Commit graph

1285 commits

Author SHA1 Message Date
alexey.lysiuk
170cc8d7ba - reduced string duplication in macOS detection 2023-06-11 12:14:35 +03:00
l2ksolkov
245dac814e Add missing include guards 2023-05-29 07:35:26 +02:00
Christoph Oelckers
acfe82b9a8 - Backend update from Raze. 2023-05-27 09:31:17 +02:00
Ricardo Luís Vaz Silva
9ca30826db Fix win32 mouse cursor permanently disappearing 2023-05-14 07:15:41 +02:00
Rachael Alexanderson
a5f0174e07 - addendum to previous commit: forgot one line 2023-04-30 10:50:14 -04:00
Rachael Alexanderson
e5fcb331df - remove vid_gpuswitch and all its handling; it is only as of now useful in old unsupported versions of Windows 7/8/10 which are no longer supported 2023-04-30 10:38:46 -04:00
Ricardo Luís Vaz Silva
86bc9cafd4 Fix value of X = Y when Y is an int constant 2023-04-12 22:57:06 +02:00
Christoph Oelckers
e3f8230035 - fixed handling for Turkish i's.
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-05 19:01:19 +02:00
Mitchell Richters
f1f6e3a607 - Move invertmouse CVARs into common code.
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6 - Properly fix default mouse x sensitivity. 2023-04-04 17:08:02 +02:00
Christoph Oelckers
25c984ff6e - fixed crash when checking the extended character list for the current language.
For English this will be null because it got no extended characters.
2023-04-03 17:03:44 +02:00
Christoph Oelckers
15465f0785 - backported RapidJSON fix from Raze. 2023-04-01 12:45:55 +02:00
Christoph Oelckers
7e1982fa65 - adapted font system to properly handle Turkish.
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-03-31 17:40:19 +02:00
Christoph Oelckers
9fbac8f1d4 - moved all service code to 'common'.
This needs to work on Raze as well!
2023-03-26 10:55:09 +02:00
Christoph Oelckers
7537f415ce - update comment on SSBOs. 2023-03-26 10:43:27 +02:00
Christoph Oelckers
c1cb7783a6 - fixed a few more leftover Clang warnings. 2023-03-26 09:27:46 +02:00
Christoph Oelckers
cbff526cc7 - updated RapidJson library.
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-03-26 08:48:54 +02:00
Christoph Oelckers
47b76180d6 - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
Ricardo Luís Vaz Silva
9e19134016 Fix possible memory corruption in TArray::Delete(index, count) 2023-03-22 18:59:59 +01:00
RaveYard
9514d1b120 Fix TArray allocating 0 bytes in constructor 2023-03-19 16:11:07 +01:00
Ricardo Luís Vaz Silva
590475a8e3 Improve Services 2023-02-19 08:11:08 +01:00
Christoph Oelckers
087050c201 - use uniform buffers for dynamic lights everywhere.
Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00
Rachael Alexanderson
ea720605d4 Revert "Fixed an error where implicit pointer casts should've failed but didn't."
This reverts commit 68d3f474ce.

# Conflicts:
#	src/common/scripting/backend/codegen.cpp
2023-02-11 11:30:05 -05:00
Christoph Oelckers
17800f2504 - removed bad #include 2023-02-11 12:37:28 +01:00
Christoph Oelckers
f6bfc48d9f - Backend update from Raze. 2023-02-11 12:05:45 +01:00
CandiceJoy
68d3f474ce Fixed an error where implicit pointer casts should've failed but didn't.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-11 00:02:51 -05:00
Emile Belanger
c41b07531a Fixing GLES mode to work on real GLES hardware and OpenGL 2 again 2023-02-10 13:44:11 -05:00
Ricardo Luís Vaz Silva
1dcdfcc4d3 Mark const methods as const in pseudo-generics 2023-02-09 17:02:40 +01:00
Ricardo Luís Vaz Silva
569263efe9 Extend pseudo-generics system used by maps to dynarrays 2023-02-09 17:02:40 +01:00
Rachael Alexanderson
e29011ecde - (win32) increase compatibility with indirect renders/inputs - instruct the operating system that the cursor is actually hidden - for some API's this actually gives a hint that the cursor is grabbed, which allows for relative mouse movement. In particular, Parallels and Microsft RDP need this. 2023-02-07 13:47:39 -05:00
Ricardo Luís Vaz Silva
b50d7f4db5 Let custom CVar handlers to be called on cloned cvars 2023-02-01 10:35:28 -05:00
Ricardo Luís Vaz Silva
c8f3aa3fd1 ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE 2023-01-29 14:42:20 -05:00
Ricardo Luís Vaz Silva
8dbe0ae353 Don't change static variable when updating callback for single CVars 2023-01-29 14:42:20 -05:00
Emile Belanger
c8bd2deb1e GLES: Fix first wipe 2023-01-29 20:03:05 +01:00
CandiceJoy
4d9e60574d Added scroll bar for wad picker to Linux.
Min height is set to 150 for GTK3, or none for GTK2.

Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-29 04:14:20 -05:00
Christoph Oelckers
ec04a95929 - validate the buffer size in HWViewpointBuffer::Set2D.
This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
CandiceJoy
70d355cfa3 Fixed a bug where calling an invalid virtual function would cause a crash. 2023-01-26 08:52:23 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193 Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
CandiceJoy
1e39202484 Added check for invalid class on in-VM instantiation
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-24 22:10:34 +01:00
Emanuele Disco
faaf938b18 refactor: add some logs to help understand what is happening during soundfont selection.
It helps understand what soundfont is currently used

refs: https://github.com/ZDoom/ZMusic/pull/44
2023-01-24 07:19:23 -05:00
Ricardo Luís Vaz Silva
b47aa37919 Add missing methods (GetIfExists/CheckValue) to Map pseudo-generics 2023-01-23 17:15:08 +01:00
Ricardo Luís Vaz Silva
a397a93c25 Add Missing Read Barriers to Map Get Functions 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5 Fix iterator invalidation for Map::Get 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225 Map::GetIfExists and Map::CheckValue 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
ed6384edc6 Add internal variable support to files outside gzdoom.pk3 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273 rename CheckWritable to IsWritable, and invert its output since it's always negated 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134 Add mDefFileNo to Fields 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29 Add mDefFileNo to Classes/Structs 2023-01-20 22:34:26 +01:00
Rachael Alexanderson
20eb821acb - indicate in the startup window title when GZDoom is compiled for ARM64 Windows 2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de Fix two different portable names
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Christoph Oelckers
3ea49a66d1 - cleaned up the pitch management in the sound backend.
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498 - pass colormap to MakeGoodRemap as parameter.
Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342 - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f - backend update from Raze. 2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660 Fix Y position of characters in monospace fonts
The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
1ebd4f0d41 Add Tonemap support for Unclamped lighting mode 2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd - manually reimplement pull request #1850 2023-01-14 11:23:10 -05:00
Ricardo Luís Vaz Silva
80d1c61714 Fix MapIterator<X, String>::GetValue 2023-01-14 00:30:43 +01:00
Marisa the Magician
81e7d77b44 Fix diffuse-only material shaders not applying. 2023-01-12 17:01:59 +01:00
Christoph Oelckers
aceafecce6 - optimized sheet font texture generation.
Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
2023-01-07 19:12:19 +01:00
Christoph Oelckers
4c751db489 - silence some warnings. 2023-01-07 18:35:30 +01:00
Christoph Oelckers
1a0aa95ff4 - changed return value of CreatePalettedPixels.
The new struct will allpw return of static pixel data without reallocation and copying.
2023-01-07 17:55:55 +01:00
Christoph Oelckers
4e4642d0ed - fixed buffer size checks for raw textures. 2023-01-07 16:15:32 +01:00
Marisa the Magician
0e5c6e37b1 Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
CandiceJoy
b61be581d9 Fixed custom height and width not saving.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-01 22:52:55 -05:00
Ricardo Luís Vaz Silva
6072260b3f Fix FxMultiAssignDecl type 2022-12-23 15:54:23 +01:00
Rachael Alexanderson
adfef56fd8 - fix OpenGL ES selection on the windows startup dialog 2022-12-21 11:04:41 -05:00
Ricardo Luís Vaz Silva
c8fe074041 Multi-Assign Declarations 2022-12-20 23:22:37 +01:00
Magnus Norddahl
7b864fd665 Add vulkan pipeline cache 2022-12-19 17:40:27 +01:00
Marisa the Magician
e99bf2b036 Update and clean up UE1 model loader. 2022-12-19 14:00:43 +01:00
Ricardo Luís Vaz Silva
43880bbbe1 Expose StripLeft and StripLeftRight to ZScript 2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
3ffbda5526 Fix StripLeftRight 2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
fb33a29400 Error out instead of crashing for vector out variables 2022-12-18 19:46:22 +01:00
Christoph Oelckers
941c0850ba - Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
Ricardo Luís Vaz Silva
46d36cf5c7 add BobWeapon3D 2022-12-09 21:49:38 +01:00
Ricardo Luís Vaz Silva
dce456783d Add support for Vector types as properties 2022-12-08 18:12:27 +01:00
Ricardo Luís Vaz Silva
b610f4206f Fix wrong assumptions about actor initialization in Map/MapIterator 2022-12-05 19:23:42 +01:00
Christoph Oelckers
aedf0e3ce5 - fixed GC::FullGC not collecting everything anymore.
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:03 +01:00
Magnus Norddahl
449501c75b Fix compile error on macOS 2022-12-05 07:49:43 +01:00
Magnus Norddahl
4c85f461b1 Avoid calling vulkan functions before the instance has been created 2022-12-05 07:49:43 +01:00
Magnus Norddahl
0a80ad3b83 Add missing forward declarations 2022-12-05 07:49:43 +01:00
Magnus Norddahl
cc96742d18 Add missing include statement 2022-12-05 07:49:43 +01:00
Magnus Norddahl
03ab65ab1e Fix linux compile errors from the zvulkan switch 2022-12-05 07:49:43 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Magnus Norddahl
7ae07d614e Add all the functionality from the win32 startup window to the GTK version 2022-12-05 07:48:21 +01:00
Ricardo Luís Vaz Silva
24d27a6746 Fix PMapValueReader warning on Clang/GCC 2022-12-04 23:53:51 +01:00
Ricardo Luís Vaz Silva
92761feee1 Add casts to F32 Map/MapIterator functions to get rid of double to float conversion warnings 2022-12-04 21:15:46 +01:00
Mitchell Richters
c99b18dc45 - Bring in interpolatedvalue() for TRotator<> objects from Raze.
* Would have come in eventually but I may need it.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
8b6a714d41 Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
Christoph Oelckers
1e5e65546d Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
This reverts commit 91d3c4b606.

This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Gutawer
91d3c4b606 - add support for not localizing some text functions, and modify menu text fields to use this 2022-12-03 23:30:38 +01:00
Christoph Oelckers
e8d7e0227b - fixed two memory leaks. 2022-12-03 20:39:54 +01:00
Ricardo Luís Vaz Silva
1a7a56ce39 Fix GC ignoring DynArrays inside fixed Arrays 2022-11-27 08:19:41 +01:00
Marisa the Magician
f256e7bb3d Fix UV "fix" for OBJ models. 2022-11-25 23:57:44 +01:00
Marisa Heit
70df34674b AST debug cleanup
- Add ArrayIterationStmt printer.
- Mark ZCC_TreeNodes as const for the AST printers.
- Use static_assert to catch missing printers without needing to run with -dumpast.
2022-11-25 19:20:24 +01:00
Christoph Oelckers
4103b282bb - fixed: The raw texture caching in the texture manager did not work.
This erroneously checked for FrontSkyLayer.
Also including some change here that allows explicit setting of the RawTexture (not used yet.)
2022-11-25 12:29:36 +01:00
Christoph Oelckers
28f8d4570d - silence compiler warning 2022-11-25 12:27:54 +01:00
Christoph Oelckers
473221bb33 - fixed SoundEngine::isValidSoundId.
This never accounted for linked and random sounds. It never got noticed because it never was used to validate anything essential before.
2022-11-25 10:28:18 +01:00
Marisa the Magician
8206c29edf Allow assigning IQM frames by animation name plus frame offset. 2022-11-25 08:12:23 +01:00
Boondorl
f322792783 Added animation support for OptionMenus
Adds Animated and AnimatedTransition MENUDEF instructions for OptionMenus. Added DontDim and DontBlur MENUDEF instructions for all menus.
2022-11-25 00:39:05 +01:00
Marisa the Magician
b002d5b8ec Fix crash if Animation is not explicitly assigned in MODELDEF. 2022-11-25 00:37:38 +01:00
Christoph Oelckers
ffdd0a11ea - fixed memory leak in ZScript backend.
This allocated some memory and never freed it again. A TArray would have been better - but since we know the maximum size is 4 we may just use a static array here to keep things as efficient as possible.
2022-11-24 23:52:53 +01:00
Christoph Oelckers
65a26d6779 - removed the string constructors from FSoundID.
Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
2022-11-24 23:52:52 +01:00
Christoph Oelckers
b89c4affae - removed the string assignment operators.
These all caught literal 0's as well
2022-11-24 23:52:52 +01:00
Christoph Oelckers
d173c0453c - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
Christoph Oelckers
160633a4a2 - migrate a large part of the sound code to FSoundIDs.
This has always been a wild mixture of IDs and ints.
2022-11-24 23:52:52 +01:00
Christoph Oelckers
1a6da52961 - use FSoundID in SoundEngine's interface. 2022-11-24 23:52:52 +01:00
Christoph Oelckers
d13f12cc37 - this should take care of the S_* interface. 2022-11-24 23:52:52 +01:00
Christoph Oelckers
7e8de9d1ba - made more use of FSoundID. 2022-11-24 23:52:52 +01:00
Christoph Oelckers
4d1b44d9e3 - eliminated GetSounds from the sound engine's interface. 2022-11-24 23:52:51 +01:00
Rachael Alexanderson
f7f67114ed - move posix I_GetGogPaths() stub to program-specific code for use later 2022-11-24 17:40:26 -05:00
Boondorl
599b00f2ea Extended MENUDEF Functionality
*Added Font and TextureID types to Option and Image Scroller items (List items already have these)
*Added "Class" instruction for Image Scrollers
*Added ability for Option items to read in their OptionMenuDescriptor (List and Image Scroller items already have this)
*Added "ForceList" instruction for Lists so that skill, playerclass, and episode menus don't get overridden
2022-11-22 07:43:23 +01:00
Gutawer
63c2d93033 - quaternion improvements 2022-11-21 07:20:43 +01:00
Gutawer
9f0c518be9 - add remaining quaternion function implementations 2022-11-21 07:20:43 +01:00
RaveYard
540f778047 Quaternion structure and math ops 2022-11-21 07:20:43 +01:00
Ricardo Luís Vaz Silva
802f77ab19 Fix checking of wrong variable in String..Float concatenation 2022-11-19 23:55:17 +01:00
Rachael Alexanderson
b082ad9cef - fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates
- this should address the "fullbright teeth" issue with the imps in KDiKDiZD: https://forum.zdoom.org/viewtopic.php?t=76790
2022-11-18 07:42:09 +01:00
Christoph Oelckers
eb97346b0e - stop all sound before showing ENDOOM. 2022-11-16 17:08:11 +01:00
Christoph Oelckers
29b4418c3a - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:34:45 +01:00
Christoph Oelckers
4994e114c8 - backported Vector*::Sum() from Raze. 2022-11-14 19:49:37 +01:00
RaveYard
31ac1bd414 Initial implementation of Quaternion type in ZScript 2022-11-13 22:48:19 +01:00
Emile Belanger
f41f393e91 GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
Christoph Oelckers
1047b766df - added PlusZ intrinsic to Vector3 and ToVector intrinsic to numeric values.
These just mirror features of the internal vector classes.
2022-11-13 08:07:20 +01:00
Christoph Oelckers
f3b33f7cf8 - added LengthSquared and Angle intrinsics for all vector types, also allow calling VectorAngle with a full vector as a single parameter. 2022-11-13 08:07:12 +01:00
Christoph Oelckers
54f1cabed9 - backend update from Raze.
Progdir stuff for POSIX.
2022-11-13 07:44:36 +01:00
RaveYard
31db5847cc Finish Vector4 implementation 2022-11-12 09:04:38 +01:00
Shiny Metagross
a525233914 Attempted to add Vector4 to ZScript 2022-11-12 09:04:38 +01:00
Christoph Oelckers
dab61709f8 - added a compile option to fully disable the software renderer.
This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00
Christoph Oelckers
d422737a7e - fixed statistics code to do proper checks for OpenGL's capabilities. 2022-11-06 23:29:29 +01:00
Marisa Heit
f34d4d2033 Fix compilation on Linux 2022-11-06 12:50:51 -06:00
Marisa Heit
7f899bd412 GC fixes/improvements
- Have a real finalizer stage for destroying objects instead of mixing them
  in to the sweep stage.
- Base GC rate on a running average of the allocation rate instead of basing
  it on the amount of time taken since the last sweep started.
- More GC stats for better tweaking.
2022-11-06 19:39:00 +01:00
Christoph Oelckers
5ea57a6c64 - when converting to a portable install, flag the current session accordingly. 2022-11-06 10:59:33 +01:00
Christoph Oelckers
c2f64b3a90 - removed one more redundant include. 2022-11-06 10:43:58 +01:00
Christoph Oelckers
8cc3099bd0 - movrf DBoneComponents into the backend as this needs to be shared. 2022-11-06 10:41:16 +01:00
Christoph Oelckers
0e111ae151 - changed CalculateBones to receive the bone component data directly instead of the owning actor.
Since the backend also gets used by Raze it may not access Doom game data.
2022-11-06 10:27:17 +01:00
Christoph Oelckers
3e405c5215 - fixed quaternion multiply-assign operator.
This must go through a temporary because otherwise it'd overwrite its own factors.
2022-11-06 08:49:26 +01:00
Christoph Oelckers
c55dfbcddd - Backend update from Raze. 2022-11-06 08:49:25 +01:00
Shiny Metagross
9063bc8ef6 IQM 4.9 Last patch
- Improved performance of YZ axis swap matrix calculations by calculating them with the initial matrix calculations.
- IQMs with no bones will no longer crash
2022-11-05 19:22:19 +01:00
Christoph Oelckers
303e751a81 - fixed definition of "msg" CVAR. 2022-11-05 18:26:54 +01:00
Christoph Oelckers
4e72281fc6 - Better messages on migration requester. 2022-11-05 13:31:22 +01:00
Christoph Oelckers
ff37d710e2 - overhaul of savegame path management.
* use a different subfolder for each IWAD's saves.
* do not allow load and save CCMDs to escape the save folder. Absolute paths and '..' are being blocked now.
* unified savegame path and filename generation in one single function. All ad-hoc file name generation was replaced.
* -loadgame will also use the designated savegame folder now.
2022-11-05 13:28:31 +01:00
Christoph Oelckers
33afe45dda - changed Windows config and game data storage to prefer known folders over the program directory.
This matches modern software design standards, if a portable install is desired a config named "gzdoom_portable.ini" needs to be created in the program directory.
This may be an empty file for a first launch.
2022-11-05 13:28:31 +01:00
Christoph Oelckers
72aa6fe3b8 - did some cleanup on p_mobj.cpp
* deleting some unused code
* turned several class methods into static local functions in cases where they never were used outside this file.
* inlined the dangerous assignment operator in the only place where it was used.
2022-11-05 12:00:43 +01:00
Christoph Oelckers
9c75a38ec3 - added [[noreturn]] to several functions that always throw exceptions. 2022-11-05 09:09:00 +01:00
Shiny Metagross
f7c3615d3b IQM Refactor Milestone
- Removed bone manipulation code
- Implemented an index in calculateBones to optimize multi-armature actors
- Moved the bone storage object's creation to RenderModels so that the armature array can be sized there
2022-10-31 11:34:55 +01:00
Shiny Metagross
7092971331 Bone manipulation updates
- Factored in parent bone rotations to check if a bone needs updating
- Implemented multiply Quaternion functions to TVector4
- Converted Euler rotations in A_ManipulateBone to degrees
2022-10-31 11:34:55 +01:00
Shiny Metagross
28444d4cfd Bone manipulation start
- Bone manipulation is largely finished, but I need to figure out how to multiply quaternions
2022-10-31 11:34:55 +01:00
Shiny Metagross
317e163fcf Update models_iqm.cpp
- Swapped YZ axis of IQM models
- Cleaned up some leftovers
- Now just prints a benign error message if a model has no joint data
2022-10-31 11:34:55 +01:00
Shiny Metagross
3f3cc5bbc3 IQM Refactor start
- Refactored IQM and calculateBones to process TRS at runtime which resolves some of the faulty animations with large rotations. Will also make bone manipulations much easier to do
2022-10-31 11:34:55 +01:00
Magnus Norddahl
181eda0a83 Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
Magnus Norddahl
1a1adc5c29 Fix vulkan backend clearing the canvas textures to undefined contents 2022-10-28 14:53:05 -04:00
Christoph Oelckers
7e0084f56b - Backend update from Raze. 2022-10-25 07:02:45 +02:00
Christoph Oelckers
2b805e196d - do two-step init of CVARs to ensure that flag and mask vars always find their master CVar. 2022-10-24 19:27:04 +02:00
alexey.lysiuk
da33b0f9c3 - removed obsolete defaults from Cocoa backend
This legacy code from the time of exclusive fullscreen mode began to crash after changes in console variables handling
2022-10-24 09:57:36 +03:00
Christoph Oelckers
671b8696bb - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
Christoph Oelckers
453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00
Christoph Oelckers
ef887403cf - marked a few Printf calls in critical error paths as PRINT_NONOTIFY. 2022-10-20 23:55:29 +02:00
Christoph Oelckers
07f08de474 - fixed some warnings. 2022-10-20 22:22:30 +02:00
Christoph Oelckers
5a52f61096 - fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates. 2022-10-20 20:23:35 +02:00
Christoph Oelckers
70df444660 - Backend update from Raze
* fix for serializing vector arrays.
* a few adjustments for asan on Windows.
* NOMUSICCUTOFF flag for movie player.
* a bit of cleanup.
2022-10-20 20:12:06 +02:00
Christoph Oelckers
ca8897028f - stupid typo... 2022-10-20 19:06:07 +02:00
Christoph Oelckers
ba8a334862 - removed two bogus asserts from the script compiler. 2022-10-20 18:39:51 +02:00
Christoph Oelckers
1855edba37 - don't crash on null pointers in V_GetFont. 2022-10-20 18:18:22 +02:00
Christoph Oelckers
6ba4295136 - don't crash when destroying incomplete textures.
This can happen during TEXTURES parsing in case of an error.
2022-10-20 17:12:43 +02:00
Christoph Oelckers
936e89e3d4 - fixed F2DDrawer::SetClipRect. 2022-10-20 17:12:43 +02:00
Shiny Metagross
7972afc350 Revert "Before moving boneSelector from unsigned complete"
This reverts commit 8f2b8fa878.
2022-10-19 22:48:57 +02:00
Shiny Metagross
ee7c467a17 Before moving boneSelector from unsigned complete
- boneSelector being unsigned might be the reason why gles is having a hard time. Just stashing this commit here as a bookmark in case I need it
2022-10-19 22:48:57 +02:00
Shiny Metagross
13edabac19 Fixed crash on Intel cards with less than 64 uniform block align
- This should fix the crash with Intel cards. Sprite blinking appears to not occur either
2022-10-19 22:48:57 +02:00
Shiny Metagross
a8bab6a21d Intel fix
- GZDoom can launch for Intel users - IQMs work for Intel too
2022-10-19 22:48:57 +02:00
Shiny Metagross
be9a671217 Update models_iqm.cpp
- Fixed an issue with IQMs exported from blender that caused some issues in the blend weights
2022-10-19 22:48:57 +02:00
Shiny Metagross
b7c1c53eb0 Almost done with To-Dos
- The compile errors should be fixed
- Implemented a way for skeletal models using the MODELSAREATTACHMENTS flag to not upload duplicate bones to the bone buffer
2022-10-19 22:48:57 +02:00
Shiny Metagross
3f8141ed04 I'm not done with this
- I need to figure out how I'm gonna reference the same boneStartIndex between the indices. Maybe some property in smf? The problem is that even though the bone calculations are done just once per instance of the actor when the flag is enabled, the bone buffers are being copied still, and if there's too much data, some will quit uploading because it's full. Besides doing this, I may just see about increasing the buffer size if possible. It's really just not very big.
2022-10-19 22:48:57 +02:00
Shiny Metagross
3c9a1ffe5e Give a fatal error when no mesh data is loaded
- Part of having mesh data in an IQM includes joints. If a model doesn't have any mesh data to it, it won't have joints, and those are necessary. Poses are a different story however.
2022-10-19 22:48:57 +02:00
Shiny Metagross
5670e6f54c Some of the to-dos
- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
2022-10-19 22:48:57 +02:00
Shiny Metagross
e9e919b54c Changes before To-Dos
- Removed redundant AttachAnimationData functions from derived model classes
- Fixed indentation in IQM loader
- Fixed a merging issue in the MD3 FindFrame
- Fixed a formatting issue in FindFrame in Model.h?
2022-10-19 22:48:57 +02:00
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
Christoph Oelckers
dbd6a9dea1 - fixed DrawLine commands by giving them a consistent floating point interface. 2022-10-19 20:39:41 +02:00
Christoph Oelckers
57add9a45c - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
Christoph Oelckers
1241b277f3 - fixed direct native interface for Draw(Thick)Line. 2022-10-15 09:10:49 +02:00
Christoph Oelckers
c0c9f8e15c - Backend update from Raze. 2022-10-14 20:11:05 +02:00
Chris Robinson
9aee7415eb Sync movie video playback to the audio, when possible 2022-10-14 07:10:06 +02:00
Christoph Oelckers
f34ba48e3e - constant update. 2022-10-12 19:30:16 +02:00
Magnus Norddahl
37039721bd Fix washed out colors in Vulkan HDR mode 2022-10-11 00:10:02 +02:00
Chris Robinson
d2f8c57136 Make frame timing consistent between movie players 2022-10-10 08:33:23 +02:00
Chris Robinson
bf2e7c210d Use a MovieAudioTrack for synchronized audio with MvePlayer 2022-10-10 08:33:23 +02:00
Chris Robinson
573784b37f Handle the SoundStream in MvePlayer instead of InterplayDecoder 2022-10-10 08:33:23 +02:00
Chris Robinson
bf933b3904 Decode audio and video separately in InterplayDecoder 2022-10-10 08:33:23 +02:00
Chris Robinson
fa2cea3e5b Read whole chunks at a time from Interplay MVE files 2022-10-10 08:33:23 +02:00
Chris Robinson
80bf62cb3c Start the VPX audio track on the first frame
MoviePlayer::Start is called about a second (potentially) before
MoviePlayer::Frame starts getting called to actually play the video, causing
the audio to start early and require significant synchronization adjustment.
This isn't ideal to constantly check if the audio track needs to play in
MoviePlayer::Frame, but it's better than starting prematurely.
2022-10-10 08:33:23 +02:00
Chris Robinson
5e465a65e2 Make a common class to help with movie audio streams 2022-10-10 08:33:23 +02:00
Chris Robinson
d11e2ef1ac Always output 16-bit samples from SmackerDecoder 2022-10-10 08:33:23 +02:00
Chris Robinson
3b6723e6f2 Better report the number of Smacker audio tracks 2022-10-10 08:33:23 +02:00
Chris Robinson
1a692f5c28 Synchronize Smacker movie audio tracks 2022-10-10 08:33:23 +02:00
Chris Robinson
5d00b96e5f Read Smacker video and audio data separately 2022-10-10 08:33:23 +02:00
Chris Robinson
19a4eb79aa Read in full packets at a time from smacker files 2022-10-10 08:33:23 +02:00
Chris Robinson
7401e02a14 Include the source latency for movie audio synchronization 2022-10-10 08:33:23 +02:00
Chris Robinson
23fff7791e Update and use OpenAL Soft's extension headers 2022-10-10 08:33:23 +02:00
Chris Robinson
c825ff3543 Use a more reasonable buffer size for the movie audio stream 2022-10-10 08:33:23 +02:00