gzdoom/src
Christoph Oelckers f7a3314a0a - added an iterator to TArray so that it can be used with range-bases 'for' statements. 2016-02-26 16:20:27 +01:00
..
asm_ia32
asm_x86_64
fragglescript - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
g_doom - replaced R_PointToAngle2 in blood splatter functions. 2016-02-22 12:33:13 +01:00
g_heretic - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_hexen - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
g_raven - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_shared - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
g_strife Merge branch 'zmaster' into portal 2016-02-16 22:05:50 +01:00
intermission Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
menu Expose SafeCommand confirmation string to language. 2016-02-20 20:04:30 +01:00
oplsynth Backport OPL2 KSL table fix from MAME v0.150. 2016-02-20 20:08:02 +01:00
posix Enabled zoom window button on OS X 2016-01-31 10:42:16 +02:00
r_data - some more portal preparation . 2016-02-14 16:26:27 +01:00
resourcefiles - added an errorlog option. 2016-02-09 14:20:49 +01:00
sfmt
sound Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-13 14:56:03 +01:00
textures Fixed: warp and warp2 texture effects now work for NPo2 textures. 2016-02-20 21:45:09 +01:00
thingdef - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
timidity Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Disable UAC virtualization 2016-02-22 17:56:18 -06:00
xlat
zscript Revert "Add PARAM_STATE_NOT_NULL for the A_Jump* functions" 2016-02-21 19:21:39 -06:00
CMakeLists.txt - Simplify expressions inside some else/endif. 2016-02-20 11:38:30 +01:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
__autostart.cpp
actionspecials.h - added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned. 2016-02-06 21:16:57 +01:00
actor.h - added P_GetOffsetPosition calls to all needed functions. 2016-02-26 11:52:53 +01:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h
am_map.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
am_map.h
announcer.h
autosegs.h Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
b_bot.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_bot.h
b_func.cpp - separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h. 2016-02-15 13:40:31 +01:00
b_game.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
b_move.cpp - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
b_think.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
basicinlines.h
basictypes.h - made the z coordinate part of the CheckResults for the MultiBlock iterators and use these for all height checks in the iterator loops. This will later make it easier to support arbitrary portals with height displacements. 2016-02-22 12:05:36 +01:00
bbannouncer.cpp
c_bind.cpp
c_bind.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_cmds.cpp - Added optional 'z' parameter to the 'warp' CCMD. 2016-02-20 13:32:27 +01:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_dispatch.h - added an errorlog option. 2016-02-09 14:20:49 +01:00
c_expr.cpp
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
compatibility.h
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h
ct_chat.cpp
d_dehacked.cpp - some refactoring of olddecorations.cpp to move some repeated code into a subfunction. 2016-02-10 14:38:08 +01:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
d_main.h
d_net.cpp - Added optional 'z' parameter to the 'warp' CCMD. 2016-02-20 13:32:27 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
d_player.h - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
d_protocol.cpp
d_protocol.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_ticcmd.h
decallib.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
decallib.h
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
dobjgc.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
dobjtype.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
dobjtype.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dscript.h
dsectoreffect.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dsectoreffect.h - fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself. 2016-02-11 22:03:09 +01:00
dthinker.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
dthinker.h
edata.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
files.cpp
files.h
g_doomedmap.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
g_game.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
g_level.h Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting 2016-01-17 20:00:45 +01:00
g_mapinfo.cpp - added a compatibility option to allow multiple exits to be triggered. 2016-02-24 10:35:29 +01:00
g_skill.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
info.h Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
m_bbox.h - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
m_cheat.cpp - fixed: "take armor" cheat should only deplete the armor, not destroy it. 2016-02-24 10:50:42 +01:00
m_cheat.h
m_crc32.h
m_fixed.h - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
name.h
namedef.h Add clamp() to DECORATE 2016-02-25 14:31:37 -06:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_3dfloors.h - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_3dmidtex.cpp - untested partial refactoring of P_CheckPosition. 2016-02-22 12:05:37 +01:00
p_3dmidtex.h
p_acs.cpp Merge remote-tracking branch 'remotes/origin/portal' 2016-02-22 15:54:07 +01:00
p_acs.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_blockmap.h - refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases 2016-02-16 12:51:10 +01:00
p_buildmap.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_ceiling.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_checkposition.h - implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet. 2016-02-19 10:39:40 +01:00
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h
p_doors.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_effect.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_effect.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_enemy.h Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00
p_floor.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_glnodes.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_interaction.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_lights.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_linkedsectors.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_lnspec.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_lnspec.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
p_local.h - more transition to FMultiBlock* iterators: 2016-02-22 12:05:38 +01:00
p_map.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_maputl.cpp - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
p_maputl.h - added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap. 2016-02-25 13:00:23 +01:00
p_mobj.cpp - some preparations for actor interpolation through wall portals. 2016-02-25 00:41:31 +01:00
p_pillar.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_plats.cpp - this wasn't saved for last night's commit. 2016-02-15 09:25:48 +01:00
p_pspr.cpp Use action function return value to make state jumps happen 2016-02-18 20:39:40 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_saveg.h
p_sectors.cpp - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
p_setup.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
p_setup.h
p_sight.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_slopes.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_spec.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_spec.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_states.cpp
p_switch.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tags.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_tags.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_teleport.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_terrain.cpp - fixed message output. 2016-02-09 15:06:55 +01:00
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
p_tick.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_tick.h
p_trace.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
p_udmf.h
p_usdf.cpp
p_user.cpp - refactored P_FindFloorCeiling to be portal aware and cleaned up its interface. 2016-02-17 21:57:52 +01:00
p_writemap.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
po_man.h - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
portal.cpp - added P_GetOffsetPosition calls to all needed functions. 2016-02-26 11:52:53 +01:00
portal.h - added P_GetOffsetPosition calls to all needed functions. 2016-02-26 11:52:53 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
r_bsp.h - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_defs.h - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_main.h
r_plane.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_plane.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_renderer.h
r_segs.cpp - some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers. 2016-02-19 14:08:41 +01:00
r_segs.h - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
r_things.h
r_utility.cpp - fixed a few incorrect uses of AngleTo function. 2016-02-26 11:52:50 +01:00
r_utility.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
s_sndseq.h
s_sound.cpp - fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin. 2016-02-24 14:49:59 +01:00
s_sound.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
sc_man.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
sc_man.h
sc_man_scanner.re Cleanup parsing of DECORATE intrinsics 2016-02-23 19:39:29 -06:00
sc_man_tokens.h Cleanup parsing of DECORATE intrinsics 2016-02-23 19:39:29 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
tagitem.h
tarray.h - added an iterator to TArray so that it can be used with range-bases 'for' statements. 2016-02-26 16:20:27 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h
valgrind.inc
vectors.h - fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1. 2016-02-12 18:55:18 +01:00
version.h - Added optional 'z' parameter to the 'warp' CCMD. 2016-02-20 13:32:27 +01:00
w_wad.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp