- Added a compatibility lump because I think it's a shame that Void doesn't

work properly on new ZDooms after all the collaboration I had with Cyb on
  that map. (Works with other maps, too.)


SVN r1402 (trunk)
This commit is contained in:
Randy Heit 2009-02-05 02:55:28 +00:00
parent 84c5c7d38e
commit 4e509728a0
16 changed files with 1129 additions and 380 deletions

View file

@ -1,3 +1,8 @@
February 4, 2009
- Added a compatibility lump because I think it's a shame that Void doesn't
work properly on new ZDooms after all the collaboration I had with Cyb on
that map. (Works with other maps, too.)
February 5, 2009 (Changes by Graf Zahl)
- Made improvements so that the FOptionalMapinfoData class is easier to use.

246
src/compatibility.cpp Normal file
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@ -0,0 +1,246 @@
/*
** compatibility.cpp
** Handles compatibility flags for maps that are unlikely to be updated.
**
**---------------------------------------------------------------------------
** Copyright 2009 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This file is for maps that have been rendered broken by bug fixes or other
** changes that seemed minor at the time, and it is unlikely that the maps
** will be changed. If you are making a map and you know it needs a
** compatibility option to play properly, you are advised to specify so with
** a MAPINFO.
*/
// HEADER FILES ------------------------------------------------------------
#include "compatibility.h"
#include "sc_man.h"
#include "cmdlib.h"
#include "doomdef.h"
#include "doomstat.h"
#include "c_dispatch.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
struct FCompatOption
{
const char *Name;
int CompatFlags;
int BCompatFlags;
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FCompatOption Options[] =
{
{ "setslopeoverflow", 0, BCOMPATF_SETSLOPEOVERFLOW },
{ "resetplayerspeed", 0, BCOMPATF_RESETPLAYERSPEED },
// list copied from g_mapinfo.cpp
{ "shorttex", COMPATF_SHORTTEX, 0 },
{ "stairs", COMPATF_STAIRINDEX, 0 },
{ "limitpain", COMPATF_LIMITPAIN, 0 },
{ "nopassover", COMPATF_NO_PASSMOBJ, 0 },
{ "notossdrops", COMPATF_NOTOSSDROPS, 0 },
{ "useblocking", COMPATF_USEBLOCKING, 0 },
{ "nodoorlight", COMPATF_NODOORLIGHT, 0 },
{ "ravenscroll", COMPATF_RAVENSCROLL, 0 },
{ "soundtarget", COMPATF_SOUNDTARGET, 0 },
{ "dehhealth", COMPATF_DEHHEALTH, 0 },
{ "trace", COMPATF_TRACE, 0 },
{ "dropoff", COMPATF_DROPOFF, 0 },
{ "boomscroll", COMPATF_BOOMSCROLL, 0 },
{ "invisibility", COMPATF_INVISIBILITY, 0 },
{ "silentinstantfloors", COMPATF_SILENT_INSTANT_FLOORS, 0 },
{ "sectorsounds", COMPATF_SECTORSOUNDS, 0 },
{ "missileclip", COMPATF_MISSILECLIP, 0 },
{ "crossdropoff", COMPATF_CROSSDROPOFF, 0 },
{ NULL, 0, 0 }
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// ParseCompatibility
//
//==========================================================================
void ParseCompatibility()
{
TArray<FMD5Holder> md5array;
FMD5Holder md5;
FCompatValues flags;
int i, x;
unsigned int j;
// The contents of this file are not cumulative, as it should not
// be present in user-distributed maps.
FScanner sc(Wads.GetNumForFullName("compatibility.txt"));
while (sc.GetString()) // Get MD5 signature
{
do
{
if (strlen(sc.String) != 32)
{
sc.ScriptError("MD5 signature must be exactly 32 characters long");
}
for (i = 0; i < 32; ++i)
{
if (sc.String[i] >= '0' && sc.String[i] <= '9')
{
x = sc.String[i] - '0';
}
else
{
sc.String[i] |= 'a' ^ 'A';
if (sc.String[i] >= 'a' && sc.String[i] <= 'f')
{
x = sc.String[i] - 'a' + 10;
}
else
{
sc.ScriptError("MD5 signature must be a hexadecimal value");
}
}
if (!(i & 1))
{
md5.Bytes[i / 2] = x << 4;
}
else
{
md5.Bytes[i / 2] |= x;
}
}
md5array.Push(md5);
sc.MustGetString();
} while (!sc.Compare("{"));
flags.CompatFlags = 0;
flags.BCompatFlags = 0;
while (sc.MustGetString(), (i = sc.MatchString(&Options[0].Name, sizeof(*Options))) >= 0)
{
flags.CompatFlags |= Options[i].CompatFlags;
flags.BCompatFlags |= Options[i].BCompatFlags;
}
sc.UnGet();
sc.MustGetStringName("}");
for (j = 0; j < md5array.Size(); ++j)
{
BCompatMap[md5array[j]] = flags;
}
}
}
//==========================================================================
//
// CheckCompatibility
//
//==========================================================================
void CheckCompatibility(MapData *map)
{
FMD5Holder md5;
FCompatValues *flags;
map->GetChecksum(md5.Bytes);
flags = BCompatMap.CheckKey(md5);
if (flags != NULL)
{
ii_compatflags = flags->CompatFlags;
ib_compatflags = flags->BCompatFlags;
}
else
{
ii_compatflags = 0;
ib_compatflags = 0;
}
// Reset i_compatflags
compatflags = compatflags;
}
//==========================================================================
//
// CCMD mapchecksum
//
//==========================================================================
CCMD (mapchecksum)
{
MapData *map;
BYTE cksum[16];
if (argv.argc() < 2)
{
Printf("Usage: mapchecksum <map> ...\n");
}
for (unsigned int i = 1; i < argv.argc(); ++i)
{
map = P_OpenMapData(argv[i]);
if (map == NULL)
{
Printf("Cannot load %s as a map\n", argv[i]);
}
else
{
map->GetChecksum(cksum);
delete map;
for (int j = 0; j < sizeof(cksum); ++j)
{
Printf("%02X", cksum[j]);
}
Printf(" // %s\n", argv[i]);
}
}
}
//==========================================================================
//
// CCMD hiddencompatflags
//
//==========================================================================
CCMD (hiddencompatflags)
{
Printf("%08x %08x\n", ii_compatflags, ib_compatflags);
}

40
src/compatibility.h Normal file
View file

@ -0,0 +1,40 @@
#ifndef COMPATIBILITY_H
#define COMPATIBILITY_H
#include "doomtype.h"
#include "tarray.h"
#include "p_setup.h"
union FMD5Holder
{
BYTE Bytes[16];
DWORD DWords[4];
};
struct FCompatValues
{
int CompatFlags;
int BCompatFlags;
};
struct FMD5HashTraits
{
hash_t Hash(const FMD5Holder key)
{
return *(hash_t *)key.Bytes;
}
int Compare(const FMD5Holder left, const FMD5Holder right)
{
return left.DWords[0] != right.DWords[0] ||
left.DWords[1] != right.DWords[1] ||
left.DWords[2] != right.DWords[2] ||
left.DWords[3] != right.DWords[3];
}
};
extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
void ParseCompatibility();
void CheckCompatibility(MapData *map);
#endif

View file

@ -100,6 +100,7 @@
#include "d_netinf.h"
#include "v_palette.h"
#include "m_cheat.h"
#include "compatibility.h"
EXTERN_CVAR(Bool, hud_althud)
void DrawHUD();
@ -509,6 +510,7 @@ CVAR (Flag, sv_noautoaim, dmflags2, DF2_NOAUTOAIM);
//==========================================================================
int i_compatflags; // internal compatflags composed from the compatflags CVAR and MAPINFO settings
int ii_compatflags, ib_compatflags;
EXTERN_CVAR(Int, compatmode)
@ -520,7 +522,7 @@ static int GetCompatibility(int mask)
CUSTOM_CVAR (Int, compatflags, 0, CVAR_ARCHIVE|CVAR_SERVERINFO)
{
i_compatflags = GetCompatibility(self);
i_compatflags = GetCompatibility(self) | ii_compatflags;
}
CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_SERVERINFO|CVAR_NOINITCALL)
@ -2366,6 +2368,8 @@ void D_DoomMain (void)
Printf ("ST_Init: Init startup screen.\n");
StartScreen = FStartupScreen::CreateInstance (R_GuesstimateNumTextures() + 5);
ParseCompatibility();
Printf ("P_Init: Checking cmd-line parameters...\n");
flags = dmflags;
if (Args->CheckParm ("-nomonsters")) flags |= DF_NO_MONSTERS;

View file

@ -282,6 +282,14 @@ enum
COMPATF_CROSSDROPOFF = 1 << 20, // monsters can't be pushed over dropoffs
};
// Emulate old bugs for select maps. These are not exposed by a cvar
// or mapinfo because we do not want new maps to use these bugs.
enum
{
BCOMPATF_SETSLOPEOVERFLOW = 1 << 0, // SetSlope things can overflow
BCOMPATF_RESETPLAYERSPEED = 1 << 1, // Set player speed to 1.0 when changing maps
};
// phares 3/20/98:
//
// Player friction is variable, based on controlling

View file

@ -249,6 +249,6 @@ EXTERN_CVAR (Int, dmflags);
EXTERN_CVAR (Int, dmflags2); // [BC]
EXTERN_CVAR (Int, compatflags);
extern int i_compatflags;
extern int i_compatflags, ii_compatflags, ib_compatflags;
#endif

View file

@ -1185,6 +1185,10 @@ void G_FinishTravel ()
inv->LinkToWorld ();
inv->Travelled ();
}
if (ib_compatflags & BCOMPATF_RESETPLAYERSPEED)
{
pawn->Speed = pawn->GetDefault()->Speed;
}
if (level.FromSnapshot)
{
FBehavior::StaticStartTypedScripts (SCRIPT_Return, pawn, true);

294
src/md5.cpp Normal file
View file

@ -0,0 +1,294 @@
/*
* This code implements the MD5 message-digest algorithm.
* The algorithm is due to Ron Rivest. This code was
* written by Colin Plumb in 1993, no copyright is claimed.
* This code is in the public domain; do with it what you wish.
*
* Equivalent code is available from RSA Data Security, Inc.
* This code has been tested against that, and is equivalent,
* except that you don't need to include two pages of legalese
* with every copy.
*
* To compute the message digest of a chunk of bytes, declare an
* MD5Context structure, pass it to MD5Init, call MD5Update as
* needed on buffers full of bytes, and then call MD5Final, which
* will fill a supplied 16-byte array with the digest.
*/
#include <string.h> /* for memcpy() */
#include "doomtype.h"
#include "md5.h"
#include "templates.h"
#ifdef WORDS_BIGENDIAN
void byteSwap(DWORD *buf, unsigned words)
{
BYTE *p = (BYTE *)buf;
do {
*buf++ = (DWORD)((unsigned)p[3] << 8 | p[2]) << 16 |
((unsigned)p[1] << 8 | p[0]);
p += 4;
} while (--words);
}
#else
#define byteSwap(buf,words)
#endif
/*
* Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
* initialization constants.
*/
void MD5Context::Init()
{
buf[0] = 0x67452301;
buf[1] = 0xefcdab89;
buf[2] = 0x98badcfe;
buf[3] = 0x10325476;
bytes[0] = 0;
bytes[1] = 0;
}
/*
* Update context to reflect the concatenation of another buffer full
* of bytes.
*/
void MD5Context::Update(const BYTE *buf, unsigned len)
{
DWORD t;
/* Update byte count */
t = bytes[0];
if ((bytes[0] = t + len) < t)
bytes[1]++; /* Carry from low to high */
t = 64 - (t & 0x3f); /* Space available in ctx->in (at least 1) */
if (t > len) {
memcpy((BYTE *)in + 64 - t, buf, len);
return;
}
/* First chunk is an odd size */
if (t < 64)
{
memcpy((BYTE *)in + 64 - t, buf, t);
byteSwap(in, 16);
MD5Transform(this->buf, in);
buf += t;
len -= t;
}
/* Process data in 64-byte chunks */
while (len >= 64)
{
memcpy(in, buf, 64);
byteSwap(in, 16);
MD5Transform(this->buf, in);
buf += 64;
len -= 64;
}
/* Handle any remaining bytes of data. */
memcpy(in, buf, len);
}
void MD5Context::Update(FileReader *file, unsigned len)
{
BYTE readbuf[8192];
long t;
while (len != 0)
{
t = MIN(len, sizeof(readbuf));
len -= t;
t = file->Read(readbuf, t);
Update(readbuf, t);
}
}
/*
* Final wrapup - pad to 64-byte boundary with the bit pattern
* 1 0* (64-bit count of bits processed, MSB-first)
*/
void MD5Context::Final(BYTE digest[16])
{
int count = bytes[0] & 0x3f; /* Number of bytes in ctx->in */
BYTE *p = (BYTE *)in + count;
/* Set the first char of padding to 0x80. There is always room. */
*p++ = 0x80;
/* Bytes of padding needed to make 56 bytes (-8..55) */
count = 56 - 1 - count;
if (count < 0) /* Padding forces an extra block */
{
memset(p, 0, count + 8);
byteSwap(in, 16);
MD5Transform(buf, in);
p = (BYTE *)in;
count = 56;
}
memset(p, 0, count);
byteSwap(in, 14);
/* Append length in bits and transform */
in[14] = bytes[0] << 3;
in[15] = (bytes[1] << 3) | (bytes[0] >> 29);
MD5Transform(buf, in);
byteSwap(buf, 4);
memcpy(digest, buf, 16);
memset(this, 0, sizeof(*this)); /* In case it's sensitive */
}
#ifndef ASM_MD5
/* The four core functions - F1 is optimized somewhat */
/* #define F1(x, y, z) (x & y | ~x & z) */
#define F1(x, y, z) (z ^ (x & (y ^ z)))
#define F2(x, y, z) F1(z, x, y)
#define F3(x, y, z) (x ^ y ^ z)
#define F4(x, y, z) (y ^ (x | ~z))
/* This is the central step in the MD5 algorithm. */
#define MD5STEP(f,w,x,y,z,in,s) \
(w += f(x,y,z) + in, w = (w<<s | w>>(32-s)) + x)
/*
* The core of the MD5 algorithm, this alters an existing MD5 hash to
* reflect the addition of 16 longwords of new data. MD5Update blocks
* the data and converts bytes into longwords for this routine.
*/
void
MD5Transform(DWORD buf[4], const DWORD in[16])
{
register DWORD a, b, c, d;
a = buf[0];
b = buf[1];
c = buf[2];
d = buf[3];
MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
buf[0] += a;
buf[1] += b;
buf[2] += c;
buf[3] += d;
}
#endif
#include "c_dispatch.h"
//==========================================================================
//
// CCMD md5sum
//
// Like the command-line tool, because I wanted to make sure I had it right.
//
//==========================================================================
CCMD (md5sum)
{
if (argv.argc() < 2)
{
Printf("Usage: md5sum <file> ...\n");
}
for (int i = 1; i < argv.argc(); ++i)
{
FILE *file = fopen(argv[i], "rb");
if (file == NULL)
{
Printf("%s: %s\n", argv[i], strerror(errno));
}
else
{
MD5Context md5;
BYTE readbuf[8192];
size_t len;
while ((len = fread(readbuf, 1, sizeof(readbuf), file)) > 0)
{
md5.Update(readbuf, (unsigned int)len);
}
md5.Final(readbuf);
for(int j = 0; j < 16; ++j)
{
Printf("%02x", readbuf[j]);
}
Printf(" *%s\n", argv[i]);
fclose (file);
}
}
}

41
src/md5.h Normal file
View file

@ -0,0 +1,41 @@
/*
* This is the header file for the MD5 message-digest algorithm.
* The algorithm is due to Ron Rivest. This code was
* written by Colin Plumb in 1993, no copyright is claimed.
* This code is in the public domain; do with it what you wish.
*
* Equivalent code is available from RSA Data Security, Inc.
* This code has been tested against that, and is equivalent,
* except that you don't need to include two pages of legalese
* with every copy.
*
* To compute the message digest of a chunk of bytes, declare an
* MD5Context structure, pass it to MD5Init, call MD5Update as
* needed on buffers full of bytes, and then call MD5Final, which
* will fill a supplied 16-byte array with the digest.
*/
#ifndef MD5_H
#define MD5_H
#include "files.h"
struct MD5Context
{
MD5Context() { Init(); }
void Init();
void Update(const BYTE *buf, unsigned len);
void Update(FileReader *file, unsigned len);
void Final(BYTE digest[16]);
private:
DWORD buf[4];
DWORD bytes[2];
DWORD in[16];
};
void MD5Transform(DWORD buf[4], DWORD const in[16]);
#endif /* !MD5_H */

View file

@ -3762,7 +3762,6 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
if (sectors[i].SoundTarget == oldactor) sectors[i].SoundTarget = NULL;
}
DObject::StaticPointerSubstitution (oldactor, p->mo);
// PointerSubstitution() will also affect the bodyque, so undo that now.
for (int ii=0; ii < BODYQUESIZE; ++ii)

View file

@ -63,6 +63,8 @@
#include "r_sky.h"
#include "cmdlib.h"
#include "g_level.h"
#include "md5.h"
#include "compatibility.h"
void P_SpawnSlopeMakers (FMapThing *firstmt, FMapThing *lastmt);
void P_SetSlopes ();
@ -510,6 +512,51 @@ bool P_CheckMapData(const char *mapname)
return true;
}
//===========================================================================
//
// MapData :: GetChecksum
//
// Hashes a map based on its header, THINGS, LINEDEFS, SIDEDEFS, SECTORS,
// and BEHAVIOR lumps. Node-builder generated lumps are not included.
//
//===========================================================================
void MapData::GetChecksum(BYTE cksum[16])
{
MD5Context md5;
if (file != NULL)
{
if (isText)
{
file->Seek(MapLumps[ML_TEXTMAP].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_TEXTMAP].Size);
}
else
{
if (MapLumps[ML_LABEL].Size != 0)
{
file->Seek(MapLumps[ML_LABEL].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_LABEL].Size);
}
file->Seek(MapLumps[ML_THINGS].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_THINGS].Size);
file->Seek(MapLumps[ML_LINEDEFS].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_LINEDEFS].Size);
file->Seek(MapLumps[ML_SIDEDEFS].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_SIDEDEFS].Size);
file->Seek(MapLumps[ML_SECTORS].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_SECTORS].Size);
}
if (HasBehavior)
{
file->Seek(MapLumps[ML_BEHAVIOR].FilePos, SEEK_SET);
md5.Update(file, MapLumps[ML_BEHAVIOR].Size);
}
}
md5.Final(cksum);
}
//===========================================================================
//
// [RH] Figure out blends for deep water sectors
@ -3301,6 +3348,9 @@ void P_SetupLevel (char *lumpname, int position)
{
// note: most of this ordering is important
ForceNodeBuild = gennodes;
CheckCompatibility(map);
// [RH] Load in the BEHAVIOR lump
FBehavior::StaticUnloadModules ();
if (map->HasBehavior)

View file

@ -80,6 +80,8 @@ struct MapData
}
return 0;
}
void GetChecksum(BYTE cksum[16]);
};
MapData * P_OpenMapData(const char * mapname);

View file

@ -178,8 +178,16 @@ void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
FVector3 norm;
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
if (ib_compatflags & BCOMPATF_SETSLOPEOVERFLOW)
{
norm[0] = float(finecosine[zang] * finecosine[xyang]);
norm[1] = float(finecosine[zang] * finesine[xyang]);
}
else
{
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
}
norm[2] = float(finesine[zang]) * 65536.f;
norm.MakeUnit();
plane->a = (int)(norm[0] * 65536.f);

View file

@ -398,7 +398,7 @@ template<class KT> struct THashTraits
template<class VT> struct TValueTraits
{
// Initializes a value for TMap. If a regular consructor isn't
// Initializes a value for TMap. If a regular constructor isn't
// good enough, you can override it.
void Init(VT &value)
{

View file

@ -0,0 +1,32 @@
6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01
{
setslopeoverflow
}
B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2
801304DA3784308D333951B5E0CF8E9E // map02
6EA4D5CAEA16857B2A882467E1633BC2 // map03
A4E01929938958BB9DA9EF3066802184 // map04
54F4B897BAA50F070CECA25555031C15 // map05
BB93EA15CA068FBC7E0381E4E959207C // map06
960397183E44D26212E8876681D2801D // map07
E4D05765BDB5BF9D22F0548E2807BAE9 // map08
696203E7A2C8A14C00F8824F74BD3D53 // map09
EEFB83ABB26A473382FAA063CF120501 // map10
FD031167E57BD1EEB65279F5895300F2 // map11
9C69328D5B82392DEA1C0552CF283F38 // map12
16569BB1F80D52304319DDD0C2DE4B5A // map13
1760E2F04B4E2C5CDD235855FCAB8327 // map14
A80E7EE40E0D0C76A6FBD242BE29FE27 // map15
2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16
1CE294781A2455DE72C197E0B3DF6212 // map31
{
resetplayerspeed
}
10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28
{
// What's really sad is that I got a separate bug report for this map
// years ago, but nobody made mention of this problem back then.
trace
}

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