alexey.lysiuk
ab53509774
- fixed crash in GLDEFS parser caused by missing texture
...
https://forum.zdoom.org/viewtopic.php?t=64234
2019-04-11 13:26:10 +03:00
Magnus Norddahl
1e7911d1f9
- we cannot recover from this
2019-04-11 05:36:36 +02:00
Magnus Norddahl
59904faff4
- slightly adjust AcquireImage to avoid border cases in the spec
2019-04-11 05:28:37 +02:00
Magnus Norddahl
a0f618311a
- change SubmitCommands to handle all parts of the present
2019-04-11 04:52:57 +02:00
Magnus Norddahl
095ea3ce76
- apply vk_hdr immediately and delay initial swapchain creation until first image needs to be acquired
2019-04-11 04:26:43 +02:00
Christoph Oelckers
b1ca746af3
- added a "DeleteLumps" list to IWADINFO
...
This is for IWADs that contain content which clashes with the engine and must be removed. The primary reason are the unimplemented characters in Raven's BigFont.
2019-04-11 03:02:23 +02:00
Christoph Oelckers
0200edd392
- added a few more character fallbacks and fixed the StringWidth function
...
This checked character size without substituting missing characters, resulting in bad return values.
2019-04-11 02:01:41 +02:00
Christoph Oelckers
772cb276ee
- changed text scaling for intermission screen to ensure that long texts are not cut off.
...
22 lines of text need to fit and to avoid packing the text too tightly onto the screen and have a little headroom, a virtual size of 400x250 is needed.
2019-04-11 01:28:47 +02:00
Christoph Oelckers
28c8bb47fb
- added generic font support for intermission text screen.
2019-04-11 00:14:53 +02:00
Christoph Oelckers
2747eef0e0
- enable Unicode font on cast call.
2019-04-10 22:32:58 +02:00
Christoph Oelckers
b423caa8d6
- removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
...
This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers
6acfbf8e02
- cleaned out the unneeded scaling hacks from the HUD messages.
2019-04-10 21:23:27 +02:00
Christoph Oelckers
9e096c62fd
- allow the automap HUD to use the VGA font.
2019-04-10 20:39:15 +02:00
Magnus Norddahl
5f70ce2148
- fix SubmitCommands bug if it no swapchain image was acquired
2019-04-10 16:39:33 +02:00
Christoph Oelckers
85a762f294
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-04-10 15:58:11 +02:00
Rachael Alexanderson
ab6ed0949f
- fixed: PlayerEntered for bots should occur after Level->DoReborn
2019-04-10 06:24:57 -04:00
Rachael Alexanderson
7b06fbe28e
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-10 04:02:42 -04:00
Christoph Oelckers
f1105f2e13
- further work on generic HUD
...
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
fe37c3bc4f
- allow all DHUDMessage calls to substitute SmallFont
...
This is a preparation for setting a generic HUD mode where all these should be able to use the VGA font instead, and not just C_MidPrint.
2019-04-10 00:28:40 +02:00
Christoph Oelckers
8b0dd1376f
- changed the filter name for Doom IWADs
...
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.
This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Christoph Oelckers
8182c80f1e
- use the Unicode font for the scoreboard.
2019-04-10 00:16:03 +02:00
Magnus Norddahl
85b754b9ca
- fix model rendering glitch
2019-04-09 18:19:14 +02:00
Magnus Norddahl
d413581ee2
- fix model shutdown crash
2019-04-09 17:06:54 +02:00
Magnus Norddahl
eb9f6ec313
- remove the 6 layer texture descriptor set limitation
2019-04-09 16:30:49 +02:00
Magnus Norddahl
c9dbb589e2
- once the Vulkan backend booted all the remaining vulkan calls are unrecoverable (unless the code calling it gets actively involved, which means that particular action is not exceptional in nature and shouldn't be done as an exception)
2019-04-09 14:25:18 +02:00
Magnus Norddahl
d47891d20a
- allocate new texture descriptor pool if it is full
2019-04-09 14:06:24 +02:00
Magnus Norddahl
2cbd1c4736
- Fix inverted check in last commit
2019-04-09 12:41:05 +02:00
Magnus Norddahl
d3dacfc2cb
- improve error handling during vulkan initialization
2019-04-09 12:28:25 +02:00
Rachael Alexanderson
536aa98e87
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-09 02:01:29 -04:00
Christoph Oelckers
f1408bfb5b
- allow retroactive substitution of cluster texts
...
This is needed to localize Harmony without swapping out the MAPINFO.
2019-04-09 00:21:06 +02:00
Christoph Oelckers
ab256945aa
- use I_Error for throwing errors in the Vulkan backend and print the message if one gets thrown during init.
2019-04-08 23:48:46 +02:00
Christoph Oelckers
c788da46fb
- Localization helper code for level names that haven't been exported to the string table.
2019-04-08 22:07:09 +02:00
Christoph Oelckers
d308a1223b
- fixed the calculations which decide whether to use an options menu for skills and episodes.
2019-04-08 22:04:47 +02:00
Magnus Norddahl
2694b0a167
- workaround for drivers that bug by never acquiring an image
2019-04-08 21:01:40 +02:00
Magnus Norddahl
c98dfd1790
- improve swap chain resize and handle the edge cases for the swap chain
2019-04-08 19:23:37 +02:00
Magnus Norddahl
20fde9f8be
- clean up swapchain class
2019-04-08 18:14:07 +02:00
Rachael Alexanderson
b0bd8f800c
Merge remote-tracking branch 'origin/master' into vulkan2
2019-04-08 08:45:29 -04:00
Rachael Alexanderson
1e3425910c
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-08 08:40:47 -04:00
Magnus Norddahl
b9900450c7
- remove unused function declaration
2019-04-08 05:31:20 +02:00
Magnus Norddahl
afbd45e1b1
- fix uniform aligment bug for vec3
2019-04-08 05:27:35 +02:00
Rachael Alexanderson
55a4927b7c
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 22:59:24 -04:00
Magnus Norddahl
a488034065
- fix null pointer crash
2019-04-08 04:57:46 +02:00
Rachael Alexanderson
c6a308c73d
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 21:49:59 -04:00
Magnus Norddahl
b30ed99672
- remove the old OpenGL postprocess custom shader implementation
2019-04-08 01:31:22 +02:00
Magnus Norddahl
d114575bd1
- implement custom post process shaders for vulkan backend
2019-04-08 00:47:55 +02:00
Christoph Oelckers
3c07485d11
- fixed: Replacing a text image with actual text may only happen if the text comes from the string table.
2019-04-07 23:54:39 +02:00
Christoph Oelckers
f6d3de76cf
- fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn.
2019-04-07 23:45:08 +02:00
Magnus Norddahl
d1378364b5
- fix bloom pass regression
2019-04-07 20:52:04 +02:00
Rachael Alexanderson
b444cbd950
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 14:19:56 -04:00
alexey.lysiuk
fb51b5d137
- fixed compilation of SDL backend
...
src/posix/sdl/sdlglvideo.cpp:358:10: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:358:33: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:360:7: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:361:7: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
2019-04-07 17:26:32 +03:00
Christoph Oelckers
f4f1c4abbf
- fixed scale calculations for option menus.
2019-04-07 13:34:00 +02:00
Rachael Alexanderson
06c0aa911d
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 07:03:43 -04:00
Rachael Alexanderson
c3b927e502
- complete the changes from the previous commit for the SDL backend
2019-04-07 06:59:34 -04:00
Rachael Alexanderson
f4ea44b760
- consolidate minimum screen resolution so that it's easier to change
2019-04-07 06:56:06 -04:00
Rachael Alexanderson
efa9284141
- consolidate minimum screen resolution so that it's easier to change
2019-04-07 06:49:54 -04:00
Christoph Oelckers
b60024b9c8
- fixed: The WideString conversion function was missing a null check.
2019-04-07 12:06:03 +02:00
Rachael Alexanderson
1096c14a3a
- remove 320x240 from the list of resolution presets
...
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Rachael Alexanderson
e6dab46b90
- remove 320x240 from the list of resolution presets
...
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:01:47 -04:00
Christoph Oelckers
45c3558692
- 4.1pre
2019-04-07 09:31:32 +02:00
Christoph Oelckers
a166af82f8
- added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space.
2019-04-07 09:11:16 +02:00
Christoph Oelckers
6afe9d09f3
Merge branch 'master' into vulkan2
2019-04-07 08:17:12 +02:00
Christoph Oelckers
f2d1126ff0
- changed menu scale to better fit the screen size and added some coordinate tweaking for the episode menu to shift long names to the left.
2019-04-06 14:36:57 +02:00
Rachael Alexanderson
6cc5ddd129
- fixed: Bots did not trigger PlayerEntered events
2019-04-06 08:14:34 -04:00
Christoph Oelckers
47a52e6a7b
- changed printlevel for console output of centered messages.
2019-04-06 11:23:19 +02:00
Christoph Oelckers
0b09c2b20a
- do not call OnRegister when saving a game.
2019-04-06 09:29:49 +02:00
Christoph Oelckers
af6e2a430a
- fixed OnUnregister for Event handlers was called from a dead event manager instance.
2019-04-06 09:06:41 +02:00
Christoph Oelckers
c65ecbc807
- added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.
2019-04-06 07:44:09 +02:00
Rachael Alexanderson
e48d2105ef
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-06 00:27:18 -04:00
drfrag
1ef4c2d0f6
- Hopefully fixed MinGW compilation for real.
2019-04-06 00:07:24 -04:00
Christoph Oelckers
0ed847b51b
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
...
If this is done within the intermission code, both intermission and menu will write to the same global variables and destroy their data, this became very apparent when it altered the screen scale for the conversation.
2019-04-05 00:59:32 +02:00
Christoph Oelckers
0153c2aefa
- use the Unicode version of GetCommandLine for the crash log.
2019-04-04 17:49:53 +02:00
Magnus Norddahl
f7069c4ddc
- there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial..
2019-04-04 15:58:48 +02:00
alexey.lysiuk
025e50219f
- fixed missing command line in crash reports
...
https://forum.zdoom.org/viewtopic.php?t=64149
2019-04-04 16:37:51 +03:00
pkubaj
2886f22b8f
Remove bad BigLong variants
2019-04-04 13:23:53 +02:00
pkubaj
a3541f853c
Fix build on big-endian platforms
...
GCC 8 complains that it can't find relevant functions:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous
chunklen = BigLong((unsigned int)x[1]);
^
In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' <deleted>
unsigned long BigLong(unsigned long) = delete;
^~~~~~~
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)' <deleted>
long BigLong(long) = delete;
This is on FreeBSD/powerpc64.
2019-04-04 13:23:53 +02:00
alexey.lysiuk
5c86a1e6b5
- fixed crash with push/insert to null dynarray when JIT is on
...
https://forum.zdoom.org/viewtopic.php?t=64148
2019-04-04 13:23:08 +03:00
Rachael Alexanderson
655b0c27de
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-03 10:58:12 -04:00
Christoph Oelckers
55e00f350b
- use a more reliable menu check for the player menu items.
...
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-04-01 00:27:43 +02:00
alexey.lysiuk
5310ecc2c3
- removed obsolete hack for Hexen main menu dimming
...
https://forum.zdoom.org/viewtopic.php?t=64122
2019-03-31 17:35:12 +03:00
Rachael Alexanderson
ead3695844
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
...
# Conflicts:
# src/posix/sdl/gl_sysfb.h
2019-03-31 03:49:08 -04:00
Rachael Alexanderson
3fd449378c
- replace the lost 320x200 resolution with 960x600
2019-03-31 03:38:15 -04:00
Christoph Oelckers
ab16d3cd72
- limit minimum screen size to 640x400.
...
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
2019-03-31 09:13:22 +02:00
Christoph Oelckers
2dc12aef71
- removed the NetUpdate calls from the software renderer.
...
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
Christoph Oelckers
f5ad144934
- fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
...
For a per-level effect it needs to always check against level.maptime.
2019-03-30 18:52:32 +01:00
Christoph Oelckers
8a243cf084
- fixed: Sound sequences must be serialized after the sounds.
...
Otherwise their data gets reset by the sound initialization.
2019-03-30 18:41:38 +01:00
Christoph Oelckers
d40ed5c587
- reverted D_GenderToInt to check full words instead of merely initial letters.
2019-03-30 18:12:33 +01:00
alexey.lysiuk
71caf27039
- made gender string to integer conversion case insensitive
...
https://forum.zdoom.org/viewtopic.php?t=64109
2019-03-30 12:47:34 +02:00
alexey.lysiuk
df8fa90a34
- fixed compilation warnings reported by Clang
...
src/rendering/vulkan/renderer/vk_renderpass.cpp:44:22: warning: comparison of integers of different signs: 'std::__1::vector<FVertexBufferAttribute, std::__1::allocator<FVertexBufferAttribute> >::size_type' (aka 'unsigned long') and 'int' [-Wsign-compare]
src/rendering/vulkan/system/vk_framebuffer.cpp:860:55: warning: format specifies type 'int' but the argument has type 'VkDeviceSize' (aka 'unsigned long long') [-Wformat]
src/rendering/vulkan/system/vk_objects.h:471:23: warning: suggest braces around initialization of subobject [-Wmissing-braces]
2019-03-30 11:15:49 +02:00
Christoph Oelckers
4619fc5622
- removed unused (now always active) gl_trimsprites option from the menu.
2019-03-29 19:10:10 +01:00
Magnus Norddahl
4cc9880f50
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-26 13:08:59 +01:00
Magnus Norddahl
9f0f659db0
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
2019-03-26 11:10:17 +01:00
Magnus Norddahl
6078428b84
- fix typo in sleep
2019-03-26 10:46:31 +01:00
Magnus Norddahl
9f758b0032
- implement vid_maxfps
2019-03-26 10:40:43 +01:00
Christoph Oelckers
b40983be61
- fixed bad Printf formatter.
2019-03-26 08:48:10 +01:00
Christoph Oelckers
0341a3d75b
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
...
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Christoph Oelckers
0422f40d80
- restored calling OnRegister for event handlers after loading a savegame
...
It should be said in no uncertain terms that OnRegister operates on an uninitialized level so it should only be used for setting up the registering process of the event handler itself and nothing else - not even the event handler's data!!!
2019-03-26 17:02:40 +01:00
usernameak
95bcc46acc
Fixed postprocess shaders with 2 or more textures
2019-03-25 22:12:00 +01:00
Magnus Norddahl
1c9bf262e6
- hook up VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT
2019-03-25 21:30:03 +01:00
Magnus Norddahl
7256af0b32
- fix sort bug
2019-03-25 20:41:53 +01:00
Magnus Norddahl
2d8516b2ca
- make shaderClipDistance optional
2019-03-25 19:44:46 +01:00
Magnus Norddahl
be74675e5e
- change vk_hdr default to false
2019-03-25 01:41:16 +01:00
Magnus Norddahl
c010c5e818
- fully enable vk_hdr as a feature since it works now after the queue family selection was improved
2019-03-25 01:39:27 +01:00
Magnus Norddahl
954b72915c
- improve the queue family selection process to pick first entry in the list over later ones
2019-03-24 18:33:59 +01:00
Magnus Norddahl
0be5cc7d1d
- initialize array
2019-03-24 18:32:36 +01:00
Magnus Norddahl
88355393df
- implement queue family transfers
2019-03-24 18:03:10 +01:00
alexey.lysiuk
651d749eea
- limited MoltenVK logging without vk_debug
...
If vk_debug is set to zero (which is by default) only errors will be reported
2019-03-24 16:19:39 +02:00
alexey.lysiuk
15e0b6c8a7
- gave vid_autoswitch CVAR a priority over vk_device selection
...
Try to mimic OpenGL GPU selection behavior with MoltenVK when automated graphics switching is disabled
The CVAR isn't exposed in menu and its target audience is advanced users only
2019-03-24 16:18:08 +02:00
alexey.lysiuk
90c4e62e67
- removed duplicated expressions
2019-03-24 16:09:01 +02:00
Christoph Oelckers
a0b0467e91
- restrict Vulkan to 64 bit builds.
2019-03-24 14:34:48 +01:00
Rachael Alexanderson
91dfebd211
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
...
# Conflicts:
# wadsrc/static/menudef.txt
2019-03-24 09:08:55 -04:00
Christoph Oelckers
04c103811c
- changed Strife dialogue setup so that STRIFE00 is being processed and the random texts explicitly excluded.
...
This fixes the stray "Peasant" in this file.
2019-03-24 12:52:03 +01:00
Christoph Oelckers
dc67355e95
- added A_Explode compatibility options.
...
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
alexey.lysiuk
48a5476ec4
- fixed compilation with older macOS SDK like 10.9
...
src/posix/cocoa/i_video.mm:564:23: error: property 'layer' not found on object of type 'id'
2019-03-23 17:27:47 +02:00
Christoph Oelckers
5da2ecda66
- fix the compat_pointonline flag.
2019-03-23 15:28:10 +01:00
Magnus Norddahl
0c6d0de3ab
- do not use persistent buffers for models as it is a limited resource where each consumes a vkDeviceMemory object
2019-03-23 14:58:37 +01:00
Christoph Oelckers
7606b22d0b
- fixed the substitution logic in FTexture::GetRawTexture.
...
This may only perform a substitution if the offset is not 0 and if the size matches.
2019-03-23 12:48:57 +01:00
Christoph Oelckers
d500cedf49
- call SetData in VKBuffer::Lock so that the buffer is valid.
...
This allows models to render, but a proper fix should handle mapping of static buffers for real. This workaround just allocates a non-static persistent buffer in CPU memory which is not the most efficient solution here.
2019-03-22 21:14:32 +01:00
Christoph Oelckers
10e62e7b5d
- fixed: VkBuffer::mPersistent was not initialized.
2019-03-22 20:32:59 +01:00
Christoph Oelckers
24a52d65a5
- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
2019-03-22 19:54:19 +01:00
Magnus Norddahl
d03839dfef
- do not signal mRenderFinishedSemaphore if the submitted commands aren't about to be presented
2019-03-22 13:54:13 +01:00
Christoph Oelckers
4d768e5a49
- use a vector instead of a map to store a texture's descriptor sets.
...
In this case a map is total overkill and its poor memory locality will always incur some performance hit. A vector here can only collect a very small amount of entries so the time to search is nearly irrelevant.
2019-03-21 23:41:24 +01:00
Christoph Oelckers
3ad9783d8f
- fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
...
It will now check all layers of a material.
Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
2019-03-21 21:57:39 +01:00
Christoph Oelckers
4aef99632d
Merge branch 'master' into vulkan2
2019-03-21 18:56:06 +01:00
Christoph Oelckers
b28c984075
- fixed bad default for scaleoverride.
2019-03-19 23:01:30 +01:00
Rachael Alexanderson
3c594c6c93
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-19 15:12:18 -04:00
Christoph Oelckers
561ce41723
- fixed lifetime of ScaleOverrider for Strife dialogues.
2019-03-19 18:46:20 +01:00
Christoph Oelckers
a1acc4adc4
- fixed layout issues with Strife's dialogues.
...
They were using some settings from the option menu which they never should have used to begin with.
2019-03-19 17:46:59 +01:00
Christoph Oelckers
be7d6241c2
- localize 'By'
2019-03-19 01:23:54 +01:00
Christoph Oelckers
cda248df66
- localized some user-facing texts that were still string literals.
2019-03-19 00:37:43 +01:00
Christoph Oelckers
e07d413095
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
2019-03-18 23:46:13 +01:00
Christoph Oelckers
b48f4032d8
- draw the FPS counter with the new console font.
...
With the current scale settings the original one is simply too small.
2019-03-18 14:27:42 +01:00
Christoph Oelckers
d86dd902fb
Merge branch 'master' into vulkan2
2019-03-18 13:31:04 +01:00
Christoph Oelckers
4120e72dbd
- explicitly mark all unresolved textures as invalid.
2019-03-18 11:45:00 +01:00
Christoph Oelckers
c2c9126453
- replaced the XLSX parser with a CSV parser.
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Since Google can export this as well it makes a lot more sense here because it is a textual format better suited for version control and does not carry along all the formatting baggage that isn't needed for a string table.
2019-03-18 10:18:30 +01:00
alexey.lysiuk
1f16fd7801
- fixed clipping of automap background with althud and screenblocks < 10
2019-03-18 10:23:55 +02:00
Rachael Alexanderson
dd4ef010ab
Merge remote-tracking branch 'origin/master' into vulkan2
2019-03-18 04:05:19 -04:00
Magnus Norddahl
7b3350ae1e
- the material descriptor set must be bound again if the pipeline changes and the new shader uses more textures than the old one
2019-03-18 00:38:09 +01:00
Magnus Norddahl
b62d5784af
- bind a texture in all descriptor slots
2019-03-17 23:24:50 +01:00
Magnus Norddahl
ec7a874a61
- implement PrecacheMaterial
2019-03-17 22:41:02 +01:00
Magnus Norddahl
bf85ad4b6a
- remove tracking translation in VkHardwareTexture
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- only reset the descriptors when recreating the samplers
2019-03-17 22:27:48 +01:00
Magnus Norddahl
2429eba8f6
- remove the old incomplete VkHardwareTexture implementation
2019-03-17 22:10:49 +01:00
Christoph Oelckers
13f3bf2331
- add an option to print the kill, item and secret stats on the alternative HUD with the NewSmallFont.
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This has to be set in the console, the default is still the regular small font. Mainly added because some mods have really hard to read fonts where it is not easy to decipher the numbers.
2019-03-17 21:35:33 +01:00
Magnus Norddahl
40ee32a0ce
- minor adjustments
2019-03-17 21:14:51 +01:00
Magnus Norddahl
c2df818012
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-17 20:36:23 +01:00
Magnus Norddahl
29a30037cb
- delay destruction of VkHardwareTexture resources until current frame has finished rendering
2019-03-17 20:36:08 +01:00
Christoph Oelckers
099ddea0e1
- use the console font for printing sound debug info.
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The unscaled small font is simply far too small for this on modern displays.
2019-03-17 19:02:15 +01:00
Christoph Oelckers
a3103588f3
- fixed: The software renderer was destroying global state when initializing a camera texture.
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As a result the HUD wasn't drawn.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
81801ccac0
- use NewSmallFont instead of NewConsoleFont for on-screen messages if enabled.
2019-03-17 18:32:49 +01:00
Christoph Oelckers
2227c15010
- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367
- use the new console font for the options menu to gain space and better character support.
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So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00