- manually reimplement pull request #1850

This commit is contained in:
Rachael Alexanderson 2023-01-14 11:23:02 -05:00
parent bdffcedc03
commit aa061562cd
2 changed files with 2 additions and 0 deletions

View file

@ -328,6 +328,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
uniform sampler2D texture9;
uniform sampler2D texture10;
uniform sampler2D texture11;
uniform sampler2D texture12;
// timer data
uniform float timer;

View file

@ -244,6 +244,7 @@ static const char *shaderBindings = R"(
layout(set = 2, binding = 8) uniform sampler2D texture9;
layout(set = 2, binding = 9) uniform sampler2D texture10;
layout(set = 2, binding = 10) uniform sampler2D texture11;
layout(set = 2, binding = 11) uniform sampler2D texture12;
// This must match the PushConstants struct
layout(push_constant) uniform PushConstants