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Fix UV "fix" for OBJ models.
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@ -544,7 +544,7 @@ inline FVector3 FOBJModel::RealignVector(FVector3 vecToRealign)
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*/
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inline FVector2 FOBJModel::FixUV(FVector2 vecToRealign)
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{
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vecToRealign.Y *= -1;
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vecToRealign.Y = 1-vecToRealign.Y;
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return vecToRealign;
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}
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