- Fixed: Doom's status bar was lacking its default face.

- Fixed: Custom skin face graphics were not added to the texture manager.


SVN r1519 (trunk)
This commit is contained in:
Randy Heit 2009-04-03 02:37:01 +00:00
parent ccd3b2a6e1
commit 4376c6b415
3 changed files with 11 additions and 1 deletions

View file

@ -1,4 +1,6 @@
April 2, 2009
- Fixed: Doom's status bar was lacking its default face.
- Fixed: Custom skin face graphics were not added to the texture manager.
- Fixed: UseHealthItems() gave you health equal to the number of items in
the stack of health items, rather than the item's proper amount.

View file

@ -63,6 +63,14 @@ void FImageCollection::Add (const char **patchNames, int numPatches, int namespc
for (int i = 0; i < numPatches; ++i)
{
FTextureID picnum = TexMan.CheckForTexture(patchNames[i], namespc);
if (!picnum.isValid())
{
int lumpnum = Wads.CheckNumForName(patchNames[i], namespc);
if (lumpnum >= 0)
{
picnum = TexMan.CreateTexture(lumpnum, namespc);
}
}
ImageMap[OldCount + i] = picnum;
}
}

View file

@ -110,7 +110,7 @@ statusbar normal // Standard Doom Status bar
}
drawselectedinventory alternateonempty, INDEXFONT, 143, 168
{
drawmugshot 5, 143, 168;
drawmugshot "STF", 5, 143, 168;
}
}