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Merge remote-tracking branch 'origin/master' into vulkan2
This commit is contained in:
commit
536aa98e87
3 changed files with 28 additions and 16 deletions
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@ -1930,20 +1930,32 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
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}
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else
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{
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levelinfo->LevelName = sc.String;
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if (HexenHack)
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// Workaround to allow localizazion of IWADs which do not have a string label here (e.g. HACX.WAD)
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// This checks for a string labelled with the MapName and if that is identical to what got parsed here
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// the string table entry will be used.
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auto c = GStrings.GetLanguageString(levelinfo->MapName, FStringTable::default_table);
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if (c && !strcmp(c, sc.String))
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{
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// Try to localize Hexen's map names.
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int fileno = Wads.GetLumpFile(sc.LumpNum);
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auto fn = Wads.GetWadName(fileno);
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if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
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levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
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levelinfo->LevelName = levelinfo->MapName;
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}
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else
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{
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levelinfo->LevelName = sc.String;
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if (HexenHack)
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{
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FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
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if (GStrings.exists(key))
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// Try to localize Hexen's map names. This does not use the above feature to allow these names to be unique.
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int fileno = Wads.GetLumpFile(sc.LumpNum);
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auto fn = Wads.GetWadName(fileno);
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if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
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{
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levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
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levelinfo->LevelName = key;
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FStringf key("TXT_%.5s_%s", fn, levelinfo->MapName.GetChars());
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if (GStrings.exists(key))
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{
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levelinfo->flags |= LEVEL_LOOKUPLEVELNAME;
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levelinfo->LevelName = key;
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}
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}
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}
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}
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@ -1120,9 +1120,9 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
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if (totalheight < 190 || AllEpisodes.Size() == 1)
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if (totalheight < CleanHeight-10 || AllEpisodes.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int newtop = (CleanHeight - totalheight + topy) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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@ -1631,9 +1631,9 @@ void M_StartupSkillMenu(FGameStartup *gs)
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + MenuSkills.Size() * ld->mLinespacing - topy;
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if (totalheight < 190 || MenuSkills.Size() == 1)
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if (totalheight < CleanHeight-10 || MenuSkills.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int newtop = (CleanHeight - totalheight + topy) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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@ -2530,7 +2530,7 @@ OptionMenu "OpenGLOptions" protected
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OptionMenu "VR3DMenu" protected
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{
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Title "GLPREFMNU_VRMODE"
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Title "$GLPREFMNU_VRMODE"
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Option "$GLMNU_3DMODE", vr_mode, "VRMode"
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IfOption(Windows)
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{
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