09-21 11:48:35 +02:00
CommonLoon102
247655a3d7 Don't send or display chat messages which are whitespace only (#180) 2019-09-21 11:48:14 +02:00
CommonLoon102
c0b3e6f99f Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
CommonLoon102
edc6e2c0f7 Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
#	source/blood/src/levels.h
#	source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
56365d65ce Don't show team flags and scores when no HUD is displayed (#176)
# Conflicts:
#	.gitignore
2019-09-21 11:47:40 +02:00
Jan200101
a28119ae30 Fix Linux compilation
- replaced stricmp with strcasecmp and strncasecmp
https://linux.die.net/man/3/strcasecmp

- replaced all Microsoft specific types with standard ones

- replaced all instances of MAX_PATH with BMAX_PATH
2019-09-21 11:47:14 +02:00
CommonLoon102
13a1861c8d Show messages by priority (#175)
# Conflicts:
#	source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
nukeykt
b13bdf50be RFS parser wip
# Conflicts:
#	.gitignore
#	platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
CommonLoon102
9be59caef8 Colorful view messages (#173) 2019-09-21 11:45:13 +02:00
CommonLoon102
16e1b39fb3 CTF HUD fixes (#172) 2019-09-21 11:45:12 +02:00
CommonLoon102
61e40bad66 Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171) 2019-09-21 11:44:59 +02:00
CommonLoon102
160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00
nukeykt
81f78c24b7 Implement rotate parameter for voxel definitions
# Conflicts:
#	source/build/include/build.h
#	source/build/include/mdsprite.h
#	source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
nukeykt
433fd62de5 Purge resource manager cache on level load 2019-09-21 11:41:26 +02:00
nukeykt
3f42df45fd Fix memory issues in resource manager 2019-09-21 11:41:26 +02:00
nukeykt
c91a85a353 Use C++ heap for resource manager
# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 11:41:25 +02:00
CommonLoon102
55de5230ca New HUD for CTF (#167)
# Conflicts:
#	source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
4527da61a2 Ignore dosbox specific command line options 2019-09-21 11:40:44 +02:00
nukeykt
5a93d301b6 minor changes 2019-09-21 11:40:44 +02:00
nukeykt
90b005a44a Fix mouse centering in menu 2019-09-21 11:40:44 +02:00
CommonLoon102
3fbb171990 Powerup counter color (#166) 2019-09-21 11:40:43 +02:00
CommonLoon102
4423164ca5 More smooth fadeout for the map title. (#165) 2019-09-21 11:40:43 +02:00
nukeykt
996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt
f6cd86d77e Simplify map title rendering code and enable alpha for classic renderer 2019-09-21 10:54:54 +02:00
Alexey Khokholov
2b443c2eac Account for 16384 sprites for sprite owner value 2019-09-21 10:54:13 +02:00
nukeykt
8b0fb8dfe2 Fix invisible player on mirror 2019-09-21 10:53:27 +02:00
CommonLoon102
e8337c783e Don't change item selection with mouse while scanning for new key bind (#159)
# Conflicts:
#	.gitignore
2019-09-21 10:53:17 +02:00
nukeykt
d6d8762400 Seamless ROR transition 2019-09-21 10:51:48 +02:00
nukeykt
ddf02bda17 Fix GetZRange regression 2019-09-21 10:51:47 +02:00
nukeykt
78a3240c3e Fix flat sky y offset 2019-09-21 10:51:47 +02:00
nukeykt
7a9209d857 Fix compile error
# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/choke.cpp
#	source/blood/src/credits.cpp
#	source/blood/src/gamemenu.cpp
#	source/blood/src/gamemenu.h
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
CommonLoon102
9715b2281a extra can be -1 then pointer will point to random (#145) 2019-09-21 10:46:24 +02:00
CommonLoon102
44bcd26fab fix endgame credits listing (#140)
# Conflicts:
#	.gitignore
2019-09-21 10:46:12 +02:00
nukeykt
38f2fd209f Use fixed point number for XSPRITE scaling 2019-09-21 10:44:14 +02:00
nukeykt
0dcca3583f Backport frame limiter (again)
# Conflicts:
#	source/rr/src/game.cpp
2019-09-21 10:43:45 +02:00
nukeykt
99775a8fe0 Add surface type enum 2019-09-21 10:43:26 +02:00
nukeykt
316ddb1fb5 Mouse quick fix
# Conflicts:
#	source/blood/src/controls.cpp
2019-09-21 10:43:26 +02:00
nukeykt
fbd3bdb665 Backport new FPS limiter
# Conflicts:
#	source/rr/src/game.cpp
2019-09-21 10:40:54 +02:00
nukeykt
f87f38b8f0 Always load widescreen def file 2019-09-21 10:40:19 +02:00
nukeykt
0a74187512 Add blood specific parameters to tilefromtexture 2019-09-21 10:40:18 +02:00
nukeykt
f6ce571075 Fix improper callback id in FlareBurst.
Thanks to NoOne for report
2019-09-21 10:38:47 +02:00
nukeykt
68c7b8c402 Compile fix
# Conflicts:
#	source/build/include/build.h
2019-09-21 10:38:26 +02:00
nukeykt
d3994b0801 Revise polymost HOM issue workaround in Duke's E1L1. Add code to remove very thin spans.
This commit does not gain noticeable rendering performance, but at least should prevent weird polygon leakages
2019-09-21 10:31:34 +02:00
nukeykt
e999e2058c Do not mess up random seed in seq/qav 2019-09-21 10:31:34 +02:00
nukeykt
935084ae52 More hacks to emulate old clipping
# Conflicts:
#	source/build/src/clip.cpp
2019-09-21 10:28:10 +02:00
nukeykt
af2106c9d0 Finally Duke's DEMO1 is sync 2019-09-21 10:27:59 +02:00
nukeykt
05749679a8 I think this is enough 2019-09-21 10:27:59 +02:00
nukeykt
1aab7601df Add old lintersect implementation 2019-09-21 10:27:58 +02:00
nukeykt
5c099bea05 Start adding old collision code for demo compatibility.
DEMO2 and DEMO3 of Duke3D are sync again

# Conflicts:
#	source/build/src/clip.cpp
2019-09-21 10:27:58 +02:00
nukeykt
3458a88f8e Backport framelimitter fix
# Conflicts:
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
#	source/rr/src/screens.cpp
2019-09-21 10:26:47 +02:00
nukeykt
6fea4bf527 Fix compilation on linux 2019-09-21 10:24:13 +02:00
nukeykt
e6ffc816c9 Fix blood crash
# Conflicts:
#	source/build/src/engine.cpp
2019-09-21 10:24:13 +02:00
nukeykt
6c08ae1966 Fix 16-bit audio mixing 2019-09-21 10:21:27 +02:00
nukeykt
2762044313 Fix interpolation bitmap OOB issue 2019-09-21 10:21:26 +02:00
nukeykt
065cf13945 Fix in CanMove 2019-09-21 10:20:54 +02:00
nukeykt
a90711f328 Add extra field to tilefromtexture
# Conflicts:
#	source/build/src/defs.cpp
2019-09-21 10:20:43 +02:00
nukeykt
ce43103ae9 Use engine's cstat defines
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:18:24 +02:00
nukeykt
9c5cbd6308 Delete pqueue.cpp 2019-09-21 10:18:20 +02:00
nukeykt
1561ffae9e make PriorityQueue template class, and extend index field in EVENT struct 2019-09-21 10:17:04 +02:00
nukeykt
e4174d4f2d Extend xobject reference field size to fit 16384 sprites/walls 2019-09-21 10:16:53 +02:00
Grind Core
dd79c66f20 Changes in adjustSprites
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/src/2d.cpp
2019-09-21 10:15:58 +02:00
nukeykt
599f086fd9 Xobjects editor wip
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:13:02 +02:00
nukeykt
14401ca694 Fix TROR NULL texture 2019-09-21 10:11:03 +02:00
nukeykt
2f49b549df Oops 2019-09-21 10:11:02 +02:00
nukeykt
107a630883 Add TROR rendering
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/include/editor.h
#	source/build/include/polymer.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt
1fe344d273 Free cstat bit 14
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
#	source/duke3d/src/astub.cpp
2019-09-21 10:10:15 +02:00
nukeykt
858da4351c Semi-working map save 2019-09-21 10:08:04 +02:00
nukeykt
140174d1ee Minor tweaks
# Conflicts:
#	source/blood/src/m32common.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 10:08:04 +02:00
nukeykt
db5c628b34 Fix silly error with yax stuff 2019-09-21 10:07:11 +02:00
nukeykt
2867131c86 Add ability to load blood maps
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/mapedit.cpp
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
2019-09-21 10:06:57 +02:00
nukeykt
57e9ff2fbc Move stuff around
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/config.cpp
#	source/blood/src/config.h
#	source/blood/src/mapedit.cpp
#	source/blood/src/screen.cpp
#	source/blood/src/screen.h
2019-09-21 10:05:26 +02:00
nukeykt
381f5dcac2 Increase build objects count max size
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:04:03 +02:00
nukeykt
4e0a563cfe Add macros.h 2019-09-21 10:03:34 +02:00
nukeykt
afff9ce61f wip
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/blood.cpp
#	source/blood/src/blood.h
#	source/blood/src/gui.cpp
#	source/blood/src/m32def.cpp
#	source/blood/src/m32def.h
#	source/blood/src/m32exec.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 10:02:46 +02:00
nukeykt
8fd6e0e183 TROR related tweaks
# Conflicts:
#	source/blood/src/mirrors.cpp
2019-09-21 09:59:58 +02:00
nukeykt
388bf2665f Enable TROR code and rotated wall cstat bit for blood 2019-09-21 09:59:16 +02:00
nukeykt
d7865bfab4 nothing 2019-09-21 09:57:27 +02:00
nukeykt
d2c9734e9c Hope this fixes mp lags 2019-09-21 09:54:01 +02:00
nukeykt
dcc950378e Update prediction code to account for RR 2019-09-21 09:54:01 +02:00
nukeykt
dbe93a1671 Fix accept option in game setup not returning to host game menu
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt
976fb2c9e9 Fix squished player self fragging
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt
ab0cc0d578 Oops 2019-09-21 09:54:00 +02:00
nukeykt
222f9cc282 Network prediction 2019-09-21 09:53:59 +02:00
nukeykt
20420dc702 Semiworking mp 2019-09-21 09:53:59 +02:00
nukeykt
3ce70b7c3a Non mp stuff fix 2019-09-21 09:53:58 +02:00
nukeykt
5e182e2962 oldmp wip
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
2019-09-21 09:53:58 +02:00
nukeykt
c3fc897a3e oldmp wip
# Conflicts:
#	source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00