.. |
asm_ia32
|
…
|
|
asm_x86_64
|
…
|
|
fragglescript
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
g_doom
|
- replaced R_PointToAngle2 in blood splatter functions.
|
2016-02-22 12:33:13 +01:00 |
g_heretic
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_hexen
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
g_raven
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_shared
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
g_strife
|
Merge branch 'zmaster' into portal
|
2016-02-16 22:05:50 +01:00 |
intermission
|
Merge branch 'scripting'
|
2016-02-04 15:17:22 -06:00 |
menu
|
Expose SafeCommand confirmation string to language.
|
2016-02-20 20:04:30 +01:00 |
oplsynth
|
Backport OPL2 KSL table fix from MAME v0.150.
|
2016-02-20 20:08:02 +01:00 |
posix
|
Enabled zoom window button on OS X
|
2016-01-31 10:42:16 +02:00 |
r_data
|
- some more portal preparation .
|
2016-02-14 16:26:27 +01:00 |
resourcefiles
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
sfmt
|
…
|
|
sound
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-02-13 14:56:03 +01:00 |
textures
|
Fixed: warp and warp2 texture effects now work for NPo2 textures.
|
2016-02-20 21:45:09 +01:00 |
thingdef
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
timidity
|
Quiet some narrowing conversion warnings from VS2015
|
2016-02-05 22:18:53 -06:00 |
wildmidi
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
win32
|
Disable UAC virtualization
|
2016-02-22 17:56:18 -06:00 |
xlat
|
…
|
|
zscript
|
Revert "Add PARAM_STATE_NOT_NULL for the A_Jump* functions"
|
2016-02-21 19:21:39 -06:00 |
CMakeLists.txt
|
- Simplify expressions inside some else/endif.
|
2016-02-20 11:38:30 +01:00 |
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
__autostart.cpp
|
…
|
|
actionspecials.h
|
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
|
2016-02-06 21:16:57 +01:00 |
actor.h
|
- added P_GetOffsetPosition calls to all needed functions.
|
2016-02-26 11:52:53 +01:00 |
actorptrselect.cpp
|
- fixed inverted NULL pointer check in A_SetAngle.
|
2016-01-24 11:50:21 +01:00 |
actorptrselect.h
|
…
|
|
am_map.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
am_map.h
|
…
|
|
announcer.h
|
…
|
|
autosegs.h
|
Enable running when built with Clang's -fsanitize=address
|
2016-02-05 16:04:50 -06:00 |
b_bot.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
b_bot.h
|
…
|
|
b_func.cpp
|
- separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h.
|
2016-02-15 13:40:31 +01:00 |
b_game.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
b_move.cpp
|
- more transition to FMultiBlock* iterators:
|
2016-02-22 12:05:38 +01:00 |
b_think.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
basicinlines.h
|
…
|
|
basictypes.h
|
- made the z coordinate part of the CheckResults for the MultiBlock iterators and use these for all height checks in the iterator loops. This will later make it easier to support arbitrary portals with height displacements.
|
2016-02-22 12:05:36 +01:00 |
bbannouncer.cpp
|
…
|
|
c_bind.cpp
|
…
|
|
c_bind.h
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
c_cmds.cpp
|
- Added optional 'z' parameter to the 'warp' CCMD.
|
2016-02-20 13:32:27 +01:00 |
c_console.cpp
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…
|
|
c_console.h
|
…
|
|
c_consolebuffer.cpp
|
…
|
|
c_consolebuffer.h
|
…
|
|
c_cvars.cpp
|
…
|
|
c_cvars.h
|
…
|
|
c_dispatch.cpp
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
c_dispatch.h
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
c_expr.cpp
|
…
|
|
cmdlib.cpp
|
…
|
|
cmdlib.h
|
…
|
|
colormatcher.cpp
|
…
|
|
colormatcher.h
|
…
|
|
compatibility.cpp
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
compatibility.h
|
…
|
|
configfile.cpp
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- fixed: ConfigSections were not properly deallocated
|
2015-11-25 13:40:18 +01:00 |
configfile.h
|
…
|
|
ct_chat.cpp
|
…
|
|
d_dehacked.cpp
|
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
|
2016-02-10 14:38:08 +01:00 |
d_dehacked.h
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…
|
|
d_event.h
|
…
|
|
d_gui.h
|
…
|
|
d_iwad.cpp
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…
|
|
d_main.cpp
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
d_main.h
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…
|
|
d_net.cpp
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- Added optional 'z' parameter to the 'warp' CCMD.
|
2016-02-20 13:32:27 +01:00 |
d_net.h
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…
|
|
d_netinf.h
|
…
|
|
d_netinfo.cpp
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
d_player.h
|
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
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2016-02-10 00:17:00 +01:00 |
d_protocol.cpp
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…
|
|
d_protocol.h
|
Merge branch 'NewEESpecials'
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2016-02-05 01:01:39 +01:00 |
d_ticcmd.h
|
…
|
|
decallib.cpp
|
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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2016-01-17 19:50:34 +01:00 |
decallib.h
|
…
|
|
dobject.cpp
|
Merge branch 'master' into scripting
|
2016-01-17 20:57:55 +01:00 |
dobject.h
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
dobjgc.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
dobjtype.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
dobjtype.h
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
doomdata.h
|
- allow setting the FloatbobPhase through UDMF.
|
2015-11-29 11:28:26 +01:00 |
doomdef.cpp
|
…
|
|
doomdef.h
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
doomerrors.h
|
…
|
|
doomstat.cpp
|
…
|
|
doomstat.h
|
…
|
|
doomtype.h
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
dscript.h
|
…
|
|
dsectoreffect.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
dsectoreffect.h
|
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
|
2016-02-11 22:03:09 +01:00 |
dthinker.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
dthinker.h
|
…
|
|
edata.cpp
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
edata.h
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
empty.cpp
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…
|
|
errors.h
|
…
|
|
f_wipe.cpp
|
…
|
|
f_wipe.h
|
…
|
|
farchive.cpp
|
…
|
|
farchive.h
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
files.cpp
|
…
|
|
files.h
|
…
|
|
g_doomedmap.cpp
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
g_game.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
g_game.h
|
…
|
|
g_hub.cpp
|
…
|
|
g_hub.h
|
…
|
|
g_level.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
g_level.h
|
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
|
2016-01-17 20:00:45 +01:00 |
g_mapinfo.cpp
|
- added a compatibility option to allow multiple exits to be triggered.
|
2016-02-24 10:35:29 +01:00 |
g_skill.cpp
|
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
|
2016-01-17 19:50:34 +01:00 |
gameconfigfile.cpp
|
…
|
|
gameconfigfile.h
|
…
|
|
gametype.h
|
…
|
|
gccinlines.h
|
…
|
|
gi.cpp
|
…
|
|
gi.h
|
…
|
|
gitinfo.cpp
|
…
|
|
gstrings.h
|
…
|
|
hu_scores.cpp
|
…
|
|
hu_stuff.h
|
…
|
|
i_cd.h
|
…
|
|
i_movie.h
|
…
|
|
i_net.cpp
|
…
|
|
i_net.h
|
…
|
|
i_video.h
|
…
|
|
info.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
info.h
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
keysections.cpp
|
…
|
|
lists.h
|
…
|
|
lumpconfigfile.cpp
|
…
|
|
lumpconfigfile.h
|
…
|
|
m_alloc.cpp
|
…
|
|
m_alloc.h
|
…
|
|
m_argv.cpp
|
…
|
|
m_argv.h
|
…
|
|
m_bbox.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
m_bbox.h
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
m_cheat.cpp
|
- fixed: "take armor" cheat should only deplete the armor, not destroy it.
|
2016-02-24 10:50:42 +01:00 |
m_cheat.h
|
…
|
|
m_crc32.h
|
…
|
|
m_fixed.h
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
m_joy.cpp
|
…
|
|
m_joy.h
|
…
|
|
m_misc.cpp
|
…
|
|
m_misc.h
|
…
|
|
m_png.cpp
|
…
|
|
m_png.h
|
…
|
|
m_random.cpp
|
…
|
|
m_random.h
|
Fixed division by zero in RNG
|
2016-01-04 12:16:09 +02:00 |
m_specialpaths.cpp
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
m_swap.h
|
…
|
|
md5.cpp
|
…
|
|
md5.h
|
…
|
|
memarena.cpp
|
…
|
|
memarena.h
|
…
|
|
mscinlines.h
|
…
|
|
mus2midi.cpp
|
…
|
|
mus2midi.h
|
…
|
|
name.cpp
|
Quiet a couple GCC warnings
|
2016-02-05 16:07:18 -06:00 |
name.h
|
…
|
|
namedef.h
|
Add clamp() to DECORATE
|
2016-02-25 14:31:37 -06:00 |
nodebuild.cpp
|
…
|
|
nodebuild.h
|
…
|
|
nodebuild_classify_nosse2.cpp
|
…
|
|
nodebuild_classify_sse2.cpp
|
…
|
|
nodebuild_events.cpp
|
…
|
|
nodebuild_extract.cpp
|
…
|
|
nodebuild_gl.cpp
|
…
|
|
nodebuild_utility.cpp
|
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
|
2016-01-18 16:03:37 -05:00 |
p_3dfloors.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_3dfloors.h
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_3dmidtex.cpp
|
- untested partial refactoring of P_CheckPosition.
|
2016-02-22 12:05:37 +01:00 |
p_3dmidtex.h
|
…
|
|
p_acs.cpp
|
Merge remote-tracking branch 'remotes/origin/portal'
|
2016-02-22 15:54:07 +01:00 |
p_acs.h
|
Merge branch 'NewEESpecials'
|
2016-02-05 01:01:39 +01:00 |
p_blockmap.h
|
- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
|
2016-02-16 12:51:10 +01:00 |
p_buildmap.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_ceiling.cpp
|
- this wasn't saved for last night's commit.
|
2016-02-15 09:25:48 +01:00 |
p_checkposition.h
|
- implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet.
|
2016-02-19 10:39:40 +01:00 |
p_conversation.cpp
|
Merge branch 'scripting'
|
2016-02-04 15:17:22 -06:00 |
p_conversation.h
|
…
|
|
p_doors.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_effect.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_effect.h
|
Merge branch 'scripting'
|
2016-02-04 15:17:22 -06:00 |
p_enemy.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
p_enemy.h
|
Updated to scripting branch merge.
|
2016-02-04 20:17:46 -06:00 |
p_floor.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_glnodes.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_interaction.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_lights.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_linkedsectors.cpp
|
- this wasn't saved for last night's commit.
|
2016-02-15 09:25:48 +01:00 |
p_lnspec.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_lnspec.h
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
p_local.h
|
- more transition to FMultiBlock* iterators:
|
2016-02-22 12:05:38 +01:00 |
p_map.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
p_maputl.cpp
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
p_maputl.h
|
- added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
|
2016-02-25 13:00:23 +01:00 |
p_mobj.cpp
|
- some preparations for actor interpolation through wall portals.
|
2016-02-25 00:41:31 +01:00 |
p_pillar.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_plats.cpp
|
- this wasn't saved for last night's commit.
|
2016-02-15 09:25:48 +01:00 |
p_pspr.cpp
|
Use action function return value to make state jumps happen
|
2016-02-18 20:39:40 -06:00 |
p_pspr.h
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
p_saveg.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_saveg.h
|
…
|
|
p_sectors.cpp
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
p_setup.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
p_setup.h
|
…
|
|
p_sight.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_slopes.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_spec.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_spec.h
|
Merge branch 'NewEESpecials'
|
2016-02-05 01:01:39 +01:00 |
p_states.cpp
|
…
|
|
p_switch.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_tags.cpp
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
p_tags.h
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
p_teleport.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_terrain.cpp
|
- fixed message output.
|
2016-02-09 15:06:55 +01:00 |
p_terrain.h
|
Merge branch 'master' into scripting
|
2016-01-17 20:57:55 +01:00 |
p_things.cpp
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
p_tick.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_tick.h
|
…
|
|
p_trace.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_trace.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
p_udmf.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
p_udmf.h
|
…
|
|
p_usdf.cpp
|
…
|
|
p_user.cpp
|
- refactored P_FindFloorCeiling to be portal aware and cleaned up its interface.
|
2016-02-17 21:57:52 +01:00 |
p_writemap.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
p_xlat.cpp
|
…
|
|
parsecontext.cpp
|
…
|
|
parsecontext.h
|
…
|
|
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
po_man.h
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
portal.cpp
|
- added P_GetOffsetPosition calls to all needed functions.
|
2016-02-26 11:52:53 +01:00 |
portal.h
|
- added P_GetOffsetPosition calls to all needed functions.
|
2016-02-26 11:52:53 +01:00 |
r_3dfloors.cpp
|
…
|
|
r_3dfloors.h
|
…
|
|
r_bsp.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
r_bsp.h
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_defs.h
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
r_draw.cpp
|
Fix R_DrawFogBoundary for right-edge exclusivity
|
2016-01-31 06:51:11 -06:00 |
r_draw.h
|
…
|
|
r_drawt.cpp
|
…
|
|
r_local.h
|
…
|
|
r_main.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_main.h
|
…
|
|
r_plane.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_plane.h
|
Merge branch 'portals2_visual'
|
2016-02-05 00:10:46 -05:00 |
r_renderer.h
|
…
|
|
r_segs.cpp
|
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
|
2016-02-19 14:08:41 +01:00 |
r_segs.h
|
- mpved all software renderer specific code for the portals into the render sources.
|
2016-02-05 15:39:06 +01:00 |
r_sky.cpp
|
…
|
|
r_sky.h
|
…
|
|
r_state.h
|
…
|
|
r_swrenderer.cpp
|
…
|
|
r_swrenderer.h
|
…
|
|
r_things.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
r_things.h
|
…
|
|
r_utility.cpp
|
- fixed a few incorrect uses of AngleTo function.
|
2016-02-26 11:52:50 +01:00 |
r_utility.h
|
- more cleanup on portal implementation:
|
2016-02-05 23:15:56 +01:00 |
s_advsound.cpp
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
s_environment.cpp
|
…
|
|
s_playlist.cpp
|
…
|
|
s_playlist.h
|
…
|
|
s_sndseq.cpp
|
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
|
2016-02-15 02:14:34 +01:00 |
s_sndseq.h
|
…
|
|
s_sound.cpp
|
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
|
2016-02-24 14:49:59 +01:00 |
s_sound.h
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
sc_man.cpp
|
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
|
2016-02-05 23:51:28 +01:00 |
sc_man.h
|
…
|
|
sc_man_scanner.re
|
Cleanup parsing of DECORATE intrinsics
|
2016-02-23 19:39:29 -06:00 |
sc_man_tokens.h
|
Cleanup parsing of DECORATE intrinsics
|
2016-02-23 19:39:29 -06:00 |
skins.cpp
|
…
|
|
skins.h
|
…
|
|
st_start.h
|
…
|
|
st_stuff.cpp
|
…
|
|
st_stuff.h
|
…
|
|
statistics.cpp
|
Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
statnums.h
|
…
|
|
stats.cpp
|
…
|
|
stats.h
|
…
|
|
stringtable.cpp
|
…
|
|
stringtable.h
|
…
|
|
strnatcmp.c
|
…
|
|
strnatcmp.h
|
…
|
|
tables.cpp
|
…
|
|
tables.h
|
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
|
2016-02-08 12:10:53 +01:00 |
tagitem.h
|
…
|
|
tarray.h
|
- added an iterator to TArray so that it can be used with range-bases 'for' statements.
|
2016-02-26 16:20:27 +01:00 |
teaminfo.cpp
|
…
|
|
teaminfo.h
|
…
|
|
tempfiles.cpp
|
…
|
|
tempfiles.h
|
…
|
|
templates.h
|
…
|
|
tflags.h
|
Quiet some narrowing conversion warnings from VS2015
|
2016-02-05 22:18:53 -06:00 |
v_blend.cpp
|
…
|
|
v_collection.cpp
|
…
|
|
v_collection.h
|
…
|
|
v_draw.cpp
|
- more float to double conversion.
|
2016-02-11 21:33:30 +01:00 |
v_font.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
v_font.h
|
- added a few FString variants for frequently called functions.
|
2016-02-05 10:52:10 +01:00 |
v_palette.cpp
|
…
|
|
v_palette.h
|
…
|
|
v_pfx.cpp
|
…
|
|
v_pfx.h
|
…
|
|
v_text.cpp
|
…
|
|
v_text.h
|
- added a few FString variants for frequently called functions.
|
2016-02-05 10:52:10 +01:00 |
v_video.cpp
|
- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
|
2016-02-04 01:20:35 +01:00 |
v_video.h
|
…
|
|
valgrind.inc
|
…
|
|
vectors.h
|
- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
|
2016-02-12 18:55:18 +01:00 |
version.h
|
- Added optional 'z' parameter to the 'warp' CCMD.
|
2016-02-20 13:32:27 +01:00 |
w_wad.cpp
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
w_wad.h
|
- added a few FString variants for frequently called functions.
|
2016-02-05 10:52:10 +01:00 |
w_zip.h
|
…
|
|
weightedlist.h
|
…
|
|
wi_stuff.cpp
|
- Removed duplicate autoskip code.
|
2016-01-24 14:44:47 +00:00 |
wi_stuff.h
|
- Fixed an incorrect memset parameter in wi_stuff.cpp.
|
2016-01-19 13:20:32 +00:00 |
x86.cpp
|
- added an errorlog option.
|
2016-02-09 14:20:49 +01:00 |
x86.h
|
…
|
|
xs_Float.h
|
…
|
|
zstrformat.cpp
|
…
|
|
zstring.cpp
|
…
|
|
zstring.h
|
- fixed some places where FStrings were incorrectly used.
|
2016-02-05 10:40:45 +01:00 |
zzautozend.cpp
|
…
|
|