Add missing include guards

This commit is contained in:
l2ksolkov 2023-05-28 20:29:24 -07:00 committed by Christoph Oelckers
parent acfe82b9a8
commit 245dac814e
17 changed files with 17 additions and 3 deletions

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@ -1,3 +1,4 @@
#pragma once
#include <string>
#include "zstring.h"

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@ -32,6 +32,7 @@
**---------------------------------------------------------------------------
**
*/
#pragma once
#include <limits.h>
#include <stdio.h>

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@ -1,3 +1,4 @@
#pragma once
const char* UnicodeToString(const char* cc);
const char* StringToUnicode(const char* cc, int size = -1);

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#pragma once
#include "files.h"
#include "engineerrors.h"

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@ -10,6 +10,7 @@
// winres.h - Windows resource definitions
// extracted from WINUSER.H and COMMCTRL.H
#pragma once
#ifdef _AFX_MINREBUILD
#pragma component(minrebuild, off)

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@ -1,4 +1,4 @@
#pragma once
#include "tarray.h"
#include "hwrenderer/data/buffers.h"

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#pragma once
#include "jit.h"
#include "types.h"

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@ -24,6 +24,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#pragma once
#include <stdint.h>
/////////////////////////////////////////////////////////////////////////////

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//#ifdef WIN32
//#define DLL __declspec(dllexport)
//#else
#pragma once
#define DLL
//#endif

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**---------------------------------------------------------------------------
**
*/
#pragma once
#include <stdlib.h>
#include <stdint.h>

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// defcvars loader split from d_main.cpp
//
//-----------------------------------------------------------------------------
#pragma once
#define SHOULD_BLACKLIST(name) \
if (#name[0]==CurrentFindCVar[0]) \

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#pragma once
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>

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// This is separate because the files being compiled with it use different compiler settings which may affect how the header is compiled
#pragma once
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>

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//
// Globally visible constants.
//
#pragma once
#define HU_FONTSTART uint8_t('!') // the first font characters
#define HU_FONTEND uint8_t('\377') // the last font characters

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**---------------------------------------------------------------------------
**
*/
#pragma once
void UpdateVanillaTransparency();

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#pragma once
#include "tarray.h"
#include "r_defs.h"
struct vertex_t;

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@ -31,6 +31,7 @@
**---------------------------------------------------------------------------
**
*/
#pragma once
#include "textures.h"
#include "texturemanager.h"