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Decode audio and video separately in InterplayDecoder
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2 changed files with 557 additions and 449 deletions
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@ -44,6 +44,9 @@
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#pragma once
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <vector>
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#include "files.h"
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@ -55,6 +58,21 @@
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class InterplayDecoder
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{
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struct AudioPacket
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{
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size_t nSize = 0;
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std::unique_ptr<uint8_t[]> pData;
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};
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struct VideoPacket
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{
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uint16_t nPalStart=0, nPalCount=0;
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uint32_t nDecodeMapSize = 0;
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uint32_t nVideoDataSize = 0;
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bool bSendFlag = false;
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std::unique_ptr<uint8_t[]> pData;
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};
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public:
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enum
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{
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@ -109,15 +127,16 @@ public:
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struct AudioData
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{
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int hFx;
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int nChannels;
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uint16_t nSampleRate;
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uint8_t nBitDepth;
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bool bCompressed;
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int nChannels = 0;
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uint16_t nSampleRate = 0;
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uint8_t nBitDepth = 0;
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bool bCompressed = false;
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int16_t samples[6000 * kAudioBlocks]; // must be a multiple of the stream buffer size
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int nWrite;
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int nRead;
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std::unique_ptr<int16_t[]> samples;
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int nWrite = 0;
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int nRead = 0;
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std::deque<AudioPacket> Packets;
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};
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AudioData audio;
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@ -126,6 +145,10 @@ public:
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AnimTextures& animTex() { return animtex; }
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private:
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bool StreamCallback(SoundStream *stream, void *buff, int len);
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static bool StreamCallbackC(SoundStream *stream, void *buff, int len, void *userdata)
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{ return static_cast<InterplayDecoder*>(userdata)->StreamCallback(stream, buff, len); }
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struct DecodeMap
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{
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uint8_t* pData;
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@ -159,9 +182,11 @@ private:
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void DecodeBlock14(int32_t offset);
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void DecodeBlock15(int32_t offset);
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std::mutex PacketMutex;
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FileReader fr;
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bool bIsPlaying, bAudioStarted;
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bool bAudioEnabled;
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uint32_t nTimerRate, nTimerDiv;
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uint32_t nWidth, nHeight, nFrame;
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@ -169,12 +194,14 @@ private:
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uint64_t nFrameDuration;
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std::vector<uint8_t> ChunkData;
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const uint8_t *ChunkPtr = nullptr;
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int ProcessNextChunk();
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std::deque<VideoPacket> VideoPackets;
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uint8_t* pVideoBuffers[2];
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uint32_t nCurrentVideoBuffer, nPreviousVideoBuffer;
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int32_t videoStride;
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const uint8_t *ChunkPtr = nullptr;
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DecodeMap decodeMap;
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Palette palette[256];
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