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https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
- added LengthSquared and Angle intrinsics for all vector types, also allow calling VectorAngle with a full vector as a single parameter.
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54f1cabed9
commit
f3b33f7cf8
4 changed files with 126 additions and 24 deletions
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@ -151,7 +151,9 @@ xx(stateinfo)
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xx(DamageFunction)
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xx(Length)
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xx(LengthSquared)
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xx(Unit)
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xx(Angle)
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xx(Size)
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xx(Push)
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xx(Insert)
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@ -5127,6 +5127,23 @@ FxExpression *FxATan2::Resolve(FCompileContext &ctx)
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return this;
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}
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//==========================================================================
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//
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// The atan2 opcode only takes registers as parameters, so any constants
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// must be loaded into registers first.
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//
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//==========================================================================
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ExpEmit FxATan2::ToReg(VMFunctionBuilder* build, FxExpression* val)
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{
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if (val->isConstant())
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{
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ExpEmit reg(build, REGT_FLOAT);
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build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
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return reg;
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}
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return val->Emit(build);
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}
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//==========================================================================
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//
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//
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@ -5143,6 +5160,61 @@ ExpEmit FxATan2::Emit(VMFunctionBuilder *build)
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return out;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxATan2Vec::FxATan2Vec(FxExpression* v, const FScriptPosition& pos)
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: FxExpression(EFX_ATan2Vec, pos)
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{
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vval = v;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxATan2Vec::~FxATan2Vec()
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{
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SAFE_DELETE(vval);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression* FxATan2Vec::Resolve(FCompileContext& ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(vval, ctx);
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if (!vval->IsVector())
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{
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ScriptPosition.Message(MSG_ERROR, "vector value expected for parameter");
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delete this;
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return nullptr;
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}
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ValueType = TypeFloat64;
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return this;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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ExpEmit FxATan2Vec::Emit(VMFunctionBuilder* build)
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{
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ExpEmit vreg = vval->Emit(build);
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vreg.Free(build);
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ExpEmit out(build, REGT_FLOAT);
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build->Emit(OP_ATAN2, out.RegNum, vreg.RegNum + 1, vreg.RegNum);
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return out;
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}
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//==========================================================================
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//
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//
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@ -5278,23 +5350,6 @@ ExpEmit FxNew::Emit(VMFunctionBuilder *build)
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return emitters.EmitCall(build);
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}
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//==========================================================================
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//
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// The atan2 opcode only takes registers as parameters, so any constants
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// must be loaded into registers first.
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//
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//==========================================================================
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ExpEmit FxATan2::ToReg(VMFunctionBuilder *build, FxExpression *val)
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{
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if (val->isConstant())
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{
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ExpEmit reg(build, REGT_FLOAT);
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build->Emit(OP_LKF, reg.RegNum, build->GetConstantFloat(static_cast<FxConstant*>(val)->GetValue().GetFloat()));
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return reg;
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}
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return val->Emit(build);
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}
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//==========================================================================
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//
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//
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@ -7967,10 +8022,18 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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case NAME_ATan2:
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case NAME_VectorAngle:
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if (CheckArgSize(MethodName, ArgList, 2, 2, ScriptPosition))
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if (CheckArgSize(MethodName, ArgList, 1, 2, ScriptPosition))
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{
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func = MethodName == NAME_ATan2 ? new FxATan2(ArgList[0], ArgList[1], ScriptPosition) : new FxATan2(ArgList[1], ArgList[0], ScriptPosition);
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ArgList[0] = ArgList[1] = nullptr;
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if (ArgList.Size() == 2)
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{
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func = MethodName == NAME_ATan2 ? new FxATan2(ArgList[0], ArgList[1], ScriptPosition) : new FxATan2(ArgList[1], ArgList[0], ScriptPosition);
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ArgList[0] = ArgList[1] = nullptr;
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}
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else
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{
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func = new FxATan2Vec(ArgList[0], ScriptPosition);
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ArgList[0] = nullptr;
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}
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}
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break;
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@ -8201,7 +8264,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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else if (Self->IsVector())
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{
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// handle builtins: Vectors got 2: Length and Unit.
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if (MethodName == NAME_Length || MethodName == NAME_Unit)
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if (MethodName == NAME_Length || MethodName == NAME_LengthSquared || MethodName == NAME_Unit || MethodName == NAME_Angle)
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{
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if (ArgList.Size() > 0)
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{
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@ -9190,7 +9253,23 @@ FxExpression *FxVectorBuiltin::Resolve(FCompileContext &ctx)
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{
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SAFE_RESOLVE(Self, ctx);
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assert(Self->IsVector()); // should never be created for anything else.
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ValueType = Function == NAME_Length ? TypeFloat64 : Self->ValueType;
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switch (Function.GetIndex())
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{
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case NAME_Length:
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case NAME_LengthSquared:
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case NAME_Angle:
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ValueType = TypeFloat64;
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break;
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case NAME_Unit:
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ValueType = Self->ValueType;
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break;
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default:
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ValueType = TypeError;
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assert(false);
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break;
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}
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return this;
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}
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@ -9206,13 +9285,21 @@ ExpEmit FxVectorBuiltin::Emit(VMFunctionBuilder *build)
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{
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build->Emit(vecSize == 2 ? OP_LENV2 : vecSize == 3 ? OP_LENV3 : OP_LENV4, to.RegNum, op.RegNum);
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}
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else
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else if (Function == NAME_LengthSquared)
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{
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build->Emit(vecSize == 2 ? OP_DOTV2_RR : vecSize == 3 ? OP_DOTV3_RR : OP_DOTV4_RR, to.RegNum, op.RegNum, op.RegNum);
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}
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else if (Function == NAME_Unit)
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{
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ExpEmit len(build, REGT_FLOAT);
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build->Emit(vecSize == 2 ? OP_LENV2 : vecSize == 3 ? OP_LENV3 : OP_LENV4, len.RegNum, op.RegNum);
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build->Emit(vecSize == 2 ? OP_DIVVF2_RR : vecSize == 3 ? OP_DIVVF3_RR : OP_DIVVF4_RR, to.RegNum, op.RegNum, len.RegNum);
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len.Free(build);
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}
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else if (Function == NAME_Angle)
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{
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build->Emit(OP_ATAN2, to.RegNum, op.RegNum + 1, op.RegNum);
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}
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op.Free(build);
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return to;
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}
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@ -248,6 +248,7 @@ enum EFxType
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EFX_Conditional,
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EFX_Abs,
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EFX_ATan2,
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EFX_ATan2Vec,
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EFX_New,
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EFX_MinMax,
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EFX_Random,
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@ -1201,6 +1202,18 @@ private:
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ExpEmit ToReg(VMFunctionBuilder *build, FxExpression *val);
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};
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class FxATan2Vec : public FxExpression
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{
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FxExpression* vval;
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public:
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FxATan2Vec(FxExpression* y, const FScriptPosition& pos);
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~FxATan2Vec();
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FxExpression* Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder* build);
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};
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//==========================================================================
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//
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//
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@ -481,7 +481,7 @@ xx(ResolveState)
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// UDMF keywords (todo: take these out of the global name table
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xx(Alpha)
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xx(Angle)
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//xx(Angle)
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xx(Args)
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xx(CeilingZ)
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xx(FloorZ)
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