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Simplify map title rendering code and enable alpha for classic renderer
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1 changed files with 4 additions and 8 deletions
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@ -1242,15 +1242,11 @@ void viewDrawMapTitle(void)
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if (!gShowMapTitle || gGameMenuMgr.m_bActive)
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return;
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int seconds = (gLevelTime / kTicsPerSec);
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int millisecs = (gLevelTime % kTicsPerSec) * 33;
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if (seconds > 3)
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int const fadeStartTic = int(1.f*kTicsPerSec);
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int const fadeEndTic = int(1.25f*kTicsPerSec);
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if (gLevelTime > fadeEndTic)
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return;
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const int noAlphaForSecs = 1;
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uint8_t alpha = videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 ?
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seconds < noAlphaForSecs ? 0 : clamp(((seconds-noAlphaForSecs)*1000+millisecs)/4, 0, 255)
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: 0;
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uint8_t const alpha = clamp((gLevelTime-fadeStartTic)*255/(fadeEndTic-fadeStartTic), 0, 255);
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if (alpha != 255)
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{
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