- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.

This commit is contained in:
Christoph Oelckers 2016-02-12 18:55:18 +01:00
parent b818624f58
commit f7e27032dc
2 changed files with 2 additions and 2 deletions

View File

@ -636,7 +636,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
PARAM_INT_OPT (damagecnt) { damagecnt = 15; }
PARAM_ANGLE_OPT (angle) { angle = ANGLE_90; }
PARAM_FIXED_OPT (distance) { distance = 16*64*FRACUNIT; }
PARAM_ANGLE_OPT (vrange) { vrange = 32*FRACUNIT; }
PARAM_ANGLE_OPT (vrange) { vrange = 32*ANGLE_1; }
PARAM_INT_OPT (defdamage) { defdamage = 0; }
int i;

View File

@ -1230,6 +1230,6 @@ typedef TVector2<float> FVector2;
typedef TVector3<float> FVector3;
typedef TRotator<float> FRotator;
typedef TMatrix3x3<float> FMatrix3x3;
typedef TAngle<float> FAngle;
//typedef TAngle<float> FAngle;
#endif