- Cleaned up some include dependencies.

SVN r1224 (trunk)
This commit is contained in:
Christoph Oelckers 2008-09-14 23:54:38 +00:00
parent c86ca5e891
commit db5723997c
217 changed files with 709 additions and 587 deletions

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@ -1,4 +1,5 @@
September 14, 2008 (Changes by Graf Zahl)
- Cleaned up some include dependencies.
- fixed: For Chex Quest some CVars were initialized to Heretic's default.
- fixed pickup message for LargeZorchPack.

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@ -25,14 +25,10 @@
// Basics.
#include "tables.h"
#include "m_fixed.h"
// We need the thinker_t stuff.
#include "dthinker.h"
// We need the WAD data structure for Map things,
// from the THINGS lump.
#include "doomdata.h"
// States are tied to finite states are
// tied to animation frames.

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@ -34,10 +34,12 @@
#include "a_sharedglobal.h"
#include "statnums.h"
#include "r_translate.h"
#include "d_event.h"
#include "m_cheat.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "colormatcher.h"
// Needs access to LFB.
#include "v_video.h"

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@ -22,7 +22,8 @@
#ifndef __AMMAP_H__
#define __AMMAP_H__
#include "d_event.h"
struct event_t;
class FArchive;
// Called by main loop.
bool AM_Responder (event_t* ev);

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@ -11,6 +11,7 @@
#include "p_local.h"
#include "cmdlib.h"
#include "teaminfo.h"
#include "d_net.h"
CVAR (Int, bot_next_color, 11, 0)
CVAR (Bool, bot_observer, false, 0)

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@ -21,6 +21,7 @@
#include "i_system.h"
#include "s_sound.h"
#include "a_doomglobal.h"
#include "d_event.h"
static FRandom pr_botdofire ("BotDoFire");

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@ -58,6 +58,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
#include "p_acs.h"
#include "teaminfo.h"
#include "i_system.h"
#include "d_net.h"
static FRandom pr_botspawn ("BotSpawn");

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@ -17,6 +17,7 @@
#include "p_lnspec.h"
#include "gi.h"
#include "a_keys.h"
#include "d_event.h"
enum dirtype_t
{

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@ -18,6 +18,8 @@
#include "stats.h"
#include "a_pickups.h"
#include "statnums.h"
#include "d_net.h"
#include "d_event.h"
static FRandom pr_botmove ("BotMove");

98
src/basictypes.h Normal file
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@ -0,0 +1,98 @@
#ifndef __BASICTYPES_H
#define __BASICTYPES_H
#ifdef _MSC_VER
typedef __int8 SBYTE;
typedef unsigned __int8 BYTE;
typedef __int16 SWORD;
typedef unsigned __int16 WORD;
typedef __int32 SDWORD;
typedef unsigned __int32 uint32;
typedef __int64 SQWORD;
typedef unsigned __int64 QWORD;
#else
#include <stdint.h>
typedef int8_t SBYTE;
typedef uint8_t BYTE;
typedef int16_t SWORD;
typedef uint16_t WORD;
typedef int32_t SDWORD;
typedef uint32_t uint32;
typedef int64_t SQWORD;
typedef uint64_t QWORD;
#endif
// windef.h, included by windows.h, has its own incompatible definition
// of DWORD as a long. In files that mix Doom and Windows code, you
// must define USE_WINDOWS_DWORD before including doomtype.h so that
// you are aware that those files have a different DWORD than the rest
// of the source.
#ifndef USE_WINDOWS_DWORD
typedef uint32 DWORD;
#endif
typedef uint32 BITFIELD;
typedef int INTBOOL;
// a 64-bit constant
#ifdef __GNUC__
#define CONST64(v) (v##LL)
#define UCONST64(v) (v##ULL)
#else
#define CONST64(v) ((SQWORD)(v))
#define UCONST64(v) ((QWORD)(v))
#endif
#if !defined(GUID_DEFINED)
#define GUID_DEFINED
typedef struct _GUID
{
DWORD Data1;
WORD Data2;
WORD Data3;
BYTE Data4[8];
} GUID;
#endif
union QWORD_UNION
{
QWORD AsOne;
struct
{
#ifdef WORDS_BIG_ENDIAN
unsigned int Hi, Lo;
#else
unsigned int Lo, Hi;
#endif
};
};
//
// Fixed point, 32bit as 16.16.
//
#define FRACBITS 16
#define FRACUNIT (1<<FRACBITS)
typedef SDWORD fixed_t;
typedef DWORD dsfixed_t; // fixedpt used by span drawer
#define FIXED_MAX (signed)(0x7fffffff)
#define FIXED_MIN (signed)(0x80000000)
#define DWORD_MIN ((uint32)0)
#define DWORD_MAX ((uint32)0xffffffff)
#ifdef __GNUC__
#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
#define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
#define GCCNOWARN __attribute__((unused))
#else
#define GCCPRINTF(a,b)
#define GCCFORMAT(a)
#define GCCNOWARN
#endif
#endif

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@ -47,6 +47,8 @@
#include "s_sound.h"
#include "m_random.h"
#include "d_player.h"
#include "g_level.h"
#include "doomstat.h"
// MACROS ------------------------------------------------------------------

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@ -42,6 +42,7 @@
#include "gi.h"
#include "configfile.h"
#include "i_system.h"
#include "d_event.h"
#include <math.h>
#include <stdlib.h>

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@ -34,10 +34,8 @@
#ifndef __C_BINDINGS_H__
#define __C_BINDINGS_H__
#include "doomtype.h"
#include "d_event.h"
#include <stdio.h>
struct event_t;
class FConfigFile;
bool C_DoKey (event_t *ev);

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@ -66,6 +66,8 @@
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
#include "cmdlib.h"
#include "d_net.h"
extern FILE *Logfile;
extern bool insave;

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@ -32,7 +32,6 @@
**
*/
#include "m_alloc.h"
#include "templates.h"
#include "p_setup.h"
#include <stdarg.h>
@ -62,6 +61,10 @@
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "cmdlib.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "gi.h"

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@ -34,19 +34,19 @@
#ifndef __C_CONSOLE__
#define __C_CONSOLE__
#include <stdio.h>
#include <stdarg.h>
#include "basictypes.h"
#include "doomtype.h"
#include "doomdef.h"
#include "d_event.h"
#include "cmdlib.h"
struct event_t;
#define C_BLINKRATE (TICRATE/2)
typedef enum cstate_t {
typedef enum cstate_t
{
c_up=0, c_down=1, c_falling=2, c_rising=3
} constate_e;
}
constate_e;
extern constate_e ConsoleState;
extern int ConBottom;

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@ -40,7 +40,6 @@
#include "configfile.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "m_alloc.h"
#include "doomstat.h"
#include "c_cvars.h"
@ -51,6 +50,7 @@
#include "i_system.h"
#include "v_palette.h"
#include "v_video.h"
#include "colormatcher.h"
struct FLatchedValue
{

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@ -47,11 +47,11 @@
#include "c_dispatch.h"
#include "m_argv.h"
#include "doomstat.h"
#include "m_alloc.h"
#include "d_player.h"
#include "configfile.h"
#include "m_crc32.h"
#include "v_text.h"
#include "d_net.h"
// MACROS ------------------------------------------------------------------

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@ -34,7 +34,7 @@
#ifndef __C_DISPATCH_H__
#define __C_DISPATCH_H__
#include "dobject.h"
#include "doomtype.h"
class FConfigFile;
class APlayerPawn;

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@ -10,8 +10,6 @@
#include <sys/stat.h>
#include <time.h>
#include "m_alloc.h"
/*
progdir will hold the path up to the game directory, including the slash

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@ -13,7 +13,6 @@
#endif
#include "doomtype.h"
#include "zstring.h"
#include <stdio.h>
#include <string.h>

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@ -49,4 +49,7 @@ private:
const PalEntry *Pal;
};
extern FColorMatcher ColorMatcher;
#endif //__COLORMATCHER_H__

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@ -28,6 +28,8 @@
#include "d_gui.h"
#include "i_input.h"
#include "templates.h"
#include "d_net.h"
#include "d_event.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128
@ -170,7 +172,7 @@ bool CT_Responder (event_t *ev)
}
else
{
CT_AddChar (ev->data1);
CT_AddChar (char(ev->data1));
}
return true;
}

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@ -52,7 +52,6 @@
#include "g_level.h"
#include "cmdlib.h"
#include "gstrings.h"
#include "m_alloc.h"
#include "m_misc.h"
#include "w_wad.h"
#include "d_player.h"

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@ -24,7 +24,7 @@
#define __D_EVENT_H__
#include "doomtype.h"
#include "basictypes.h"
//

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@ -49,7 +49,6 @@
#include "doomerrors.h"
#include "d_gui.h"
#include "m_alloc.h"
#include "m_random.h"
#include "doomdef.h"
#include "doomstat.h"
@ -96,6 +95,9 @@
#include "teaminfo.h"
#include "hardware.h"
#include "sbarinfo.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
EXTERN_CVAR(Bool, hud_althud)
void DrawHUD();

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@ -25,7 +25,9 @@
#ifndef __D_MAIN__
#define __D_MAIN__
#include "d_event.h"
#include "doomtype.h"
struct event_t;
//
// D_DoomMain()

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@ -25,7 +25,6 @@
#include <stddef.h>
#include "version.h"
#include "m_alloc.h"
#include "m_menu.h"
#include "m_random.h"
#include "i_system.h"
@ -36,6 +35,7 @@
#include "doomstat.h"
#include "c_console.h"
#include "d_netinf.h"
#include "d_net.h"
#include "cmdlib.h"
#include "s_sound.h"
#include "m_cheat.h"
@ -54,6 +54,8 @@
#include "st_start.h"
#include "teaminfo.h"
#include "p_conversation.h"
#include "g_level.h"
#include "d_event.h"
int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);

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@ -24,6 +24,8 @@
#define __D_NET__
#include "doomtype.h"
#include "doomdef.h"
#include "d_ticcmd.h"
//
@ -127,4 +129,19 @@ void Net_SkipCommand (int type, BYTE **stream);
void Net_ClearBuffers ();
// Netgame stuff (buffers and pointers, i.e. indices).
// This is the interface to the packet driver, a separate program
// in DOS, but just an abstraction here.
extern doomcom_t doomcom;
extern struct ticcmd_t localcmds[LOCALCMDTICS];
extern int maketic;
extern int nettics[MAXNETNODES];
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
extern int ticdup;
#endif

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@ -32,14 +32,13 @@
**
*/
#include "m_alloc.h"
#include "i_system.h"
#include "d_protocol.h"
#include "d_ticcmd.h"
#include "d_net.h"
#include "doomdef.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "farchive.h"
char *ReadString (BYTE **stream)
@ -281,6 +280,11 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
return *stream - start;
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
{
BYTE bytes[256];

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@ -34,11 +34,7 @@
#ifndef __D_PROTOCOL_H__
#define __D_PROTOCOL_H__
#include "doomstat.h"
#include "doomtype.h"
#include "doomdef.h"
#include "m_fixed.h"
#include "farchive.h"
// The IFF routines here all work with big-endian IDs, even if the host
// system is little-endian.
@ -79,6 +75,8 @@ struct usercmd_s
};
typedef struct usercmd_s usercmd_t;
class FArchive;
FArchive &operator<< (FArchive &arc, usercmd_t &cmd);
// When transmitted, the above message is preceded by a byte

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@ -23,7 +23,6 @@
#ifndef __D_TICCMD_H__
#define __D_TICCMD_H__
#include "doomtype.h"
#include "d_protocol.h"
// The data sampled per tick (single player)
@ -37,9 +36,6 @@ struct ticcmd_t
};
inline FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
{
return arc << cmd.consistancy << cmd.ucmd;
}
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd);
#endif // __D_TICCMD_H__

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@ -46,6 +46,8 @@
#include "a_sharedglobal.h"
#include "r_translate.h"
#include "gi.h"
#include "g_level.h"
#include "colormatcher.h"
FDecalLib DecalLibrary;

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@ -37,9 +37,8 @@
#include <string.h>
#include "doomtype.h"
#include "tarray.h"
#include "name.h"
#include "actor.h"
#include "r_blend.h"
#include "textures/textures.h"
class FScanner;
class FDecalTemplate;

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@ -38,7 +38,6 @@
#include "cmdlib.h"
#include "actor.h"
#include "dobject.h"
#include "m_alloc.h"
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
#include "g_game.h" // Needed for bodyque.
@ -49,8 +48,6 @@
#include "a_sharedglobal.h"
#include "dsectoreffect.h"
#include "autosegs.h"
PClass DObject::_StaticType;
ClassReg DObject::RegistrationInfo =
{

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@ -35,9 +35,7 @@
#define __DOBJECT_H__
#include <stdlib.h>
#include "tarray.h"
#include "doomtype.h"
#include "m_alloc.h"
#ifndef _MSC_VER
#include "autosegs.h"
#endif

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@ -69,6 +69,7 @@
#include "p_acs.h"
#include "s_sndseq.h"
#include "r_interpolate.h"
#include "doomstat.h"
// MACROS ------------------------------------------------------------------

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@ -35,8 +35,8 @@
#include "dobject.h"
#include "i_system.h"
#include "actor.h"
#include "autosegs.h"
#include "templates.h"
#include "autosegs.h"
TArray<PClass *> PClass::m_RuntimeActors;
TArray<PClass *> PClass::m_Types;

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@ -29,9 +29,6 @@
// Some global defines, that configure the game.
#include "doomdef.h"
#include "m_swap.h"
//
// Map level types.
@ -350,5 +347,11 @@ enum EMapThingFlags
STF_ALTSHADOW = 0x0200,
};
// Player spawn spots for deathmatch.
extern TArray<FMapThing> deathmatchstarts;
// Player spawn spots.
extern FMapThing playerstarts[MAXPLAYERS];
#endif // __DOOMDATA__

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@ -88,6 +88,12 @@ typedef enum
GS_FORCEWIPEFADE = -2
} gamestate_t;
extern gamestate_t gamestate;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
typedef float skill_t;

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@ -40,8 +40,8 @@ FStringTable GStrings;
EGameSpeed GameSpeed = SPEED_Normal;
// Game Mode - identify IWAD as shareware, retail etc.
GameMode_t gamemode = undetermined;
GameMission_t gamemission = doom;
int gamemode = undetermined;
int gamemission = doom;
// Show developer messages if true.
CVAR (Bool, developer, false, 0)

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@ -28,16 +28,6 @@
#ifndef __D_STATE__
#define __D_STATE__
// We need globally shared data structures,
// for defining the global state variables.
// We need the player data structure as well.
//#include "d_player.h"
#include "doomdata.h"
#include "d_net.h"
#include "g_level.h"
// We also need the definition of a cvar
#include "c_cvars.h"
// -----------------------
@ -61,8 +51,8 @@ extern bool devparm; // DEBUG: launched with -devparm
// -----------------------------------------------------
// Game Mode - identify IWAD as shareware, retail etc.
//
extern GameMode_t gamemode;
extern GameMission_t gamemission;
extern int gamemode;
extern int gamemission;
// -------------------------------------------
// Selected skill type, map etc.
@ -96,7 +86,7 @@ EXTERN_CVAR (Float, teamdamage)
// [RH] The class the player will spawn as in single player,
// in case using a random class with Hexen.
extern int SinglePlayerClass[MAXPLAYERS];
extern int SinglePlayerClass[/*MAXPLAYERS*/];
// -------------------------
// Internal parameters for sound rendering.
@ -158,11 +148,6 @@ extern int demover;
// Quit after playing a demo from cmdline.
extern bool singledemo;
extern gamestate_t gamestate;
extern int SaveVersion;
@ -180,23 +165,7 @@ extern int gametic;
// Alive? Disconnected?
extern bool playeringame[MAXPLAYERS];
// Player spawn spots for deathmatch.
extern TArray<FMapThing> deathmatchstarts;
// Player spawn spots.
extern FMapThing playerstarts[MAXPLAYERS];
// Intermission stats.
// Parameters for world map / intermission.
extern struct wbstartstruct_s wminfo;
extern bool playeringame[/*MAXPLAYERS*/];
//-----------------------------------------
@ -214,9 +183,6 @@ extern bool precache;
//REFRESH
//-------
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
extern bool setsizeneeded;
extern bool setmodeneeded;
@ -239,21 +205,6 @@ extern int bodyqueslot;
// Netgame stuff (buffers and pointers, i.e. indices).
// This is the interface to the packet driver, a separate program
// in DOS, but just an abstraction here.
extern doomcom_t doomcom;
extern struct ticcmd_t localcmds[LOCALCMDTICS];
extern int maketic;
extern int nettics[MAXNETNODES];
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
extern int ticdup;
// ---- [RH] ----
EXTERN_CVAR (Bool, developer)

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@ -37,8 +37,9 @@
#endif
#include <limits.h>
#include "zstring.h"
#include "tarray.h"
#include "name.h"
#include "zstring.h"
#include "vectors.h"
// Since this file is included by everything, it seems an appropriate place
@ -111,72 +112,7 @@
#define NOVTABLE
#endif
#ifdef _MSC_VER
typedef __int8 SBYTE;
typedef unsigned __int8 BYTE;
typedef __int16 SWORD;
typedef unsigned __int16 WORD;
typedef __int32 SDWORD;
typedef unsigned __int32 uint32;
typedef __int64 SQWORD;
typedef unsigned __int64 QWORD;
#else
#include <stdint.h>
typedef int8_t SBYTE;
typedef uint8_t BYTE;
typedef int16_t SWORD;
typedef uint16_t WORD;
typedef int32_t SDWORD;
typedef uint32_t uint32;
typedef int64_t SQWORD;
typedef uint64_t QWORD;
#endif
// windef.h, included by windows.h, has its own incompatible definition
// of DWORD as a long. In files that mix Doom and Windows code, you
// must define USE_WINDOWS_DWORD before including doomtype.h so that
// you are aware that those files have a different DWORD than the rest
// of the source.
#ifndef USE_WINDOWS_DWORD
typedef uint32 DWORD;
#endif
typedef uint32 BITFIELD;
typedef int INTBOOL;
// a 64-bit constant
#ifdef __GNUC__
#define CONST64(v) (v##LL)
#define UCONST64(v) (v##ULL)
#else
#define CONST64(v) ((SQWORD)(v))
#define UCONST64(v) ((QWORD)(v))
#endif
#if !defined(GUID_DEFINED)
#define GUID_DEFINED
typedef struct _GUID
{
DWORD Data1;
WORD Data2;
WORD Data3;
BYTE Data4[8];
} GUID;
#endif
union QWORD_UNION
{
QWORD AsOne;
struct
{
#ifdef WORDS_BIG_ENDIAN
unsigned int Hi, Lo;
#else
unsigned int Lo, Hi;
#endif
};
};
#include "basictypes.h"
// Bounding box coordinate storage.
enum
@ -188,33 +124,6 @@ enum
}; // bbox coordinates
//
// Fixed point, 32bit as 16.16.
//
#define FRACBITS 16
#define FRACUNIT (1<<FRACBITS)
typedef SDWORD fixed_t;
typedef DWORD dsfixed_t; // fixedpt used by span drawer
#define FIXED_MAX (signed)(0x7fffffff)
#define FIXED_MIN (signed)(0x80000000)
#define DWORD_MIN ((uint32)0)
#define DWORD_MAX ((uint32)0xffffffff)
#ifdef __GNUC__
#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
#define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
#define GCCNOWARN __attribute__((unused))
#else
#define GCCPRINTF(a,b)
#define GCCFORMAT(a)
#define GCCNOWARN
#endif
// [RH] This gets used all over; define it here:
int STACK_ARGS Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int STACK_ARGS Printf (const char *, ...) GCCPRINTF(1,2);

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@ -46,6 +46,8 @@
#include "templates.h"
#include "c_bind.h"
#include "r_translate.h"
#include "g_level.h"
#include "d_event.h"
static void FadePic ();
static void GetFinaleText (const char *msgLumpName);

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@ -23,8 +23,11 @@
#ifndef __F_FINALE__
#define __F_FINALE__
#include "doomtype.h"
#include "d_event.h"
#include "basictypes.h"
struct event_t;
//
// FINALE
//

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@ -24,7 +24,6 @@
#include "i_video.h"
#include "v_video.h"
#include "m_random.h"
#include "m_alloc.h"
#include "doomdef.h"
#include "f_wipe.h"
#include "c_cvars.h"

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@ -47,7 +47,6 @@
#include "doomtype.h"
#include "farchive.h"
#include "m_alloc.h"
#include "m_swap.h"
#include "m_crc32.h"
#include "cmdlib.h"

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@ -37,8 +37,6 @@
#include <stdio.h>
#include "doomtype.h"
#include "dobject.h"
#include "tarray.h"
#include "name.h"
class FFile
{
@ -278,8 +276,6 @@ inline FArchive &operator<< (FArchive &arc, PalEntry &p)
return arc << p.a << p.r << p.g << p.b;
}
#include "dobject.h"
template<class T>
inline FArchive &operator<< (FArchive &arc, T* &object)
{

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@ -8,6 +8,8 @@
#include "statnums.h"
#include "a_specialspot.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
#include "g_level.h"
static FRandom pr_brainscream ("BrainScream");
static FRandom pr_brainexplode ("BrainExplode");

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@ -12,6 +12,7 @@
#include "gi.h"
#include "templates.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
static FRandom pr_punch ("Punch");
static FRandom pr_saw ("Saw");

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@ -7,6 +7,7 @@
#include "templates.h"
#include "m_bbox.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
DECLARE_ACTION(A_SkullAttack)

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@ -9,6 +9,7 @@
#include "a_action.h"
#include "a_doomglobal.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
static FRandom pr_tracer ("Tracer");
static FRandom pr_skelfist ("SkelFist");

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@ -8,6 +8,7 @@
#include "s_sound.h"
#include "r_translate.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#define MARINE_PAIN_CHANCE 160

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@ -15,6 +15,7 @@
#include "i_system.h"
#include "r_translate.h"
#include "sbarinfo.h"
#include "g_level.h"
#define ST_EVILGRINCOUNT (2*TICRATE)

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@ -30,7 +30,6 @@
#include "templates.h"
#include "version.h"
#include "m_alloc.h"
#include "doomdef.h"
#include "doomstat.h"
#include "d_protocol.h"
@ -73,6 +72,9 @@
#include "a_keys.h"
#include "a_artifacts.h"
#include "r_translate.h"
#include "cmdlib.h"
#include "d_net.h"
#include "d_event.h"
#include <zlib.h>

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@ -23,9 +23,8 @@
#ifndef __G_GAME__
#define __G_GAME__
#include "doomdef.h"
#include "d_event.h"
struct event_t;
struct PNGHandle;
//

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@ -9,6 +9,7 @@
#include "gstrings.h"
#include "a_specialspot.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
static FRandom pr_s2fx1 ("S2FX1");
static FRandom pr_scrc1atk ("Srcr1Attack");

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@ -14,6 +14,7 @@
#include "gi.h"
#include "r_translate.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
static FRandom pr_sap ("StaffAtkPL1");
static FRandom pr_sap2 ("StaffAtkPL2");

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@ -7,6 +7,7 @@
#include "a_action.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
static FRandom pr_foo ("WhirlwindDamage");
static FRandom pr_atk ("LichAttack");

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@ -14,6 +14,7 @@
#include "templates.h"
#include "a_keys.h"
#include "r_translate.h"
#include "g_level.h"
static FRandom pr_chainwiggle;

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@ -8,6 +8,8 @@
#include "gstrings.h"
#include "a_weaponpiece.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
#define BLAST_FULLSTRENGTH 255

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@ -11,6 +11,7 @@
#include "a_hexenglobal.h"
#include "w_wad.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
static FRandom pr_poisonbag ("PoisonBag");
static FRandom pr_poisoncloud ("PoisonCloud");

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@ -9,6 +9,7 @@
#include "a_action.h"
#include "a_hexenglobal.h"
#include "gi.h"
#include "doomstat.h"
#define HEAL_RADIUS_DIST 255*FRACUNIT

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@ -9,6 +9,7 @@
#include "i_system.h"
#include "p_acs.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
//============================================================================
//

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@ -12,6 +12,8 @@
#include "p_lnspec.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
static FRandom pr_pottery ("PotteryExplode");
static FRandom pr_bit ("PotteryChooseBit");

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@ -26,6 +26,7 @@
#include "m_random.h"
#include "i_system.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
const int KORAX_SPIRIT_LIFETIME = 5*TICRATE/5; // 5 seconds
const int KORAX_COMMAND_HEIGHT = 120;

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@ -11,6 +11,7 @@
#include "gstrings.h"
#include "a_hexenglobal.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#define ZAGSPEED FRACUNIT

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@ -8,6 +8,7 @@
#include "gstrings.h"
#include "a_weaponpiece.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
static FRandom pr_mstafftrack ("MStaffTrack");
static FRandom pr_bloodscourgedrop ("BloodScourgeDrop");

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@ -7,6 +7,7 @@
#include "s_sound.h"
#include "ravenshared.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
void A_Summon (AActor *);

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@ -8,6 +8,8 @@
#include "p_lnspec.h"
#include "m_random.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
#define TELEPORT_LIFE 1

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@ -42,6 +42,8 @@
#include "files.h"
#include "m_png.h"
#include "gstrings.h"
#include "wi_stuff.h"
#include "farchive.h"
//==========================================================================
@ -59,7 +61,7 @@ struct FHubInfo
int maxsecret;
int maxfrags;
wbplayerstruct_s plyr[MAXPLAYERS];
wbplayerstruct_t plyr[MAXPLAYERS];
FHubInfo &operator=(const wbstartstruct_t &wbs)
{

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@ -2,13 +2,14 @@
#define __G_HUB_H
#include <stdio.h>
//#include <m_png.h>
#include "g_level.h"
#include "wi_stuff.h"
struct PNGHandle;
struct cluster_info_t;
struct wbstartstruct_t;
void G_WriteHubInfo (FILE *file);
void G_ReadHubInfo (PNGHandle *png);
void G_LeavingHub(int mode, cluster_info_t * cluster, struct wbstartstruct_s * wbs);
void G_LeavingHub(int mode, cluster_info_t * cluster, struct wbstartstruct_t * wbs);
#endif

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@ -35,7 +35,6 @@
#include <assert.h>
#include "templates.h"
#include "d_main.h"
#include "m_alloc.h"
#include "g_level.h"
#include "g_game.h"
#include "s_sound.h"
@ -75,6 +74,8 @@
#include "r_translate.h"
#include "p_lnspec.h"
#include "r_interpolate.h"
#include "cmdlib.h"
#include "d_net.h"
#include "gi.h"

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@ -36,9 +36,6 @@
#include "doomtype.h"
#include "doomdef.h"
#include "m_fixed.h"
#include "tarray.h"
#include "name.h"
#define NUM_WORLDVARS 256
#define NUM_GLOBALVARS 64
@ -312,7 +309,7 @@ struct EndSequence
extern TArray<EndSequence> EndSequences;
struct cluster_info_s
struct cluster_info_t
{
int cluster;
char finaleflat[9];
@ -325,7 +322,6 @@ struct cluster_info_s
char *clustername;
unsigned int cdid;
};
typedef struct cluster_info_s cluster_info_t;
// Cluster flags
#define CLUSTER_HUB 0x00000001 // Cluster uses hub behavior

View File

@ -6,6 +6,7 @@
#include "gi.h"
#include "s_sound.h"
#include "m_random.h"
#include "doomstat.h"
static FRandom pr_tele ("TeleportSelf");

View File

@ -9,6 +9,8 @@
#include "gi.h"
#include "w_wad.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
#define MAULATORTICS (25*35)

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@ -17,6 +17,8 @@
#include "v_video.h"
#include "templates.h"
#include "a_morph.h"
#include "g_level.h"
#include "doomstat.h"
static FRandom pr_torch ("Torch");

View File

@ -1,6 +1,7 @@
#include "actor.h"
#include "info.h"
#include "m_random.h"
#include "m_fixed.h"
static FRandom pr_dirt ("SpawnDirt");

View File

@ -41,6 +41,8 @@
#include "decallib.h"
#include "statnums.h"
#include "c_dispatch.h"
#include "d_net.h"
#include "colormatcher.h"
static fixed_t DecalWidth, DecalLeft, DecalRight;
static fixed_t SpreadZ;

View File

@ -35,6 +35,7 @@
#include "actor.h"
#include "info.h"
#include "p_effect.h"
#include "doomdata.h"
class AParticleFountain : public AActor
{

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@ -34,6 +34,7 @@
#include "actor.h"
#include "info.h"
#include "m_fixed.h"
// Hate Target --------------------------------------------------------------

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@ -8,12 +8,13 @@
#include "sc_man.h"
#include "v_palette.h"
#include "w_wad.h"
#include "doomstat.h"
struct OneKey
{
const PClass * key;
const PClass *key;
int count;
bool check(AActor * owner)
@ -26,7 +27,7 @@ struct Keygroup
{
TArray<OneKey> anykeylist;
bool check(AActor * owner)
bool check(AActor *owner)
{
for(unsigned int i=0;i<anykeylist.Size();i++)
{
@ -39,14 +40,13 @@ struct Keygroup
struct Lock
{
TArray<Keygroup *> keylist;
char * message;
char * remotemsg;
FString Message;
FString RemoteMsg;
FSoundID locksound;
int rgb;
Lock()
{
message=remotemsg=NULL;
rgb=0;
}
@ -54,8 +54,6 @@ struct Lock
{
for(unsigned int i=0;i<keylist.Size();i++) delete keylist[i];
keylist.Clear();
if (message) delete [] message;
if (remotemsg) delete [] remotemsg;
}
bool check(AActor * owner)
@ -80,7 +78,7 @@ struct Lock
};
static Lock * locks[256]; // all valid locks
static Lock *locks[256]; // all valid locks
static bool keysdone=false; // have the locks been initialized?
static int currentnumber; // number to be assigned to next key
static bool ignorekey; // set to true when the current lock is not being used
@ -250,12 +248,12 @@ static void ParseLock(FScanner &sc)
case 1: // message
sc.MustGetString();
lock->message = copystring(sc.String);
lock->Message = sc.String;
break;
case 2: // remotemsg
sc.MustGetString();
lock->remotemsg = copystring(sc.String);
lock->RemoteMsg = sc.String;
break;
case 3: // mapcolor
@ -289,13 +287,13 @@ static void ParseLock(FScanner &sc)
}
}
// copy the messages if the other one does not exist
if (!lock->remotemsg && lock->message)
if (lock->RemoteMsg.IsEmpty() && lock->Message.IsNotEmpty())
{
lock->remotemsg = copystring(lock->message);
lock->RemoteMsg = lock->Message;
}
if (!lock->message && lock->remotemsg)
if (!lock->Message.IsEmpty() && lock->RemoteMsg.IsNotEmpty())
{
lock->message = copystring(lock->remotemsg);
lock->Message = lock->RemoteMsg;
}
lock->keylist.ShrinkToFit();
}
@ -412,7 +410,7 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
else
{
if (locks[keynum]->check(owner)) return true;
failtext = remote? locks[keynum]->remotemsg : locks[keynum]->message;
failtext = remote? locks[keynum]->RemoteMsg : locks[keynum]->Message;
failsound = locks[keynum]->locksound;
}

View File

@ -7,6 +7,7 @@
#include "s_sound.h"
#include "p_acs.h"
#include "r_sky.h"
#include "g_level.h"
static FRandom pr_lightning ("Lightning");

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@ -10,6 +10,8 @@
#include "a_sharedglobal.h"
#include "sbar.h"
#include "a_morph.h"
#include "doomstat.h"
#include "g_level.h"
static FRandom pr_morphmonst ("MorphMonster");

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@ -36,6 +36,7 @@
#include "info.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "doomstat.h"
/*
== InterpolationPoint: node along a camera's path

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@ -15,6 +15,8 @@
#include "a_morph.h"
#include "a_specialspot.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
static FRandom pr_restore ("RestorePos");

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@ -6,6 +6,7 @@
#include "p_enemy.h"
#include "s_sound.h"
#include "c_console.h"
#include "doomstat.h"
IMPLEMENT_CLASS (APuzzleItem)

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@ -38,6 +38,7 @@
#include "info.h"
#include "s_sound.h"
#include "d_player.h"
#include "doomstat.h"
EXTERN_CVAR(String, secretmessage)

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@ -38,6 +38,7 @@
#include "statnums.h"
#include "i_system.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
static FRandom pr_spot ("SpecialSpot");
static FRandom pr_spawnmace ("SpawnMace");

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@ -14,6 +14,8 @@
#include "templates.h"
#include "sbar.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
#include "g_level.h"
#define BONUSADD 6

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@ -38,6 +38,7 @@
#include "c_cvars.h"
#include "v_video.h"
#include "cmdlib.h"
#include "doomstat.h"
EXTERN_CVAR (Int, con_scaletext)

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@ -33,7 +33,6 @@
*/
#include "dobject.h"
#include "m_fixed.h"
#include "v_collection.h"
#include "v_text.h"

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@ -54,6 +54,7 @@
#include "r_main.h"
#include "a_weaponpiece.h"
#include "a_strifeglobal.h"
#include "g_level.h"
static FRandom pr_chainwiggle; //use the same method of chain wiggling as heretic.

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@ -45,6 +45,7 @@
#include "m_random.h"
#include "gi.h"
#include "i_system.h"
#include "g_level.h"
SBarInfo *SBarInfoScript;

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@ -46,6 +46,9 @@
#include "sc_man.h"
#include "templates.h"
#include "p_local.h"
#include "doomstat.h"
#include "g_level.h"
#define HUMETA_AltIcon 0x10f000

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@ -47,6 +47,10 @@
#include "s_sound.h"
#include "gi.h"
#include "p_effect.h"
#include "doomstat.h"
#include "g_level.h"
#include "d_net.h"
#include "colormatcher.h"
#include "../version.h"
#define XHAIRSHRINKSIZE (FRACUNIT/18)

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@ -7,6 +7,7 @@
#include "a_strifeglobal.h"
#include "doomdata.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
//============================================================================
//

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@ -9,6 +9,7 @@
#include "c_console.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
static FRandom pr_spectrespawn ("AlienSpectreSpawn");
static FRandom pr_spectrechunk ("212e4");

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@ -6,6 +6,7 @@
#include "s_sound.h"
#include "a_strifeglobal.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
static FRandom pr_entity ("Entity");

View File

@ -7,6 +7,8 @@
#include "a_strifeglobal.h"
#include "f_finale.h"
#include "thingdef/thingdef.h"
#include "g_level.h"
#include "doomstat.h"
static FRandom pr_prog ("Programmer");

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