raze-gles/source
nukeykt 996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
..
audiolib Fix 16-bit audio mixing 2019-09-21 10:21:27 +02:00
blood Fix compile errors, backport input code for RR 2019-09-21 11:39:19 +02:00
build Fix flat sky y offset 2019-09-21 10:51:47 +02:00
duke3d Add TROR rendering 2019-09-21 10:11:02 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Derp 2019-09-20 23:29:40 +02:00
mact "digital axis shit based on mouse movement should be eliminated" 2019-09-20 23:27:31 +02:00
rr Fix compile errors, backport input code for RR 2019-09-21 11:39:19 +02:00
sw Fix compile errors, backport input code for RR 2019-09-21 11:39:19 +02:00
thirdparty Make sjson its own object 2019-09-20 23:19:58 +02:00