gzdoom/src/g_heretic
Christoph Oelckers 6adb069506 - rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
This was to resolve some circular dependencies with the portal code.
The most notable changees:

 * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
 * split off the parts from p_maputl into a separate header.
 * consolidated all blockmap related data into p_blockmap.h
 * split off the polyobject parts into po_man.h
2016-02-15 02:14:34 +01:00
..
a_chicken.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_dsparil.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_hereticartifacts.cpp - fixed: Heretic's timebombs were spawned at the wrong place. 2016-02-06 08:52:37 +01:00
a_hereticimp.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_hereticmisc.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_hereticweaps.cpp - some portal considerations. 2016-02-14 21:02:18 +01:00
a_ironlich.cpp - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
a_knight.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_wizard.cpp - Updated scripting branch to latest version in trunk. 2013-06-07 03:31:30 +00:00