mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- Cleaned up some include dependencies.
SVN r1224 (trunk)
This commit is contained in:
parent
c86ca5e891
commit
db5723997c
217 changed files with 709 additions and 587 deletions
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@ -1,4 +1,5 @@
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September 14, 2008 (Changes by Graf Zahl)
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- Cleaned up some include dependencies.
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- fixed: For Chex Quest some CVars were initialized to Heretic's default.
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- fixed pickup message for LargeZorchPack.
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@ -25,14 +25,10 @@
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// Basics.
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#include "tables.h"
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#include "m_fixed.h"
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// We need the thinker_t stuff.
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#include "dthinker.h"
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// We need the WAD data structure for Map things,
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// from the THINGS lump.
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#include "doomdata.h"
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// States are tied to finite states are
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// tied to animation frames.
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@ -34,10 +34,12 @@
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#include "a_sharedglobal.h"
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#include "statnums.h"
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#include "r_translate.h"
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#include "d_event.h"
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#include "m_cheat.h"
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#include "i_system.h"
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#include "c_dispatch.h"
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#include "colormatcher.h"
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// Needs access to LFB.
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#include "v_video.h"
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@ -22,7 +22,8 @@
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#ifndef __AMMAP_H__
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#define __AMMAP_H__
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#include "d_event.h"
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struct event_t;
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class FArchive;
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// Called by main loop.
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bool AM_Responder (event_t* ev);
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@ -11,6 +11,7 @@
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#include "p_local.h"
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#include "cmdlib.h"
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#include "teaminfo.h"
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#include "d_net.h"
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CVAR (Int, bot_next_color, 11, 0)
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CVAR (Bool, bot_observer, false, 0)
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@ -21,6 +21,7 @@
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#include "i_system.h"
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#include "s_sound.h"
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#include "a_doomglobal.h"
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#include "d_event.h"
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static FRandom pr_botdofire ("BotDoFire");
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@ -58,6 +58,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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#include "p_acs.h"
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#include "teaminfo.h"
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#include "i_system.h"
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#include "d_net.h"
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static FRandom pr_botspawn ("BotSpawn");
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@ -17,6 +17,7 @@
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#include "p_lnspec.h"
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#include "gi.h"
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#include "a_keys.h"
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#include "d_event.h"
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enum dirtype_t
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{
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@ -18,6 +18,8 @@
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#include "stats.h"
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#include "a_pickups.h"
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#include "statnums.h"
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#include "d_net.h"
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#include "d_event.h"
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static FRandom pr_botmove ("BotMove");
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98
src/basictypes.h
Normal file
98
src/basictypes.h
Normal file
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#ifndef __BASICTYPES_H
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#define __BASICTYPES_H
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#ifdef _MSC_VER
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typedef __int8 SBYTE;
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typedef unsigned __int8 BYTE;
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typedef __int16 SWORD;
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typedef unsigned __int16 WORD;
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typedef __int32 SDWORD;
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typedef unsigned __int32 uint32;
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typedef __int64 SQWORD;
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typedef unsigned __int64 QWORD;
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#else
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#include <stdint.h>
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typedef int8_t SBYTE;
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typedef uint8_t BYTE;
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typedef int16_t SWORD;
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typedef uint16_t WORD;
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typedef int32_t SDWORD;
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typedef uint32_t uint32;
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typedef int64_t SQWORD;
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typedef uint64_t QWORD;
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#endif
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// windef.h, included by windows.h, has its own incompatible definition
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// of DWORD as a long. In files that mix Doom and Windows code, you
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// must define USE_WINDOWS_DWORD before including doomtype.h so that
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// you are aware that those files have a different DWORD than the rest
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// of the source.
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#ifndef USE_WINDOWS_DWORD
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typedef uint32 DWORD;
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#endif
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typedef uint32 BITFIELD;
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typedef int INTBOOL;
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// a 64-bit constant
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#ifdef __GNUC__
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#define CONST64(v) (v##LL)
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#define UCONST64(v) (v##ULL)
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#else
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#define CONST64(v) ((SQWORD)(v))
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#define UCONST64(v) ((QWORD)(v))
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#endif
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#if !defined(GUID_DEFINED)
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#define GUID_DEFINED
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typedef struct _GUID
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{
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DWORD Data1;
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WORD Data2;
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WORD Data3;
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BYTE Data4[8];
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} GUID;
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#endif
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union QWORD_UNION
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{
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QWORD AsOne;
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struct
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{
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#ifdef WORDS_BIG_ENDIAN
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unsigned int Hi, Lo;
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#else
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unsigned int Lo, Hi;
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#endif
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};
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};
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//
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// Fixed point, 32bit as 16.16.
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//
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#define FRACBITS 16
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#define FRACUNIT (1<<FRACBITS)
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typedef SDWORD fixed_t;
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typedef DWORD dsfixed_t; // fixedpt used by span drawer
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#define FIXED_MAX (signed)(0x7fffffff)
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#define FIXED_MIN (signed)(0x80000000)
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#define DWORD_MIN ((uint32)0)
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#define DWORD_MAX ((uint32)0xffffffff)
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#ifdef __GNUC__
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#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
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#define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
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#define GCCNOWARN __attribute__((unused))
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#else
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#define GCCPRINTF(a,b)
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#define GCCFORMAT(a)
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#define GCCNOWARN
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#endif
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#endif
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@ -47,6 +47,8 @@
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#include "s_sound.h"
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#include "m_random.h"
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#include "d_player.h"
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#include "g_level.h"
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#include "doomstat.h"
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// MACROS ------------------------------------------------------------------
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@ -42,6 +42,7 @@
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#include "gi.h"
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#include "configfile.h"
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#include "i_system.h"
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#include "d_event.h"
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#include <math.h>
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#include <stdlib.h>
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#ifndef __C_BINDINGS_H__
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#define __C_BINDINGS_H__
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#include "doomtype.h"
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#include "d_event.h"
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#include <stdio.h>
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struct event_t;
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class FConfigFile;
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bool C_DoKey (event_t *ev);
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@ -66,6 +66,8 @@
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#include "p_local.h"
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#include "r_sky.h"
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#include "p_setup.h"
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#include "cmdlib.h"
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#include "d_net.h"
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extern FILE *Logfile;
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extern bool insave;
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@ -32,7 +32,6 @@
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**
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*/
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#include "m_alloc.h"
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#include "templates.h"
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#include "p_setup.h"
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#include <stdarg.h>
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#include "doomstat.h"
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#include "d_gui.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "gi.h"
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@ -34,19 +34,19 @@
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#ifndef __C_CONSOLE__
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#define __C_CONSOLE__
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#include <stdio.h>
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#include <stdarg.h>
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#include "basictypes.h"
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#include "doomtype.h"
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#include "doomdef.h"
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#include "d_event.h"
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#include "cmdlib.h"
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struct event_t;
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#define C_BLINKRATE (TICRATE/2)
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typedef enum cstate_t {
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typedef enum cstate_t
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{
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c_up=0, c_down=1, c_falling=2, c_rising=3
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} constate_e;
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}
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constate_e;
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extern constate_e ConsoleState;
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extern int ConBottom;
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#include "configfile.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "m_alloc.h"
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#include "doomstat.h"
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#include "c_cvars.h"
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#include "i_system.h"
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#include "v_palette.h"
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#include "v_video.h"
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#include "colormatcher.h"
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struct FLatchedValue
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{
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@ -47,11 +47,11 @@
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#include "c_dispatch.h"
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#include "m_argv.h"
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#include "doomstat.h"
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#include "m_alloc.h"
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#include "d_player.h"
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#include "configfile.h"
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#include "m_crc32.h"
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#include "v_text.h"
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#include "d_net.h"
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// MACROS ------------------------------------------------------------------
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@ -34,7 +34,7 @@
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#ifndef __C_DISPATCH_H__
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#define __C_DISPATCH_H__
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#include "dobject.h"
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#include "doomtype.h"
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class FConfigFile;
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class APlayerPawn;
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@ -10,8 +10,6 @@
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#include <sys/stat.h>
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#include <time.h>
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#include "m_alloc.h"
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/*
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progdir will hold the path up to the game directory, including the slash
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@ -13,7 +13,6 @@
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#endif
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#include "doomtype.h"
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#include "zstring.h"
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#include <stdio.h>
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#include <string.h>
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@ -49,4 +49,7 @@ private:
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const PalEntry *Pal;
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};
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extern FColorMatcher ColorMatcher;
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#endif //__COLORMATCHER_H__
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|
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@ -28,6 +28,8 @@
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#include "d_gui.h"
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#include "i_input.h"
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#include "templates.h"
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#include "d_net.h"
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#include "d_event.h"
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#define QUEUESIZE 128
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#define MESSAGESIZE 128
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@ -170,7 +172,7 @@ bool CT_Responder (event_t *ev)
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}
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else
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{
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CT_AddChar (ev->data1);
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CT_AddChar (char(ev->data1));
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}
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return true;
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}
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|
|
|
@ -52,7 +52,6 @@
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#include "g_level.h"
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#include "cmdlib.h"
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#include "gstrings.h"
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#include "m_alloc.h"
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#include "m_misc.h"
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#include "w_wad.h"
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#include "d_player.h"
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|
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@ -24,7 +24,7 @@
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#define __D_EVENT_H__
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#include "doomtype.h"
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#include "basictypes.h"
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//
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|
|
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@ -49,7 +49,6 @@
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#include "doomerrors.h"
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#include "d_gui.h"
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#include "m_alloc.h"
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#include "m_random.h"
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#include "doomdef.h"
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#include "doomstat.h"
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|
@ -96,6 +95,9 @@
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#include "teaminfo.h"
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#include "hardware.h"
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#include "sbarinfo.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "d_event.h"
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|
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EXTERN_CVAR(Bool, hud_althud)
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void DrawHUD();
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|
|
|
@ -25,7 +25,9 @@
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#ifndef __D_MAIN__
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#define __D_MAIN__
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#include "d_event.h"
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#include "doomtype.h"
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|
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struct event_t;
|
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|
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//
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// D_DoomMain()
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|
|
|
@ -25,7 +25,6 @@
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#include <stddef.h>
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|
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#include "version.h"
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#include "m_alloc.h"
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#include "m_menu.h"
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#include "m_random.h"
|
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#include "i_system.h"
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|
@ -36,6 +35,7 @@
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#include "doomstat.h"
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#include "c_console.h"
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#include "d_netinf.h"
|
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#include "d_net.h"
|
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#include "cmdlib.h"
|
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#include "s_sound.h"
|
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#include "m_cheat.h"
|
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|
@ -54,6 +54,8 @@
|
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#include "st_start.h"
|
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#include "teaminfo.h"
|
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#include "p_conversation.h"
|
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#include "g_level.h"
|
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#include "d_event.h"
|
||||
|
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int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
|
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int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);
|
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|
|
17
src/d_net.h
17
src/d_net.h
|
@ -24,6 +24,8 @@
|
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#define __D_NET__
|
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|
||||
#include "doomtype.h"
|
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#include "doomdef.h"
|
||||
#include "d_ticcmd.h"
|
||||
|
||||
|
||||
//
|
||||
|
@ -127,4 +129,19 @@ void Net_SkipCommand (int type, BYTE **stream);
|
|||
|
||||
void Net_ClearBuffers ();
|
||||
|
||||
|
||||
// Netgame stuff (buffers and pointers, i.e. indices).
|
||||
|
||||
// This is the interface to the packet driver, a separate program
|
||||
// in DOS, but just an abstraction here.
|
||||
extern doomcom_t doomcom;
|
||||
|
||||
extern struct ticcmd_t localcmds[LOCALCMDTICS];
|
||||
|
||||
extern int maketic;
|
||||
extern int nettics[MAXNETNODES];
|
||||
|
||||
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
|
||||
extern int ticdup;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -32,14 +32,13 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "m_alloc.h"
|
||||
#include "i_system.h"
|
||||
#include "d_protocol.h"
|
||||
#include "d_ticcmd.h"
|
||||
#include "d_net.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "cmdlib.h"
|
||||
#include "farchive.h"
|
||||
|
||||
|
||||
char *ReadString (BYTE **stream)
|
||||
|
@ -281,6 +280,11 @@ int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream)
|
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return *stream - start;
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
|
||||
{
|
||||
return arc << cmd.consistancy << cmd.ucmd;
|
||||
}
|
||||
|
||||
FArchive &operator<< (FArchive &arc, usercmd_t &cmd)
|
||||
{
|
||||
BYTE bytes[256];
|
||||
|
|
|
@ -34,11 +34,7 @@
|
|||
#ifndef __D_PROTOCOL_H__
|
||||
#define __D_PROTOCOL_H__
|
||||
|
||||
#include "doomstat.h"
|
||||
#include "doomtype.h"
|
||||
#include "doomdef.h"
|
||||
#include "m_fixed.h"
|
||||
#include "farchive.h"
|
||||
|
||||
// The IFF routines here all work with big-endian IDs, even if the host
|
||||
// system is little-endian.
|
||||
|
@ -79,6 +75,8 @@ struct usercmd_s
|
|||
};
|
||||
typedef struct usercmd_s usercmd_t;
|
||||
|
||||
class FArchive;
|
||||
|
||||
FArchive &operator<< (FArchive &arc, usercmd_t &cmd);
|
||||
|
||||
// When transmitted, the above message is preceded by a byte
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#ifndef __D_TICCMD_H__
|
||||
#define __D_TICCMD_H__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "d_protocol.h"
|
||||
|
||||
// The data sampled per tick (single player)
|
||||
|
@ -37,9 +36,6 @@ struct ticcmd_t
|
|||
};
|
||||
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, ticcmd_t &cmd)
|
||||
{
|
||||
return arc << cmd.consistancy << cmd.ucmd;
|
||||
}
|
||||
FArchive &operator<< (FArchive &arc, ticcmd_t &cmd);
|
||||
|
||||
#endif // __D_TICCMD_H__
|
||||
|
|
|
@ -46,6 +46,8 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "r_translate.h"
|
||||
#include "gi.h"
|
||||
#include "g_level.h"
|
||||
#include "colormatcher.h"
|
||||
|
||||
FDecalLib DecalLibrary;
|
||||
|
||||
|
|
|
@ -37,9 +37,8 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "tarray.h"
|
||||
#include "name.h"
|
||||
#include "actor.h"
|
||||
#include "r_blend.h"
|
||||
#include "textures/textures.h"
|
||||
|
||||
class FScanner;
|
||||
class FDecalTemplate;
|
||||
|
|
|
@ -38,7 +38,6 @@
|
|||
#include "cmdlib.h"
|
||||
#include "actor.h"
|
||||
#include "dobject.h"
|
||||
#include "m_alloc.h"
|
||||
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
|
||||
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
|
||||
#include "g_game.h" // Needed for bodyque.
|
||||
|
@ -49,8 +48,6 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "dsectoreffect.h"
|
||||
|
||||
#include "autosegs.h"
|
||||
|
||||
PClass DObject::_StaticType;
|
||||
ClassReg DObject::RegistrationInfo =
|
||||
{
|
||||
|
|
|
@ -35,9 +35,7 @@
|
|||
#define __DOBJECT_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "tarray.h"
|
||||
#include "doomtype.h"
|
||||
#include "m_alloc.h"
|
||||
#ifndef _MSC_VER
|
||||
#include "autosegs.h"
|
||||
#endif
|
||||
|
|
|
@ -69,6 +69,7 @@
|
|||
#include "p_acs.h"
|
||||
#include "s_sndseq.h"
|
||||
#include "r_interpolate.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -35,8 +35,8 @@
|
|||
#include "dobject.h"
|
||||
#include "i_system.h"
|
||||
#include "actor.h"
|
||||
#include "autosegs.h"
|
||||
#include "templates.h"
|
||||
#include "autosegs.h"
|
||||
|
||||
TArray<PClass *> PClass::m_RuntimeActors;
|
||||
TArray<PClass *> PClass::m_Types;
|
||||
|
|
|
@ -29,9 +29,6 @@
|
|||
|
||||
// Some global defines, that configure the game.
|
||||
#include "doomdef.h"
|
||||
#include "m_swap.h"
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Map level types.
|
||||
|
@ -350,5 +347,11 @@ enum EMapThingFlags
|
|||
STF_ALTSHADOW = 0x0200,
|
||||
};
|
||||
|
||||
// Player spawn spots for deathmatch.
|
||||
extern TArray<FMapThing> deathmatchstarts;
|
||||
|
||||
// Player spawn spots.
|
||||
extern FMapThing playerstarts[MAXPLAYERS];
|
||||
|
||||
|
||||
#endif // __DOOMDATA__
|
||||
|
|
|
@ -88,6 +88,12 @@ typedef enum
|
|||
GS_FORCEWIPEFADE = -2
|
||||
} gamestate_t;
|
||||
|
||||
extern gamestate_t gamestate;
|
||||
|
||||
// wipegamestate can be set to -1
|
||||
// to force a wipe on the next draw
|
||||
extern gamestate_t wipegamestate;
|
||||
|
||||
|
||||
typedef float skill_t;
|
||||
|
||||
|
|
|
@ -40,8 +40,8 @@ FStringTable GStrings;
|
|||
EGameSpeed GameSpeed = SPEED_Normal;
|
||||
|
||||
// Game Mode - identify IWAD as shareware, retail etc.
|
||||
GameMode_t gamemode = undetermined;
|
||||
GameMission_t gamemission = doom;
|
||||
int gamemode = undetermined;
|
||||
int gamemission = doom;
|
||||
|
||||
// Show developer messages if true.
|
||||
CVAR (Bool, developer, false, 0)
|
||||
|
|
|
@ -28,16 +28,6 @@
|
|||
#ifndef __D_STATE__
|
||||
#define __D_STATE__
|
||||
|
||||
// We need globally shared data structures,
|
||||
// for defining the global state variables.
|
||||
// We need the player data structure as well.
|
||||
//#include "d_player.h"
|
||||
|
||||
#include "doomdata.h"
|
||||
#include "d_net.h"
|
||||
#include "g_level.h"
|
||||
|
||||
// We also need the definition of a cvar
|
||||
#include "c_cvars.h"
|
||||
|
||||
// -----------------------
|
||||
|
@ -61,8 +51,8 @@ extern bool devparm; // DEBUG: launched with -devparm
|
|||
// -----------------------------------------------------
|
||||
// Game Mode - identify IWAD as shareware, retail etc.
|
||||
//
|
||||
extern GameMode_t gamemode;
|
||||
extern GameMission_t gamemission;
|
||||
extern int gamemode;
|
||||
extern int gamemission;
|
||||
|
||||
// -------------------------------------------
|
||||
// Selected skill type, map etc.
|
||||
|
@ -96,7 +86,7 @@ EXTERN_CVAR (Float, teamdamage)
|
|||
|
||||
// [RH] The class the player will spawn as in single player,
|
||||
// in case using a random class with Hexen.
|
||||
extern int SinglePlayerClass[MAXPLAYERS];
|
||||
extern int SinglePlayerClass[/*MAXPLAYERS*/];
|
||||
|
||||
// -------------------------
|
||||
// Internal parameters for sound rendering.
|
||||
|
@ -158,11 +148,6 @@ extern int demover;
|
|||
// Quit after playing a demo from cmdline.
|
||||
extern bool singledemo;
|
||||
|
||||
|
||||
|
||||
|
||||
extern gamestate_t gamestate;
|
||||
|
||||
extern int SaveVersion;
|
||||
|
||||
|
||||
|
@ -180,23 +165,7 @@ extern int gametic;
|
|||
|
||||
|
||||
// Alive? Disconnected?
|
||||
extern bool playeringame[MAXPLAYERS];
|
||||
|
||||
|
||||
// Player spawn spots for deathmatch.
|
||||
extern TArray<FMapThing> deathmatchstarts;
|
||||
|
||||
// Player spawn spots.
|
||||
extern FMapThing playerstarts[MAXPLAYERS];
|
||||
|
||||
// Intermission stats.
|
||||
// Parameters for world map / intermission.
|
||||
extern struct wbstartstruct_s wminfo;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
extern bool playeringame[/*MAXPLAYERS*/];
|
||||
|
||||
|
||||
//-----------------------------------------
|
||||
|
@ -214,9 +183,6 @@ extern bool precache;
|
|||
//REFRESH
|
||||
//-------
|
||||
|
||||
// wipegamestate can be set to -1
|
||||
// to force a wipe on the next draw
|
||||
extern gamestate_t wipegamestate;
|
||||
extern bool setsizeneeded;
|
||||
extern bool setmodeneeded;
|
||||
|
||||
|
@ -239,21 +205,6 @@ extern int bodyqueslot;
|
|||
|
||||
|
||||
|
||||
// Netgame stuff (buffers and pointers, i.e. indices).
|
||||
|
||||
// This is the interface to the packet driver, a separate program
|
||||
// in DOS, but just an abstraction here.
|
||||
extern doomcom_t doomcom;
|
||||
|
||||
extern struct ticcmd_t localcmds[LOCALCMDTICS];
|
||||
|
||||
extern int maketic;
|
||||
extern int nettics[MAXNETNODES];
|
||||
|
||||
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
|
||||
extern int ticdup;
|
||||
|
||||
|
||||
// ---- [RH] ----
|
||||
EXTERN_CVAR (Bool, developer)
|
||||
|
||||
|
|
|
@ -37,8 +37,9 @@
|
|||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
#include "zstring.h"
|
||||
#include "tarray.h"
|
||||
#include "name.h"
|
||||
#include "zstring.h"
|
||||
#include "vectors.h"
|
||||
|
||||
// Since this file is included by everything, it seems an appropriate place
|
||||
|
@ -111,72 +112,7 @@
|
|||
#define NOVTABLE
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
typedef __int8 SBYTE;
|
||||
typedef unsigned __int8 BYTE;
|
||||
typedef __int16 SWORD;
|
||||
typedef unsigned __int16 WORD;
|
||||
typedef __int32 SDWORD;
|
||||
typedef unsigned __int32 uint32;
|
||||
typedef __int64 SQWORD;
|
||||
typedef unsigned __int64 QWORD;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
|
||||
typedef int8_t SBYTE;
|
||||
typedef uint8_t BYTE;
|
||||
typedef int16_t SWORD;
|
||||
typedef uint16_t WORD;
|
||||
typedef int32_t SDWORD;
|
||||
typedef uint32_t uint32;
|
||||
typedef int64_t SQWORD;
|
||||
typedef uint64_t QWORD;
|
||||
#endif
|
||||
|
||||
// windef.h, included by windows.h, has its own incompatible definition
|
||||
// of DWORD as a long. In files that mix Doom and Windows code, you
|
||||
// must define USE_WINDOWS_DWORD before including doomtype.h so that
|
||||
// you are aware that those files have a different DWORD than the rest
|
||||
// of the source.
|
||||
|
||||
#ifndef USE_WINDOWS_DWORD
|
||||
typedef uint32 DWORD;
|
||||
#endif
|
||||
typedef uint32 BITFIELD;
|
||||
typedef int INTBOOL;
|
||||
|
||||
// a 64-bit constant
|
||||
#ifdef __GNUC__
|
||||
#define CONST64(v) (v##LL)
|
||||
#define UCONST64(v) (v##ULL)
|
||||
#else
|
||||
#define CONST64(v) ((SQWORD)(v))
|
||||
#define UCONST64(v) ((QWORD)(v))
|
||||
#endif
|
||||
|
||||
#if !defined(GUID_DEFINED)
|
||||
#define GUID_DEFINED
|
||||
typedef struct _GUID
|
||||
{
|
||||
DWORD Data1;
|
||||
WORD Data2;
|
||||
WORD Data3;
|
||||
BYTE Data4[8];
|
||||
} GUID;
|
||||
#endif
|
||||
|
||||
union QWORD_UNION
|
||||
{
|
||||
QWORD AsOne;
|
||||
struct
|
||||
{
|
||||
#ifdef WORDS_BIG_ENDIAN
|
||||
unsigned int Hi, Lo;
|
||||
#else
|
||||
unsigned int Lo, Hi;
|
||||
#endif
|
||||
};
|
||||
};
|
||||
#include "basictypes.h"
|
||||
|
||||
// Bounding box coordinate storage.
|
||||
enum
|
||||
|
@ -188,33 +124,6 @@ enum
|
|||
}; // bbox coordinates
|
||||
|
||||
|
||||
//
|
||||
// Fixed point, 32bit as 16.16.
|
||||
//
|
||||
#define FRACBITS 16
|
||||
#define FRACUNIT (1<<FRACBITS)
|
||||
|
||||
typedef SDWORD fixed_t;
|
||||
typedef DWORD dsfixed_t; // fixedpt used by span drawer
|
||||
|
||||
#define FIXED_MAX (signed)(0x7fffffff)
|
||||
#define FIXED_MIN (signed)(0x80000000)
|
||||
|
||||
#define DWORD_MIN ((uint32)0)
|
||||
#define DWORD_MAX ((uint32)0xffffffff)
|
||||
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define GCCPRINTF(stri,firstargi) __attribute__((format(printf,stri,firstargi)))
|
||||
#define GCCFORMAT(stri) __attribute__((format(printf,stri,0)))
|
||||
#define GCCNOWARN __attribute__((unused))
|
||||
#else
|
||||
#define GCCPRINTF(a,b)
|
||||
#define GCCFORMAT(a)
|
||||
#define GCCNOWARN
|
||||
#endif
|
||||
|
||||
|
||||
// [RH] This gets used all over; define it here:
|
||||
int STACK_ARGS Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
|
||||
int STACK_ARGS Printf (const char *, ...) GCCPRINTF(1,2);
|
||||
|
|
|
@ -46,6 +46,8 @@
|
|||
#include "templates.h"
|
||||
#include "c_bind.h"
|
||||
#include "r_translate.h"
|
||||
#include "g_level.h"
|
||||
#include "d_event.h"
|
||||
|
||||
static void FadePic ();
|
||||
static void GetFinaleText (const char *msgLumpName);
|
||||
|
|
|
@ -23,8 +23,11 @@
|
|||
#ifndef __F_FINALE__
|
||||
#define __F_FINALE__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "d_event.h"
|
||||
#include "basictypes.h"
|
||||
|
||||
struct event_t;
|
||||
|
||||
|
||||
//
|
||||
// FINALE
|
||||
//
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
#include "m_random.h"
|
||||
#include "m_alloc.h"
|
||||
#include "doomdef.h"
|
||||
#include "f_wipe.h"
|
||||
#include "c_cvars.h"
|
||||
|
|
|
@ -47,7 +47,6 @@
|
|||
|
||||
#include "doomtype.h"
|
||||
#include "farchive.h"
|
||||
#include "m_alloc.h"
|
||||
#include "m_swap.h"
|
||||
#include "m_crc32.h"
|
||||
#include "cmdlib.h"
|
||||
|
|
|
@ -37,8 +37,6 @@
|
|||
#include <stdio.h>
|
||||
#include "doomtype.h"
|
||||
#include "dobject.h"
|
||||
#include "tarray.h"
|
||||
#include "name.h"
|
||||
|
||||
class FFile
|
||||
{
|
||||
|
@ -278,8 +276,6 @@ inline FArchive &operator<< (FArchive &arc, PalEntry &p)
|
|||
return arc << p.a << p.r << p.g << p.b;
|
||||
}
|
||||
|
||||
#include "dobject.h"
|
||||
|
||||
template<class T>
|
||||
inline FArchive &operator<< (FArchive &arc, T* &object)
|
||||
{
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "statnums.h"
|
||||
#include "a_specialspot.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_brainscream ("BrainScream");
|
||||
static FRandom pr_brainexplode ("BrainExplode");
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "gi.h"
|
||||
#include "templates.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_punch ("Punch");
|
||||
static FRandom pr_saw ("Saw");
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "templates.h"
|
||||
#include "m_bbox.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
DECLARE_ACTION(A_SkullAttack)
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "a_action.h"
|
||||
#include "a_doomglobal.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_tracer ("Tracer");
|
||||
static FRandom pr_skelfist ("SkelFist");
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "r_translate.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
#define MARINE_PAIN_CHANCE 160
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "i_system.h"
|
||||
#include "r_translate.h"
|
||||
#include "sbarinfo.h"
|
||||
#include "g_level.h"
|
||||
|
||||
|
||||
#define ST_EVILGRINCOUNT (2*TICRATE)
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
|
||||
#include "templates.h"
|
||||
#include "version.h"
|
||||
#include "m_alloc.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_protocol.h"
|
||||
|
@ -73,6 +72,9 @@
|
|||
#include "a_keys.h"
|
||||
#include "a_artifacts.h"
|
||||
#include "r_translate.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "d_event.h"
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
|
|
|
@ -23,9 +23,8 @@
|
|||
#ifndef __G_GAME__
|
||||
#define __G_GAME__
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "d_event.h"
|
||||
|
||||
struct event_t;
|
||||
struct PNGHandle;
|
||||
|
||||
|
||||
//
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "gstrings.h"
|
||||
#include "a_specialspot.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_s2fx1 ("S2FX1");
|
||||
static FRandom pr_scrc1atk ("Srcr1Attack");
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "gi.h"
|
||||
#include "r_translate.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_sap ("StaffAtkPL1");
|
||||
static FRandom pr_sap2 ("StaffAtkPL2");
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "a_action.h"
|
||||
#include "gstrings.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_foo ("WhirlwindDamage");
|
||||
static FRandom pr_atk ("LichAttack");
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "templates.h"
|
||||
#include "a_keys.h"
|
||||
#include "r_translate.h"
|
||||
#include "g_level.h"
|
||||
|
||||
|
||||
static FRandom pr_chainwiggle;
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "gstrings.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#define BLAST_FULLSTRENGTH 255
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "a_hexenglobal.h"
|
||||
#include "w_wad.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_poisonbag ("PoisonBag");
|
||||
static FRandom pr_poisoncloud ("PoisonCloud");
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "a_action.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "gi.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#define HEAL_RADIUS_DIST 255*FRACUNIT
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "i_system.h"
|
||||
#include "p_acs.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include "p_lnspec.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_pottery ("PotteryExplode");
|
||||
static FRandom pr_bit ("PotteryChooseBit");
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "m_random.h"
|
||||
#include "i_system.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
const int KORAX_SPIRIT_LIFETIME = 5*TICRATE/5; // 5 seconds
|
||||
const int KORAX_COMMAND_HEIGHT = 120;
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "gstrings.h"
|
||||
#include "a_hexenglobal.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
#define ZAGSPEED FRACUNIT
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "gstrings.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_mstafftrack ("MStaffTrack");
|
||||
static FRandom pr_bloodscourgedrop ("BloodScourgeDrop");
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "ravenshared.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
void A_Summon (AActor *);
|
||||
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include "p_lnspec.h"
|
||||
#include "m_random.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#define TELEPORT_LIFE 1
|
||||
|
||||
|
|
|
@ -42,6 +42,8 @@
|
|||
#include "files.h"
|
||||
#include "m_png.h"
|
||||
#include "gstrings.h"
|
||||
#include "wi_stuff.h"
|
||||
#include "farchive.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -59,7 +61,7 @@ struct FHubInfo
|
|||
int maxsecret;
|
||||
int maxfrags;
|
||||
|
||||
wbplayerstruct_s plyr[MAXPLAYERS];
|
||||
wbplayerstruct_t plyr[MAXPLAYERS];
|
||||
|
||||
FHubInfo &operator=(const wbstartstruct_t &wbs)
|
||||
{
|
||||
|
|
|
@ -2,13 +2,14 @@
|
|||
#define __G_HUB_H
|
||||
|
||||
#include <stdio.h>
|
||||
//#include <m_png.h>
|
||||
#include "g_level.h"
|
||||
#include "wi_stuff.h"
|
||||
|
||||
struct PNGHandle;
|
||||
struct cluster_info_t;
|
||||
struct wbstartstruct_t;
|
||||
|
||||
void G_WriteHubInfo (FILE *file);
|
||||
void G_ReadHubInfo (PNGHandle *png);
|
||||
void G_LeavingHub(int mode, cluster_info_t * cluster, struct wbstartstruct_s * wbs);
|
||||
void G_LeavingHub(int mode, cluster_info_t * cluster, struct wbstartstruct_t * wbs);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include <assert.h>
|
||||
#include "templates.h"
|
||||
#include "d_main.h"
|
||||
#include "m_alloc.h"
|
||||
#include "g_level.h"
|
||||
#include "g_game.h"
|
||||
#include "s_sound.h"
|
||||
|
@ -75,6 +74,8 @@
|
|||
#include "r_translate.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "r_interpolate.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
|
||||
#include "gi.h"
|
||||
|
||||
|
|
|
@ -36,9 +36,6 @@
|
|||
|
||||
#include "doomtype.h"
|
||||
#include "doomdef.h"
|
||||
#include "m_fixed.h"
|
||||
#include "tarray.h"
|
||||
#include "name.h"
|
||||
|
||||
#define NUM_WORLDVARS 256
|
||||
#define NUM_GLOBALVARS 64
|
||||
|
@ -312,7 +309,7 @@ struct EndSequence
|
|||
|
||||
extern TArray<EndSequence> EndSequences;
|
||||
|
||||
struct cluster_info_s
|
||||
struct cluster_info_t
|
||||
{
|
||||
int cluster;
|
||||
char finaleflat[9];
|
||||
|
@ -325,7 +322,6 @@ struct cluster_info_s
|
|||
char *clustername;
|
||||
unsigned int cdid;
|
||||
};
|
||||
typedef struct cluster_info_s cluster_info_t;
|
||||
|
||||
// Cluster flags
|
||||
#define CLUSTER_HUB 0x00000001 // Cluster uses hub behavior
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "gi.h"
|
||||
#include "s_sound.h"
|
||||
#include "m_random.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_tele ("TeleportSelf");
|
||||
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "gi.h"
|
||||
#include "w_wad.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#define MAULATORTICS (25*35)
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include "v_video.h"
|
||||
#include "templates.h"
|
||||
#include "a_morph.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_torch ("Torch");
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "actor.h"
|
||||
#include "info.h"
|
||||
#include "m_random.h"
|
||||
#include "m_fixed.h"
|
||||
|
||||
static FRandom pr_dirt ("SpawnDirt");
|
||||
|
||||
|
|
|
@ -41,6 +41,8 @@
|
|||
#include "decallib.h"
|
||||
#include "statnums.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "d_net.h"
|
||||
#include "colormatcher.h"
|
||||
|
||||
static fixed_t DecalWidth, DecalLeft, DecalRight;
|
||||
static fixed_t SpreadZ;
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "actor.h"
|
||||
#include "info.h"
|
||||
#include "p_effect.h"
|
||||
#include "doomdata.h"
|
||||
|
||||
class AParticleFountain : public AActor
|
||||
{
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#include "actor.h"
|
||||
#include "info.h"
|
||||
#include "m_fixed.h"
|
||||
|
||||
// Hate Target --------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -8,12 +8,13 @@
|
|||
#include "sc_man.h"
|
||||
#include "v_palette.h"
|
||||
#include "w_wad.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
|
||||
|
||||
struct OneKey
|
||||
{
|
||||
const PClass * key;
|
||||
const PClass *key;
|
||||
int count;
|
||||
|
||||
bool check(AActor * owner)
|
||||
|
@ -26,7 +27,7 @@ struct Keygroup
|
|||
{
|
||||
TArray<OneKey> anykeylist;
|
||||
|
||||
bool check(AActor * owner)
|
||||
bool check(AActor *owner)
|
||||
{
|
||||
for(unsigned int i=0;i<anykeylist.Size();i++)
|
||||
{
|
||||
|
@ -39,14 +40,13 @@ struct Keygroup
|
|||
struct Lock
|
||||
{
|
||||
TArray<Keygroup *> keylist;
|
||||
char * message;
|
||||
char * remotemsg;
|
||||
FString Message;
|
||||
FString RemoteMsg;
|
||||
FSoundID locksound;
|
||||
int rgb;
|
||||
|
||||
Lock()
|
||||
{
|
||||
message=remotemsg=NULL;
|
||||
rgb=0;
|
||||
}
|
||||
|
||||
|
@ -54,8 +54,6 @@ struct Lock
|
|||
{
|
||||
for(unsigned int i=0;i<keylist.Size();i++) delete keylist[i];
|
||||
keylist.Clear();
|
||||
if (message) delete [] message;
|
||||
if (remotemsg) delete [] remotemsg;
|
||||
}
|
||||
|
||||
bool check(AActor * owner)
|
||||
|
@ -80,7 +78,7 @@ struct Lock
|
|||
};
|
||||
|
||||
|
||||
static Lock * locks[256]; // all valid locks
|
||||
static Lock *locks[256]; // all valid locks
|
||||
static bool keysdone=false; // have the locks been initialized?
|
||||
static int currentnumber; // number to be assigned to next key
|
||||
static bool ignorekey; // set to true when the current lock is not being used
|
||||
|
@ -250,12 +248,12 @@ static void ParseLock(FScanner &sc)
|
|||
|
||||
case 1: // message
|
||||
sc.MustGetString();
|
||||
lock->message = copystring(sc.String);
|
||||
lock->Message = sc.String;
|
||||
break;
|
||||
|
||||
case 2: // remotemsg
|
||||
sc.MustGetString();
|
||||
lock->remotemsg = copystring(sc.String);
|
||||
lock->RemoteMsg = sc.String;
|
||||
break;
|
||||
|
||||
case 3: // mapcolor
|
||||
|
@ -289,13 +287,13 @@ static void ParseLock(FScanner &sc)
|
|||
}
|
||||
}
|
||||
// copy the messages if the other one does not exist
|
||||
if (!lock->remotemsg && lock->message)
|
||||
if (lock->RemoteMsg.IsEmpty() && lock->Message.IsNotEmpty())
|
||||
{
|
||||
lock->remotemsg = copystring(lock->message);
|
||||
lock->RemoteMsg = lock->Message;
|
||||
}
|
||||
if (!lock->message && lock->remotemsg)
|
||||
if (!lock->Message.IsEmpty() && lock->RemoteMsg.IsNotEmpty())
|
||||
{
|
||||
lock->message = copystring(lock->remotemsg);
|
||||
lock->Message = lock->RemoteMsg;
|
||||
}
|
||||
lock->keylist.ShrinkToFit();
|
||||
}
|
||||
|
@ -412,7 +410,7 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
|
|||
else
|
||||
{
|
||||
if (locks[keynum]->check(owner)) return true;
|
||||
failtext = remote? locks[keynum]->remotemsg : locks[keynum]->message;
|
||||
failtext = remote? locks[keynum]->RemoteMsg : locks[keynum]->Message;
|
||||
failsound = locks[keynum]->locksound;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "p_acs.h"
|
||||
#include "r_sky.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_lightning ("Lightning");
|
||||
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "sbar.h"
|
||||
#include "a_morph.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_morphmonst ("MorphMonster");
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "info.h"
|
||||
#include "p_local.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
/*
|
||||
== InterpolationPoint: node along a camera's path
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include "a_morph.h"
|
||||
#include "a_specialspot.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_restore ("RestorePos");
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "p_enemy.h"
|
||||
#include "s_sound.h"
|
||||
#include "c_console.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
IMPLEMENT_CLASS (APuzzleItem)
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "info.h"
|
||||
#include "s_sound.h"
|
||||
#include "d_player.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
EXTERN_CVAR(String, secretmessage)
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "statnums.h"
|
||||
#include "i_system.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_spot ("SpecialSpot");
|
||||
static FRandom pr_spawnmace ("SpawnMace");
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "templates.h"
|
||||
#include "sbar.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
|
||||
#define BONUSADD 6
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "c_cvars.h"
|
||||
#include "v_video.h"
|
||||
#include "cmdlib.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
EXTERN_CVAR (Int, con_scaletext)
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
*/
|
||||
|
||||
#include "dobject.h"
|
||||
#include "m_fixed.h"
|
||||
#include "v_collection.h"
|
||||
#include "v_text.h"
|
||||
|
||||
|
|
|
@ -54,6 +54,7 @@
|
|||
#include "r_main.h"
|
||||
#include "a_weaponpiece.h"
|
||||
#include "a_strifeglobal.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_chainwiggle; //use the same method of chain wiggling as heretic.
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "m_random.h"
|
||||
#include "gi.h"
|
||||
#include "i_system.h"
|
||||
#include "g_level.h"
|
||||
|
||||
SBarInfo *SBarInfoScript;
|
||||
|
||||
|
|
|
@ -46,6 +46,9 @@
|
|||
#include "sc_man.h"
|
||||
#include "templates.h"
|
||||
#include "p_local.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
|
||||
|
||||
#define HUMETA_AltIcon 0x10f000
|
||||
|
||||
|
|
|
@ -47,6 +47,10 @@
|
|||
#include "s_sound.h"
|
||||
#include "gi.h"
|
||||
#include "p_effect.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_level.h"
|
||||
#include "d_net.h"
|
||||
#include "colormatcher.h"
|
||||
#include "../version.h"
|
||||
|
||||
#define XHAIRSHRINKSIZE (FRACUNIT/18)
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "a_strifeglobal.h"
|
||||
#include "doomdata.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "c_console.h"
|
||||
#include "gstrings.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_spectrespawn ("AlienSpectreSpawn");
|
||||
static FRandom pr_spectrechunk ("212e4");
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "a_strifeglobal.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
|
||||
static FRandom pr_entity ("Entity");
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include "a_strifeglobal.h"
|
||||
#include "f_finale.h"
|
||||
#include "thingdef/thingdef.h"
|
||||
#include "g_level.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
static FRandom pr_prog ("Programmer");
|
||||
|
||||
|
|
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Reference in a new issue