- add an option to print the kill, item and secret stats on the alternative HUD with the NewSmallFont.

This has to be set in the console, the default is still the regular small font. Mainly added because some mods have really hard to read fonts where it is not easy to decipher the numbers.
This commit is contained in:
Christoph Oelckers 2019-03-17 21:35:33 +01:00
parent b839da45ec
commit 13f3bf2331
2 changed files with 24 additions and 7 deletions

View file

@ -55,6 +55,7 @@
CVAR(Int,hud_althudscale, 0, CVAR_ARCHIVE) // Scale the hud to 640x400?
CVAR(Bool,hud_althud, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
CVAR(Bool, hud_althudfont, false, CVAR_ARCHIVE) // Enable/Disable the alternate HUD
// These are intentionally not the same as in the automap!
CVAR (Bool, hud_showsecrets, true,CVAR_ARCHIVE); // Show secrets on HUD
CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD

View file

@ -170,14 +170,30 @@ class AltHud ui
void DrawStatLine(int x, in out int y, String prefix, String text)
{
y -= SmallFont.GetHeight()-1;
screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
if (!hud_althudfont)
{
y -= SmallFont.GetHeight()-1;
screen.DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
screen.DrawText(SmallFont, hudcolor_stats, x+statspace, y, text,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75);
}
else
{
double horzscale = 1.5;
int downscale = 2;
y -= NewSmallFont.GetHeight() / downscale;
screen.DrawText(NewSmallFont, hudcolor_statnames, x * horzscale, y * downscale, prefix,
DTA_KeepRatio, true,
DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75);
screen.DrawText(NewSmallFont, hudcolor_stats, (x+statspace) * horzscale, y * downscale, text,
DTA_KeepRatio, true,
DTA_VirtualWidthF, hudwidth * horzscale, DTA_VirtualHeight, hudheight * downscale, DTA_Alpha, 0.75);
}
}
void DrawStatus(PlayerInfo CPlayer, int x, int y)