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- fixed statistics code to do proper checks for OpenGL's capabilities.
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@ -22,6 +22,7 @@ public:
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OpenGLFrameBuffer(void *hMonitor, bool fullscreen) ;
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~OpenGLFrameBuffer();
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int Backend() override { return 2; }
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bool CompileNextShader() override;
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void InitializeState() override;
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void Update() override;
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