mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-21 11:31:41 +00:00
- made more use of FSoundID.
This commit is contained in:
parent
225399a1ef
commit
7e8de9d1ba
5 changed files with 87 additions and 104 deletions
|
@ -738,7 +738,7 @@ sfxinfo_t *SoundEngine::LoadSound(sfxinfo_t *sfx)
|
|||
(!sfx->bLoadRAW || (sfx->RawRate == S_sfx[i].RawRate))) // Raw sounds with different sample rates may not share buffers, even if they use the same source data.
|
||||
{
|
||||
DPrintf (DMSG_NOTIFY, "Linked %s to %s (%d)\n", sfx->name.GetChars(), S_sfx[i].name.GetChars(), i);
|
||||
sfx->link = i;
|
||||
sfx->link = FSoundID::fromInt(i);
|
||||
// This is necessary to avoid using the rolloff settings of the linked sound if its
|
||||
// settings are different.
|
||||
if (sfx->Rolloff.MinDistance == 0) sfx->Rolloff = S_Rolloff;
|
||||
|
@ -1695,13 +1695,13 @@ void SoundEngine::HashSounds()
|
|||
S_rnd.ShrinkToFit();
|
||||
}
|
||||
|
||||
void SoundEngine::AddRandomSound(int Owner, TArray<uint32_t> list)
|
||||
void SoundEngine::AddRandomSound(FSoundID Owner, TArray<FSoundID> list)
|
||||
{
|
||||
auto index = S_rnd.Reserve(1);
|
||||
auto& random = S_rnd.Last();
|
||||
random.Choices = std::move(list);
|
||||
random.Owner = Owner;
|
||||
S_sfx[Owner].link = index;
|
||||
S_sfx[Owner].link = FSoundID::fromInt(index);
|
||||
S_sfx[Owner].bRandomHeader = true;
|
||||
S_sfx[Owner].NearLimit = -1;
|
||||
}
|
||||
|
|
|
@ -2,12 +2,6 @@
|
|||
|
||||
#include "i_sound.h"
|
||||
|
||||
struct FRandomSoundList
|
||||
{
|
||||
TArray<uint32_t> Choices;
|
||||
uint32_t Owner = 0;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
sfx_empty = -1
|
||||
|
@ -15,47 +9,6 @@ enum
|
|||
|
||||
|
||||
|
||||
//
|
||||
// SoundFX struct.
|
||||
//
|
||||
struct sfxinfo_t
|
||||
{
|
||||
// Next field is for use by the system sound interface.
|
||||
// A non-null data means the sound has been loaded.
|
||||
SoundHandle data{};
|
||||
|
||||
FString name; // [RH] Sound name defined in SNDINFO
|
||||
int lumpnum = sfx_empty; // lump number of sfx
|
||||
|
||||
unsigned int next = -1, index = 0; // [RH] For hashing
|
||||
float Volume = 1.f;
|
||||
|
||||
int ResourceId = -1; // Resource ID as implemented by Blood. Not used by Doom but added for completeness.
|
||||
float LimitRange = 256*256; // Range for sound limiting (squared for faster computations)
|
||||
float DefPitch = 0.f; // A defined pitch instead of a random one the sound plays at, similar to A_StartSound.
|
||||
float DefPitchMax = 0.f; // Randomized range with stronger control over pitch itself.
|
||||
|
||||
int16_t NearLimit = 4; // 0 means unlimited.
|
||||
uint8_t PitchMask = 0;
|
||||
bool bRandomHeader = false;
|
||||
bool bLoadRAW = false;
|
||||
bool b16bit = false;
|
||||
bool bUsed = false;
|
||||
bool bSingular = false;
|
||||
bool bTentative = true;
|
||||
|
||||
TArray<int> UserData;
|
||||
|
||||
int RawRate = 0; // Sample rate to use when bLoadRAW is true
|
||||
int LoopStart = -1; // -1 means no specific loop defined
|
||||
|
||||
unsigned int link = NO_LINK;;
|
||||
enum { NO_LINK = 0xffffffff };
|
||||
|
||||
FRolloffInfo Rolloff{};
|
||||
float Attenuation = 1.f; // Multiplies the attenuation passed to S_Sound.
|
||||
};
|
||||
|
||||
// Rolloff types
|
||||
enum
|
||||
{
|
||||
|
@ -78,9 +31,12 @@ public:
|
|||
{
|
||||
return FSoundID(S_FindSoundByResID(ndx));
|
||||
}
|
||||
FSoundID(int id)
|
||||
constexpr FSoundID(int id) : ID(id)
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
static constexpr FSoundID fromInt(int i)
|
||||
{
|
||||
return FSoundID(i);
|
||||
}
|
||||
FSoundID(const char *name)
|
||||
{
|
||||
|
@ -118,21 +74,65 @@ public:
|
|||
{
|
||||
return ID;
|
||||
}
|
||||
constexpr bool isvalid() const
|
||||
{
|
||||
return ID > 0;
|
||||
}
|
||||
private:
|
||||
int ID;
|
||||
protected:
|
||||
enum EDummy { NoInit };
|
||||
FSoundID(EDummy) {}
|
||||
};
|
||||
|
||||
class FSoundIDNoInit : public FSoundID
|
||||
{
|
||||
public:
|
||||
FSoundIDNoInit() : FSoundID(NoInit) {}
|
||||
using FSoundID::operator=;
|
||||
};
|
||||
struct FRandomSoundList
|
||||
{
|
||||
TArray<FSoundID> Choices;
|
||||
FSoundID Owner = 0;
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// SoundFX struct.
|
||||
//
|
||||
struct sfxinfo_t
|
||||
{
|
||||
// Next field is for use by the system sound interface.
|
||||
// A non-null data means the sound has been loaded.
|
||||
SoundHandle data{};
|
||||
|
||||
FString name; // [RH] Sound name defined in SNDINFO
|
||||
int lumpnum = sfx_empty; // lump number of sfx
|
||||
|
||||
unsigned int next = -1, index = 0; // [RH] For hashing
|
||||
float Volume = 1.f;
|
||||
|
||||
int ResourceId = -1; // Resource ID as implemented by Blood. Not used by Doom but added for completeness.
|
||||
float LimitRange = 256 * 256; // Range for sound limiting (squared for faster computations)
|
||||
float DefPitch = 0.f; // A defined pitch instead of a random one the sound plays at, similar to A_StartSound.
|
||||
float DefPitchMax = 0.f; // Randomized range with stronger control over pitch itself.
|
||||
|
||||
int16_t NearLimit = 4; // 0 means unlimited.
|
||||
uint8_t PitchMask = 0;
|
||||
bool bRandomHeader = false;
|
||||
bool bLoadRAW = false;
|
||||
bool b16bit = false;
|
||||
bool bUsed = false;
|
||||
bool bSingular = false;
|
||||
bool bTentative = true;
|
||||
|
||||
TArray<int> UserData;
|
||||
|
||||
int RawRate = 0; // Sample rate to use when bLoadRAW is true
|
||||
int LoopStart = -1; // -1 means no specific loop defined
|
||||
|
||||
FSoundID link = NO_LINK;
|
||||
constexpr static FSoundID NO_LINK = FSoundID::fromInt(-1);
|
||||
|
||||
FRolloffInfo Rolloff{};
|
||||
float Attenuation = 1.f; // Multiplies the attenuation passed to S_Sound.
|
||||
};
|
||||
|
||||
constexpr FSoundID NO_SOUND = FSoundID::fromInt(0);
|
||||
constexpr FSoundID INVALID_SOUND = FSoundID::fromInt(-1);
|
||||
|
||||
|
||||
struct FSoundChan : public FISoundChannel
|
||||
{
|
||||
|
@ -418,7 +418,7 @@ public:
|
|||
unsigned int GetMSLength(FSoundID sound);
|
||||
int PickReplacement(int refid);
|
||||
void HashSounds();
|
||||
void AddRandomSound(int Owner, TArray<uint32_t> list);
|
||||
void AddRandomSound(FSoundID Owner, TArray<FSoundID> list);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -1231,15 +1231,15 @@ public:
|
|||
uint32_t BloodTranslation;
|
||||
|
||||
// [RH] Stuff that used to be part of an Actor Info
|
||||
FSoundIDNoInit SeeSound;
|
||||
FSoundIDNoInit AttackSound;
|
||||
FSoundIDNoInit PainSound;
|
||||
FSoundIDNoInit DeathSound;
|
||||
FSoundIDNoInit ActiveSound;
|
||||
FSoundIDNoInit UseSound; // [RH] Sound to play when an actor is used.
|
||||
FSoundIDNoInit BounceSound;
|
||||
FSoundIDNoInit WallBounceSound;
|
||||
FSoundIDNoInit CrushPainSound;
|
||||
FSoundID SeeSound;
|
||||
FSoundID AttackSound;
|
||||
FSoundID PainSound;
|
||||
FSoundID DeathSound;
|
||||
FSoundID ActiveSound;
|
||||
FSoundID UseSound; // [RH] Sound to play when an actor is used.
|
||||
FSoundID BounceSound;
|
||||
FSoundID WallBounceSound;
|
||||
FSoundID CrushPainSound;
|
||||
|
||||
double MaxDropOffHeight;
|
||||
double MaxStepHeight;
|
||||
|
|
|
@ -186,12 +186,12 @@ static void S_RestorePlayerSounds();
|
|||
static int S_AddPlayerClass (const char *name);
|
||||
static int S_AddPlayerGender (int classnum, int gender);
|
||||
static int S_FindPlayerClass (const char *name);
|
||||
static int S_LookupPlayerSound (int classidx, int gender, FSoundID refid);
|
||||
static FSoundID S_LookupPlayerSound (int classidx, int gender, FSoundID refid);
|
||||
static void S_ParsePlayerSoundCommon (FScanner &sc, FString &pclass, int &gender, int &refid);
|
||||
static void S_AddSNDINFO (int lumpnum);
|
||||
static void S_AddBloodSFX (int lumpnum);
|
||||
static void S_AddStrifeVoice (int lumpnum);
|
||||
static int S_AddSound (const char *logicalname, int lumpnum, FScanner *sc=NULL);
|
||||
static FSoundID S_AddSound (const char *logicalname, int lumpnum, FScanner *sc=NULL);
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
|
@ -406,13 +406,13 @@ DEFINE_ACTION_FUNCTION(DObject,S_GetLength)
|
|||
// lump. Otherwise, adds the new mapping by using S_AddSoundLump().
|
||||
//==========================================================================
|
||||
|
||||
int S_AddSound (const char *logicalname, const char *lumpname, FScanner *sc)
|
||||
FSoundID S_AddSound (const char *logicalname, const char *lumpname, FScanner *sc)
|
||||
{
|
||||
int lump = fileSystem.CheckNumForFullName (lumpname, true, ns_sounds);
|
||||
return S_AddSound (logicalname, lump);
|
||||
}
|
||||
|
||||
static int S_AddSound (const char *logicalname, int lumpnum, FScanner *sc)
|
||||
static FSoundID S_AddSound (const char *logicalname, int lumpnum, FScanner *sc)
|
||||
{
|
||||
FSoundID sfxid = soundEngine->FindSoundNoHash (logicalname);
|
||||
|
||||
|
@ -635,7 +635,7 @@ void S_AddLocalSndInfo(int lump)
|
|||
static void S_AddSNDINFO (int lump)
|
||||
{
|
||||
bool skipToEndIf;
|
||||
TArray<uint32_t> list;
|
||||
TArray<FSoundID> list;
|
||||
int wantassigns = -1;
|
||||
|
||||
FScanner sc(lump);
|
||||
|
@ -804,7 +804,7 @@ static void S_AddSNDINFO (int lump)
|
|||
// $playercompat <player class> <gender> <logical name> <compat sound name>
|
||||
FString pclass;
|
||||
int gender, refid;
|
||||
int sfxfrom, aliasto;
|
||||
FSoundID sfxfrom, aliasto;
|
||||
|
||||
S_ParsePlayerSoundCommon (sc, pclass, gender, refid);
|
||||
sfxfrom = S_AddSound (sc.String, -1, &sc);
|
||||
|
@ -839,7 +839,7 @@ static void S_AddSNDINFO (int lump)
|
|||
{
|
||||
sfxfrom = sfx->link;
|
||||
}
|
||||
sfx->link = soundEngine->FindSoundTentative (sc.String);
|
||||
sfx->link = FSoundID::fromInt(soundEngine->FindSoundTentative (sc.String));
|
||||
sfx->NearLimit = -1; // Aliases must use the original sound's limit.
|
||||
}
|
||||
break;
|
||||
|
@ -1155,7 +1155,7 @@ static void S_ParsePlayerSoundCommon (FScanner &sc, FString &pclass, int &gender
|
|||
}
|
||||
if (sfx->bTentative)
|
||||
{
|
||||
sfx->link = NumPlayerReserves++;
|
||||
sfx->link = FSoundID::fromInt(NumPlayerReserves++);
|
||||
sfx->bTentative = false;
|
||||
sfx->UserData[0] |= SND_PlayerReserve;
|
||||
}
|
||||
|
@ -1293,17 +1293,7 @@ static int SortPlayerClasses (const void *a, const void *b)
|
|||
// Returns the sound for the given player class, gender, and sound name.
|
||||
//==========================================================================
|
||||
|
||||
int S_LookupPlayerSound (const char *pclass, int gender, const char *name)
|
||||
{
|
||||
int refid = S_FindSound (name);
|
||||
if (refid != 0)
|
||||
{
|
||||
refid = S_LookupPlayerSound (pclass, gender, refid);
|
||||
}
|
||||
return refid;
|
||||
}
|
||||
|
||||
int S_LookupPlayerSound (const char *pclass, int gender, FSoundID refid)
|
||||
FSoundID S_LookupPlayerSound (const char *pclass, int gender, FSoundID refid)
|
||||
{
|
||||
auto sfxp = soundEngine->GetWritableSfx(refid);
|
||||
|
||||
|
@ -1315,7 +1305,7 @@ int S_LookupPlayerSound (const char *pclass, int gender, FSoundID refid)
|
|||
return S_LookupPlayerSound (S_FindPlayerClass (pclass), gender, refid);
|
||||
}
|
||||
|
||||
static int S_LookupPlayerSound (int classidx, int gender, FSoundID refid)
|
||||
static FSoundID S_LookupPlayerSound (int classidx, int gender, FSoundID refid)
|
||||
{
|
||||
int ingender = gender;
|
||||
|
||||
|
@ -1414,12 +1404,7 @@ static void S_RestorePlayerSounds()
|
|||
// Returns true if two sounds are essentially the same thing
|
||||
//==========================================================================
|
||||
|
||||
bool S_AreSoundsEquivalent (AActor *actor, const char *name1, const char *name2)
|
||||
{
|
||||
return S_AreSoundsEquivalent (actor, S_FindSound (name1), S_FindSound (name2));
|
||||
}
|
||||
|
||||
bool S_AreSoundsEquivalent (AActor *actor, int id1, int id2)
|
||||
bool S_AreSoundsEquivalent (AActor *actor, FSoundID id1, FSoundID id2)
|
||||
{
|
||||
sfxinfo_t *sfx;
|
||||
|
||||
|
@ -1494,7 +1479,7 @@ const char *S_GetSoundClass(AActor *pp)
|
|||
// Calls S_LookupPlayerSound, deducing the class and gender from actor.
|
||||
//==========================================================================
|
||||
|
||||
int S_FindSkinnedSound (AActor *actor, FSoundID refid)
|
||||
FSoundID S_FindSkinnedSound (AActor *actor, FSoundID refid)
|
||||
{
|
||||
const char *pclass;
|
||||
int gender = 0;
|
||||
|
|
|
@ -66,14 +66,12 @@ extern MusicAliasMap MusicAliases;
|
|||
void S_ClearSoundData();
|
||||
void S_ParseSndInfo (bool redefine);
|
||||
|
||||
bool S_AreSoundsEquivalent (AActor *actor, int id1, int id2);
|
||||
bool S_AreSoundsEquivalent (AActor *actor, const char *name1, const char *name2);
|
||||
int S_LookupPlayerSound (const char *playerclass, int gender, const char *logicalname);
|
||||
int S_LookupPlayerSound (const char *playerclass, int gender, FSoundID refid);
|
||||
bool S_AreSoundsEquivalent (AActor *actor, FSoundID id1, FSoundID id2);
|
||||
FSoundID S_LookupPlayerSound (const char *playerclass, int gender, FSoundID refid);
|
||||
const char *S_GetSoundClass(AActor *pp);
|
||||
int S_FindSkinnedSound (AActor *actor, FSoundID refid);
|
||||
FSoundID S_FindSkinnedSound (AActor *actor, FSoundID refid);
|
||||
int S_FindSkinnedSoundEx (AActor *actor, const char *logicalname, const char *extendedname);
|
||||
int S_AddSound (const char *logicalname, const char *lumpname, FScanner *sc=NULL); // Add sound by lumpname
|
||||
FSoundID S_AddSound (const char *logicalname, const char *lumpname, FScanner *sc=NULL); // Add sound by lumpname
|
||||
int S_AddPlayerSound (const char *playerclass, const int gender, int refid, const char *lumpname);
|
||||
int S_AddPlayerSound (const char *playerclass, const int gender, int refid, int lumpnum, bool fromskin=false);
|
||||
int S_AddPlayerSoundExisting (const char *playerclass, const int gender, int refid, int aliasto, bool fromskin=false);
|
||||
|
|
Loading…
Reference in a new issue