Merge remote-tracking branch 'origin/master' into vulkan2

This commit is contained in:
Rachael Alexanderson 2019-04-09 02:01:29 -04:00
commit 536aa98e87
3 changed files with 28 additions and 16 deletions

View file

@ -1930,20 +1930,32 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
}
else
{
levelinfo->LevelName = sc.String;
if (HexenHack)
// Workaround to allow localizazion of IWADs which do not have a string label here (e.g. HACX.WAD)
// This checks for a string labelled with the MapName and if that is identical to what got parsed here
// the string table entry will be used.
auto c = GStrings.GetLanguageString(levelinfo->MapName, FStringTable::default_table);
if (c && !strcmp(c, sc.String))
{
// Try to localize Hexen's map names.
int fileno = Wads.GetLumpFile(sc.LumpNum);
auto fn = Wads.GetWadName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
levelinfo->LevelName = levelinfo->MapName;
}
else
{
levelinfo->LevelName = sc.String;
if (HexenHack)
{
FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
if (GStrings.exists(key))
// Try to localize Hexen's map names. This does not use the above feature to allow these names to be unique.
int fileno = Wads.GetLumpFile(sc.LumpNum);
auto fn = Wads.GetWadName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
levelinfo->LevelName = key;
FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
if (GStrings.exists(key))
{
levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
levelinfo->LevelName = key;
}
}
}
}

View file

@ -1120,9 +1120,9 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
// center the menu on the screen if the top space is larger than the bottom space
int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
if (totalheight < 190 || AllEpisodes.Size() == 1)
if (totalheight < CleanHeight-10 || AllEpisodes.Size() == 1)
{
int newtop = (200 - totalheight + topy) / 2;
int newtop = (CleanHeight - totalheight + topy) / 2;
int topdelta = newtop - topy;
if (topdelta < 0)
{
@ -1631,9 +1631,9 @@ void M_StartupSkillMenu(FGameStartup *gs)
// center the menu on the screen if the top space is larger than the bottom space
int totalheight = posy + MenuSkills.Size() * ld->mLinespacing - topy;
if (totalheight < 190 || MenuSkills.Size() == 1)
if (totalheight < CleanHeight-10 || MenuSkills.Size() == 1)
{
int newtop = (200 - totalheight + topy) / 2;
int newtop = (CleanHeight - totalheight + topy) / 2;
int topdelta = newtop - topy;
if (topdelta < 0)
{

View file

@ -2530,7 +2530,7 @@ OptionMenu "OpenGLOptions" protected
OptionMenu "VR3DMenu" protected
{
Title "GLPREFMNU_VRMODE"
Title "$GLPREFMNU_VRMODE"
Option "$GLMNU_3DMODE", vr_mode, "VRMode"
IfOption(Windows)
{