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- fixed DrawLine commands by giving them a consistent floating point interface.
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c2373fed99
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dbd6a9dea1
2 changed files with 20 additions and 20 deletions
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@ -1564,10 +1564,10 @@ static void DrawLine(double x1, double y1, double x2, double y2, uint32_t realco
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DEFINE_ACTION_FUNCTION_NATIVE(_Screen, DrawLine, DrawLine)
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{
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PARAM_PROLOGUE;
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PARAM_INT(x0);
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PARAM_INT(y0);
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PARAM_INT(x1);
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PARAM_INT(y1);
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PARAM_FLOAT(x0);
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PARAM_FLOAT(y0);
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PARAM_FLOAT(x1);
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PARAM_FLOAT(y1);
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PARAM_INT(color);
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PARAM_INT(alpha);
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DrawLine(x0, y0, x1, y1, color, alpha);
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@ -1577,10 +1577,10 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Screen, DrawLine, DrawLine)
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DEFINE_ACTION_FUNCTION(FCanvas, DrawLine)
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{
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PARAM_SELF_PROLOGUE(FCanvas);
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PARAM_INT(x0);
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PARAM_INT(y0);
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PARAM_INT(x1);
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PARAM_INT(y1);
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PARAM_FLOAT(x0);
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PARAM_FLOAT(y0);
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PARAM_FLOAT(x1);
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PARAM_FLOAT(y1);
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PARAM_INT(color);
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PARAM_INT(alpha);
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self->Drawer.AddLine(DVector2(x0, y0), DVector2(x1, y1), nullptr, color | MAKEARGB(255, 0, 0, 0), alpha);
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@ -1597,10 +1597,10 @@ static void DrawThickLine(double x1, double y1, double x2, double y2, double thi
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DEFINE_ACTION_FUNCTION_NATIVE(_Screen, DrawThickLine, DrawThickLine)
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{
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PARAM_PROLOGUE;
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PARAM_INT(x0);
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PARAM_INT(y0);
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PARAM_INT(x1);
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PARAM_INT(y1);
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PARAM_FLOAT(x0);
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PARAM_FLOAT(y0);
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PARAM_FLOAT(x1);
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PARAM_FLOAT(y1);
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PARAM_FLOAT(thickness);
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PARAM_INT(color);
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PARAM_INT(alpha);
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@ -1611,10 +1611,10 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Screen, DrawThickLine, DrawThickLine)
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DEFINE_ACTION_FUNCTION(FCanvas, DrawThickLine)
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{
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PARAM_SELF_PROLOGUE(FCanvas);
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PARAM_INT(x0);
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PARAM_INT(y0);
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PARAM_INT(x1);
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PARAM_INT(y1);
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PARAM_FLOAT(x0);
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PARAM_FLOAT(y0);
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PARAM_FLOAT(x1);
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PARAM_FLOAT(y1);
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PARAM_FLOAT(thickness);
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PARAM_INT(color);
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PARAM_INT(alpha);
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@ -513,9 +513,9 @@ class Canvas : Object native abstract
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native vararg void DrawShapeFill(Color col, double amount, Shape2D s, ...);
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native vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
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native vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
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native void DrawLine(int x0, int y0, int x1, int y1, Color color, int alpha = 255);
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native void DrawLine(double x0, double y0, double x1, double y1, Color color, int alpha = 255);
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native void DrawLineFrame(Color color, int x0, int y0, int w, int h, int thickness = 1);
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native void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, Color color, int alpha = 255);
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native void DrawThickLine(double x0, double y0, double x1, double y1, double thickness, Color color, int alpha = 255);
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native Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
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native void SetClipRect(int x, int y, int w, int h);
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native void ClearClipRect();
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@ -546,9 +546,9 @@ struct Screen native
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native static vararg void DrawShapeFill(Color col, double amount, Shape2D s, ...);
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native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
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native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
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native static void DrawLine(int x0, int y0, int x1, int y1, Color color, int alpha = 255);
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native static void DrawLine(double x0, double y0, double x1, double y1, Color color, int alpha = 255);
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native static void DrawLineFrame(Color color, int x0, int y0, int w, int h, int thickness = 1);
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native static void DrawThickLine(int x0, int y0, int x1, int y1, double thickness, Color color, int alpha = 255);
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native static void DrawThickLine(double x0, double y0, double x1, double y1, double thickness, Color color, int alpha = 255);
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native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
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native static double GetAspectRatio();
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native static void SetClipRect(int x, int y, int w, int h);
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