gzdoom/src/common
Shiny Metagross 3f3cc5bbc3 IQM Refactor start
- Refactored IQM and calculateBones to process TRS at runtime which resolves some of the faulty animations with large rotations. Will also make bone manipulations much easier to do
2022-10-31 11:34:55 +01:00
..
2d - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
audio - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
console - do two-step init of CVARs to ensure that flag and mask vars always find their master CVar. 2022-10-24 19:27:04 +02:00
cutscenes - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
engine - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
filesystem - Backend update from Raze. 2022-10-25 07:02:45 +02:00
fonts - stupid typo... 2022-10-20 19:06:07 +02:00
menu - marked a few Printf calls in critical error paths as PRINT_NONOTIFY. 2022-10-20 23:55:29 +02:00
models IQM Refactor start 2022-10-31 11:34:55 +01:00
objects - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
platform - removed obsolete defaults from Cocoa backend 2022-10-24 09:57:36 +03:00
rendering Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
scripting - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
startscreen - minor cleanup. 2022-10-02 14:36:49 +02:00
statusbar - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
textures - Backend update from Raze. 2022-10-25 07:02:45 +02:00
thirdparty - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
utility IQM Refactor start 2022-10-31 11:34:55 +01:00