- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.

- The stat meters now return an FString instead of sprintfing into a fixed
  output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
  - For consistancy with the other integral types, byte is no longer a
    synonym for BYTE.
  - Most uses of BOOL have been change to the standard C++ bool type. Those
    that weren't were changed to INTBOOL to indicate they may contain values
    other than 0 or 1 but are still used as a boolean.
  - Compiler-provided types with explicit bit sizes are now used. In
    particular, DWORD is no longer a long so it will work with both 64-bit
    Windows and Linux.
  - Since some files need to include Windows headers, uint32 is a synonym
    for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
  was all it contained.


SVN r326 (trunk)
This commit is contained in:
Randy Heit 2006-09-14 00:02:31 +00:00
parent 06630b0fee
commit c412b42703
175 changed files with 1488 additions and 1340 deletions

View file

@ -1,3 +1,22 @@
September 13, 2006
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
- The stat meters now return an FString instead of sprintfing into a fixed
output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
- For consistancy with the other integral types, byte is no longer a
synonym for BYTE.
- Most uses of BOOL have been change to the standard C++ bool type. Those
that weren't were changed to INTBOOL to indicate they may contain values
other than 0 or 1 but are still used as a boolean.
- Compiler-provided types with explicit bit sizes are now used. In
particular, DWORD is no longer a long so it will work with both 64-bit
Windows and Linux.
- Since some files need to include Windows headers, uint32 is a synonym
for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
was all it contained.
September 9, 2006 (Changes by Graf Zahl)
- Added support for scaled textures to DCanvas::DrawTexture.
- Changed deh.MaxHealth use to be consistent with other source ports.
@ -6,7 +25,7 @@ September 9, 2006 (Changes by Graf Zahl)
September 8, 2006
- Fixed: Weapons did not give you double ammo at baby and nightmare skills.
- Fixed: SetTexture() in p_setup.cpp assumed that all color values were
- Fixed: SetTextureNoErr() in p_setup.cpp assumed that all color values were
six characters. Although this was the intended way to specify colors,
earlier versions did no error checking, so other lengths worked too.
- Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(),
@ -12992,7 +13011,7 @@ June 19, 1998
June 18, 1998
- Removed R_OK #define from one of the source files and changed the typedef
for BOOL in doomtype.h. Also created dxcrap.c which holds some information
for bool in doomtype.h. Also created dxcrap.c which holds some information
from dinput.lib and dxguid.lib since Microsoft seems to have left most of
the Watcom DX libraries out of its DX 5 SDK.
- Started work on player setup menu.
@ -13442,10 +13461,10 @@ April 23, 1998
rpcndr.h is the culprit with this line:
typedef unsigned char boolean;
Went through all my files where I've defined __BYTEBOOL__ by hand and
changed all occurances of boolean to BOOL. Then I found out that that
changed all occurances of boolean to bool. Then I found out that that
caused problems with variables that had been declared as boolean in
header files, so I changed all the remaining instances of boolean to
BOOL.
bool.
- Started work on the video modes menu.
April 22, 1998

View file

@ -11,6 +11,9 @@
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
@ -142,6 +145,135 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
OmitFramePointers="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CallingConvention="1"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>

View file

@ -62,7 +62,7 @@ static int Background, YourColor, WallColor, TSWallColor,
SecretSectorColor;
static int DoomColors[11];
static byte DoomPaletteVals[11*3] =
static BYTE DoomPaletteVals[11*3] =
{
0x00,0x00,0x00, 0xff,0xff,0xff, 0x10,0x10,0x10,
0xfc,0x00,0x00, 0x80,0x80,0x80, 0xbc,0x78,0x48,
@ -277,7 +277,7 @@ static int f_w;
static int f_h;
static int f_p; // [RH] # of bytes from start of a line to start of next
static byte *fb; // pseudo-frame buffer
static BYTE *fb; // pseudo-frame buffer
static int amclock;
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
@ -324,7 +324,7 @@ static FTexture *mapback; // the automap background
static fixed_t mapystart=0; // y-value for the start of the map bitmap...used in the parallax stuff.
static fixed_t mapxstart=0; //x-value for the bitmap.
static BOOL stopped = true;
static bool stopped = true;
#define NUMALIASES 3
@ -336,15 +336,15 @@ static BOOL stopped = true;
#define WEIGHTSHIFT (16-WEIGHTBITS)
#define NUMWEIGHTS (1<<WEIGHTBITS)
#define WEIGHTMASK (NUMWEIGHTS-1)
static byte antialias[NUMALIASES][NUMWEIGHTS];
static BYTE antialias[NUMALIASES][NUMWEIGHTS];
void AM_rotatePoint (fixed_t *x, fixed_t *y);
void AM_rotate (fixed_t *x, fixed_t *y, angle_t an);
void DrawWuLine (int X0, int Y0, int X1, int Y1, byte *BaseColor);
void DrawTransWuLine (int X0, int Y0, int X1, int Y1, byte BaseColor);
void DrawWuLine (int X0, int Y0, int X1, int Y1, BYTE *BaseColor);
void DrawTransWuLine (int X0, int Y0, int X1, int Y1, BYTE BaseColor);
// Calculates the slope and slope according to the x-axis of a line
// segment in map coordinates (with the upright y-axis n' all) so
@ -612,7 +612,7 @@ static void GetComponents (int color, DWORD *palette, float &r, float &g, float
b = (float)BPART(color);
}
static void AM_initColors (BOOL overlayed)
static void AM_initColors (bool overlayed)
{
static DWORD *lastpal = NULL;
static int lastback = -1;
@ -891,9 +891,9 @@ void AM_ToggleMap ()
//
// Handle events (user inputs) in automap mode
//
BOOL AM_Responder (event_t *ev)
bool AM_Responder (event_t *ev)
{
int rc;
bool rc;
static int cheatstate = 0;
static int bigstate = 0;
@ -1120,7 +1120,7 @@ void AM_clearFB (int color)
// faster reject and precalculated slopes. If the speed is needed,
// use a hash algorithm to handle the common cases.
//
BOOL AM_clipMline (mline_t *ml, fline_t *fl)
bool AM_clipMline (mline_t *ml, fline_t *fl)
{
enum {
LEFT =1,
@ -1293,7 +1293,7 @@ void AM_drawFline (fline_t *fl, int color)
if (ax > ay) {
d = ay - ax/2;
for (;;) {
PUTDOTP(x,y,(byte)color);
PUTDOTP(x,y,(BYTE)color);
if (x == fl->b.x)
return;
if (d>=0) {
@ -1306,7 +1306,7 @@ void AM_drawFline (fline_t *fl, int color)
} else {
d = ax - ay/2;
for (;;) {
PUTDOTP(x, y, (byte)color);
PUTDOTP(x, y, (BYTE)color);
if (y == fl->b.y)
return;
if (d >= 0) {
@ -1331,11 +1331,11 @@ void AM_drawFline (fline_t *fl, int color)
* IntensityBits = log base 2 of NumLevels; the # of bits used to describe
* the intensity of the drawing color. 2**IntensityBits==NumLevels
*/
void PUTDOT (int xx, int yy,byte *cc, byte *cm)
void PUTDOT (int xx, int yy, BYTE *cc, BYTE *cm)
{
static int oldyy;
static int oldyyshifted;
byte *oldcc=cc;
BYTE *oldcc=cc;
#if 0
if(xx < 32)
@ -1376,7 +1376,7 @@ void PUTDOT (int xx, int yy,byte *cc, byte *cm)
fb[oldyyshifted+xx] = *(cc);
}
void DrawWuLine (int x0, int y0, int x1, int y1, byte *baseColor)
void DrawWuLine (int x0, int y0, int x1, int y1, BYTE *baseColor)
{
int deltaX, deltaY, xDir;
@ -1549,7 +1549,7 @@ void PUTTRANSDOT (int xx, int yy, int basecolor, int level)
oldyyshifted = yy*SCREENPITCH;
}
byte *spot = fb + oldyyshifted + xx;
BYTE *spot = fb + oldyyshifted + xx;
DWORD *bg2rgb = Col2RGB8[1+level];
DWORD *fg2rgb = Col2RGB8[63-level];
DWORD fg = fg2rgb[basecolor];
@ -1558,7 +1558,7 @@ void PUTTRANSDOT (int xx, int yy, int basecolor, int level)
*spot = RGB32k[0][0][bg&(bg>>15)];
}
void DrawTransWuLine (int x0, int y0, int x1, int y1, byte baseColor)
void DrawTransWuLine (int x0, int y0, int x1, int y1, BYTE baseColor)
{
int deltaX, deltaY, xDir;
@ -1591,7 +1591,7 @@ void DrawTransWuLine (int x0, int y0, int x1, int y1, byte baseColor)
}
if (deltaX == 0)
{ // vertical line
byte *spot = screen->GetBuffer() + y0*screen->GetPitch() + x0;
BYTE *spot = screen->GetBuffer() + y0*screen->GetPitch() + x0;
int pitch = screen->GetPitch ();
do
{
@ -1602,7 +1602,7 @@ void DrawTransWuLine (int x0, int y0, int x1, int y1, byte baseColor)
}
if (deltaX == deltaY)
{ // diagonal line.
byte *spot = screen->GetBuffer() + y0*screen->GetPitch() + x0;
BYTE *spot = screen->GetBuffer() + y0*screen->GetPitch() + x0;
int advance = screen->GetPitch() + xDir;
do
{
@ -2129,7 +2129,7 @@ void AM_drawMarks ()
void AM_drawCrosshair (int color)
{
fb[f_p*((f_h+1)/2)+(f_w/2)] = (byte)color; // single point for now
fb[f_p*((f_h+1)/2)+(f_w/2)] = (BYTE)color; // single point for now
}
void AM_Drawer ()

View file

@ -25,7 +25,7 @@
#include "d_event.h"
// Called by main loop.
BOOL AM_Responder (event_t* ev);
bool AM_Responder (event_t* ev);
// Called by main loop.
void AM_Ticker (void);

View file

@ -101,7 +101,7 @@ public:
//(B_move.c)
void Roam (AActor *actor, ticcmd_t *cmd);
BOOL Move (AActor *actor, ticcmd_t *cmd);
bool Move (AActor *actor, ticcmd_t *cmd);
bool TryWalk (AActor *actor, ticcmd_t *cmd);
void NewChaseDir (AActor *actor, ticcmd_t *cmd);
bool CleanAhead (AActor *thing, fixed_t x, fixed_t y, ticcmd_t *cmd);

View file

@ -33,7 +33,7 @@ static fixed_t last_z;
static sector_t *last_s;
static fixed_t estimated_dist;
static int PTR_Reachable (intercept_t *in)
static bool PTR_Reachable (intercept_t *in)
{
fixed_t hitx, hity;
fixed_t frac;

View file

@ -354,7 +354,7 @@ bool DCajunMaster::SpawnBot (const char *name, int color)
void DCajunMaster::DoAddBot (int bnum, char *info)
{
byte *infob = (byte *)info;
BYTE *infob = (BYTE *)info;
D_ReadUserInfoStrings (bnum, &infob, false);
if (!deathmatch && playerstarts[bnum].type == 0)
{
@ -646,10 +646,12 @@ bool DCajunMaster::LoadBots ()
return true;
}
ADD_STAT (bots, out)
ADD_STAT (bots)
{
sprintf (out, "think = %04.1f ms support = %04.1f ms wtg = %lu",
FString out;
out.Format ("think = %04.1f ms support = %04.1f ms wtg = %llu",
(double)BotThinkCycles * 1000 * SecondsPerCycle,
(double)BotSupportCycles * 1000 * SecondsPerCycle,
BotWTG);
return out;
}

View file

@ -72,11 +72,11 @@ void DCajunMaster::Roam (AActor *actor, ticcmd_t *cmd)
}
}
BOOL DCajunMaster::Move (AActor *actor, ticcmd_t *cmd)
bool DCajunMaster::Move (AActor *actor, ticcmd_t *cmd)
{
fixed_t tryx, tryy;
bool try_ok;
BOOL good;
int good;
if (actor->movedir == DI_NODIR)
return false;

View file

@ -247,7 +247,7 @@ const char *KeyNames[NUM_KEYS] =
static FString Bindings[NUM_KEYS];
static FString DoubleBindings[NUM_KEYS];
static unsigned int DClickTime[NUM_KEYS];
static byte DClicked[(NUM_KEYS+7)/8];
static BYTE DClicked[(NUM_KEYS+7)/8];
static int GetKeyFromName (const char *name)
{
@ -507,12 +507,12 @@ void C_SetDefaultBindings ()
C_BindDefaults ();
}
BOOL C_DoKey (event_t *ev)
bool C_DoKey (event_t *ev)
{
FString binding;
bool dclick;
int dclickspot;
byte dclickmask;
BYTE dclickmask;
if (ev->type != EV_KeyDown && ev->type != EV_KeyUp)
return false;

View file

@ -40,7 +40,7 @@
class FConfigFile;
BOOL C_DoKey (event_t *ev);
bool C_DoKey (event_t *ev);
void C_ArchiveBindings (FConfigFile *f, bool dodouble, const char *matchcmd=NULL);
// Stuff used by the customize controls menu

View file

@ -77,7 +77,7 @@ CCMD (toggleconsole)
C_ToggleConsole();
}
BOOL CheckCheatmode ()
bool CheckCheatmode ()
{
if (((gameskill == sk_nightmare) || netgame || deathmatch) && (!sv_cheats))
{
@ -762,7 +762,7 @@ CCMD(monster)
{
if (mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY))
{
Printf ("%s at (%ld,%ld,%ld)\n",
Printf ("%s at (%d,%d,%d)\n",
mo->GetClass()->TypeName.GetChars(),
mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
}
@ -785,7 +785,7 @@ CCMD(items)
{
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL)
{
Printf ("%s at (%ld,%ld,%ld)\n",
Printf ("%s at (%d,%d,%d)\n",
mo->GetClass()->TypeName.GetChars(),
mo->x >> FRACBITS, mo->y >> FRACBITS, mo->z >> FRACBITS);
}

View file

@ -85,14 +85,14 @@ static bool conline;
extern int gametic;
extern bool automapactive; // in AM_map.c
extern BOOL advancedemo;
extern bool advancedemo;
extern FBaseCVar *CVars;
extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
int ConCols, PhysRows;
BOOL vidactive = false, gotconback = false;
BOOL cursoron = false;
bool vidactive = false, gotconback = false;
bool cursoron = false;
int ConBottom, ConScroll, RowAdjust;
int CursorTicker;
constate_e ConsoleState = c_up;
@ -143,7 +143,7 @@ struct History
// CmdLine[1] = cursor position
// CmdLine[2+] = command line (max 255 chars + NULL)
// CmdLine[259]= offset from beginning of cmdline to display
static byte CmdLine[260];
static BYTE CmdLine[260];
#define MAXHISTSIZE 50
static struct History *HistHead = NULL, *HistTail = NULL, *HistPos = NULL;
@ -286,7 +286,7 @@ void DequeueConsoleText ()
EnqueuedTextTail = &EnqueuedText;
}
void C_InitConsole (int width, int height, BOOL ingame)
void C_InitConsole (int width, int height, bool ingame)
{
if ( (vidactive = ingame) )
{
@ -868,7 +868,7 @@ int PrintString (int printlevel, const char *outline)
return (int)strlen (outline);
}
extern BOOL gameisdead;
extern bool gameisdead;
int VPrintf (int printlevel, const char *format, va_list parms)
{
@ -1193,7 +1193,7 @@ void C_DrawConsole ()
tickstr[tickend + 2] = ' ';
if (TickerPercent)
{
sprintf (tickstr + tickend + 3, "%lu%%", Scale (TickerAt, 100, TickerMax));
sprintf (tickstr + tickend + 3, "%d%%", Scale (TickerAt, 100, TickerMax));
}
else
{
@ -1386,7 +1386,7 @@ static void makestartposgood ()
CmdLine[259] = n;
}
static BOOL C_HandleKey (event_t *ev, byte *buffer, int len)
static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
{
int i;
int data1 = ev->data1;
@ -1780,7 +1780,7 @@ static BOOL C_HandleKey (event_t *ev, byte *buffer, int len)
return true;
}
BOOL C_Responder (event_t *ev)
bool C_Responder (event_t *ev)
{
if (ev->type != EV_GUI_Event ||
ConsoleState == c_up ||
@ -1910,7 +1910,7 @@ static int TabPos; // Last TabCommand tabbed to
static int TabStart; // First char in CmdLine to use for tab completion
static int TabSize; // Size of tab string
static BOOL FindTabCommand (const char *name, int *stoppos, int len)
static bool FindTabCommand (const char *name, int *stoppos, int len)
{
FName aname(name);
unsigned int i;

View file

@ -50,7 +50,7 @@ typedef enum cstate_t {
extern constate_e ConsoleState;
// Initialize the console
void C_InitConsole (int width, int height, BOOL ingame);
void C_InitConsole (int width, int height, bool ingame);
void C_DeinitConsole ();
// Adjust the console for a new screen mode
@ -75,7 +75,7 @@ void C_SetTicker (unsigned int at, bool forceUpdate=false);
void C_MidPrint (const char *message);
void C_MidPrintBold (const char *message);
BOOL C_Responder (event_t *ev);
bool C_Responder (event_t *ev);
void C_AddTabCommand (const char *name);
void C_RemoveTabCommand (const char *name);

View file

@ -1160,15 +1160,15 @@ void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter)
}
}
void C_WriteCVars (byte **demo_p, DWORD filter, bool compact)
void C_WriteCVars (BYTE **demo_p, DWORD filter, bool compact)
{
FBaseCVar *cvar = CVars;
byte *ptr = *demo_p;
BYTE *ptr = *demo_p;
if (compact)
{
TArray<FBaseCVar *> cvars;
ptr += sprintf ((char *)ptr, "\\\\%lux", filter);
ptr += sprintf ((char *)ptr, "\\\\%ux", filter);
FilterCompactCVars (cvars, filter);
while (cvars.Pop (cvar))
{
@ -1194,7 +1194,7 @@ void C_WriteCVars (byte **demo_p, DWORD filter, bool compact)
*demo_p = ptr + 1;
}
void C_ReadCVars (byte **demo_p)
void C_ReadCVars (BYTE **demo_p)
{
char *ptr = *((char **)demo_p);
char *breakpt;

View file

@ -89,13 +89,13 @@ class AActor;
class FBaseCVar
{
public:
FBaseCVar (const char *name, DWORD flags, void (*callback)(FBaseCVar &));
FBaseCVar (const char *name, uint32 flags, void (*callback)(FBaseCVar &));
virtual ~FBaseCVar ();
inline void Callback () { if (m_Callback) m_Callback (*this); }
inline const char *GetName () const { return Name; }
inline DWORD GetFlags () const { return Flags; }
inline uint32 GetFlags () const { return Flags; }
void CmdSet (const char *newval);
void ForceSet (UCVarValue value, ECVarType type);
@ -137,11 +137,11 @@ protected:
static UCVarValue FromGUID (const GUID &value, ECVarType type);
char *Name;
DWORD Flags;
uint32 Flags;
private:
FBaseCVar (const FBaseCVar &var);
FBaseCVar (const char *name, DWORD flags);
FBaseCVar (const char *name, uint32 flags);
void (*m_Callback)(FBaseCVar &);
FBaseCVar *m_Next;
@ -149,24 +149,24 @@ private:
static bool m_UseCallback;
static bool m_DoNoSet;
friend void C_WriteCVars (byte **demo_p, DWORD filter, bool compact);
friend void C_ReadCVars (byte **demo_p);
friend void C_WriteCVars (BYTE **demo_p, uint32 filter, bool compact);
friend void C_ReadCVars (BYTE **demo_p);
friend void C_BackupCVars (void);
friend FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev);
friend FBaseCVar *FindCVarSub (const char *var_name, int namelen);
friend void UnlatchCVars (void);
friend void C_ArchiveCVars (FConfigFile *f, int type);
friend void C_SetCVarsToDefaults (void);
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter);
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32 filter);
friend void C_DeinitConsole();
};
// Writes all cvars that could effect demo sync to *demo_p. These are
// cvars that have either CVAR_SERVERINFO or CVAR_DEMOSAVE set.
void C_WriteCVars (byte **demo_p, DWORD filter, bool compact=false);
void C_WriteCVars (BYTE **demo_p, uint32 filter, bool compact=false);
// Read all cvars from *demo_p and set them appropriately.
void C_ReadCVars (byte **demo_p);
void C_ReadCVars (BYTE **demo_p);
// Backup demo cvars. Called before a demo starts playing to save all
// cvars the demo might change.
@ -185,14 +185,14 @@ void C_ArchiveCVars (FConfigFile *f, int type);
// initialize cvars to default values after they are created
void C_SetCVarsToDefaults (void);
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, DWORD filter);
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32 filter);
void C_DeinitConsole();
class FBoolCVar : public FBaseCVar
{
public:
FBoolCVar (const char *name, bool def, DWORD flags, void (*callback)(FBoolCVar &)=NULL);
FBoolCVar (const char *name, bool def, uint32 flags, void (*callback)(FBoolCVar &)=NULL);
virtual ECVarType GetRealType () const;
@ -217,7 +217,7 @@ protected:
class FIntCVar : public FBaseCVar
{
public:
FIntCVar (const char *name, int def, DWORD flags, void (*callback)(FIntCVar &)=NULL);
FIntCVar (const char *name, int def, uint32 flags, void (*callback)(FIntCVar &)=NULL);
virtual ECVarType GetRealType () const;
@ -244,7 +244,7 @@ protected:
class FFloatCVar : public FBaseCVar
{
public:
FFloatCVar (const char *name, float def, DWORD flags, void (*callback)(FFloatCVar &)=NULL);
FFloatCVar (const char *name, float def, uint32 flags, void (*callback)(FFloatCVar &)=NULL);
virtual ECVarType GetRealType () const;
@ -269,7 +269,7 @@ protected:
class FStringCVar : public FBaseCVar
{
public:
FStringCVar (const char *name, const char *def, DWORD flags, void (*callback)(FStringCVar &)=NULL);
FStringCVar (const char *name, const char *def, uint32 flags, void (*callback)(FStringCVar &)=NULL);
~FStringCVar ();
virtual ECVarType GetRealType () const;
@ -295,7 +295,7 @@ protected:
class FColorCVar : public FIntCVar
{
public:
FColorCVar (const char *name, int def, DWORD flags, void (*callback)(FColorCVar &)=NULL);
FColorCVar (const char *name, int def, uint32 flags, void (*callback)(FColorCVar &)=NULL);
virtual ECVarType GetRealType () const;
@ -303,8 +303,8 @@ public:
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
inline operator DWORD () const { return Value; }
inline DWORD operator *() const { return Value; }
inline operator uint32 () const { return Value; }
inline uint32 operator *() const { return Value; }
inline int GetIndex () const { return Index; }
protected:
@ -319,7 +319,7 @@ protected:
class FFlagCVar : public FBaseCVar
{
public:
FFlagCVar (const char *name, FIntCVar &realvar, DWORD bitval);
FFlagCVar (const char *name, FIntCVar &realvar, uint32 bitval);
virtual ECVarType GetRealType () const;
@ -338,14 +338,14 @@ protected:
virtual void DoSet (UCVarValue value, ECVarType type);
FIntCVar &ValueVar;
DWORD BitVal;
uint32 BitVal;
int BitNum;
};
class FGUIDCVar : public FBaseCVar
{
public:
FGUIDCVar (const char *name, const GUID *defguid, DWORD flags, void (*callback)(FGUIDCVar &)=NULL);
FGUIDCVar (const char *name, const GUID *defguid, uint32 flags, void (*callback)(FGUIDCVar &)=NULL);
virtual ECVarType GetRealType () const;
@ -372,8 +372,8 @@ extern int cvar_defflags;
FBaseCVar *cvar_set (const char *var_name, const char *value);
FBaseCVar *cvar_forceset (const char *var_name, const char *value);
inline FBaseCVar *cvar_set (const char *var_name, const byte *value) { return cvar_set (var_name, (const char *)value); }
inline FBaseCVar *cvar_forceset (const char *var_name, const byte *value) { return cvar_forceset (var_name, (const char *)value); }
inline FBaseCVar *cvar_set (const char *var_name, const BYTE *value) { return cvar_set (var_name, (const char *)value); }
inline FBaseCVar *cvar_forceset (const char *var_name, const BYTE *value) { return cvar_forceset (var_name, (const char *)value); }

View file

@ -893,7 +893,7 @@ char *BuildString (int argc, char **argv)
}
}
static int DumpHash (FConsoleCommand **table, BOOL aliases, const char *pattern=NULL)
static int DumpHash (FConsoleCommand **table, bool aliases, const char *pattern=NULL)
{
int bucket, count;
FConsoleCommand *cmd;
@ -1152,7 +1152,7 @@ void FConsoleAlias::SafeDelete ()
}
extern void D_AddFile (const char *file);
static byte PullinBad = 2;
static BYTE PullinBad = 2;
static const char *PullinFile;
int C_ExecFile (const char *file, bool usePullin)

View file

@ -1,11 +1,6 @@
// cmdlib.c (mostly borrowed from the Q2 source)
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <direct.h>
#endif
#include "doomtype.h"
#include "cmdlib.h"
#include "i_system.h"
@ -110,7 +105,7 @@ int Q_filelength (FILE *f)
FileExists
==============
*/
BOOL FileExists (const char *filename)
bool FileExists (const char *filename)
{
FILE *f;
@ -265,7 +260,7 @@ int ParseNum (char *str)
// [RH] Returns true if the specified string is a valid decimal number
BOOL IsNum (char *str)
bool IsNum (char *str)
{
while (*str)
{
@ -365,7 +360,7 @@ int i;
i=(int)strlen(p);
if (p[i-1]=='/' || p[i-1]=='\\') p[i-1]=0;
if (*path) DoCreatePath(p);
CreateDirectory(p,NULL);
_mkdir(p);
#else
// FIXME: write me
#endif

View file

@ -26,7 +26,7 @@
#define myoffsetof(type,identifier) ((size_t)&((type *)0)->identifier)
int Q_filelength (FILE *f);
BOOL FileExists (const char *filename);
bool FileExists (const char *filename);
extern char progdir[1024];
@ -40,7 +40,7 @@ FString ExtractFileBase (const char *path, bool keep_extension=false);
int ParseHex (char *str);
int ParseNum (char *str);
BOOL IsNum (char *str); // [RH] added
bool IsNum (char *str); // [RH] added
char *copystring(const char *s);
void ReplaceString (char **ptr, const char *str);

View file

@ -48,21 +48,21 @@
struct FColorMatcher::Seed
{
byte r, g, b;
byte bad;
byte color;
BYTE r, g, b;
BYTE bad;
BYTE color;
};
struct FColorMatcher::PalEntry
{
#ifndef WORDS_BIGENDIAN
byte b, g, r, a;
BYTE b, g, r, a;
#else
byte a, r, g, b;
BYTE a, r, g, b;
#endif
};
extern int BestColor (const DWORD *palette, int r, int g, int b, int first = 0, int num = 256);
extern int BestColor (const uint32 *palette, int r, int g, int b, int first = 0, int num = 256);
FColorMatcher::FColorMatcher ()
{
@ -97,7 +97,7 @@ void FColorMatcher::SetPalette (const DWORD *palette)
#ifdef BEFAST
Seed seeds[255];
byte seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1];
BYTE seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1];
int numseeds;
int i, radius;
@ -155,7 +155,7 @@ void FColorMatcher::SetPalette (const DWORD *palette)
b2 = seeds[i].b + radius; /* v g (0,HISIZE,0) */
// Check to see which planes are acceptable
byte bad = 0;
BYTE bad = 0;
if (r1 < 0) bad |= 1, r1 = 0;
if (r2 > CHISIZE) bad |= 2, r2 = CHISIZE;
if (g1 < 0) bad |= 4, g1 = 0;
@ -224,11 +224,11 @@ void FColorMatcher::SetPalette (const DWORD *palette)
}
int FColorMatcher::FillPlane (int r1, int r2, int g1, int g2, int b1, int b2,
byte seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1],
BYTE seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1],
Seed *seeds, int thisseed)
{
const Seed *secnd = seeds + thisseed;
byte color = secnd->color;
BYTE color = secnd->color;
int r, g, b;
int numhits = 0;
@ -267,16 +267,16 @@ int FColorMatcher::FillPlane (int r1, int r2, int g1, int g2, int b1, int b2,
return numhits;
}
byte FColorMatcher::Pick (int r, int g, int b)
BYTE FColorMatcher::Pick (int r, int g, int b)
{
if (Pal == NULL)
return 0;
#ifdef BEFAST
byte bestcolor;
BYTE bestcolor;
int bestdist;
byte color = FirstColor[(r+CLOSIZE/2)>>CLOBITS][(g+CLOSIZE/2)>>CLOBITS][(b+CLOSIZE/2)>>CLOBITS];
BYTE color = FirstColor[(r+CLOSIZE/2)>>CLOBITS][(g+CLOSIZE/2)>>CLOBITS][(b+CLOSIZE/2)>>CLOBITS];
if (NextColor[color] == 0)
return color;
@ -300,6 +300,6 @@ byte FColorMatcher::Pick (int r, int g, int b)
} while (color != 0);
return bestcolor;
#else
return BestColor ((DWORD *)Pal, r, g, b);
return BestColor ((uint32 *)Pal, r, g, b);
#endif
}

View file

@ -60,7 +60,7 @@ public:
FColorMatcher (const FColorMatcher &other);
void SetPalette (const DWORD *palette);
byte Pick (int r, int g, int b);
BYTE Pick (int r, int g, int b);
FColorMatcher &operator= (const FColorMatcher &other);
private:
@ -69,11 +69,11 @@ private:
struct PalEntry;
const PalEntry *Pal;
byte FirstColor[CHISIZE+1][CHISIZE+1][CHISIZE+1];
byte NextColor[256];
BYTE FirstColor[CHISIZE+1][CHISIZE+1][CHISIZE+1];
BYTE NextColor[256];
int FillPlane (int r1, int r2, int g1, int g2, int b1, int b2,
byte seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1],
BYTE seedspread[CHISIZE+1][CHISIZE+1][CHISIZE+1],
Seed *seeds, int thisseed);
};

View file

@ -41,7 +41,7 @@ EXTERN_CVAR (Int, con_scaletext)
void CT_Init ();
void CT_Drawer ();
BOOL CT_Responder (event_t *ev);
bool CT_Responder (event_t *ev);
int chatmodeon;
@ -54,7 +54,7 @@ static void ShoveChatStr (const char *str, BYTE who);
static bool DoSubstitution (char *out, const char *in);
static int len;
static byte ChatQueue[QUEUESIZE];
static BYTE ChatQueue[QUEUESIZE];
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
@ -114,7 +114,7 @@ void CT_Stop ()
//
//===========================================================================
BOOL CT_Responder (event_t *ev)
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{

View file

@ -245,7 +245,7 @@ DehSpriteMappings[] =
static char *PatchFile, *PatchPt, *PatchName;
static char *Line1, *Line2;
static int dversion, pversion;
static BOOL including, includenotext;
static bool including, includenotext;
static const char *unknown_str = "Unknown key %s encountered in %s %d.\n";
@ -265,7 +265,7 @@ static int NumNames;
// These are the original heights of every Doom 2 thing. They are used if a patch
// specifies that a thing should be hanging from the ceiling but doesn't specify
// a height for the thing, since these are the heights it probably wants.
static byte *OrgHeights;
static BYTE *OrgHeights;
static int NumOrgHeights;
// This is a list of all the action functions used by each of Doom's states.
@ -380,8 +380,8 @@ static const struct {
};
static int HandleMode (const char *mode, int num);
static BOOL HandleKey (const struct Key *keys, void *structure, const char *key, int value);
static BOOL ReadChars (char **stuff, int size);
static bool HandleKey (const struct Key *keys, void *structure, const char *key, int value);
static bool ReadChars (char **stuff, int size);
static char *igets (void);
static int GetLine (void);
@ -435,13 +435,13 @@ static int HandleMode (const char *mode, int num)
return i;
}
static BOOL HandleKey (const struct Key *keys, void *structure, const char *key, int value)
static bool HandleKey (const struct Key *keys, void *structure, const char *key, int value)
{
while (keys->name && stricmp (keys->name, key))
keys++;
if (keys->name) {
*((int *)(((byte *)structure) + keys->offset)) = value;
*((int *)(((BYTE *)structure) + keys->offset)) = value;
return false;
}
@ -514,7 +514,7 @@ int FindStyle (const char *namestr)
return -1;
}
static BOOL ReadChars (char **stuff, int size)
static bool ReadChars (char **stuff, int size)
{
char *str = *stuff;
@ -1006,8 +1006,8 @@ static int PatchThing (int thingy)
else
info->renderflags &= ~RF_INVISIBLE;
}
DPrintf ("Bits: %ld,%ld (0x%08lx,0x%08lx)\n", info->flags, info->flags2,
info->flags, info->flags2);
DPrintf ("Bits: %d,%d (0x%08x,0x%08x)\n", info->flags, info->flags2,
info->flags, info->flags2);
}
else if (stricmp (Line1, "ID #") == 0)
{
@ -1804,7 +1804,7 @@ static int PatchText (int oldSize)
char *oldStr;
char *newStr;
char *temp;
BOOL good;
INTBOOL good;
int result;
int i;
@ -2052,7 +2052,7 @@ static int DoInclude (int dummy)
return GetLine();
}
void DoDehPatch (const char *patchfile, BOOL autoloading)
void DoDehPatch (const char *patchfile, bool autoloading)
{
char file[256];
int cont;

View file

@ -34,7 +34,7 @@
#ifndef __D_DEHACK_H__
#define __D_DEHACK_H__
void DoDehPatch (const char *patchfile, BOOL autoloading);
void DoDehPatch (const char *patchfile, bool autoloading);
void FinishDehPatch ();
void HandleNoSector();

View file

@ -136,11 +136,11 @@ extern gameinfo_t StrifeTeaserGameInfo;
extern gameinfo_t StrifeTeaser2GameInfo;
extern int testingmode;
extern BOOL setmodeneeded;
extern BOOL netdemo;
extern bool setmodeneeded;
extern bool netdemo;
extern int NewWidth, NewHeight, NewBits, DisplayBits;
EXTERN_CVAR (Bool, st_scale)
extern BOOL gameisdead;
extern bool gameisdead;
extern bool demorecording;
extern bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
extern bool insave;
@ -157,13 +157,13 @@ CVAR (Int, wipetype, 1, CVAR_ARCHIVE);
bool DrawFSHUD; // [RH] Draw fullscreen HUD?
wadlist_t *wadfiles; // [RH] remove limit on # of loaded wads
BOOL devparm; // started game with -devparm
bool devparm; // started game with -devparm
char *D_DrawIcon; // [RH] Patch name of icon to draw on next refresh
int NoWipe; // [RH] Allow wipe? (Needs to be set each time)
BOOL singletics = false; // debug flag to cancel adaptiveness
bool singletics = false; // debug flag to cancel adaptiveness
char startmap[8];
BOOL autostart;
BOOL advancedemo;
bool autostart;
bool advancedemo;
FILE *debugfile;
event_t events[MAXEVENTS];
int eventhead;
@ -597,7 +597,7 @@ void D_Display (bool screenshot)
{
// wipe update
int wipestart, nowtime, tics;
BOOL done;
bool done;
wipe_EndScreen ();
screen->Unlock ();
@ -2162,7 +2162,7 @@ void D_DoomMain (void)
if (Args.CheckParm ("-respawn")) flags |= DF_MONSTERS_RESPAWN;
if (Args.CheckParm ("-fast")) flags |= DF_FAST_MONSTERS;
devparm = Args.CheckParm ("-devparm");
devparm = !!Args.CheckParm ("-devparm");
if (Args.CheckParm ("-altdeath"))
{
@ -2375,15 +2375,16 @@ void D_DoomMain (void)
//
//==========================================================================
ADD_STAT (fps, out)
ADD_STAT (fps)
{
sprintf (out,
"frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
FString out;
out.Format("frame=%04.1f ms walls=%04.1f ms planes=%04.1f ms masked=%04.1f ms",
(double)FrameCycles * SecondsPerCycle * 1000,
(double)WallCycles * SecondsPerCycle * 1000,
(double)PlaneCycles * SecondsPerCycle * 1000,
(double)MaskedCycles * SecondsPerCycle * 1000
);
return out;
}
//==========================================================================
@ -2396,11 +2397,13 @@ ADD_STAT (fps, out)
static cycle_t bestwallcycles = INT_MAX;
ADD_STAT (wallcycles, out)
ADD_STAT (wallcycles)
{
FString out;
if (WallCycles && WallCycles < bestwallcycles)
bestwallcycles = WallCycles;
sprintf (out, "%lu", bestwallcycles);
out.Format ("%llu", bestwallcycles);
return out;
}
//==========================================================================
@ -2420,11 +2423,13 @@ CCMD (clearwallcycles)
// To use these, also uncomment the clock/unclock in wallscan
static cycle_t bestscancycles = INT_MAX;
ADD_STAT (scancycles, out)
ADD_STAT (scancycles)
{
FString out;
if (WallScanCycles && WallScanCycles < bestscancycles)
bestscancycles = WallScanCycles;
sprintf (out, "%lu", bestscancycles);
out.Format ("%llu", bestscancycles);
return out;
}
CCMD (clearscancycles)

View file

@ -87,7 +87,7 @@ int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backS
//
// Setup packets are different, and are described just before D_ArbitrateNetStart().
extern byte *demo_p; // [RH] Special "ticcmds" get recorded in demos
extern BYTE *demo_p; // [RH] Special "ticcmds" get recorded in demos
extern char savedescription[SAVESTRINGSIZE];
extern FString savegamefile;
@ -118,9 +118,9 @@ ticcmd_t localcmds[LOCALCMDTICS];
FDynamicBuffer NetSpecs[MAXPLAYERS][BACKUPTICS];
ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
int nettics[MAXNETNODES];
BOOL nodeingame[MAXNETNODES]; // set false as nodes leave game
bool nodeingame[MAXNETNODES]; // set false as nodes leave game
bool nodejustleft[MAXNETNODES]; // set when a node just left
BOOL remoteresend[MAXNETNODES]; // set when local needs tics
bool remoteresend[MAXNETNODES]; // set when local needs tics
int resendto[MAXNETNODES]; // set when remote needs tics
int resendcount[MAXNETNODES];
@ -151,20 +151,20 @@ int mastertics;
static int entertic;
static int oldentertics;
extern BOOL advancedemo;
extern bool advancedemo;
CVAR (Bool, cl_capfps, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// [RH] Special "ticcmds" get stored in here
static struct TicSpecial
{
byte *streams[BACKUPTICS];
BYTE *streams[BACKUPTICS];
size_t used[BACKUPTICS];
byte *streamptr;
BYTE *streamptr;
size_t streamoffs;
int specialsize;
int lastmaketic;
BOOL okay;
bool okay;
TicSpecial ()
{
@ -178,7 +178,7 @@ static struct TicSpecial
for (i = 0; i < BACKUPTICS; i++)
{
streams[i] = (byte *)M_Malloc (256);
streams[i] = (BYTE *)M_Malloc (256);
used[i] = 0;
}
okay = true;
@ -210,7 +210,7 @@ static struct TicSpecial
DPrintf ("Expanding special size to %d\n", specialsize);
for (i = 0; i < BACKUPTICS; i++)
streams[i] = (byte *)M_Realloc (streams[i], specialsize);
streams[i] = (BYTE *)M_Realloc (streams[i], specialsize);
streamptr = streams[(maketic/ticdup)%BACKUPTICS] + streamoffs;
}
@ -238,7 +238,7 @@ static struct TicSpecial
streamoffs = 0;
}
TicSpecial &operator << (byte it)
TicSpecial &operator << (BYTE it)
{
if (streamptr)
{
@ -365,7 +365,7 @@ int NetbufferSize ()
return k + 3 * count * numtics;
}
byte *skipper = &netbuffer[k];
BYTE *skipper = &netbuffer[k];
if ((netbuffer[0] & NCMD_EXIT) == 0)
{
while (count-- > 0)
@ -412,13 +412,13 @@ void HSendPacket (int node, int len)
{
fprintf (debugfile,"%i/%i send %i = SETUP [%3i]", gametic, maketic, node, len);
for (i = 0; i < len; i++)
fprintf (debugfile," %2x", ((byte *)netbuffer)[i]);
fprintf (debugfile," %2x", ((BYTE *)netbuffer)[i]);
}
else if (netbuffer[0] & NCMD_EXIT)
{
fprintf (debugfile,"%i/%i send %i = EXIT [%3i]", gametic, maketic, node, len);
for (i = 0; i < len; i++)
fprintf (debugfile," %2x", ((byte *)netbuffer)[i]);
fprintf (debugfile," %2x", ((BYTE *)netbuffer)[i]);
}
else
{
@ -446,7 +446,7 @@ void HSendPacket (int node, int len)
numtics, realretrans, len);
for (i = 0; i < len; i++)
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((byte *)netbuffer)[i]);
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((BYTE *)netbuffer)[i]);
}
fprintf (debugfile, " [[ ");
for (i = 0; i < doomcom.numnodes; ++i)
@ -496,7 +496,7 @@ void HSendPacket (int node, int len)
// HGetPacket
// Returns false if no packet is waiting
//
BOOL HGetPacket (void)
bool HGetPacket (void)
{
if (reboundpacket)
{
@ -526,14 +526,14 @@ BOOL HGetPacket (void)
{
fprintf (debugfile,"%i/%i get %i = SETUP [%3i]", gametic, maketic, doomcom.remotenode, doomcom.datalength);
for (i = 0; i < doomcom.datalength; i++)
fprintf (debugfile, " %2x", ((byte *)netbuffer)[i]);
fprintf (debugfile, " %2x", ((BYTE *)netbuffer)[i]);
fprintf (debugfile, "\n");
}
else if (netbuffer[0] & NCMD_EXIT)
{
fprintf (debugfile,"%i/%i get %i = EXIT [%3i]", gametic, maketic, doomcom.remotenode, doomcom.datalength);
for (i = 0; i < doomcom.datalength; i++)
fprintf (debugfile, " %2x", ((byte *)netbuffer)[i]);
fprintf (debugfile, " %2x", ((BYTE *)netbuffer)[i]);
fprintf (debugfile, "\n");
}
else {
@ -561,7 +561,7 @@ BOOL HGetPacket (void)
numtics, realretrans, doomcom.datalength);
for (i = 0; i < doomcom.datalength; i++)
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((byte *)netbuffer)[i]);
fprintf (debugfile, "%c%2x", i==k?'|':' ', ((BYTE *)netbuffer)[i]);
if (numtics)
fprintf (debugfile, " <<%4x>>\n",
consistancy[playerfornode[doomcom.remotenode]][nettics[doomcom.remotenode]%BACKUPTICS] & 0xFFFF);
@ -664,7 +664,7 @@ void PlayerIsGone (int netnode, int netconsole)
G_CheckDemoStatus ();
//WriteByte (DEM_DROPPLAYER, &demo_p);
//WriteByte ((byte)netconsole, &demo_p);
//WriteByte ((BYTE)netconsole, &demo_p);
}
}
@ -829,7 +829,7 @@ void GetPackets (void)
// update command store from the packet
{
byte *start;
BYTE *start;
int i, tics;
remoteresend[netnode] = false;
@ -909,7 +909,7 @@ void NetUpdate (void)
int newtics;
int i,j;
int realstart;
byte *cmddata;
BYTE *cmddata;
bool resendOnly;
if (ticdup == 0)
@ -1264,10 +1264,10 @@ void NetUpdate (void)
//
// CheckAbort
//
BOOL CheckAbort (void)
bool CheckAbort (void)
{
event_t *ev;
BOOL res = false;
bool res = false;
PrintString (PRINT_HIGH, ""); // [RH] Give the console a chance to redraw itself
// This WaitForTic is to avoid flooding the network with packets on startup.
@ -1336,7 +1336,7 @@ void D_ArbitrateNetStart (void)
DWORD playersdetected[MAXNETNODES];
BYTE gotsetup[MAXNETNODES];
char *s;
byte *stream;
BYTE *stream;
int node;
bool allset = false;
@ -1855,7 +1855,7 @@ void Net_NewMakeTic (void)
specials.NewMakeTic ();
}
void Net_WriteByte (byte it)
void Net_WriteByte (BYTE it)
{
specials << it;
}
@ -1880,7 +1880,7 @@ void Net_WriteString (const char *it)
specials << it;
}
void Net_WriteBytes (const byte *block, int len)
void Net_WriteBytes (const BYTE *block, int len)
{
while (len--)
specials << *block++;
@ -1908,12 +1908,12 @@ FDynamicBuffer::~FDynamicBuffer ()
m_Len = m_BufferLen = 0;
}
void FDynamicBuffer::SetData (const byte *data, int len)
void FDynamicBuffer::SetData (const BYTE *data, int len)
{
if (len > m_BufferLen)
{
m_BufferLen = (len + 255) & ~255;
m_Data = (byte *)M_Realloc (m_Data, m_BufferLen);
m_Data = (BYTE *)M_Realloc (m_Data, m_BufferLen);
}
if (data)
{
@ -1926,7 +1926,7 @@ void FDynamicBuffer::SetData (const byte *data, int len)
}
}
byte *FDynamicBuffer::GetData (int *len)
BYTE *FDynamicBuffer::GetData (int *len)
{
if (len)
*len = m_Len;
@ -1937,9 +1937,9 @@ byte *FDynamicBuffer::GetData (int *len)
// [RH] Execute a special "ticcmd". The type byte should
// have already been read, and the stream is positioned
// at the beginning of the command's actual data.
void Net_DoCommand (int type, byte **stream, int player)
void Net_DoCommand (int type, BYTE **stream, int player)
{
byte pos = 0;
BYTE pos = 0;
char *s = NULL;
int i;
@ -1948,7 +1948,7 @@ void Net_DoCommand (int type, byte **stream, int player)
case DEM_SAY:
{
const char *name = players[player].userinfo.netname;
byte who = ReadByte (stream);
BYTE who = ReadByte (stream);
s = ReadString (stream);
if (((who & 1) == 0) || players[player].userinfo.team == TEAM_None)
@ -2042,7 +2042,7 @@ void Net_DoCommand (int type, byte **stream, int player)
case DEM_ADDBOT:
{
byte num = ReadByte (stream);
BYTE num = ReadByte (stream);
bglobal.DoAddBot (num, s = ReadString (stream));
}
break;
@ -2275,7 +2275,7 @@ void Net_DoCommand (int type, byte **stream, int player)
delete[] s;
}
void Net_SkipCommand (int type, byte **stream)
void Net_SkipCommand (int type, BYTE **stream)
{
BYTE t;
size_t skip;

View file

@ -93,11 +93,11 @@ public:
FDynamicBuffer ();
~FDynamicBuffer ();
void SetData (const byte *data, int len);
byte *GetData (int *len = NULL);
void SetData (const BYTE *data, int len);
BYTE *GetData (int *len = NULL);
private:
byte *m_Data;
BYTE *m_Data;
int m_Len, m_BufferLen;
};
@ -115,15 +115,15 @@ void TryRunTics (void);
// [RH] Functions for making and using special "ticcmds"
void Net_NewMakeTic ();
void Net_WriteByte (byte);
void Net_WriteByte (BYTE);
void Net_WriteWord (short);
void Net_WriteLong (int);
void Net_WriteFloat (float);
void Net_WriteString (const char *);
void Net_WriteBytes (const byte *, int len);
void Net_WriteBytes (const BYTE *, int len);
void Net_DoCommand (int type, byte **stream, int player);
void Net_SkipCommand (int type, byte **stream);
void Net_DoCommand (int type, BYTE **stream, int player);
void Net_SkipCommand (int type, BYTE **stream);
void Net_ClearBuffers ();

View file

@ -88,10 +88,10 @@ void D_UserInfoChanged (FBaseCVar *info);
void D_SendServerInfoChange (const FBaseCVar *cvar, UCVarValue value, ECVarType type);
void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set);
void D_DoServerInfoChange (byte **stream, bool singlebit);
void D_DoServerInfoChange (BYTE **stream, bool singlebit);
void D_WriteUserInfoStrings (int player, byte **stream, bool compact=false);
void D_ReadUserInfoStrings (int player, byte **stream, bool update);
void D_WriteUserInfoStrings (int player, BYTE **stream, bool compact=false);
void D_ReadUserInfoStrings (int player, BYTE **stream, bool update);
void D_GetPlayerColor (int player, float *h, float *s, float *v);
void D_PickRandomTeam (int player);

View file

@ -55,7 +55,7 @@
static FRandom pr_pickteam ("PickRandomTeam");
extern BOOL st_firsttime;
extern bool st_firsttime;
EXTERN_CVAR (Bool, teamplay)
CVAR (Float, autoaim, 5000.f, CVAR_USERINFO | CVAR_ARCHIVE);
@ -179,7 +179,7 @@ void D_PickRandomTeam (int player)
{
static char teamline[8] = "\\team\\X";
byte *foo = (byte *)teamline;
BYTE *foo = (BYTE *)teamline;
teamline[6] = D_PickRandomTeam() + '0';
D_ReadUserInfoStrings (player, &foo, teamplay);
}
@ -361,7 +361,7 @@ void D_UserInfoChanged (FBaseCVar *cvar)
Net_WriteString (foo);
}
static const char *SetServerVar (char *name, ECVarType type, byte **stream, bool singlebit)
static const char *SetServerVar (char *name, ECVarType type, BYTE **stream, bool singlebit)
{
FBaseCVar *var = FindCVar (name, NULL);
UCVarValue value;
@ -466,7 +466,7 @@ void D_SendServerFlagChange (const FBaseCVar *cvar, int bitnum, bool set)
Net_WriteByte (bitnum | (set << 5));
}
void D_DoServerInfoChange (byte **stream, bool singlebit)
void D_DoServerInfoChange (BYTE **stream, bool singlebit)
{
const char *value;
char name[64];
@ -488,7 +488,7 @@ void D_DoServerInfoChange (byte **stream, bool singlebit)
}
}
void D_WriteUserInfoStrings (int i, byte **stream, bool compact)
void D_WriteUserInfoStrings (int i, BYTE **stream, bool compact)
{
if (i >= MAXPLAYERS)
{
@ -561,7 +561,7 @@ void D_WriteUserInfoStrings (int i, byte **stream, bool compact)
*stream += strlen (*((char **)stream)) + 1;
}
void D_ReadUserInfoStrings (int i, byte **stream, bool update)
void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
{
userinfo_t *info = &players[i].userinfo;
char *ptr = *((char **)stream);

View file

@ -210,7 +210,7 @@ public:
fixed_t momx, momy; // killough 10/98
bool centering;
byte turnticks;
BYTE turnticks;
short oldbuttons;
bool attackdown;
int health; // only used between levels, mo->health
@ -224,8 +224,8 @@ public:
int frags[MAXPLAYERS]; // kills of other players
int fragcount; // [RH] Cumulative frags for this player
int lastkilltime; // [RH] For multikills
byte multicount;
byte spreecount; // [RH] Keep track of killing sprees
BYTE multicount;
BYTE spreecount; // [RH] Keep track of killing sprees
AWeapon *ReadyWeapon;
AWeapon *PendingWeapon; // WP_NOCHANGE if not changing
@ -302,8 +302,8 @@ public:
FString LogText; // [RH] Log for Strife
signed char crouching;
signed char crouchdir;
SBYTE crouching;
SBYTE crouchdir;
fixed_t crouchfactor;
fixed_t crouchoffset;
fixed_t crouchviewdelta;

View file

@ -42,7 +42,7 @@
#include "cmdlib.h"
char *ReadString (byte **stream)
char *ReadString (BYTE **stream)
{
char *string = *((char **)stream);
@ -50,28 +50,28 @@ char *ReadString (byte **stream)
return copystring (string);
}
int ReadByte (byte **stream)
int ReadByte (BYTE **stream)
{
byte v = **stream;
BYTE v = **stream;
*stream += 1;
return v;
}
int ReadWord (byte **stream)
int ReadWord (BYTE **stream)
{
short v = (((*stream)[0]) << 8) | (((*stream)[1]));
*stream += 2;
return v;
}
int ReadLong (byte **stream)
int ReadLong (BYTE **stream)
{
int v = (((*stream)[0]) << 24) | (((*stream)[1]) << 16) | (((*stream)[2]) << 8) | (((*stream)[3]));
*stream += 4;
return v;
}
float ReadFloat (byte **stream)
float ReadFloat (BYTE **stream)
{
union
{
@ -82,7 +82,7 @@ float ReadFloat (byte **stream)
return fakeint.f;
}
void WriteString (const char *string, byte **stream)
void WriteString (const char *string, BYTE **stream)
{
char *p = *((char **)stream);
@ -91,24 +91,24 @@ void WriteString (const char *string, byte **stream)
}
*p++ = 0;
*stream = (byte *)p;
*stream = (BYTE *)p;
}
void WriteByte (byte v, byte **stream)
void WriteByte (BYTE v, BYTE **stream)
{
**stream = v;
*stream += 1;
}
void WriteWord (short v, byte **stream)
void WriteWord (short v, BYTE **stream)
{
(*stream)[0] = v >> 8;
(*stream)[1] = v & 255;
*stream += 2;
}
void WriteLong (int v, byte **stream)
void WriteLong (int v, BYTE **stream)
{
(*stream)[0] = v >> 24;
(*stream)[1] = (v >> 16) & 255;
@ -117,7 +117,7 @@ void WriteLong (int v, byte **stream)
*stream += 4;
}
void WriteFloat (float v, byte **stream)
void WriteFloat (float v, BYTE **stream)
{
union
{
@ -129,10 +129,10 @@ void WriteFloat (float v, byte **stream)
}
// Returns the number of bytes read
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, byte **stream)
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
byte *start = *stream;
byte flags;
BYTE *start = *stream;
BYTE flags;
if (basis != NULL)
{
@ -170,11 +170,11 @@ int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, byte **stream)
}
// Returns the number of bytes written
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, byte **stream)
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
byte flags = 0;
byte *temp = *stream;
byte *start = *stream;
BYTE flags = 0;
BYTE *temp = *stream;
BYTE *start = *stream;
usercmd_t blank;
if (basis == NULL)
@ -229,8 +229,8 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, byte **stream)
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
{
byte bytes[256];
byte *stream = bytes;
BYTE bytes[256];
BYTE *stream = bytes;
if (arc.IsStoring ())
{
BYTE len = PackUserCmd (&cmd, NULL, &stream);
@ -247,7 +247,7 @@ FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
return arc;
}
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, byte **stream)
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
{
if (basis == NULL)
{
@ -281,10 +281,10 @@ int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, byte **stream)
}
int SkipTicCmd (byte **stream, int count)
int SkipTicCmd (BYTE **stream, int count)
{
int i, skip;
byte *flow = *stream;
BYTE *flow = *stream;
for (i = count; i > 0; i--)
{
@ -293,7 +293,7 @@ int SkipTicCmd (byte **stream, int count)
flow += 2; // Skip consistancy marker
while (moreticdata)
{
byte type = *flow++;
BYTE type = *flow++;
if (type == DEM_USERCMD)
{
@ -327,10 +327,10 @@ int SkipTicCmd (byte **stream, int count)
#include <assert.h>
extern short consistancy[MAXPLAYERS][BACKUPTICS];
void ReadTicCmd (byte **stream, int player, int tic)
void ReadTicCmd (BYTE **stream, int player, int tic)
{
int type;
byte *start;
BYTE *start;
ticcmd_t *tcmd;
int ticmod = tic % BACKUPTICS;
@ -368,7 +368,7 @@ void ReadTicCmd (byte **stream, int player, int tic)
void RunNetSpecs (int player, int buf)
{
byte *stream;
BYTE *stream;
int len;
if (gametic % ticdup == 0)
@ -376,7 +376,7 @@ void RunNetSpecs (int player, int buf)
stream = NetSpecs[player][buf].GetData (&len);
if (stream)
{
byte *end = stream + len;
BYTE *end = stream + len;
while (stream < end)
{
int type = ReadByte (&stream);
@ -388,11 +388,11 @@ void RunNetSpecs (int player, int buf)
}
}
byte *lenspot;
BYTE *lenspot;
// Write the header of an IFF chunk and leave space
// for the length field.
void StartChunk (int id, byte **stream)
void StartChunk (int id, BYTE **stream)
{
WriteLong (id, stream);
lenspot = *stream;
@ -401,7 +401,7 @@ void StartChunk (int id, byte **stream)
// Write the length field for the chunk and insert
// pad byte if the chunk is odd-sized.
void FinishChunk (byte **stream)
void FinishChunk (BYTE **stream)
{
int len;
@ -418,7 +418,7 @@ void FinishChunk (byte **stream)
// Skip past an unknown chunk. *stream should be
// pointing to the chunk's length field.
void SkipChunk (byte **stream)
void SkipChunk (BYTE **stream)
{
int len;

View file

@ -57,19 +57,19 @@
struct zdemoheader_s {
byte demovermajor;
byte demoverminor;
byte minvermajor;
byte minverminor;
byte map[8];
BYTE demovermajor;
BYTE demoverminor;
BYTE minvermajor;
BYTE minverminor;
BYTE map[8];
unsigned int rngseed;
byte consoleplayer;
BYTE consoleplayer;
};
struct usercmd_s
{
byte buttons;
byte pad;
BYTE buttons;
BYTE pad;
short pitch; // up/down
short yaw; // left/right // If you haven't guessed, I just
short roll; // tilt // ripped these from Quake2's usercmd.
@ -182,29 +182,29 @@ enum ECheatCommand
CHT_RESSURECT, // [GRB]
};
void StartChunk (int id, byte **stream);
void FinishChunk (byte **stream);
void SkipChunk (byte **stream);
void StartChunk (int id, BYTE **stream);
void FinishChunk (BYTE **stream);
void SkipChunk (BYTE **stream);
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, byte **stream);
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, byte **stream);
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, byte **stream);
int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream);
struct ticcmd_t;
int SkipTicCmd (byte **stream, int count);
void ReadTicCmd (byte **stream, int player, int tic);
int SkipTicCmd (BYTE **stream, int count);
void ReadTicCmd (BYTE **stream, int player, int tic);
void RunNetSpecs (int player, int buf);
int ReadByte (byte **stream);
int ReadWord (byte **stream);
int ReadLong (byte **stream);
float ReadFloat (byte **stream);
char *ReadString (byte **stream);
void WriteByte (byte val, byte **stream);
void WriteWord (short val, byte **stream);
void WriteLong (int val, byte **stream);
void WriteFloat (float val, byte **stream);
void WriteString (const char *string, byte **stream);
int ReadByte (BYTE **stream);
int ReadWord (BYTE **stream);
int ReadLong (BYTE **stream);
float ReadFloat (BYTE **stream);
char *ReadString (BYTE **stream);
void WriteByte (BYTE val, BYTE **stream);
void WriteWord (short val, BYTE **stream);
void WriteLong (int val, BYTE **stream);
void WriteFloat (float val, BYTE **stream);
void WriteString (const char *string, BYTE **stream);
#endif //__D_PROTOCOL_H__

View file

@ -1,51 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Typedefs related to to textures etc.,
// isolated here to make it easier separating modules.
//
//-----------------------------------------------------------------------------
#ifndef __D_TEXTUR__
#define __D_TEXTUR__
#include "doomtype.h"
//
// Flats?
//
// a pic is an unmasked block of pixels
typedef struct
{
byte width;
byte height;
byte data;
} pic_t;
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------

View file

@ -433,7 +433,7 @@ BYTE FDecalLib::GetDecalID ()
void FDecalLib::ParseDecal ()
{
char decalName[64];
byte decalNum;
BYTE decalNum;
FDecalTemplate newdecal;
int code, picnum;
@ -834,7 +834,7 @@ void FDecalLib::ParseCombiner ()
}
}
void FDecalLib::AddDecal (const char *name, byte num, const FDecalTemplate &decal)
void FDecalLib::AddDecal (const char *name, BYTE num, const FDecalTemplate &decal)
{
FDecalTemplate *newDecal = new FDecalTemplate;
@ -903,7 +903,7 @@ void FDecalLib::AddDecal (FDecalBase *decal)
}
}
const FDecalTemplate *FDecalLib::GetDecalByNum (byte num) const
const FDecalTemplate *FDecalLib::GetDecalByNum (BYTE num) const
{
if (num == 0)
{

View file

@ -95,7 +95,7 @@ public:
void ReadDecals (); // SC_Open() should have just been called
void ReadAllDecals ();
const FDecalTemplate *GetDecalByNum (byte num) const;
const FDecalTemplate *GetDecalByNum (BYTE num) const;
const FDecalTemplate *GetDecalByName (const char *name) const;
private:
@ -105,7 +105,7 @@ private:
static FDecalBase *ScanTreeForNum (const BYTE num, FDecalBase *root);
static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root);
FTranslation *GenerateTranslation (DWORD start, DWORD end);
void AddDecal (const char *name, byte num, const FDecalTemplate &decal);
void AddDecal (const char *name, BYTE num, const FDecalTemplate &decal);
void AddDecal (FDecalBase *decal);
FDecalAnimator *FindAnimator (const char *name);

View file

@ -90,7 +90,7 @@ public:
bool TryPickup (AActor *toucher)
{
BOOL success = LineSpecials[special] (NULL, toucher, false,
INTBOOL success = LineSpecials[special] (NULL, toucher, false,
args[0], args[1], args[2], args[3], args[4]);
if (success)

View file

@ -620,8 +620,10 @@ void DObject::CheckIfSerialized () const
}
}
ADD_STAT (destroys, out)
ADD_STAT (destroys)
{
sprintf (out, "Pointer fixing: %d in %04.1f ms",
FString out;
out.Format ("Pointer fixing: %d in %04.1f ms",
StaleCount, SecondsPerCycle * (double)StaleCycles * 1000);
return out;
}

View file

@ -100,8 +100,8 @@ typedef struct
WORD v1;
WORD v2;
WORD flags;
byte special;
byte args[5];
BYTE special;
BYTE args[5];
WORD sidenum[2];
} maplinedef2_t;
@ -248,8 +248,8 @@ typedef struct MapThing
short angle;
short type;
short flags;
byte special;
byte args[5];
BYTE special;
BYTE args[5];
void Serialize (FArchive &);
} mapthing2_t;
@ -306,11 +306,11 @@ typedef struct MapThing
//
typedef struct
{
short originx;
short originy;
short patch;
short stepdir;
short colormap;
SWORD originx;
SWORD originy;
SWORD patch;
SWORD stepdir;
SWORD colormap;
} mappatch_t;
//
@ -319,14 +319,14 @@ typedef struct
//
typedef struct
{
char name[8];
BYTE name[8];
WORD Flags; // [RH] Was unused
BYTE ScaleX; // [RH] Scaling (8 is normal)
BYTE ScaleY; // [RH] Same as above
short width;
short height;
byte columndirectory[4]; // OBSOLETE
short patchcount;
SWORD width;
SWORD height;
BYTE columndirectory[4]; // OBSOLETE
SWORD patchcount;
mappatch_t patches[1];
} maptexture_t;
@ -337,9 +337,9 @@ typedef struct
typedef struct
{
short originx;
short originy;
short patch;
SWORD originx;
SWORD originy;
SWORD patch;
} strifemappatch_t;
//
@ -348,13 +348,13 @@ typedef struct
//
typedef struct
{
char name[8];
WORD Flags; // [RH] Was nused
BYTE name[8];
WORD Flags; // [RH] Was unused
BYTE ScaleX; // [RH] Scaling (8 is normal)
BYTE ScaleY; // [RH] Same as above
short width;
short height;
short patchcount;
SWORD width;
SWORD height;
SWORD patchcount;
strifemappatch_t patches[1];
} strifemaptexture_t;

View file

@ -54,7 +54,7 @@ extern EGameSpeed GameSpeed;
// ------------------------
// Command line parameters.
//
extern BOOL devparm; // DEBUG: launched with -devparm
extern bool devparm; // DEBUG: launched with -devparm
@ -70,7 +70,7 @@ extern GameMission_t gamemission;
extern char startmap[8]; // [RH] Actual map name now
extern BOOL autostart;
extern bool autostart;
// Selected by user.
EXTERN_CVAR (Int, gameskill);
@ -80,10 +80,10 @@ extern int NextSkill; // [RH] Skill to use at next level load
extern int respawnmonsters;
// Netgame? Only true if >1 player.
extern BOOL netgame;
extern bool netgame;
// Bot game? Like netgame, but doesn't involve network communication.
extern BOOL multiplayer;
extern bool multiplayer;
// Flag: true only if started as net deathmatch.
EXTERN_CVAR (Int, deathmatch)
@ -127,8 +127,8 @@ extern int paused; // Game Pause?
extern bool viewactive;
extern BOOL nodrawers;
extern BOOL noblit;
extern bool nodrawers;
extern bool noblit;
extern int viewwindowx;
extern int viewwindowy;
@ -166,7 +166,7 @@ extern bool demorecording;
extern int demover;
// Quit after playing a demo from cmdline.
extern BOOL singledemo;
extern bool singledemo;
@ -217,7 +217,7 @@ extern struct wbstartstruct_s wminfo;
extern FILE* debugfile;
// if true, load all graphics at level load
extern BOOL precache;
extern bool precache;
//-------
@ -228,7 +228,7 @@ extern BOOL precache;
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
extern bool setsizeneeded;
extern BOOL setmodeneeded;
extern bool setmodeneeded;
extern int BorderNeedRefresh;
extern int BorderTopRefresh;
@ -237,7 +237,7 @@ extern int BorderTopRefresh;
EXTERN_CVAR (Float, mouse_sensitivity)
//?
// debug flag to cancel adaptiveness
extern BOOL singletics;
extern bool singletics;
extern int bodyqueslot;

View file

@ -40,13 +40,21 @@
#include "zstring.h"
#include "name.h"
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
// [RH] Some windows includes already define this
#if !defined(_WINDEF_) && !defined(__wtypes_h__)
typedef int BOOL;
// Since this file is included by everything, it seems an appropriate place
// to check the NOASM/USEASM macros.
#if !defined(_M_IX86) && !defined(__i386__)
// The assembly code requires an x86 processor.
#define NOASM
#endif
#ifndef NOASM
#ifndef USEASM
#define USEASM 1
#endif
#else
#ifdef USEASM
#undef USEASM
#endif
typedef unsigned char byte;
#endif
#if defined(_MSC_VER) || defined(__WATCOMC__)
@ -61,21 +69,39 @@ typedef unsigned char byte;
#define NOVTABLE
#endif
#if defined(__GNUC__)
#define __int64 long long
#ifdef _MSC_VER
typedef __int8 SBYTE;
typedef unsigned __int8 BYTE;
typedef __int16 SWORD;
typedef unsigned __int16 WORD;
typedef __int32 SDWORD;
typedef unsigned __int32 uint32;
typedef __int64 SQWORD;
typedef unsigned __int64 QWORD;
#else
#include <stdint.h>
typedef int8_t SBYTE;
typedef uint8_t BYTE;
typedef int16_t SWORD;
typedef uint16_t WORD;
typedef int32_t SDWORD;
typedef uint32_t uint32;
typedef int64_t SQWORD;
typedef uint64_t QWORD;
#endif
typedef unsigned char BYTE;
typedef signed char SBYTE;
// windef.h, included by windows.h, has its own incompatible definition
// of DWORD as a long. In files that mix Doom and Windows code, you
// must define USE_WINDOWS_DWORD before including doomtype.h so that
// you are aware that those files have a different DWORD than the rest
// of the source.
typedef unsigned short WORD;
typedef signed short SWORD;
typedef unsigned long DWORD;
typedef signed long SDWORD;
typedef unsigned __int64 QWORD;
typedef signed __int64 SQWORD;
#ifndef USE_WINDOWS_DWORD
typedef uint32 DWORD;
#endif
typedef uint32 BITFIELD;
typedef int INTBOOL;
// a 64-bit constant
#ifdef __GNUC__
@ -86,8 +112,6 @@ typedef signed __int64 SQWORD;
#define UCONST64(v) ((QWORD)(v))
#endif
typedef DWORD BITFIELD;
#if !defined(GUID_DEFINED)
#define GUID_DEFINED
typedef struct _GUID
@ -111,18 +135,8 @@ typedef DWORD dsfixed_t; // fixedpt used
#define FIXED_MAX (signed)(0x7fffffff)
#define FIXED_MIN (signed)(0x80000000)
#define DWORD_MIN ((DWORD)0)
#define DWORD_MAX ((DWORD)0xffffffff)
#ifndef NOASM
#ifndef USEASM
#define USEASM 1
#endif
#else
#ifdef USEASM
#undef USEASM
#endif
#endif
#define DWORD_MIN ((uint32)0)
#define DWORD_MAX ((uint32)0xffffffff)
#ifdef __GNUC__

View file

@ -418,8 +418,10 @@ DThinker *FThinkerIterator::Next ()
return NULL;
}
ADD_STAT (think, out)
ADD_STAT (think)
{
sprintf (out, "Think time = %04.1f ms",
FString out;
out.Format ("Think time = %04.1f ms",
SecondsPerCycle * (double)ThinkCycles * 1000);
return out;
}

View file

@ -73,7 +73,7 @@ static char *FinaleFlat;
void F_StartCast (void);
void F_CastTicker (void);
BOOL F_CastResponder (event_t *ev);
bool F_CastResponder (event_t *ev);
void F_CastDrawer (void);
void F_AdvanceSlideshow ();
@ -81,7 +81,7 @@ void F_AdvanceSlideshow ();
// F_StartFinale
//
void F_StartFinale (char *music, int musicorder, int cdtrack, unsigned int cdid, char *flat, char *text,
BOOL textInLump, BOOL finalePic, BOOL lookupText)
INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText)
{
bool ending = strncmp (level.nextmap, "enDSeQ", 6) == 0;
bool loopmusic = ending ? !(gameinfo.flags & GI_NOLOOPFINALEMUSIC) : true;
@ -175,7 +175,7 @@ void F_EndFinale ()
FinaleTextLen = 0;
}
BOOL F_Responder (event_t *event)
bool F_Responder (event_t *event)
{
if (FinaleStage == 3)
{
@ -375,7 +375,7 @@ void F_TextWrite (void)
int c;
int cx;
int cy;
const byte *range;
const BYTE *range;
int leftmargin;
int rowheight;
bool scale;
@ -481,8 +481,8 @@ castinfo_t castorder[] =
static struct
{
const char *type;
byte melee;
byte ofs;
BYTE melee;
BYTE ofs;
const char *sound;
FState *match;
} atkstates[] =
@ -521,10 +521,10 @@ int casttics;
int castsprite; // [RH] For overriding the player sprite with a skin
const BYTE * casttranslation; // [RH] Draw "our hero" with their chosen suit color
FState* caststate;
BOOL castdeath;
bool castdeath;
int castframes;
int castonmelee;
BOOL castattacking;
bool castattacking;
static FState *advplayerstate;
@ -698,7 +698,7 @@ void F_CastTicker (void)
// F_CastResponder
//
BOOL F_CastResponder (event_t* ev)
bool F_CastResponder (event_t* ev)
{
if (ev->type != EV_KeyDown)
return false;
@ -834,12 +834,12 @@ void F_DrawUnderwater(void)
case 1:
{
PalEntry *palette;
const byte *orgpal;
const BYTE *orgpal;
FMemLump lump;
int i;
lump = Wads.ReadLump ("E2PAL");
orgpal = (byte *)lump.GetMem();
orgpal = (BYTE *)lump.GetMem();
palette = screen->GetPalette ();
for (i = 256; i > 0; i--, orgpal += 3)
{

View file

@ -30,7 +30,7 @@
//
// Called by main loop.
BOOL F_Responder (event_t* ev);
bool F_Responder (event_t* ev);
// Called by main loop.
void F_Ticker ();
@ -40,7 +40,7 @@ void F_Drawer ();
void F_StartFinale (char *music, int musicorder, int cdtrack, unsigned int cdid, char *flat, char *text,
BOOL textInLump, BOOL finalePic, BOOL lookupText);
INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText);
void F_StartSlideshow ();

View file

@ -42,7 +42,7 @@ static int *y;
// [RH] Fire Wipe
#define FIREWIDTH 64
#define FIREHEIGHT 64
static byte *burnarray;
static BYTE *burnarray;
static int density;
static int burntime;
@ -74,7 +74,7 @@ int wipe_initMelt (int ticks)
int i, r;
// copy start screen to main screen
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (byte *)wipe_scr_start);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
// makes this wipe faster (in theory)
// to have stuff in column-major format
@ -105,7 +105,7 @@ int wipe_doMelt (int ticks)
short* s;
short* d;
BOOL done = true;
bool done = true;
int width = SCREENWIDTH / 2;
@ -162,7 +162,7 @@ int wipe_exitMelt (int ticks)
int wipe_initBurn (int ticks)
{
burnarray = new byte[FIREWIDTH * (FIREHEIGHT+5)];
burnarray = new BYTE[FIREWIDTH * (FIREHEIGHT+5)];
memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5));
density = 4;
burntime = 0;
@ -172,7 +172,7 @@ int wipe_initBurn (int ticks)
int wipe_doBurn (int ticks)
{
static int voop;
BOOL done;
bool done;
// This is a modified version of the fire from the player
// setup menu.
@ -183,7 +183,7 @@ int wipe_doBurn (int ticks)
while (ticks--)
{
int a, b;
byte *from;
BYTE *from;
// generator
from = burnarray + FIREHEIGHT * FIREWIDTH;
@ -206,10 +206,10 @@ int wipe_doBurn (int ticks)
from = burnarray;
for (b = 0; b <= FIREHEIGHT; b += 2)
{
byte *pixel = from;
BYTE *pixel = from;
// special case: first pixel on line
byte *p = pixel + (FIREWIDTH << 1);
BYTE *p = pixel + (FIREWIDTH << 1);
unsigned int top = *p + *(p + FIREWIDTH - 1) + *(p + 1);
unsigned int bottom = *(pixel + (FIREWIDTH << 2));
unsigned int c1 = (top + bottom) >> 2;
@ -258,13 +258,13 @@ int wipe_doBurn (int ticks)
{
fixed_t xstep, ystep, firex, firey;
int x, y;
byte *to, *fromold, *fromnew;
BYTE *to, *fromold, *fromnew;
xstep = (FIREWIDTH * FRACUNIT) / SCREENWIDTH;
ystep = (FIREHEIGHT * FRACUNIT) / SCREENHEIGHT;
to = screen->GetBuffer();
fromold = (byte *)wipe_scr_start;
fromnew = (byte *)wipe_scr_end;
fromold = (BYTE *)wipe_scr_start;
fromnew = (BYTE *)wipe_scr_end;
done = true;
for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
@ -325,7 +325,7 @@ int wipe_doFade (int ticks)
fade += ticks;
if (fade > 64)
{
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (byte *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
return 1;
}
else
@ -334,9 +334,9 @@ int wipe_doFade (int ticks)
fixed_t bglevel = 64 - fade;
DWORD *fg2rgb = Col2RGB8[fade];
DWORD *bg2rgb = Col2RGB8[bglevel];
byte *fromnew = (byte *)wipe_scr_end;
byte *fromold = (byte *)wipe_scr_start;
byte *to = screen->GetBuffer();
BYTE *fromnew = (BYTE *)wipe_scr_end;
BYTE *fromold = (BYTE *)wipe_scr_start;
BYTE *to = screen->GetBuffer();
for (y = 0; y < SCREENHEIGHT; y++)
{
@ -375,7 +375,7 @@ int wipe_StartScreen (int type)
{
wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2];
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (byte *)wipe_scr_start);
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start);
}
return 0;
@ -387,16 +387,16 @@ int wipe_EndScreen (void)
{
wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2];
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (byte *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (byte *)wipe_scr_start); // restore start scr.
screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end);
screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr.
}
return 0;
}
int wipe_ScreenWipe (int ticks)
bool wipe_ScreenWipe (int ticks)
{
static BOOL go = 0; // when zero, stop the wipe
static bool go = 0; // when zero, stop the wipe
static int (*wipes[])(int) =
{
wipe_initMelt, wipe_doMelt, wipe_exitMelt,

View file

@ -29,7 +29,7 @@
int wipe_StartScreen (int type);
int wipe_EndScreen (void);
int wipe_ScreenWipe (int ticks);
bool wipe_ScreenWipe (int ticks);
enum
{

View file

@ -204,7 +204,7 @@ void FCompressedFile::PostOpen ()
sizes[0] = SWAP_DWORD (sizes[0]);
sizes[1] = SWAP_DWORD (sizes[1]);
unsigned int len = sizes[0] == 0 ? sizes[1] : sizes[0];
m_Buffer = (byte *)M_Malloc (len+8);
m_Buffer = (BYTE *)M_Malloc (len+8);
fread (m_Buffer+8, len, 1, m_File);
sizes[0] = SWAP_DWORD (sizes[0]);
sizes[1] = SWAP_DWORD (sizes[1]);
@ -258,7 +258,7 @@ FFile &FCompressedFile::Write (const void *mem, unsigned int len)
m_MaxBufferSize = m_MaxBufferSize ? m_MaxBufferSize * 2 : 16384;
}
while (m_Pos + len > m_MaxBufferSize);
m_Buffer = (byte *)M_Realloc (m_Buffer, m_MaxBufferSize);
m_Buffer = (BYTE *)M_Realloc (m_Buffer, m_MaxBufferSize);
}
if (len == 1)
m_Buffer[m_Pos] = *(BYTE *)mem;
@ -325,7 +325,7 @@ void FCompressedFile::Implode ()
uLong outlen;
uLong len = m_BufferSize;
Byte *compressed = NULL;
byte *oldbuf = m_Buffer;
BYTE *oldbuf = m_Buffer;
int r;
if (!nofilecompression && !m_NoCompress)
@ -560,7 +560,7 @@ FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id)
FPNGChunkFile::FPNGChunkFile (FILE *file, DWORD id, size_t chunklen)
: FCompressedFile (file, EReading, true, false), m_ChunkID (id)
{
m_Buffer = (byte *)M_Malloc (chunklen);
m_Buffer = (BYTE *)M_Malloc (chunklen);
m_BufferSize = (unsigned int)chunklen;
fread (m_Buffer, chunklen, 1, m_File);
// Skip the CRC for now. Maybe later it will be used.
@ -693,7 +693,7 @@ void FArchive::Close ()
{
m_File->Close ();
m_File = NULL;
DPrintf ("Processed %ld objects\n", m_ObjectCount);
DPrintf ("Processed %u objects\n", m_ObjectCount);
}
}
@ -770,7 +770,7 @@ const char *FArchive::ReadName ()
DWORD index = ReadCount ();
if (index >= m_Names.Size())
{
I_Error ("Name %lu has not been read yet\n", index);
I_Error ("Name %u has not been read yet\n", index);
}
return &m_NameStorage[m_Names[index].StringStart];
}
@ -988,7 +988,7 @@ FArchive &FArchive::SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize)
w = ReadCount ();
if (w != ~0u)
{
*(void **)ptr = (byte *)ptrbase + w * elemSize;
*(void **)ptr = (BYTE *)ptrbase + w * elemSize;
}
else
{
@ -1122,7 +1122,7 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
index = ReadCount ();
if (index >= m_ObjectCount)
{
I_Error ("Object reference too high (%lu; max is %lu)\n", index, m_ObjectCount);
I_Error ("Object reference too high (%u; max is %u)\n", index, m_ObjectCount);
}
obj = (DObject *)m_ObjectMap[index].object;
break;
@ -1254,7 +1254,7 @@ int FArchive::ReadSprite ()
DWORD index = ReadCount ();
if (index >= m_NumSprites)
{
I_Error ("Sprite %lu has not been read yet\n", index);
I_Error ("Sprite %u has not been read yet\n", index);
}
return m_SpriteMap[index];
}
@ -1402,7 +1402,7 @@ const PClass *FArchive::ReadStoredClass (const PClass *wanttype)
DWORD index = ReadCount ();
if (index >= m_ClassCount)
{
I_Error ("Class reference too high (%lu; max is %lu)\n", index, m_ClassCount);
I_Error ("Class reference too high (%u; max is %u)\n", index, m_ClassCount);
}
const PClass *type = m_TypeMap[index].toCurrent;
if (!type->IsDescendantOf (wanttype))

View file

@ -193,7 +193,6 @@ virtual void Read (void *mem, unsigned int len);
void WriteSprite (int spritenum);
int ReadSprite ();
inline FArchive& operator<< (char &c) { return operator<< ((BYTE &)c); }
inline FArchive& operator<< (SBYTE &c) { return operator<< ((BYTE &)c); }
inline FArchive& operator<< (SWORD &s) { return operator<< ((WORD &)s); }
inline FArchive& operator<< (SDWORD &i) { return operator<< ((DWORD &)i); }
@ -201,8 +200,6 @@ inline FArchive& operator<< (SQWORD &i) { return operator<< ((QWORD &)i); }
inline FArchive& operator<< (unsigned char *&str) { return operator<< ((char *&)str); }
inline FArchive& operator<< (signed char *&str) { return operator<< ((char *&)str); }
inline FArchive& operator<< (bool &b) { return operator<< ((BYTE &)b); }
inline FArchive& operator<< (int &i) { return operator<< ((DWORD &)i); }
inline FArchive& operator<< (unsigned int &i) { return operator<< ((DWORD &)i); }
inline FArchive& operator<< (DObject* &object) { return ReadObject (object, RUNTIME_CLASS(DObject)); }
protected:

View file

@ -153,10 +153,10 @@ static AActor *vileobj;
static fixed_t viletryx;
static fixed_t viletryy;
BOOL PIT_VileCheck (AActor *thing)
bool PIT_VileCheck (AActor *thing)
{
int maxdist;
BOOL check;
bool check;
if (!(thing->flags & MF_CORPSE) )
return true; // not a monster

View file

@ -323,7 +323,7 @@ private:
void DrawArms ()
{
byte arms[6];
BYTE arms[6];
int i, j;
// Catalog the weapons the player owns
@ -1008,7 +1008,7 @@ private:
int FaceCount;
int RandomNumber;
int OldFaceIndex;
byte OldArms[6];
BYTE OldArms[6];
int OldKeys;
int OldAmmo[4];
int OldMaxAmmo[4];

View file

@ -83,7 +83,7 @@ static FRandom pr_dmspawn ("DMSpawn");
const int SAVEPICWIDTH = 216;
const int SAVEPICHEIGHT = 162;
BOOL G_CheckDemoStatus (void);
bool G_CheckDemoStatus (void);
void G_ReadDemoTiccmd (ticcmd_t *cmd, int player);
void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf);
void G_PlayerReborn (int player);
@ -115,14 +115,14 @@ bool sendturn180; // [RH] send a 180 degree turn next tic
bool usergame; // ok to save / end game
bool insave; // Game is saving - used to block exit commands
BOOL timingdemo; // if true, exit with report on completion
BOOL nodrawers; // for comparative timing purposes
BOOL noblit; // for comparative timing purposes
bool timingdemo; // if true, exit with report on completion
bool nodrawers; // for comparative timing purposes
bool noblit; // for comparative timing purposes
bool viewactive;
BOOL netgame; // only true if packets are broadcast
BOOL multiplayer;
bool netgame; // only true if packets are broadcast
bool multiplayer;
player_t players[MAXPLAYERS];
bool playeringame[MAXPLAYERS];
@ -136,22 +136,22 @@ bool demoplayback;
bool netdemo;
bool demonew; // [RH] Only used around G_InitNew for demos
int demover;
byte* demobuffer;
byte* demo_p;
byte* democompspot;
byte* demobodyspot;
BYTE* demobuffer;
BYTE* demo_p;
BYTE* democompspot;
BYTE* demobodyspot;
size_t maxdemosize;
byte* zdemformend; // end of FORM ZDEM chunk
byte* zdembodyend; // end of ZDEM BODY chunk
BOOL singledemo; // quit after playing a demo from cmdline
BYTE* zdemformend; // end of FORM ZDEM chunk
BYTE* zdembodyend; // end of ZDEM BODY chunk
bool singledemo; // quit after playing a demo from cmdline
BOOL precache = true; // if true, load all graphics at start
bool precache = true; // if true, load all graphics at start
wbstartstruct_t wminfo; // parms for world map / intermission
short consistancy[MAXPLAYERS][BACKUPTICS];
byte* savebuffer;
BYTE* savebuffer;
#define MAXPLMOVE (forwardmove[1])
@ -230,7 +230,7 @@ CCMD (turnspeeds)
{
if (argv.argc() == 1)
{
Printf ("Current turn speeds: %ld %ld %ld %ld\n", angleturn[0],
Printf ("Current turn speeds: %d %d %d %d\n", angleturn[0],
angleturn[1], angleturn[2], angleturn[3]);
}
else
@ -736,7 +736,7 @@ CCMD (spyprev)
// G_Responder
// Get info needed to make ticcmd_ts for the players.
//
BOOL G_Responder (event_t *ev)
bool G_Responder (event_t *ev)
{
// any other key pops up menu if in demos
// [RH] But only if the key isn't bound to a "special" command
@ -1213,7 +1213,7 @@ void G_PlayerReborn (int player)
// because something is occupying it
//
BOOL G_CheckSpot (int playernum, mapthing2_t *mthing)
bool G_CheckSpot (int playernum, mapthing2_t *mthing)
{
fixed_t x;
fixed_t y;
@ -1675,7 +1675,7 @@ void G_DoLoadGame ()
text = M_GetPNGText (png, "Important CVARs");
if (text != NULL)
{
byte *vars_p = (byte *)text;
BYTE *vars_p = (BYTE *)text;
C_ReadCVars (&vars_p);
delete[] text;
}
@ -1999,7 +1999,7 @@ void G_DoSaveGame (bool okForQuicksave)
G_WriteHubInfo(stdfile);
{
byte vars[4096], *vars_p;
BYTE vars[4096], *vars_p;
vars_p = vars;
C_WriteCVars (&vars_p, CVAR_SERVERINFO);
*vars_p = 0;
@ -2102,7 +2102,7 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
case DEM_DROPPLAYER:
{
byte i = ReadByte (&demo_p);
BYTE i = ReadByte (&demo_p);
if (i < MAXPLAYERS)
playeringame[i] = false;
}
@ -2115,18 +2115,18 @@ void G_ReadDemoTiccmd (ticcmd_t *cmd, int player)
}
}
BOOL stoprecording;
bool stoprecording;
CCMD (stop)
{
stoprecording = true;
}
extern byte *lenspot;
extern BYTE *lenspot;
void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
{
byte *specdata;
BYTE *specdata;
int speclen;
if (stoprecording)
@ -2159,7 +2159,7 @@ void G_WriteDemoTiccmd (ticcmd_t *cmd, int player, int buf)
ptrdiff_t body = demobodyspot - demobuffer;
// [RH] Allocate more space for the demo
maxdemosize += 0x20000;
demobuffer = (byte *)M_Realloc (demobuffer, maxdemosize);
demobuffer = (BYTE *)M_Realloc (demobuffer, maxdemosize);
demo_p = demobuffer + pos;
lenspot = demobuffer + spot;
democompspot = demobuffer + comp;
@ -2182,7 +2182,7 @@ void G_RecordDemo (char* name)
DefaultExtension (demoname, ".lmp");
v = Args.CheckValue ("-maxdemo");
maxdemosize = 0x20000;
demobuffer = (byte *)M_Malloc (maxdemosize);
demobuffer = (BYTE *)M_Malloc (maxdemosize);
demorecording = true;
}
@ -2225,7 +2225,7 @@ void G_BeginRecording (const char *startmap)
if (playeringame[i])
{
StartChunk (UINF_ID, &demo_p);
WriteByte ((byte)i, &demo_p);
WriteByte ((BYTE)i, &demo_p);
D_WriteUserInfoStrings (i, &demo_p);
FinishChunk (&demo_p);
}
@ -2280,14 +2280,14 @@ CCMD (timedemo)
// [RH] Process all the information in a FORM ZDEM
// until a BODY chunk is entered.
BOOL G_ProcessIFFDemo (char *mapname)
bool G_ProcessIFFDemo (char *mapname)
{
BOOL headerHit = false;
BOOL bodyHit = false;
bool headerHit = false;
bool bodyHit = false;
int numPlayers = 0;
int id, len, i;
uLong uncompSize = 0;
byte *nextchunk;
BYTE *nextchunk;
demoplayback = true;
@ -2418,7 +2418,7 @@ void G_DoPlayDemo (void)
if (demolump >= 0)
{
int demolen = Wads.LumpLength (demolump);
demobuffer = new byte[demolen];
demobuffer = new BYTE[demolen];
Wads.ReadLump (demolump, demobuffer);
}
else
@ -2472,8 +2472,8 @@ void G_DoPlayDemo (void)
//
void G_TimeDemo (char* name)
{
nodrawers = Args.CheckParm ("-nodraw");
noblit = Args.CheckParm ("-noblit");
nodrawers = !!Args.CheckParm ("-nodraw");
noblit = !!Args.CheckParm ("-noblit");
timingdemo = true;
singletics = true;
@ -2492,7 +2492,7 @@ void G_TimeDemo (char* name)
===================
*/
BOOL G_CheckDemoStatus (void)
bool G_CheckDemoStatus (void)
{
if (!demorecording)
{ // [RH] Restore the player's userinfo settings.
@ -2552,7 +2552,7 @@ BOOL G_CheckDemoStatus (void)
if (demorecording)
{
byte *formlen;
BYTE *formlen;
WriteByte (DEM_STOP, &demo_p);

View file

@ -51,12 +51,12 @@ void G_BeginRecording (const char *startmap);
void G_PlayDemo (char* name);
void G_TimeDemo (char* name);
BOOL G_CheckDemoStatus (void);
bool G_CheckDemoStatus (void);
void G_WorldDone (void);
void G_Ticker (void);
BOOL G_Responder (event_t* ev);
bool G_Responder (event_t* ev);
void G_ScreenShot (char *filename);

View file

@ -37,7 +37,7 @@ void A_ThrustImpale (AActor *);
AActor *tsthing;
BOOL PIT_ThrustStompThing (AActor *thing)
bool PIT_ThrustStompThing (AActor *thing)
{
fixed_t blockdist;

View file

@ -105,7 +105,7 @@ static FRandom pr_classchoice ("RandomPlayerClassChoice");
TArray<EndSequence> EndSequences;
extern int timingdemo;
extern bool timingdemo;
// Start time for timing demos
int starttime;
@ -742,9 +742,9 @@ static void ParseMapInfoLower (MapInfoHandler *handlers,
{
int entry;
MapInfoHandler *handler;
byte *info;
BYTE *info;
info = levelinfo ? (byte *)levelinfo : (byte *)clusterinfo;
info = levelinfo ? (BYTE *)levelinfo : (BYTE *)clusterinfo;
while (SC_GetString ())
{
@ -1557,9 +1557,9 @@ void G_InitNew (char *mapname, bool bTitleLevel)
//
// G_DoCompleted
//
BOOL secretexit;
bool secretexit;
static int startpos; // [RH] Support for multiple starts per level
extern BOOL NoWipe; // [RH] Don't wipe when travelling in hubs
extern int NoWipe; // [RH] Don't wipe when travelling in hubs
static bool startkeepfacing; // [RH] Support for keeping your facing angle
static bool resetinventory; // Reset the inventory to the player's default for the next level
@ -1917,7 +1917,7 @@ void G_DoLoadLevel (int position, bool autosave)
if (timingdemo)
{
static BOOL firstTime = true;
static bool firstTime = true;
if (firstTime)
{

View file

@ -249,7 +249,7 @@ enum EndTypes
struct EndSequence
{
byte EndType;
BYTE EndType;
char PicName[9];
};

View file

@ -724,7 +724,7 @@ void ADecal::BeginPlay ()
{
if (tpl->PicNum == 65535)
{
Printf("Decal actor at (%ld,%ld) does not have a valid texture\n", x>>FRACBITS, y>>FRACBITS);
Printf("Decal actor at (%d,%d) does not have a valid texture\n", x>>FRACBITS, y>>FRACBITS);
}
else
@ -751,13 +751,13 @@ void ADecal::BeginPlay ()
}
else
{
DPrintf ("Could not find a wall to stick decal to at (%ld,%ld)\n", x>>FRACBITS, y>>FRACBITS);
DPrintf ("Could not find a wall to stick decal to at (%d,%d)\n", x>>FRACBITS, y>>FRACBITS);
}
}
}
else
{
DPrintf ("Decal actor at (%ld,%ld) does not have a good template\n", x>>FRACBITS, y>>FRACBITS);
DPrintf ("Decal actor at (%d,%d) does not have a good template\n", x>>FRACBITS, y>>FRACBITS);
}
// This actor doesn't need to stick around anymore.
Destroy();

View file

@ -1204,7 +1204,7 @@ CCMD (printinv)
}
for (item = players[consoleplayer].mo->Inventory; item != NULL; item = item->Inventory)
{
Printf ("%s #%lu (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
}

View file

@ -214,7 +214,7 @@ void DHUDMessage::ResetText (const char *text)
screen->SetFont (Font);
Lines = V_BreakLines (width, (byte *)text);
Lines = V_BreakLines (width, (BYTE *)text);
NumLines = 0;
Width = 0;

View file

@ -166,9 +166,9 @@ public:
void SetScaled (bool scale);
void AttachMessage (DHUDMessage *msg, DWORD id=0);
void AttachMessage (DHUDMessage *msg, uint32 id=0);
DHUDMessage *DetachMessage (DHUDMessage *msg);
DHUDMessage *DetachMessage (DWORD id);
DHUDMessage *DetachMessage (uint32 id);
void DetachAllMessages ();
bool CheckMessage (DHUDMessage *msg);
void ShowPlayerName ();
@ -198,7 +198,7 @@ protected:
void DrawPowerups ();
void UpdateRect (int x, int y, int width, int height) const;
void DrawImage (FTexture *image, int x, int y, byte *translation=NULL) const;
void DrawImage (FTexture *image, int x, int y, BYTE *translation=NULL) const;
void DrawFadedImage (FTexture *image, int x, int y, fixed_t shade) const;
void DrawPartialImage (FTexture *image, int wx, int ww) const;
@ -246,7 +246,7 @@ private:
void DrawMessages (int bottom) const;
void DrawConsistancy () const;
static byte DamageToAlpha[114];
static BYTE DamageToAlpha[114];
DHUDMessage *Messages;
};

View file

@ -125,7 +125,7 @@ CVAR (Bool, idmypos, false, 0);
// [RH] Amount of red flash for up to 114 damage points. Calculated by hand
// using a logarithmic scale and my trusty HP48G.
byte FBaseStatusBar::DamageToAlpha[114] =
BYTE FBaseStatusBar::DamageToAlpha[114] =
{
0, 8, 16, 23, 30, 36, 42, 47, 53, 58, 62, 67, 71, 75, 79,
83, 87, 90, 94, 97, 100, 103, 107, 109, 112, 115, 118, 120, 123, 125,
@ -410,7 +410,7 @@ void FBaseStatusBar::ShowPlayerName ()
//---------------------------------------------------------------------------
void FBaseStatusBar::DrawImage (FTexture *img,
int x, int y, byte *translation) const
int x, int y, BYTE *translation) const
{
if (img != NULL)
{
@ -1108,7 +1108,7 @@ void FBaseStatusBar::Draw (EHudState state)
value = &CPlayer->mo->z;
for (i = 2, value = &CPlayer->mo->z; i >= 0; y -= height, --value, --i)
{
sprintf (line, "%c: %ld", labels[i], *value >> FRACBITS);
sprintf (line, "%c: %d", labels[i], *value >> FRACBITS);
screen->DrawText (CR_GREEN, SCREENWIDTH - 80, y, line, TAG_DONE);
BorderNeedRefresh = screen->GetPageCount();
}

View file

@ -41,6 +41,7 @@
#include <lmcons.h>
#include <shlobj.h>
extern HWND Window;
#define USE_WINDOWS_DWORD
#endif
#include "doomdef.h"

View file

@ -67,8 +67,8 @@ extern const char *GameNames[9];
typedef struct
{
byte offset;
byte size;
BYTE offset;
BYTE size;
char tl[8];
char t[8];
char tr[8];

View file

@ -27,8 +27,8 @@
//
// Globally visible constants.
//
const byte HU_FONTSTART = '!'; // the first font characters
const byte HU_FONTEND = 'ß'; // the last font characters
const BYTE HU_FONTSTART = '!'; // the first font characters
const BYTE HU_FONTEND = 'ß'; // the last font characters
// Calculate # of glyphs in font.
const int HU_FONTSIZE = HU_FONTEND - HU_FONTSTART + 1;
@ -38,7 +38,7 @@ const int HU_FONTSIZE = HU_FONTEND - HU_FONTSTART + 1;
//
void CT_Init (void);
BOOL CT_Responder (event_t* ev);
bool CT_Responder (event_t* ev);
void CT_Drawer (void);
extern int chatmodeon;

View file

@ -47,6 +47,7 @@
# include <sys/ioctl.h>
#endif
#define USE_WINDOWS_DWORD
#include "doomtype.h"
#include "i_system.h"
#include "d_event.h"
@ -83,7 +84,7 @@ typedef int SOCKET;
typedef int socklen_t;
#endif
extern BOOL CheckAbort (void);
extern bool CheckAbort (void);
//

View file

@ -461,7 +461,7 @@ CCMD (dumpmapthings)
FDoomEdMap::DumpMapThings ();
}
BOOL CheckCheatmode ();
bool CheckCheatmode ();
CCMD (summon)
{

View file

@ -452,7 +452,7 @@ void GiveSpawner (player_t *player, const PClass *type, int amount)
void cht_Give (player_t *player, char *name, int amount)
{
BOOL giveall;
bool giveall;
int i;
const PClass *type;
@ -687,7 +687,7 @@ void cht_Suicide (player_t *plyr)
}
}
BOOL CheckCheatmode ();
bool CheckCheatmode ();
CCMD (mdk)
{

View file

@ -120,7 +120,7 @@ static FSaveGameNode *M_RemoveSaveSlot (FSaveGameNode *file);
static void M_ExtractSaveData (const FSaveGameNode *file);
static void M_UnloadSaveData ();
static void M_InsertSaveNode (FSaveGameNode *node);
static BOOL M_SaveLoadResponder (event_t *ev);
static bool M_SaveLoadResponder (event_t *ev);
static void M_DeleteSaveResponse (int choice);
static void M_DrawMainMenu ();
@ -220,7 +220,7 @@ static oldmenu_t *currentMenu; // current menudef
static oldmenu_t *TopLevelMenu; // The main menu everything hangs off of
static DCanvas *FireScreen;
static byte FireRemap[256];
static BYTE FireRemap[256];
static char *genders[3] = { "male", "female", "other" };
static FPlayerClass *PlayerClass;
@ -2297,7 +2297,7 @@ static BYTE smoke[1024] =
static void M_RenderPlayerBackdrop ()
{
byte *from;
BYTE *from;
int width, height, pitch;
width = FireScreen->GetWidth();
@ -2395,7 +2395,7 @@ static void M_DrawPlayerBackdrop (int x, int y)
{
DCanvas *src = FireScreen;
DCanvas *dest = screen;
byte *destline, *srcline;
BYTE *destline, *srcline;
const int destwidth = src->GetWidth() * CleanXfac / 2;
const int destheight = src->GetHeight() * CleanYfac / 2;
const int desty = y;
@ -2688,7 +2688,7 @@ int M_StringHeight (const char *string)
//
// M_Responder
//
BOOL M_Responder (event_t *ev)
bool M_Responder (event_t *ev)
{
int ch;
int i;
@ -2905,7 +2905,7 @@ BOOL M_Responder (event_t *ev)
return (ev->subtype == EV_GUI_KeyDown);
}
BOOL M_SaveLoadResponder (event_t *ev)
bool M_SaveLoadResponder (event_t *ev)
{
char workbuf[512];

View file

@ -34,7 +34,7 @@
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
BOOL M_Responder (event_t *ev);
bool M_Responder (event_t *ev);
// Called by main loop,
// only used for menu (skull cursor) animation.

View file

@ -92,7 +92,7 @@ static long ParseCommandLine (const char *args, int *argc, char **argv);
#define O_BINARY 0
#endif
BOOL M_WriteFile (char const *name, void *source, int length)
bool M_WriteFile (char const *name, void *source, int length)
{
int handle;
int count;
@ -115,11 +115,11 @@ BOOL M_WriteFile (char const *name, void *source, int length)
//
// M_ReadFile
//
int M_ReadFile (char const *name, byte **buffer)
int M_ReadFile (char const *name, BYTE **buffer)
{
int handle, count, length;
struct stat fileinfo;
byte *buf;
BYTE *buf;
handle = open (name, O_RDONLY | O_BINARY, 0666);
if (handle == -1)
@ -520,7 +520,7 @@ void WritePNGfile (FILE *file, const DCanvas *canvas, const PalEntry *palette)
//
// M_ScreenShot
//
static BOOL FindFreeName (FString &fullname, const char *extension)
static bool FindFreeName (FString &fullname, const char *extension)
{
FString lbmname;
int i;

View file

@ -30,8 +30,8 @@ class FGameConfigFile;
extern FGameConfigFile *GameConfig;
BOOL M_WriteFile (char const *name, void *source, int length);
int M_ReadFile (char const *name, byte **buffer);
bool M_WriteFile (char const *name, void *source, int length);
int M_ReadFile (char const *name, BYTE **buffer);
void M_FindResponseFile (void);
// [RH] M_ScreenShot now accepts a filename parameter.

View file

@ -805,7 +805,7 @@ menu_t MessagesMenu =
*
*=======================================*/
extern BOOL setmodeneeded;
extern bool setmodeneeded;
extern int NewWidth, NewHeight, NewBits;
extern int DisplayBits;
@ -814,7 +814,7 @@ int OldWidth, OldHeight, OldBits;
void M_FreeModesList ();
static void BuildModesList (int hiwidth, int hiheight, int hi_id);
static BOOL GetSelectedSize (int line, int *width, int *height);
static bool GetSelectedSize (int line, int *width, int *height);
static void SetModesMenu (int w, int h, int bits);
EXTERN_CVAR (Int, vid_defwidth)
@ -1187,7 +1187,7 @@ static void ConfirmIsAGo ()
//
// Set some stuff up for the video modes menu
//
static byte BitTranslate[16];
static BYTE BitTranslate[16];
void M_OptInit (void)
{
@ -2792,7 +2792,7 @@ void M_FreeModesList ()
}
}
static BOOL GetSelectedSize (int line, int *width, int *height)
static bool GetSelectedSize (int line, int *width, int *height)
{
if (ModesItems[line].type != screenres)
{

View file

@ -473,7 +473,7 @@ int FNodeBuilder::SelectSplitter (DWORD set, node_t &node, DWORD &splitseg, int
return nosplitters ? -1 : 0;
}
D(Printf ("split seg %lu in set %d, score %d, step %d, nosplit %d\n", bestseg, set, bestvalue, step, nosplit));
D(Printf ("split seg %u in set %d, score %d, step %d, nosplit %d\n", bestseg, set, bestvalue, step, nosplit));
splitseg = bestseg;
SetNodeFromSeg (node, &Segs[bestseg]);
@ -751,7 +751,7 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
if (seg->loopnum)
{
Printf (" Split seg %lu (%ld,%ld)-(%ld,%ld) of sector %d in loop %d\n",
Printf (" Split seg %u (%d,%d)-(%d,%d) of sector %d in loop %d\n",
set,
Vertices[seg->v1].x>>16, Vertices[seg->v1].y>>16,
Vertices[seg->v2].x>>16, Vertices[seg->v2].y>>16,
@ -991,7 +991,7 @@ void FNodeBuilder::PrintSet (int l, DWORD set)
Printf ("set %d:\n", l);
for (; set != DWORD_MAX; set = Segs[set].next)
{
Printf ("\t%lu(%d):%d(%ld,%ld)-%d(%ld,%ld) ", set, Segs[set].frontsector-sectors,
Printf ("\t%u(%d):%d(%d,%d)-%d(%d,%d) ", set, Segs[set].frontsector-sectors,
Segs[set].v1,
Vertices[Segs[set].v1].x>>16, Vertices[Segs[set].v1].y>>16,
Segs[set].v2,

View file

@ -1853,11 +1853,12 @@ static bool CalcVoice (FM_OPL *OPL, int voice, INT32 *buffer, int length)
return true;
}
void YM3812GetVoiceString(char *out)
FString YM3812GetVoiceString()
{
FM_OPL *OPL = OPL_YM3812[0];
int i;
for (i = 0; i <= 8; ++i)
char out[9*3];
for (int i = 0; i <= 8; ++i)
{
int color;
@ -1873,5 +1874,5 @@ void YM3812GetVoiceString(char *out)
out[i*3+1] = color;
out[i*3+2] = '*';
}
out[i*3] = 0;
return FString (out, 9*3);
}

View file

@ -1,6 +1,8 @@
#ifndef __FMOPL_H_
#define __FMOPL_H_
#include "zstring.h"
/* select output bits size of output : 8 or 16 */
#define OPL_SAMPLE_BITS 16
@ -42,6 +44,6 @@ void YM3812SetTimerHandler(int which, OPL_TIMERHANDLER TimerHandler, int channel
void YM3812SetIRQHandler(int which, OPL_IRQHANDLER IRQHandler, int param);
void YM3812SetUpdateHandler(int which, OPL_UPDATEHANDLER UpdateHandler, int param);
void YM3812GetVoiceString(char *out);
FString YM3812GetVoiceString();
#endif

View file

@ -4,9 +4,9 @@
#include <string.h>
#include <assert.h>
#include "opl_mus_player.h"
#include "doomtype.h"
#include "fmopl.h"
#include "opl_mus_player.h"
#include "w_wad.h"
#include "templates.h"
#include "c_cvars.h"
@ -422,41 +422,37 @@ int OPLmusicBlock::PlayTick ()
return 0;
}
ADD_STAT (opl, out)
ADD_STAT (opl)
{
uint i;
if (BlockForStats != NULL)
{
for (i = 0; i < BlockForStats->io->OPLchannels; ++i)
FString out;
char star[3] = { TEXTCOLOR_ESCAPE, 'A', '*' };
for (uint i = 0; i < BlockForStats->io->OPLchannels; ++i)
{
int color;
if (BlockForStats->channels[i].flags & CH_FREE)
{
color = CR_BRICK;
star[1] = CR_BRICK + 'A';
}
else if (BlockForStats->channels[i].flags & CH_SUSTAIN)
{
color = CR_ORANGE;
star[1] = CR_ORANGE + 'A';
}
else if (BlockForStats->channels[i].flags & CH_SECONDARY)
{
color = CR_BLUE;
star[1] = CR_BLUE + 'A';
}
else
{
color = CR_GREEN;
star[1] = CR_GREEN + 'A';
}
out[i*3+0] = '\x1c';
out[i*3+1] = 'A'+color;
out[i*3+2] = '*';
out.AppendCStrPart (star, 3);
}
out[i*3] = 0;
return out;
}
else
{
YM3812GetVoiceString (out);
return YM3812GetVoiceString ();
}
}

View file

@ -1,6 +1,7 @@
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define USE_WINDOWS_DWORD
#else
#include <SDL.h>
#endif

View file

@ -698,7 +698,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
return;
}
object = new byte[len];
object = new BYTE[len];
if (fr == NULL)
{
Wads.ReadLump (lumpnum, object);
@ -1018,7 +1018,7 @@ FBehavior::FBehavior (int lumpnum, FileReader * fr, int len)
if (lib->ArrayStore[impNum].ArraySize != expectedSize)
{
Format = ACS_Unknown;
Printf ("The array %s in %s has %ld elements, but %s expects it to only have %ld.\n",
Printf ("The array %s in %s has %u elements, but %s expects it to only have %u.\n",
parse, lib->ModuleName, lib->ArrayStore[impNum].ArraySize,
ModuleName, expectedSize);
}
@ -3663,7 +3663,7 @@ int DLevelScript::RunScript ()
break;
case PCD_PRINTNUMBER:
work.AppendFormat ("%ld", STACK(1));
work.AppendFormat ("%d", STACK(1));
--sp;
break;
@ -3696,7 +3696,7 @@ int DLevelScript::RunScript ()
}
else
{
work.AppendFormat ("Player %ld", STACK(1));
work.AppendFormat ("Player %d", STACK(1));
sp--;
break;
}
@ -4379,7 +4379,7 @@ int DLevelScript::RunScript ()
case PCD_SETACTORPOSITION:
{
BOOL result = false;
bool result = false;
AActor *actor = SingleActorFromTID (STACK(5), activator);
if (actor != NULL)
result = P_MoveThing(actor, STACK(4), STACK(3), STACK(2), !!STACK(1));

View file

@ -348,7 +348,7 @@ static FStrifeDialogueNode *ReadTeaserNode (FWadLump *lump, DWORD &prevSpeakerTy
// The speaker's voice for this node, if any.
if (speech.VoiceNumber != 0)
{
sprintf (fullsound, "svox/voc%lu", speech.VoiceNumber);
sprintf (fullsound, "svox/voc%u", speech.VoiceNumber);
node->SpeakerVoice = S_FindSound (fullsound);
}
else
@ -442,7 +442,7 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
{
char moneystr[128];
sprintf (moneystr, "%s for %lu", rsp->Reply, rsp->Count[0]);
sprintf (moneystr, "%s for %u", rsp->Reply, rsp->Count[0]);
reply->Reply = copystring (moneystr);
reply->NeedsGold = true;
}

View file

@ -59,7 +59,7 @@ static int grey1, grey2, grey3, grey4, red, green, blue, yellow, black,
static const struct ColorList {
int *color;
byte r, g, b;
BYTE r, g, b;
} Colors[] = {
{&grey1, 85, 85, 85 },
{&grey2, 171, 171, 171},
@ -110,7 +110,7 @@ void P_ThinkParticles ()
prev = NULL;
while (i != NO_PARTICLE)
{
byte oldtrans;
BYTE oldtrans;
particle = Particles + i;
i = particle->tnext;

View file

@ -287,7 +287,7 @@ bool P_CheckMeleeRange2 (AActor *actor)
// P_CheckMissileRange
//
//=============================================================================
BOOL P_CheckMissileRange (AActor *actor)
bool P_CheckMissileRange (AActor *actor)
{
fixed_t dist;
@ -366,11 +366,11 @@ bool P_HitFriend(AActor * self)
// Move in the current direction,
// returns false if the move is blocked.
//
BOOL P_Move (AActor *actor)
bool P_Move (AActor *actor)
{
fixed_t tryx, tryy, deltax, deltay, origx, origy;
BOOL try_ok;
bool try_ok;
int speed;
int movefactor = ORIG_FRICTION_FACTOR;
int friction = ORIG_FRICTION;
@ -550,7 +550,7 @@ BOOL P_Move (AActor *actor)
//
//=============================================================================
BOOL P_TryWalk (AActor *actor)
bool P_TryWalk (AActor *actor)
{
if (!P_Move (actor))
{
@ -699,7 +699,7 @@ struct avoiddropoff_t
fixed_t t_bbox[4];
} a;
static BOOL PIT_AvoidDropoff(line_t *line)
static bool PIT_AvoidDropoff(line_t *line)
{
if (line->backsector && // Ignore one-sided linedefs
a.t_bbox[BOXRIGHT] > line->bbox[BOXLEFT] &&
@ -987,7 +987,7 @@ void P_RandomChaseDir (AActor *actor)
#define MONS_LOOK_RANGE (20*64*FRACUNIT)
#define MONS_LOOK_LIMIT 64
BOOL P_LookForMonsters (AActor *actor)
bool P_LookForMonsters (AActor *actor)
{
int count;
AActor *mo;
@ -1120,7 +1120,7 @@ AActor *LookForTIDinBlock (AActor *lookee, int index)
//
//============================================================================
BOOL P_LookForTID (AActor *actor, BOOL allaround)
bool P_LookForTID (AActor *actor, INTBOOL allaround)
{
AActor *other;
@ -1327,7 +1327,7 @@ AActor *LookForEnemiesInBlock (AActor *lookee, int index)
//
//============================================================================
BOOL P_LookForEnemies (AActor *actor, BOOL allaround)
bool P_LookForEnemies (AActor *actor, INTBOOL allaround)
{
AActor *other;
@ -1372,7 +1372,7 @@ BOOL P_LookForEnemies (AActor *actor, BOOL allaround)
================
*/
BOOL P_LookForPlayers (AActor *actor, BOOL allaround)
bool P_LookForPlayers (AActor *actor, INTBOOL allaround)
{
int c;
int stop;
@ -2003,7 +2003,7 @@ void A_DoChase (AActor *actor, bool fastchase, FState *meleestate, FState *missi
&& !P_CheckSight (actor, actor->target, 0) )
{
bool lookForBetter = false;
BOOL gotNew;
bool gotNew;
if (actor->flags3 & MF3_NOSIGHTCHECK)
{
actor->flags3 &= ~MF3_NOSIGHTCHECK;

View file

@ -22,10 +22,10 @@ extern fixed_t xspeed[8], yspeed[8];
bool P_HitFriend (AActor *self);
void P_NoiseAlert (AActor *target, AActor *emmiter, bool splash=false);
bool P_CheckMeleeRange2 (AActor *actor);
BOOL P_Move (AActor *actor);
BOOL P_TryWalk (AActor *actor);
bool P_Move (AActor *actor);
bool P_TryWalk (AActor *actor);
void P_NewChaseDir (AActor *actor);
BOOL P_LookForPlayers (AActor *actor, BOOL allaround);
bool P_LookForPlayers (AActor *actor, INTBOOL allaround);
AInventory *P_DropItem (AActor *source, const PClass *type, int special, int chance);
inline AInventory *P_DropItem (AActor *source, const char *type, int special, int chance)
{
@ -58,6 +58,6 @@ bool A_SinkMobj (AActor *);
bool CheckBossDeath (AActor *);
int P_Massacre ();
BOOL P_CheckMissileRange (AActor *actor);
bool P_CheckMissileRange (AActor *actor);
#endif //__P_ENEMY_H__

View file

@ -176,7 +176,7 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker)
const char *message;
const char *messagename;
char gendermessage[1024];
BOOL friendly;
INTBOOL friendly;
int gender;
// No obituaries for non-players, voodoo dolls or when not wanted
@ -1336,7 +1336,7 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage,
*/
}
BOOL CheckCheatmode ();
bool CheckCheatmode ();
CCMD (kill)
{

View file

@ -793,7 +793,7 @@ FUNC(LS_Teleport_Line)
return EV_SilentLineTeleport (ln, backSide, it, arg1, arg2);
}
static void ThrustThingHelper (AActor *it, angle_t angle, int force, BOOL nolimit);
static void ThrustThingHelper (AActor *it, angle_t angle, int force, INTBOOL nolimit);
FUNC(LS_ThrustThing)
// ThrustThing (angle, force, nolimit, tid)
{
@ -814,7 +814,7 @@ FUNC(LS_ThrustThing)
return false;
}
static void ThrustThingHelper (AActor *it, angle_t angle, int force, BOOL nolimit)
static void ThrustThingHelper (AActor *it, angle_t angle, int force, INTBOOL nolimit)
{
angle >>= ANGLETOFINESHIFT;
it->momx += force * finecosine[angle];

View file

@ -162,7 +162,7 @@ typedef struct
extern TArray<intercept_t> intercepts;
typedef BOOL (*traverser_t) (intercept_t *in);
typedef bool (*traverser_t) (intercept_t *in);
fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
@ -218,8 +218,8 @@ extern fixed_t lowfloor;
void P_LineOpening (const line_t *linedef, fixed_t x, fixed_t y, fixed_t refx=FIXED_MIN, fixed_t refy=0);
BOOL P_BlockLinesIterator (int x, int y, BOOL(*func)(line_t*));
BOOL P_BlockThingsIterator (int x, int y, BOOL(*func)(AActor*), TArray<AActor *> &checkarray, AActor *start=NULL);
bool P_BlockLinesIterator (int x, int y, bool(*func)(line_t*));
bool P_BlockThingsIterator (int x, int y, bool(*func)(AActor*), TArray<AActor *> &checkarray, AActor *start=NULL);
#define PT_ADDLINES 1
@ -228,14 +228,14 @@ BOOL P_BlockThingsIterator (int x, int y, BOOL(*func)(AActor*), TArray<AActor *>
extern divline_t trace;
BOOL
bool
P_PathTraverse
( fixed_t x1,
fixed_t y1,
fixed_t x2,
fixed_t y2,
int flags,
BOOL (*trav) (intercept_t *));
bool (*trav) (intercept_t *));
AActor *P_BlockmapSearch (AActor *origin, int distance, AActor *(*func)(AActor *, int));
AActor *P_RoughMonsterSearch (AActor *mo, int distance);
@ -246,7 +246,7 @@ AActor *P_RoughMonsterSearch (AActor *mo, int distance);
// If "floatok" true, move would be ok
// if within "tmfloorz - tmceilingz".
extern BOOL floatok;
extern bool floatok;
extern fixed_t tmfloorz;
extern fixed_t tmceilingz;
extern msecnode_t *sector_list; // phares 3/16/98
@ -276,13 +276,13 @@ extern TArray<line_t *> spechit;
extern bool DoRipping;
extern AActor *LastRipped;
BOOL P_TestMobjLocation (AActor *mobj);
bool P_TestMobjLocation (AActor *mobj);
bool P_TestMobjZ (AActor *mobj, bool quick=true);
BOOL P_CheckPosition (AActor *thing, fixed_t x, fixed_t y);
bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y);
AActor *P_CheckOnmobj (AActor *thing);
void P_FakeZMovement (AActor *mo);
BOOL P_TryMove (AActor* thing, fixed_t x, fixed_t y, BOOL dropoff, bool onfloor = false);
BOOL P_TeleportMove (AActor* thing, fixed_t x, fixed_t y, fixed_t z, BOOL telefrag); // [RH] Added z and telefrag parameters
bool P_TryMove (AActor* thing, fixed_t x, fixed_t y, bool dropoff, bool onfloor = false);
bool P_TeleportMove (AActor* thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag); // [RH] Added z and telefrag parameters
void P_PlayerStartStomp (AActor *actor); // [RH] Stomp on things for a newly spawned player
void P_SlideMove (AActor* mo, fixed_t tryx, fixed_t tryy, int numsteps);
bool P_BounceWall (AActor *mo);
@ -322,7 +322,7 @@ void P_DelSeclist(msecnode_t *); // phares 3/16/98
void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
int P_GetMoveFactor(const AActor *mo, int *frictionp); // phares 3/6/98
int P_GetFriction(const AActor *mo, int *frictionfactor);
BOOL Check_Sides(AActor *, int, int); // phares
bool Check_Sides(AActor *, int, int); // phares
// [RH]
bool P_CheckSlopeWalk (AActor *actor, fixed_t &xmove, fixed_t &ymove);
@ -330,7 +330,7 @@ bool P_CheckSlopeWalk (AActor *actor, fixed_t &xmove, fixed_t &ymove);
//
// P_SETUP
//
extern byte* rejectmatrix; // for fast sight rejection
extern BYTE* rejectmatrix; // for fast sight rejection
extern int* blockmaplump; // offsets in blockmap are from here
extern int* blockmap;
extern int bmapwidth;
@ -406,12 +406,12 @@ public:
private:
DRotatePoly ();
friend bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, BOOL overRide);
friend bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
};
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, BOOL overRide);
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, BOOL overRide);
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
class DMovePoly : public DPolyAction
{
@ -426,10 +426,10 @@ protected:
fixed_t m_xSpeed; // for sliding walls
fixed_t m_ySpeed;
friend bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, BOOL overRide);
friend bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide);
};
bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, BOOL overRide);
bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide);
class DPolyDoor : public DMovePoly
{
@ -485,10 +485,10 @@ extern int po_NumPolyobjs;
extern polyspawns_t *polyspawns; // [RH] list of polyobject things to spawn
BOOL PO_MovePolyobj (int num, int x, int y);
BOOL PO_RotatePolyobj (int num, angle_t angle);
bool PO_MovePolyobj (int num, int x, int y);
bool PO_RotatePolyobj (int num, angle_t angle);
void PO_Init ();
BOOL PO_Busy (int polyobj);
bool PO_Busy (int polyobj);
//
// P_SPEC

View file

@ -86,7 +86,7 @@ static FRandom pr_crunch ("DoCrunch");
// If "floatok" true, move would be ok
// if within "tmfloorz - tmceilingz".
BOOL floatok;
bool floatok;
fixed_t tmfloorz;
fixed_t tmceilingz;
@ -137,7 +137,7 @@ AActor *LastRipped;
//
//==========================================================================
static BOOL PIT_FindFloorCeiling (line_t *ld)
static bool PIT_FindFloorCeiling (line_t *ld)
{
if (tmfbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
|| tmfbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
@ -256,9 +256,9 @@ void P_FindFloorCeiling (AActor *actor)
//
// PIT_StompThing
//
static BOOL StompAlwaysFrags;
static bool StompAlwaysFrags;
BOOL PIT_StompThing (AActor *thing)
bool PIT_StompThing (AActor *thing)
{
fixed_t blockdist;
@ -310,7 +310,7 @@ BOOL PIT_StompThing (AActor *thing)
// move was made, so the height checking I added for 1.13 could
// potentially erroneously indicate the move was okay if the thing
// was being teleported between two non-overlapping height ranges.
BOOL P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, BOOL telefrag)
bool P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, bool telefrag)
{
static TArray<AActor *> telebt;
@ -424,7 +424,7 @@ BOOL P_TeleportMove (AActor *thing, fixed_t x, fixed_t y, fixed_t z, BOOL telefr
// Like P_TeleportMove, but it doesn't move anything, and only monsters and other
// players get telefragged.
//
BOOL PIT_StompThing2 (AActor *thing)
bool PIT_StompThing2 (AActor *thing)
{
fixed_t blockdist;
@ -616,7 +616,7 @@ int P_GetMoveFactor (const AActor *mo, int *frictionp)
//
static // killough 3/26/98: make static
BOOL PIT_CrossLine (line_t* ld)
bool PIT_CrossLine (line_t* ld)
{
if (!(ld->flags & ML_TWOSIDED) ||
(ld->flags & (ML_BLOCKING|ML_BLOCKMONSTERS|ML_BLOCKEVERYTHING)))
@ -635,7 +635,7 @@ BOOL PIT_CrossLine (line_t* ld)
//
static // killough 3/26/98: make static
BOOL PIT_CheckLine (line_t *ld)
bool PIT_CheckLine (line_t *ld)
{
bool rail = false;
@ -812,11 +812,11 @@ BOOL PIT_CheckLine (line_t *ld)
static AActor *stepthing;
BOOL PIT_CheckThing (AActor *thing)
bool PIT_CheckThing (AActor *thing)
{
fixed_t topz;
fixed_t blockdist;
BOOL solid;
bool solid;
int damage;
// don't clip against self
@ -1106,7 +1106,7 @@ BOOL PIT_CheckThing (AActor *thing)
// sides of the blocking line. If so, return true, otherwise
// false.
BOOL Check_Sides(AActor* actor, int x, int y)
bool Check_Sides(AActor* actor, int x, int y)
{
int bx,by,xl,xh,yl,yh;
@ -1145,7 +1145,7 @@ BOOL Check_Sides(AActor* actor, int x, int y)
//
//---------------------------------------------------------------------------
BOOL PIT_CheckOnmobjZ (AActor *thing)
bool PIT_CheckOnmobjZ (AActor *thing)
{
if (!(thing->flags & MF_SOLID))
{ // Can't hit thing
@ -1201,7 +1201,7 @@ BOOL PIT_CheckOnmobjZ (AActor *thing)
//
//----------------------------------------------------------------------------
BOOL P_TestMobjLocation (AActor *mobj)
bool P_TestMobjLocation (AActor *mobj)
{
int flags;
@ -1248,7 +1248,7 @@ BOOL P_TestMobjLocation (AActor *mobj)
// numspeciallines
// AActor *BlockingMobj = pointer to thing that blocked position (NULL if not
// blocked, or blocked by a line).
BOOL P_CheckPosition (AActor *thing, fixed_t x, fixed_t y)
bool P_CheckPosition (AActor *thing, fixed_t x, fixed_t y)
{
static TArray<AActor *> checkpbt;
@ -1549,8 +1549,8 @@ static void CheckForPushSpecial (line_t *line, int side, AActor *mobj)
// Attempt to move to a new position,
// crossing special lines unless MF_TELEPORT is set.
//
BOOL P_TryMove (AActor *thing, fixed_t x, fixed_t y,
BOOL dropoff, // killough 3/15/98: allow dropoff as option
bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
bool dropoff, // killough 3/15/98: allow dropoff as option
bool onfloor) // [RH] Let P_TryMove keep the thing on the floor
{
fixed_t oldx;
@ -1897,7 +1897,7 @@ AActor* slidemo;
fixed_t tmxmove;
fixed_t tmymove;
extern BOOL onground;
extern bool onground;
//
@ -1915,7 +1915,7 @@ void P_HitSlideLine (line_t* ld)
angle_t deltaangle;
fixed_t movelen;
BOOL icyfloor; // is floor icy? // phares
bool icyfloor; // is floor icy? // phares
// |
// Under icy conditions, if the angle of approach to the wall // V
// is more than 45 degrees, then you'll bounce and lose half
@ -2042,7 +2042,7 @@ void P_HitSlideLine (line_t* ld)
//
// PTR_SlideTraverse
//
BOOL PTR_SlideTraverse (intercept_t* in)
bool PTR_SlideTraverse (intercept_t* in)
{
line_t* li;
@ -2329,7 +2329,7 @@ bool P_CheckSlopeWalk (AActor *actor, fixed_t &xmove, fixed_t &ymove)
//
//============================================================================
BOOL PTR_BounceTraverse (intercept_t *in)
bool PTR_BounceTraverse (intercept_t *in)
{
line_t *li;
@ -2509,7 +2509,7 @@ static fixed_t bottompitch;
// PTR_AimTraverse
// Sets linetaget and aimpitch when a target is aimed at.
//
BOOL PTR_AimTraverse (intercept_t* in)
bool PTR_AimTraverse (intercept_t* in)
{
line_t* li;
AActor* th;
@ -3135,7 +3135,7 @@ void P_AimCamera (AActor *t1)
AActor *usething;
bool foundline;
BOOL PTR_UseTraverse (intercept_t *in)
bool PTR_UseTraverse (intercept_t *in)
{
// [RH] Check for things to talk with or use a puzzle item on
if (!in->isaline)
@ -3259,7 +3259,7 @@ blocked:
// by Lee Killough
//
BOOL PTR_NoWayTraverse (intercept_t *in)
bool PTR_NoWayTraverse (intercept_t *in)
{
line_t *ld = in->d.line;
@ -3327,7 +3327,7 @@ static AActor *PuzzleItemUser;
static int PuzzleItemType;
static bool PuzzleActivated;
BOOL PTR_PuzzleItemTraverse (intercept_t *in)
bool PTR_PuzzleItemTraverse (intercept_t *in)
{
AActor *mobj;
@ -3434,7 +3434,7 @@ CUSTOM_CVAR (Float, splashfactor, 1.f, CVAR_SERVERINFO)
selfthrustscale = 1.f / self;
}
BOOL PIT_RadiusAttack (AActor *thing)
bool PIT_RadiusAttack (AActor *thing)
{
if (!(thing->flags & MF_SHOOTABLE) )
return true;
@ -3657,9 +3657,9 @@ EXTERN_CVAR (Int, cl_bloodtype)
//
//=============================================================================
BOOL P_AdjustFloorCeil (AActor *thing)
bool P_AdjustFloorCeil (AActor *thing)
{
BOOL isgood = P_CheckPosition (thing, thing->x, thing->y);
bool isgood = P_CheckPosition (thing, thing->x, thing->y);
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
thing->dropoffz = tmdropoffz; // killough 11/98: remember dropoffs
@ -3676,7 +3676,7 @@ BOOL P_AdjustFloorCeil (AActor *thing)
//
//=============================================================================
BOOL PIT_FindAboveIntersectors (AActor *thing)
bool PIT_FindAboveIntersectors (AActor *thing)
{
if (!(thing->flags & MF_SOLID))
{ // Can't hit thing
@ -3709,7 +3709,7 @@ BOOL PIT_FindAboveIntersectors (AActor *thing)
//
//=============================================================================
BOOL PIT_FindBelowIntersectors (AActor *thing)
bool PIT_FindBelowIntersectors (AActor *thing)
{
if (!(thing->flags & MF_SOLID))
{ // Can't hit thing
@ -4153,7 +4153,7 @@ void PIT_CeilingLower (AActor *thing)
void PIT_CeilingRaise (AActor *thing)
{
BOOL isgood = P_AdjustFloorCeil (thing);
bool isgood = P_AdjustFloorCeil (thing);
// For DOOM compatibility, only move things that are inside the floor.
// (or something else?) Things marked as hanging from the ceiling will
@ -4438,7 +4438,7 @@ void P_DelSeclist (msecnode_t *node)
// blocking lines.
//=============================================================================
BOOL PIT_GetSectors (line_t *ld)
bool PIT_GetSectors (line_t *ld)
{
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||

View file

@ -550,7 +550,7 @@ sector_t *AActor::LinkToWorldForMapThing ()
num = (SQWORD)(x-ldef->v1->x)*ldef->dx+(SQWORD)(y-ldef->v1->y)*ldef->dy;
if (num >= 0 && num <= den)
{
DPrintf ("%s at (%ld,%ld) lies directly on line %d\n",
DPrintf ("%s at (%d,%d) lies directly on line %d\n",
this->GetClass()->TypeName.GetChars(), x>>FRACBITS, y>>FRACBITS, ldef-lines);
angle_t finean = R_PointToAngle2 (0, 0, ldef->dx, ldef->dy);
if (ldef->backsector != NULL && ldef->backsector == ssec->sector)
@ -635,7 +635,7 @@ void FBlockNode::Release ()
//
extern polyblock_t **PolyBlockMap;
BOOL P_BlockLinesIterator (int x, int y, BOOL(*func)(line_t*))
bool P_BlockLinesIterator (int x, int y, bool(*func)(line_t*))
{
if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
{
@ -702,7 +702,7 @@ BOOL P_BlockLinesIterator (int x, int y, BOOL(*func)(line_t*))
// P_BlockThingsIterator
//
BOOL P_BlockThingsIterator (int x, int y, BOOL(*func)(AActor*), TArray<AActor *> &checkarray, AActor *actor)
bool P_BlockThingsIterator (int x, int y, bool(*func)(AActor*), TArray<AActor *> &checkarray, AActor *actor)
{
if ((unsigned int)x >= (unsigned int)bmapwidth ||
(unsigned int)y >= (unsigned int)bmapheight)
@ -765,7 +765,7 @@ BOOL P_BlockThingsIterator (int x, int y, BOOL(*func)(AActor*), TArray<AActor *>
TArray<intercept_t> intercepts (128);
divline_t trace;
BOOL earlyout;
INTBOOL earlyout;
int ptflags;
//
@ -778,7 +778,7 @@ int ptflags;
// are on opposite sides of the trace.
// Returns true if earlyout and a solid line hit.
//
BOOL PIT_AddLineIntercepts (line_t *ld)
bool PIT_AddLineIntercepts (line_t *ld)
{
int s1;
int s2;
@ -834,7 +834,7 @@ BOOL PIT_AddLineIntercepts (line_t *ld)
//
// PIT_AddThingIntercepts
//
BOOL PIT_AddThingIntercepts (AActor* thing)
bool PIT_AddThingIntercepts (AActor* thing)
{
int numfronts = 0;
divline_t line;
@ -925,7 +925,7 @@ BOOL PIT_AddThingIntercepts (AActor* thing)
// Returns true if the traverser function returns true
// for all lines.
//
BOOL P_TraverseIntercepts (traverser_t func, fixed_t maxfrac)
bool P_TraverseIntercepts (traverser_t func, fixed_t maxfrac)
{
unsigned int count;
fixed_t dist;
@ -970,7 +970,7 @@ BOOL P_TraverseIntercepts (traverser_t func, fixed_t maxfrac)
// Returns true if the traverser function returns true
// for all lines.
//
BOOL P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags, BOOL (*trav) (intercept_t *))
bool P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags, bool (*trav) (intercept_t *))
{
static TArray<AActor *> pathbt;

View file

@ -427,12 +427,12 @@ AActor::AActor () throw()
AActor::AActor (const AActor &other) throw()
{
memcpy (&x, &other.x, (byte *)&this[1] - (byte *)&x);
memcpy (&x, &other.x, (BYTE *)&this[1] - (BYTE *)&x);
}
AActor &AActor::operator= (const AActor &other)
{
memcpy (&x, &other.x, (byte *)&this[1] - (byte *)&x);
memcpy (&x, &other.x, (BYTE *)&this[1] - (BYTE *)&x);
return *this;
}
@ -2459,9 +2459,9 @@ void AActor::SetShade (int r, int g, int b)
void AActor::Tick ()
{
// [RH] Data for Heretic/Hexen scrolling sectors
static const byte HexenScrollDirs[8] = { 64, 0, 192, 128, 96, 32, 224, 160 };
static const char HexenSpeedMuls[3] = { 5, 10, 25 };
static const char HexenScrollies[24][2] =
static const BYTE HexenScrollDirs[8] = { 64, 0, 192, 128, 96, 32, 224, 160 };
static const BYTE HexenSpeedMuls[3] = { 5, 10, 25 };
static const SBYTE HexenScrollies[24][2] =
{
{ 0, 1 }, { 0, 2 }, { 0, 4 },
{ -1, 0 }, { -2, 0 }, { -4, 0 },
@ -2473,8 +2473,8 @@ void AActor::Tick ()
{ 1, -1 }, { 2, -2 }, { 4, -4 }
};
static const byte HereticScrollDirs[4] = { 6, 9, 1, 4 };
static const char HereticSpeedMuls[5] = { 5, 10, 25, 30, 35 };
static const BYTE HereticScrollDirs[4] = { 6, 9, 1, 4 };
static const BYTE HereticSpeedMuls[5] = { 5, 10, 25, 30, 35 };
AActor *onmo;
int i;
@ -2670,7 +2670,7 @@ void AActor::Tick ()
scrolltype <= Carry_West35)
{ // Heretic scroll special
scrolltype -= Carry_East5;
byte dir = HereticScrollDirs[scrolltype / 5];
BYTE dir = HereticScrollDirs[scrolltype / 5];
fixed_t carryspeed = DivScale32 (HereticSpeedMuls[scrolltype % 5], 32*CARRYFACTOR);
if (scrolltype<=Carry_East35 && !(i_compatflags&COMPATF_RAVENSCROLL))
{
@ -2943,7 +2943,7 @@ void AActor::Tick ()
bool AActor::UpdateWaterLevel (fixed_t oldz)
{
byte lastwaterlevel = waterlevel;
BYTE lastwaterlevel = waterlevel;
waterlevel = 0;

View file

@ -196,7 +196,7 @@ bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type, int height,
int secnum;
sector_t *sec;
bool rtn = false;
BOOL manual = false;
bool manual = false;
fixed_t newheight = 0;
vertex_t *spot;

View file

@ -691,7 +691,7 @@ void P_BulletSlope (AActor *mo)
//
// P_GunShot
//
void P_GunShot (AActor *mo, BOOL accurate, const PClass *pufftype)
void P_GunShot (AActor *mo, bool accurate, const PClass *pufftype)
{
angle_t angle;
int damage;

View file

@ -91,7 +91,7 @@ void P_FireWeapon (player_s *player);
void P_DropWeapon (player_s *player);
void P_BobWeapon (player_s *player, pspdef_t *psp, fixed_t *x, fixed_t *y);
void P_BulletSlope (AActor *mo);
void P_GunShot (AActor *mo, BOOL accurate, const PClass *pufftype);
void P_GunShot (AActor *mo, bool accurate, const PClass *pufftype);
void A_WeaponReady (AActor *actor);
void A_ReFire (AActor *actor);

View file

@ -164,7 +164,7 @@ FBlockNode** blocklinks; // for thing chains
// Without special effect, this could be
// used as a PVS lookup as well.
//
byte* rejectmatrix;
BYTE* rejectmatrix;
static bool ForceNodeBuild;
@ -765,8 +765,8 @@ static void P_LoadZNodes (FileReader &dalump, DWORD id)
void P_LoadSegs (MapData * map)
{
int i;
byte *data;
byte *vertchanged = new byte[numvertexes]; // phares 10/4/98
BYTE *data;
BYTE *vertchanged = new BYTE[numvertexes]; // phares 10/4/98
DWORD segangle;
line_t* line; // phares 10/4/98
int ptp_angle; // phares 10/4/98
@ -793,7 +793,7 @@ void P_LoadSegs (MapData * map)
segs = new seg_t[numsegs];
memset (segs, 0, numsegs*sizeof(seg_t));
data = new byte[lumplen];
data = new BYTE[lumplen];
map->Read(ML_SEGS, data);
// phares: 10/4/98: Vertchanged is an array that represents the vertices.
@ -987,7 +987,7 @@ void P_LoadSubsectors (MapData * map)
if (subsectors[i].firstline >= maxseg)
{
Printf ("Subsector %d contains invalid segs %lu-%lu\n"
Printf ("Subsector %d contains invalid segs %u-%u\n"
"The BSP will be rebuilt.\n", i, subsectors[i].firstline,
subsectors[i].firstline + subsectors[i].numlines - 1);
ForceNodeBuild = true;
@ -997,7 +997,7 @@ void P_LoadSubsectors (MapData * map)
}
else if (subsectors[i].firstline + subsectors[i].numlines > maxseg)
{
Printf ("Subsector %d contains invalid segs %lu-%lu\n"
Printf ("Subsector %d contains invalid segs %u-%u\n"
"The BSP will be rebuilt.\n", i, maxseg,
subsectors[i].firstline + subsectors[i].numlines - 1);
ForceNodeBuild = true;
@ -1268,7 +1268,7 @@ void P_LoadThings (MapData * map, int position)
//
//===========================================================================
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, BOOL slopeCeil)
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
{
int linenum = -1;
@ -1344,7 +1344,7 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, BOO
//
//===========================================================================
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, BOOL copyCeil)
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
{
sector_t *dest = R_PointInSubsector (x, y)->sector;
sector_t *source;
@ -1376,7 +1376,7 @@ static void P_CopyPlane (int tag, fixed_t x, fixed_t y, BOOL copyCeil)
//
//===========================================================================
void P_SetSlope (secplane_t *plane, BOOL setCeil, int xyangi, int zangi,
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
fixed_t x, fixed_t y, fixed_t z)
{
angle_t xyang;
@ -2703,7 +2703,7 @@ void P_LoadBlockMap (MapData * map)
}
else
{
byte * data = new byte[count];
BYTE *data = new BYTE[count];
map->Read(ML_BLOCKMAP, data);
const short *wadblockmaplump = (short *)data;
int i;
@ -3019,11 +3019,7 @@ static void P_GroupLines (bool buildmap)
Printf ("---Group Lines Times---\n");
for (i = 0; i < 7; ++i)
{
#ifdef _MSC_VER
Printf (" time %d:%10I64u\n", i, times[i]);
#else
Printf (" time %d:%10lu\n", i, times[i]);
#endif
Printf (" time %d:%10llu\n", i, times[i]);
}
}
}
@ -3743,11 +3739,7 @@ void P_SetupLevel (char *lumpname, int position)
"init polys",
"precache"
};
#ifdef _MSC_VER
Printf ("Time%3d:%10I64u cycles (%s)\n", i, times[i], timenames[i]);
#else
Printf ("Time%3d:%10lu cycles (%s)\n", i, times[i], timenames[i]);
#endif
Printf ("Time%3d:%10llu cycles (%s)\n", i, times[i], timenames[i]);
}
}
}
@ -3795,7 +3787,7 @@ CCMD (lineloc)
{
Printf ("No such line\n");
}
Printf ("(%ld,%ld) -> (%ld,%ld)\n", lines[linenum].v1->x >> FRACBITS,
Printf ("(%d,%d) -> (%d,%d)\n", lines[linenum].v1->x >> FRACBITS,
lines[linenum].v1->y >> FRACBITS,
lines[linenum].v2->x >> FRACBITS,
lines[linenum].v2->y >> FRACBITS);

View file

@ -543,12 +543,14 @@ done:
return res;
}
ADD_STAT (sight, out)
ADD_STAT (sight)
{
sprintf (out, "%04.1f ms (%04.1f max), %5d %2d%4d%4d%4d%4d\n",
FString out;
out.Format ("%04.1f ms (%04.1f max), %5d %2d%4d%4d%4d%4d\n",
(double)SightCycles * 1000 * SecondsPerCycle,
(double)MaxSightCycles * 1000 * SecondsPerCycle,
sightcounts[3], sightcounts[0], sightcounts[1], sightcounts[2], sightcounts[4], sightcounts[5]);
return out;
}
void P_ResetSightCounters (bool full)

View file

@ -180,12 +180,12 @@ int P_FindLineFromID (int id, int start)
//
//============================================================================
BOOL P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
{
int lineActivation;
BOOL repeat;
BOOL buttonSuccess;
byte special;
INTBOOL repeat;
INTBOOL buttonSuccess;
BYTE special;
if (!P_TestActivateLine (line, mo, side, activationType))
{
@ -249,7 +249,7 @@ BOOL P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
//
//============================================================================
BOOL P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
{
int lineActivation;
@ -1589,7 +1589,7 @@ DPusher::DPusher (DPusher::EPusher type, line_t *l, int magnitude, int angle,
DPusher *tmpusher; // pusher structure for blockmap searches
BOOL PIT_PushThing (AActor *thing)
bool PIT_PushThing (AActor *thing)
{
if ((thing->flags2 & MF2_WINDTHRUST) && !(thing->flags & MF_NOCLIP))
{

View file

@ -135,10 +135,10 @@ protected:
int m_Y; // Y of point source if point pusher
int m_Affectee; // Number of affected sector
friend BOOL PIT_PushThing (AActor *thing);
friend bool PIT_PushThing (AActor *thing);
};
BOOL PIT_PushThing (AActor *thing);
bool PIT_PushThing (AActor *thing);
inline FArchive &operator<< (FArchive &arc, DPusher::EPusher &type)
{
@ -164,8 +164,8 @@ void P_SpawnSpecials (void);
void P_UpdateSpecials (void);
// when needed
BOOL P_ActivateLine (line_t *ld, AActor *mo, int side, int activationType);
BOOL P_TestActivateLine (line_t *ld, AActor *mo, int side, int activationType);
bool P_ActivateLine (line_t *ld, AActor *mo, int side, int activationType);
bool P_TestActivateLine (line_t *ld, AActor *mo, int side, int activationType);
void P_PlayerInSpecialSector (player_t *player);
void P_PlayerOnSpecialFlat (player_t *player, int floorType);
@ -348,8 +348,8 @@ public:
void Serialize (FArchive &arc);
void Tick ();
protected:
byte m_BaseLevel;
byte m_Phase;
BYTE m_BaseLevel;
BYTE m_Phase;
private:
DPhased ();
DPhased (sector_t *sector, int baselevel);
@ -382,7 +382,7 @@ void EV_StartLightFading (int tag, int value, int tics);
#define BUTTONTIME TICRATE // 1 second, in ticks.
bool P_ChangeSwitchTexture (side_t *side, int useAgain, byte special, bool *quest=NULL);
bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest=NULL);
void P_InitSwitchList ();
void P_ProcessSwitchDef ();
@ -433,7 +433,7 @@ protected:
int m_Count;
EPlatState m_Status;
EPlatState m_OldStatus;
BOOL m_Crush;
int m_Crush;
int m_Tag;
EPlatType m_Type;
@ -931,8 +931,7 @@ bool EV_DoChange (line_t *line, EChange changetype, int tag);
//
bool P_Teleport (AActor *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, bool useFog, bool sourceFog, bool keepOrientation);
bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation);
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id,
BOOL reverse);
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse);
bool EV_TeleportOther (int other_tid, int dest_tid, bool fog);
bool EV_TeleportGroup (int group_tid, AActor *victim, int source_tid, int dest_tid, bool moveSource, bool fog);
bool EV_TeleportSector (int tag, int source_tid, int dest_tid, bool fog, int group_tid);

View file

@ -217,7 +217,7 @@ void P_ProcessSwitchDef ()
char *picname;
FSwitchDef *def1, *def2;
SWORD picnum;
byte max;
BYTE max;
bool quest = false;
def1 = def2 = NULL;
@ -492,7 +492,7 @@ static int TryFindSwitch (SWORD texture)
// Function that changes wall texture.
// Tell it if switch is ok to use again (1=yes, it's a button).
//
bool P_ChangeSwitchTexture (side_t *side, int useAgain, byte special, bool *quest)
bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest)
{
DActiveButton::EWhere where;
short *texture;

View file

@ -430,8 +430,7 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool
// [RH] Modified to support different source and destination ids.
// [RH] Modified some more to be accurate.
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id,
BOOL reverse)
bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBOOL reverse)
{
int i;
line_t *l;

View file

@ -49,7 +49,7 @@
// MACROS ------------------------------------------------------------------
#define SET_FIELD(type,val) *((type*)((byte *)fields + \
#define SET_FIELD(type,val) *((type*)((BYTE *)fields + \
parser[keyword].u.Offset)) = val;
// TYPES -------------------------------------------------------------------
@ -136,7 +136,7 @@ static void ParseFriction (int keyword, void *fields);
// PUBLIC DATA DEFINITIONS -------------------------------------------------
TArray<byte>TerrainTypes;
TArray<BYTE> TerrainTypes;
TArray<FSplashDef> Splashes;
TArray<FTerrainDef> Terrains;
@ -270,7 +270,7 @@ void P_InitTerrainTypes ()
int lump;
int size;
size = (TexMan.NumTextures()+1)*sizeof(byte);
size = (TexMan.NumTextures()+1)*sizeof(BYTE);
TerrainTypes.Resize(size);
memset (&TerrainTypes[0], 0, size);
@ -590,7 +590,7 @@ static void GenericParse (FGenericParse *parser, const char **keywords,
case GEN_Byte:
SC_MustGetNumber ();
SET_FIELD (byte, sc_Number);
SET_FIELD (BYTE, sc_Number);
break;
case GEN_Class:

View file

@ -39,7 +39,7 @@
#include "tarray.h"
#include "name.h"
extern TArray<byte> TerrainTypes;
extern TArray<BYTE> TerrainTypes;
// at game start
void P_InitTerrainTypes ();
@ -52,9 +52,9 @@ struct FSplashDef
const PClass *SmallSplash;
const PClass *SplashBase;
const PClass *SplashChunk;
byte ChunkXVelShift;
byte ChunkYVelShift;
byte ChunkZVelShift;
BYTE ChunkXVelShift;
BYTE ChunkYVelShift;
BYTE ChunkZVelShift;
fixed_t ChunkBaseZVel;
fixed_t SmallSplashClip;
bool NoAlert;

View file

@ -47,7 +47,7 @@ static fixed_t EnterDist;
static bool (*TraceCallback)(FTraceResults &res);
static DWORD TraceFlags;
static BOOL PTR_TraceIterator (intercept_t *);
static bool PTR_TraceIterator (intercept_t *);
static bool CheckSectorPlane (const sector_t *sector, bool checkFloor);
static bool EditTraceResult (DWORD flags, FTraceResults &res);
@ -122,7 +122,7 @@ bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
}
}
static BOOL PTR_TraceIterator (intercept_t *in)
static bool PTR_TraceIterator (intercept_t *in)
{
fixed_t hitx, hity, hitz;
fixed_t dist;

View file

@ -62,8 +62,8 @@ struct FTraceResults
AActor *Actor; // valid if hit an actor
line_t *Line; // valid if hit a line
byte Side;
byte Tier;
BYTE Side;
BYTE Tier;
ETraceResult HitType;
sector_t *CrossedWater;
};

View file

@ -196,7 +196,7 @@ CCMD (playerclasses)
// 16 pixels of bob
#define MAXBOB 0x100000
BOOL onground;
bool onground;
// The player_s constructor. Since LogText is not a POD, we cannot just
// memset it all to 0.
@ -1386,7 +1386,7 @@ void P_MovePlayer (player_t *player)
if (debugfile)
{
fprintf (debugfile, "move player for pl %d%c: (%ld,%ld,%ld) (%ld,%ld) %d %d w%d [", player-players,
fprintf (debugfile, "move player for pl %d%c: (%d,%d,%d) (%d,%d) %d %d w%d [", player-players,
player->cheats&CF_PREDICTING?'p':' ',
player->mo->x, player->mo->y, player->mo->z,forwardmove, sidemove, movefactor, friction, player->mo->waterlevel);
msecnode_t *n = player->mo->touching_sectorlist;
@ -1663,7 +1663,7 @@ void P_PlayerThink (player_t *player)
if (debugfile && !(player->cheats & CF_PREDICTING))
{
fprintf (debugfile, "tic %d for pl %d: (%ld, %ld, %ld, %lu) b:%02x p:%d y:%d f:%d s:%d u:%d\n",
fprintf (debugfile, "tic %d for pl %d: (%d, %d, %d, %u) b:%02x p:%d y:%d f:%d s:%d u:%d\n",
gametic, player-players, player->mo->x, player->mo->y, player->mo->z,
player->mo->angle>>ANGLETOFINESHIFT, player->cmd.ucmd.buttons,
player->cmd.ucmd.pitch, player->cmd.ucmd.yaw, player->cmd.ucmd.forwardmove,

View file

@ -217,7 +217,7 @@ static int WriteNODES (FILE *file)
WORD child;
if ((size_t)nodes[i].children[j] & 1)
{
child = NF_SUBSECTOR | WORD((subsector_t *)((byte *)nodes[i].children[j] - 1) - subsectors);
child = NF_SUBSECTOR | WORD((subsector_t *)((BYTE *)nodes[i].children[j] - 1) - subsectors);
}
else
{

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