Merge branch 'master' into vulkan2

This commit is contained in:
Christoph Oelckers 2019-03-21 18:56:06 +01:00
commit 4aef99632d
5 changed files with 71 additions and 11 deletions

View file

@ -347,7 +347,7 @@ void M_PreviousMenu ();
void M_ParseMenuDefs();
void M_StartupEpisodeMenu(FGameStartup *gs);
void M_StartupSkillMenu(FGameStartup *gs);
void M_StartControlPanel (bool makeSound, bool scaleoverride = true);
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
void M_SetMenu(FName menu, int param = -1);
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);

View file

@ -1231,6 +1231,62 @@ class LevelCompatibility native play
AddSectorTag(7857, 82);
break;
}
case '7B1EB6C1231CD03E90F4A1C0D51A8B6D': // ur_final.wad map17
{
SetLineSpecial(3020, Transfer_Heights, 19);
break;
}
case '01592ACF001C534076556D9E1B5D85E7': // Darken2.wad map12
{
// fix some holes the player can fall in. This map went a bit too far with lighting hacks depending on holes in the floor.
OffsetSectorPlane(126, Sector.floor, 1088);
level.sectors[126].SetPlaneLight(Sector.floor, level.sectors[125].GetLightLevel() - level.sectors[126].GetLightLevel());
OffsetSectorPlane(148, Sector.floor, 1136);
level.sectors[148].SetPlaneLight(Sector.floor, level.sectors[122].GetLightLevel() - level.sectors[148].GetLightLevel());
OffsetSectorPlane(149, Sector.floor, 1136);
level.sectors[149].SetPlaneLight(Sector.floor, level.sectors[122].GetLightLevel() - level.sectors[149].GetLightLevel());
OffsetSectorPlane(265, Sector.floor, 992);
level.sectors[265].SetPlaneLight(Sector.floor, level.sectors[264].GetLightLevel() - level.sectors[265].GetLightLevel());
OffsetSectorPlane(279, Sector.floor, 1072);
level.sectors[279].SetPlaneLight(Sector.floor, level.sectors[267].GetLightLevel() - level.sectors[279].GetLightLevel());
SetSectorTexture(279, Sector.floor, "OMETL13");
OffsetSectorPlane(280, Sector.floor, 1072);
level.sectors[280].SetPlaneLight(Sector.floor, level.sectors[267].GetLightLevel() - level.sectors[280].GetLightLevel());
SetSectorTexture(280, Sector.floor, "OMETL13");
OffsetSectorPlane(281, Sector.floor, 1072);
level.sectors[281].SetPlaneLight(Sector.floor, level.sectors[267].GetLightLevel() - level.sectors[281].GetLightLevel());
SetSectorTexture(281, Sector.floor, "OMETL13");
OffsetSectorPlane(292, Sector.floor, 1056);
level.sectors[292].SetPlaneLight(Sector.floor, level.sectors[291].GetLightLevel() - level.sectors[292].GetLightLevel());
OffsetSectorPlane(472, Sector.floor, 1136);
level.sectors[472].SetPlaneLight(Sector.floor, level.sectors[216].GetLightLevel() - level.sectors[472].GetLightLevel());
OffsetSectorPlane(473, Sector.floor, 1136);
level.sectors[473].SetPlaneLight(Sector.floor, level.sectors[216].GetLightLevel() - level.sectors[473].GetLightLevel());
OffsetSectorPlane(526, Sector.floor, 1024);
level.sectors[526].SetPlaneLight(Sector.floor, level.sectors[525].GetLightLevel() - level.sectors[526].GetLightLevel());
OffsetSectorPlane(527, Sector.floor, 1024);
level.sectors[527].SetPlaneLight(Sector.floor, level.sectors[500].GetLightLevel() - level.sectors[527].GetLightLevel());
OffsetSectorPlane(528, Sector.floor, 1024);
level.sectors[528].SetPlaneLight(Sector.floor, level.sectors[525].GetLightLevel() - level.sectors[528].GetLightLevel());
OffsetSectorPlane(554, Sector.floor, 1024);
level.sectors[554].SetPlaneLight(Sector.floor, level.sectors[500].GetLightLevel() - level.sectors[554].GetLightLevel());
OffsetSectorPlane(588, Sector.floor, 928);
level.sectors[588].SetPlaneLight(Sector.floor, level.sectors[587].GetLightLevel() - level.sectors[588].GetLightLevel());
OffsetSectorPlane(604, Sector.floor, 1056);
level.sectors[604].SetPlaneLight(Sector.floor, level.sectors[298].GetLightLevel() - level.sectors[604].GetLightLevel());
OffsetSectorPlane(697, Sector.floor, 1136);
level.sectors[697].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[697].GetLightLevel());
OffsetSectorPlane(698, Sector.floor, 1136);
level.sectors[698].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[698].GetLightLevel());
OffsetSectorPlane(699, Sector.floor, 1136);
level.sectors[699].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[699].GetLightLevel());
OffsetSectorPlane(700, Sector.floor, 1136);
level.sectors[700].SetPlaneLight(Sector.floor, level.sectors[696].GetLightLevel() - level.sectors[700].GetLightLevel());
break;
}
}
}

View file

@ -141,10 +141,9 @@ class ConversationMenu : Menu
let ReplyText = Stringtable.Localize(reply.Reply);
if (reply.NeedsGold)
{
let trade = Stringtable.Localize("$TXT_TRADE");
ReplyText.AppendFormat(" %s", Stringtable.Localize("$TXT_TRADE"));
let amount = String.Format("%u", reply.PrintAmount);
trade.Replace("%u", amount);
ReplyText = ReplyText .. trade;
ReplyText.Replace("%u", amount);
}
let ReplyLines = SmallFont.BreakLines (ReplyText, ReplyWidth);

View file

@ -283,9 +283,9 @@ class Menu : Object native ui version("2.4")
S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
}
static void DrawConText (int color, int x, int y, String str)
deprecated("4.0") static void DrawConText (int color, int x, int y, String str)
{
screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 16 * CleanXfac_1, DTA_CellY, 16 * CleanYfac_1);
screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
}
static int OptionColor(int color)

View file

@ -721,13 +721,18 @@ class OptionMenuSliderBase : OptionMenuItem
//
//=============================================================================
private void DrawSliderElement (int color, int x, int y, String str)
{
screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 16 * CleanXfac_1, DTA_CellY, 16 * CleanYfac_1);
}
protected void DrawSlider (int x, int y, double min, double max, double cur, int fracdigits, int indent)
{
String formater = String.format("%%.%df", fracdigits); // The format function cannot do the '%.*f' syntax.
String textbuf;
double range;
int maxlen = 0;
int right = x + (12*8 + 4) * CleanXfac; // length of slider. This uses the old ConFont and
int right = x + (12*16 + 4) * CleanXfac_1; // length of slider. This uses the old ConFont and
int cy = y + CleanYFac;
range = max - min;
@ -743,14 +748,14 @@ class OptionMenuSliderBase : OptionMenuItem
if (!mSliderShort)
{
Menu.DrawConText(Font.CR_WHITE, x, cy, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12");
Menu.DrawConText(Font.FindFontColor(gameinfo.mSliderColor), x + int((5 + ((ccur * 78) / range)) * 2 * CleanXfac_1), cy, "\x13");
DrawSliderElement(Font.CR_WHITE, x, cy, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12");
DrawSliderElement(Font.FindFontColor(gameinfo.mSliderColor), x + int((5 + ((ccur * 78) / range)) * 2 * CleanXfac_1), cy, "\x13");
}
else
{
// On 320x200 we need a shorter slider
Menu.DrawConText(Font.CR_WHITE, x, cy, "\x10\x11\x11\x11\x11\x11\x12");
Menu.DrawConText(Font.FindFontColor(gameinfo.mSliderColor), x + int((5 + ((ccur * 38) / range)) * 2 * CleanXfac_1), cy, "\x13");
DrawSliderElement(Font.CR_WHITE, x, cy, "\x10\x11\x11\x11\x11\x11\x12");
DrawSliderElement(Font.FindFontColor(gameinfo.mSliderColor), x + int((5 + ((ccur * 38) / range)) * 2 * CleanXfac_1), cy, "\x13");
right -= 5*8*CleanXfac;
}