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- fix null pointer crash
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1 changed files with 2 additions and 1 deletions
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@ -1001,8 +1001,9 @@ void PPCustomShaderInstance::AddUniformField(size_t &offset, const FString &name
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FieldOffset[name] = offset;
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auto name2 = std::make_unique<FString>(name);
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auto chars = name2->GetChars();
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FieldNames.push_back(std::move(name2));
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Fields.push_back({ name2->GetChars(), type, offset });
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Fields.push_back({ chars, type, offset });
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offset += fieldsize;
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}
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