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Remove extra magnitude from magic texture mapping values
- These used to be fixed point, but now they're floating point, so the excess magnitude is unneeded.
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commit
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3 changed files with 13 additions and 16 deletions
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@ -809,17 +809,17 @@ void FWallTmapVals::InitFromWallCoords(const FWallCoords *wallc)
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{
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if (MirrorFlags & RF_XFLIP)
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{
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UoverZorg = (float)wallc->tx2 * WallTMapScale;
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UoverZstep = (float)(-wallc->ty2) * 32.f;
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InvZorg = (float)(wallc->tx2 - wallc->tx1) * WallTMapScale;
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InvZstep = (float)(wallc->ty1 - wallc->ty2) * 32.f;
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UoverZorg = (float)wallc->tx2 * centerx;
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UoverZstep = (float)(-wallc->ty2);
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InvZorg = (float)(wallc->tx2 - wallc->tx1) * centerx;
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InvZstep = (float)(wallc->ty1 - wallc->ty2);
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}
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else
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{
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UoverZorg = (float)wallc->tx1 * WallTMapScale;
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UoverZstep = (float)(-wallc->ty1) * 32.f;
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InvZorg = (float)(wallc->tx1 - wallc->tx2) * WallTMapScale;
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InvZstep = (float)(wallc->ty2 - wallc->ty1) * 32.f;
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UoverZorg = (float)wallc->tx1 * centerx;
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UoverZstep = (float)(-wallc->ty1);
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InvZorg = (float)(wallc->tx1 - wallc->tx2) * centerx;
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InvZstep = (float)(wallc->ty2 - wallc->ty1);
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}
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InitDepth();
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}
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@ -837,10 +837,10 @@ void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
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fullx2 = -fullx2;
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}
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UoverZorg = (float)fullx1 * WallTMapScale;
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UoverZstep = (float)(-fully1) * 32.f;
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InvZorg = (float)(fullx1 - fullx2) * WallTMapScale;
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InvZstep = (float)(fully2 - fully1) * 32.f;
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UoverZorg = (float)fullx1 * centerx;
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UoverZstep = (float)(-fully1);
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InvZorg = (float)(fullx1 - fullx2) * centerx;
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InvZstep = (float)(fully2 - fully1);
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InitDepth();
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}
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@ -117,7 +117,6 @@ FDynamicColormap*basecolormap; // [RH] colormap currently drawing with
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int fixedlightlev;
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lighttable_t *fixedcolormap;
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FSpecialColormap *realfixedcolormap;
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float WallTMapScale;
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float WallTMapScale2;
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@ -386,8 +385,7 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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iyaspectmulfloat = (float)virtwidth * r_Yaspect / 320.f / (float)virtheight;
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InvZtoScale = yaspectmul * centerx;
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WallTMapScale = (float)centerx * 32.f;
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WallTMapScale2 = iyaspectmulfloat * 2.f / (float)centerx;
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WallTMapScale2 = iyaspectmulfloat * 64.f / (float)centerx;
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// psprite scales
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pspritexscale = (centerxwide << FRACBITS) / 160;
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@ -42,7 +42,6 @@ extern fixed_t FocalLengthX, FocalLengthY;
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extern float FocalLengthXfloat;
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extern fixed_t InvZtoScale;
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extern float WallTMapScale;
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extern float WallTMapScale2;
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extern int viewwindowx;
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