mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
SVN r2821 (trunk)
This commit is contained in:
parent
051ae3224f
commit
54bdf38fef
10 changed files with 853 additions and 15 deletions
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@ -728,8 +728,10 @@ add_executable( zdoom WIN32
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s_sound.cpp
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sc_man.cpp
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st_stuff.cpp
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statistics.cpp
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stats.cpp
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stringtable.cpp
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strnatcmp.c
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tables.cpp
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teaminfo.cpp
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tempfiles.cpp
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@ -116,6 +116,7 @@ void DrawHUD();
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern void ReadStatistics();
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extern void M_RestoreMode ();
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extern void M_SetDefaultMode ();
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extern void R_ExecuteSetViewSize ();
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@ -2073,6 +2074,7 @@ void D_DoomMain (void)
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// [RH] Parse through all loaded mapinfo lumps
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Printf ("G_ParseMapInfo: Load map definitions.\n");
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G_ParseMapInfo (iwad_info->MapInfo);
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ReadStatistics();
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// [RH] Parse any SNDINFO lumps
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Printf ("S_InitData: Load sound definitions.\n");
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@ -104,6 +104,9 @@ void G_DoWorldDone (void);
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void G_DoSaveGame (bool okForQuicksave, FString filename, const char *description);
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void G_DoAutoSave ();
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void STAT_Write(FILE *file);
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void STAT_Read(PNGHandle *png);
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FIntCVar gameskill ("skill", 2, CVAR_SERVERINFO|CVAR_LATCH);
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CVAR (Int, deathmatch, 0, CVAR_SERVERINFO|CVAR_LATCH);
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CVAR (Bool, chasedemo, false, 0);
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@ -1791,6 +1794,7 @@ void G_DoLoadGame ()
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}
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G_ReadSnapshots (png);
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STAT_Read(png);
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FRandom::StaticReadRNGState (png);
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P_ReadACSDefereds (png);
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@ -2052,6 +2056,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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}
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G_WriteSnapshots (stdfile);
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STAT_Write(stdfile);
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FRandom::StaticWriteRNGState (stdfile);
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P_WriteACSDefereds (stdfile);
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@ -83,18 +83,9 @@
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#include "g_hub.h"
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void STAT_StartNewGame(const char *lev);
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void STAT_ChangeLevel(const char *newl);
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#ifndef STAT
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#define STAT_NEW(map)
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#define STAT_END(newl)
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#define STAT_READ(png)
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#define STAT_WRITE(f)
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#else
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void STAT_NEW(const char *lev);
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void STAT_END(const char *newl);
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void STAT_READ(PNGHandle *png);
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void STAT_WRITE(FILE *f);
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#endif
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EXTERN_CVAR (Float, sv_gravity)
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EXTERN_CVAR (Float, sv_aircontrol)
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@ -502,7 +493,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].playerstate = PST_ENTER; // [BC]
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STAT_NEW(mapname);
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STAT_StartNewGame(mapname);
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}
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usergame = !bTitleLevel; // will be set false if a demo
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@ -614,7 +605,7 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill
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FBehavior::StaticStartTypedScripts (SCRIPT_Unloading, NULL, false, 0, true);
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unloading = false;
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STAT_END(nextlevel);
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STAT_ChangeLevel(nextlevel);
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if (thiscluster && (thiscluster->flags & CLUSTER_HUB))
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{
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@ -1652,7 +1643,6 @@ void G_WriteSnapshots (FILE *file)
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{
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unsigned int i;
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STAT_WRITE(file);
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for (i = 0; i < wadlevelinfos.Size(); i++)
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{
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if (wadlevelinfos[i].snapshot)
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@ -1803,7 +1793,6 @@ void G_ReadSnapshots (PNGHandle *png)
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arc << pnum;
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}
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}
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STAT_READ(png);
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png->File->ResetFilePtr();
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}
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@ -202,6 +202,9 @@ enum ELevelFlags
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LEVEL2_POLYGRIND = 0x02000000, // Polyobjects grind corpses to gibs.
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LEVEL2_RESETINVENTORY = 0x04000000, // Resets player inventory when starting this level (unless in a hub)
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LEVEL2_RESETHEALTH = 0x08000000, // Resets player health when starting this level (unless in a hub)
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LEVEL2_NOSTATISTICS = 0x10000000, // This level should not have statistics collected
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LEVEL2_ENDGAME = 0x20000000, // This is an epilogue level that cannot be quit.
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};
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@ -1377,6 +1377,8 @@ MapFlagHandlers[] =
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{ "no_grinding_polyobj", MITYPE_CLRFLAG2, LEVEL2_POLYGRIND, 0 },
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{ "resetinventory", MITYPE_SETFLAG2, LEVEL2_RESETINVENTORY, 0 },
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{ "resethealth", MITYPE_SETFLAG2, LEVEL2_RESETHEALTH, 0 },
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{ "endofgame", MITYPE_SETFLAG2, LEVEL2_ENDGAME, 0 },
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{ "nostatistics", MITYPE_SETFLAG2, LEVEL2_NOSTATISTICS, 0 },
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{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
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{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
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{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX},
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606
src/statistics.cpp
Normal file
606
src/statistics.cpp
Normal file
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@ -0,0 +1,606 @@
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/*
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**
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** statistics.cpp
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** Save game statistics to a file
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <time.h>
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#include "strnatcmp.h"
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#include "gi.h"
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#include "g_level.h"
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#include "gstrings.h"
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#include "doomstat.h"
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#include "configfile.h"
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#include "c_dispatch.h"
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#include "c_console.h"
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#include "d_gui.h"
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#include "d_dehacked.h"
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#include "g_game.h"
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#include "m_png.h"
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#include "m_misc.h"
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#include "doomerrors.h"
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#include "w_wad.h"
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#include "hu_stuff.h"
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#include "p_local.h"
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#include "m_png.h"
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#include "p_setup.h"
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#include "s_Sound.h"
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#include "wi_stuff.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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#include "p_terrain.h"
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#include "decallib.h"
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#include "a_doomglobal.h"
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#include "autosegs.h"
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#include "i_cd.h"
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#include "stats.h"
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#include "a_sharedglobal.h"
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#include "v_text.h"
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#include "r_sky.h"
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#include "p_lnspec.h"
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#include "m_crc32.h"
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CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(String, statfile, "zdoomstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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// Global statistics data
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//
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//==========================================================================
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// This struct is used to track statistics data in game
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struct OneLevel
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{
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int totalkills, killcount;
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int totalsecrets, secretcount;
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int leveltime;
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char levelname[9];
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};
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// Current game's statistics
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static TArray<OneLevel> LevelData;
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static FEpisode *StartEpisode;
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// The statistics for one level
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struct FLevelStatistics
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{
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char info[30];
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short skill;
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short playerclass;
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char name[12];
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int timeneeded;
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};
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// Statistics for one episode playthrough
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struct FSessionStatistics : public FLevelStatistics
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{
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TArray<FLevelStatistics> levelstats;
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};
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// Collected statistics for one episode
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struct FStatistics
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{
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TArray<FSessionStatistics> stats;
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FString epi_name;
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FString epi_header;
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};
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// All statistics ever collected
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static TArray<FStatistics> EpisodeStatistics;
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extern TArray<level_info_t> wadlevelinfos;
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//==========================================================================
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//
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// Initializes statistics data from external file
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//
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//==========================================================================
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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try
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{
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FScanner sc;
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sc.OpenFile(fn);
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while (sc.GetString())
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{
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FStatistics &ep_entry = statlist[statlist.Reserve(1)];
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ep_entry.epi_header = sc.String;
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sc.MustGetString();
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ep_entry.epi_name = sc.String;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
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sc.MustGetString();
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sc.MustGetString();
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strncpy(session.name, sc.String, 12);
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sc.MustGetString();
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strncpy(session.info, sc.String, 30);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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session.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
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sc.MustGetNumber();
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session.skill=sc.Number;
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if (sc.CheckString("{"))
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{
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while (!sc.CheckString("}"))
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{
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FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
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sc.MustGetString();
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strncpy(lstats.name, sc.String, 12);
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sc.MustGetString();
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strncpy(lstats.info, sc.String, 30);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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lstats.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
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lstats.skill = 0;
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}
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}
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}
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}
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}
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catch(CRecoverableError &)
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{
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}
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}
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// ====================================================================
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//
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// Reads the statistics file
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//
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// ====================================================================
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void ReadStatistics()
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{
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ParseStatistics(statfile, EpisodeStatistics);
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}
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// ====================================================================
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//
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// Saves the statistics file
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// Sorting helpers.
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//
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// ====================================================================
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int STACK_ARGS compare_episode_names(const void *a, const void *b)
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{
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FStatistics *A = (FStatistics*)a;
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FStatistics *B = (FStatistics*)b;
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return strnatcasecmp(A->epi_header, B->epi_header);
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}
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int STACK_ARGS compare_level_names(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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return strnatcasecmp(A->name, B->name);
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}
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int STACK_ARGS compare_dates(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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char *p;
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int aday = strtol(A->name, &p, 10);
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int amonth = strtol(p+1, &p, 10);
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int ayear = strtol(p+1, &p, 10);
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int av = aday + 100 * amonth + 2000*ayear;
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int bday = strtol(B->name, &p, 10);
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int bmonth = strtol(p+1, &p, 10);
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int byear = strtol(p+1, &p, 10);
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int bv = bday + 100 * bmonth + 2000*byear;
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return av-bv;
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}
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// ====================================================================
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//
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// Main save routine
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//
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// ====================================================================
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inline int hours(int v) { return v / (60*60*TICRATE); }
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inline int minutes(int v) { return (v % (60*60*TICRATE)) / (60*TICRATE); }
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inline int seconds(int v) { return (v % (60*TICRATE))/TICRATE; }
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static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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unsigned int j;
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FILE * f = fopen(fn, "wt");
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if (f==NULL) return;
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qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
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for(unsigned i=0;i<statlist.Size ();i++)
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{
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FStatistics &ep_stats = statlist[i];
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qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
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fprintf(f, "%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
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for(j=0;j<ep_stats.stats.Size();j++)
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{
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FSessionStatistics *sst = &ep_stats.stats[j];
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if (sst->info[0]>0)
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{
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fprintf(f,"\t%2i. %10s \"%-22s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
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TArray<FLevelStatistics> &ls = sst->levelstats;
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if (ls.Size() > 0)
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{
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fprintf(f,"\t{\n");
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qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
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for(unsigned k=0;k<ls.Size ();k++)
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{
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fprintf(f, "\t\t%-8s \"%-22s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
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}
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fprintf(f,"\t}\n");
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}
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}
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}
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fprintf(f,"}\n\n");
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}
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fclose(f);
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}
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// ====================================================================
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//
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// Gets list for current episode
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//
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// ====================================================================
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static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
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{
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for(unsigned int i=0;i<statlist.Size();i++)
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{
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if (!stricmp(section, statlist[i].epi_header))
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{
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return &statlist[i];
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}
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}
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FStatistics * stats = &statlist[statlist.Reserve(1)];
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stats->epi_header = section;
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stats->epi_name = fullname;
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return stats;
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
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{
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FSessionStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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if (lt != NULL)
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mysnprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
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else
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strcpy(s.name,"00.00.0000");
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s.skill=G_SkillProperty(SKILLP_ACSReturn);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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||||
stats->stats.Push(s);
|
||||
return &stats->stats[stats->stats.Size()-1];
|
||||
}
|
||||
|
||||
// ====================================================================
|
||||
//
|
||||
// Adds a statistics entry
|
||||
//
|
||||
// ====================================================================
|
||||
static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
|
||||
{
|
||||
FLevelStatistics s;
|
||||
time_t clock;
|
||||
struct tm *lt;
|
||||
|
||||
time (&clock);
|
||||
lt = localtime (&clock);
|
||||
|
||||
strcpy(s.name, level);
|
||||
strcpy(s.info, text);
|
||||
s.timeneeded=playtime;
|
||||
es->levelstats.Push(s);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT_StartNewGame: called when a new game starts. Sets the current episode
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void STAT_StartNewGame(const char *mapname)
|
||||
{
|
||||
LevelData.Clear();
|
||||
if (!deathmatch && !multiplayer)
|
||||
{
|
||||
for(unsigned int j=0;j<AllEpisodes.Size();j++)
|
||||
{
|
||||
if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(mapname))
|
||||
{
|
||||
StartEpisode = &AllEpisodes[j];
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
StartEpisode = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Store the current level's statistics
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void StoreLevelStats()
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
if (!(level.flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics
|
||||
{
|
||||
for(i=0;i<LevelData.Size();i++)
|
||||
{
|
||||
if (!stricmp(LevelData[i].levelname, level.mapname)) break;
|
||||
}
|
||||
if (i==LevelData.Size())
|
||||
{
|
||||
LevelData.Reserve(1);
|
||||
strcpy(LevelData[i].levelname, level.mapname);
|
||||
}
|
||||
LevelData[i].totalkills = level.total_monsters;
|
||||
LevelData[i].killcount = level.killed_monsters;
|
||||
LevelData[i].totalsecrets = level.total_secrets;
|
||||
LevelData[i].secretcount = level.found_secrets;
|
||||
LevelData[i].leveltime = level.maptime;
|
||||
|
||||
// Check for living monsters. On some maps it can happen
|
||||
// that the counter misses some.
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor *ac;
|
||||
int mc = 0;
|
||||
|
||||
while ((ac = it.Next()))
|
||||
{
|
||||
if ((ac->flags & MF_COUNTKILL) && ac->health > 0) mc++;
|
||||
}
|
||||
if (mc == 0) LevelData[i].killcount = LevelData[i].totalkills;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// STAT_ChangeLevel: called when the level changes or the current statistics are
|
||||
// requested
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void STAT_ChangeLevel(const char *newl)
|
||||
{
|
||||
// record the current level's stats.
|
||||
StoreLevelStats();
|
||||
|
||||
level_info_t *thisinfo = level.info;
|
||||
level_info_t *nextinfo = NULL;
|
||||
|
||||
if (strncmp(newl, "enDSeQ", 6))
|
||||
{
|
||||
level_info_t *l = FindLevelInfo (newl);
|
||||
nextinfo = l->CheckLevelRedirect ();
|
||||
if (nextinfo == NULL) nextinfo = l;
|
||||
|
||||
}
|
||||
|
||||
if (savestatistics == 1)
|
||||
{
|
||||
if ((nextinfo == NULL || (nextinfo->flags2 & LEVEL2_ENDGAME)) && StartEpisode != NULL)
|
||||
{
|
||||
// we reached the end of this episode
|
||||
int wad = 0;
|
||||
MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap);
|
||||
if (map != NULL)
|
||||
{
|
||||
wad = Wads.GetLumpFile(map->lumpnum);
|
||||
delete map;
|
||||
}
|
||||
const char * name = Wads.GetWadName(wad);
|
||||
FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
|
||||
section.ToUpper();
|
||||
|
||||
const char *ep_name = StartEpisode->mEpisodeName;
|
||||
if (*ep_name == '$') ep_name = GStrings[ep_name+1];
|
||||
FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name);
|
||||
|
||||
int statvals[4] = {0,0,0,0};
|
||||
FString infostring;
|
||||
int validlevels = LevelData.Size();
|
||||
for(unsigned i = 0; i < LevelData.Size(); i++)
|
||||
{
|
||||
statvals[0] += LevelData[i].killcount;
|
||||
statvals[1] += LevelData[i].totalkills;
|
||||
statvals[2] += LevelData[i].secretcount;
|
||||
statvals[3] += LevelData[i].totalsecrets;
|
||||
}
|
||||
|
||||
infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
|
||||
FSessionStatistics *es = StatisticsEntry(sl, infostring, level.totaltime);
|
||||
|
||||
for(unsigned i = 0; i < LevelData.Size(); i++)
|
||||
{
|
||||
FString lsection = LevelData[i].levelname;
|
||||
lsection.ToUpper();
|
||||
infostring.Format("%4d/%4d, %3d/%3d",
|
||||
LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
|
||||
|
||||
LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
|
||||
}
|
||||
SaveStatistics(statfile, EpisodeStatistics);
|
||||
}
|
||||
}
|
||||
else if (savestatistics == 2) // todo: handle single level statistics.
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// saves statistics info to savegames
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void SerializeStatistics(FArchive &arc)
|
||||
{
|
||||
FString startlevel;
|
||||
int i = LevelData.Size();
|
||||
|
||||
arc << i;
|
||||
|
||||
if (arc.IsLoading())
|
||||
{
|
||||
arc << startlevel;
|
||||
StartEpisode = NULL;
|
||||
for(unsigned int j=0;j<AllEpisodes.Size();j++)
|
||||
{
|
||||
if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(startlevel))
|
||||
{
|
||||
StartEpisode = &AllEpisodes[j];
|
||||
break;
|
||||
}
|
||||
}
|
||||
LevelData.Resize(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (StartEpisode != NULL) startlevel = StartEpisode->mEpisodeMap;
|
||||
arc << startlevel;
|
||||
}
|
||||
for(int j = 0; j < i; j++)
|
||||
{
|
||||
OneLevel &l = LevelData[j];
|
||||
|
||||
arc << l.totalkills
|
||||
<< l.killcount
|
||||
<< l.totalsecrets
|
||||
<< l.secretcount
|
||||
<< l.leveltime;
|
||||
|
||||
if (arc.IsStoring()) arc.WriteName(l.levelname);
|
||||
else strcpy(l.levelname, arc.ReadName());
|
||||
}
|
||||
}
|
||||
|
||||
#define STAT_ID MAKE_ID('s','T','a','t')
|
||||
|
||||
void STAT_Write(FILE *file)
|
||||
{
|
||||
FPNGChunkArchive arc (file, STAT_ID);
|
||||
SerializeStatistics(arc);
|
||||
}
|
||||
|
||||
void STAT_Read(PNGHandle *png)
|
||||
{
|
||||
DWORD chunkLen = (DWORD)M_FindPNGChunk (png, STAT_ID);
|
||||
if (chunkLen != 0)
|
||||
{
|
||||
FPNGChunkArchive arc (png->File->GetFile(), STAT_ID, chunkLen);
|
||||
SerializeStatistics(arc);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// show statistics
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FString GetStatString()
|
||||
{
|
||||
FString compose;
|
||||
for(unsigned i = 0; i < LevelData.Size(); i++)
|
||||
{
|
||||
OneLevel *l = &LevelData[i];
|
||||
compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
||||
l->levelname, l->killcount, l->totalkills, l->secretcount, l->totalsecrets,
|
||||
l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60);
|
||||
}
|
||||
return compose;
|
||||
}
|
||||
|
||||
CCMD(printstats)
|
||||
{
|
||||
StoreLevelStats(); // Get the current level's current results.
|
||||
Printf("%s", GetStatString());
|
||||
}
|
||||
|
||||
|
||||
CCMD(finishgame)
|
||||
{
|
||||
// This CCMD simulates an end-of-game action and exists to end mods that never exit their last level.
|
||||
G_SetForEndGame (level.nextmap);
|
||||
G_ExitLevel (0, false);
|
||||
}
|
||||
|
178
src/strnatcmp.c
Normal file
178
src/strnatcmp.c
Normal file
|
@ -0,0 +1,178 @@
|
|||
/* -*- mode: c; c-file-style: "k&r" -*-
|
||||
|
||||
strnatcmp.c -- Perform 'natural order' comparisons of strings in C.
|
||||
Copyright (C) 2000, 2004 by Martin Pool <mbp sourcefrog net>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
/* partial change history:
|
||||
*
|
||||
* 2004-10-10 mbp: Lift out character type dependencies into macros.
|
||||
*
|
||||
* Eric Sosman pointed out that ctype functions take a parameter whose
|
||||
* value must be that of an unsigned int, even on platforms that have
|
||||
* negative chars in their default char type.
|
||||
*/
|
||||
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "strnatcmp.h"
|
||||
|
||||
|
||||
/* These are defined as macros to make it easier to adapt this code to
|
||||
* different characters types or comparison functions. */
|
||||
static __inline int
|
||||
nat_isdigit(nat_char a)
|
||||
{
|
||||
return isdigit((unsigned char) a);
|
||||
}
|
||||
|
||||
|
||||
static __inline int
|
||||
nat_isspace(nat_char a)
|
||||
{
|
||||
return isspace((unsigned char) a);
|
||||
}
|
||||
|
||||
|
||||
static __inline nat_char
|
||||
nat_toupper(nat_char a)
|
||||
{
|
||||
return toupper((unsigned char) a);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int
|
||||
compare_right(nat_char const *a, nat_char const *b)
|
||||
{
|
||||
int bias = 0;
|
||||
|
||||
/* The longest run of digits wins. That aside, the greatest
|
||||
value wins, but we can't know that it will until we've scanned
|
||||
both numbers to know that they have the same magnitude, so we
|
||||
remember it in BIAS. */
|
||||
for (;; a++, b++) {
|
||||
if (!nat_isdigit(*a) && !nat_isdigit(*b))
|
||||
return bias;
|
||||
else if (!nat_isdigit(*a))
|
||||
return -1;
|
||||
else if (!nat_isdigit(*b))
|
||||
return +1;
|
||||
else if (*a < *b) {
|
||||
if (!bias)
|
||||
bias = -1;
|
||||
} else if (*a > *b) {
|
||||
if (!bias)
|
||||
bias = +1;
|
||||
} else if (!*a && !*b)
|
||||
return bias;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
compare_left(nat_char const *a, nat_char const *b)
|
||||
{
|
||||
/* Compare two left-aligned numbers: the first to have a
|
||||
different value wins. */
|
||||
for (;; a++, b++) {
|
||||
if (!nat_isdigit(*a) && !nat_isdigit(*b))
|
||||
return 0;
|
||||
else if (!nat_isdigit(*a))
|
||||
return -1;
|
||||
else if (!nat_isdigit(*b))
|
||||
return +1;
|
||||
else if (*a < *b)
|
||||
return -1;
|
||||
else if (*a > *b)
|
||||
return +1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int strnatcmp0(nat_char const *a, nat_char const *b, int fold_case)
|
||||
{
|
||||
int ai, bi;
|
||||
nat_char ca, cb;
|
||||
int fractional, result;
|
||||
|
||||
assert(a && b);
|
||||
ai = bi = 0;
|
||||
while (1) {
|
||||
ca = a[ai]; cb = b[bi];
|
||||
|
||||
/* skip over leading spaces or zeros */
|
||||
while (nat_isspace(ca))
|
||||
ca = a[++ai];
|
||||
|
||||
while (nat_isspace(cb))
|
||||
cb = b[++bi];
|
||||
|
||||
/* process run of digits */
|
||||
if (nat_isdigit(ca) && nat_isdigit(cb)) {
|
||||
fractional = (ca == '0' || cb == '0');
|
||||
|
||||
if (fractional) {
|
||||
if ((result = compare_left(a+ai, b+bi)) != 0)
|
||||
return result;
|
||||
} else {
|
||||
if ((result = compare_right(a+ai, b+bi)) != 0)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ca && !cb) {
|
||||
/* The strings compare the same. Perhaps the caller
|
||||
will want to call strcmp to break the tie. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (fold_case) {
|
||||
ca = nat_toupper(ca);
|
||||
cb = nat_toupper(cb);
|
||||
}
|
||||
|
||||
if (ca < cb)
|
||||
return -1;
|
||||
else if (ca > cb)
|
||||
return +1;
|
||||
|
||||
++ai; ++bi;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int strnatcmp(nat_char const *a, nat_char const *b) {
|
||||
return strnatcmp0(a, b, 0);
|
||||
}
|
||||
|
||||
|
||||
/* Compare, recognizing numeric string and ignoring case. */
|
||||
int strnatcasecmp(nat_char const *a, nat_char const *b) {
|
||||
return strnatcmp0(a, b, 1);
|
||||
}
|
39
src/strnatcmp.h
Normal file
39
src/strnatcmp.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
/* -*- mode: c; c-file-style: "k&r" -*-
|
||||
|
||||
strnatcmp.c -- Perform 'natural order' comparisons of strings in C.
|
||||
Copyright (C) 2000, 2004 by Martin Pool <mbp sourcefrog net>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/* CUSTOMIZATION SECTION
|
||||
*
|
||||
* You can change this typedef, but must then also change the inline
|
||||
* functions in strnatcmp.c */
|
||||
typedef char nat_char;
|
||||
|
||||
int strnatcmp(nat_char const *a, nat_char const *b);
|
||||
int strnatcasecmp(nat_char const *a, nat_char const *b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
12
zdoom.vcproj
12
zdoom.vcproj
|
@ -1000,6 +1000,10 @@
|
|||
RelativePath=".\src\st_stuff.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\statistics.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\stats.cpp"
|
||||
>
|
||||
|
@ -1008,6 +1012,10 @@
|
|||
RelativePath=".\src\stringtable.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\strnatcmp.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\tables.cpp"
|
||||
>
|
||||
|
@ -1533,6 +1541,10 @@
|
|||
RelativePath=".\src\stringtable.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\strnatcmp.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\Tables.h"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue