.. |
fragglescript
|
- disabled the error message spam from the demo loop
|
2019-03-15 12:18:12 +01:00 |
g_shared
|
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
|
2019-03-18 23:46:13 +01:00 |
g_statusbar
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- fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
|
2019-03-30 18:52:32 +01:00 |
gamedata
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-03-26 00:38:54 +01:00 |
intermission
|
- make the clean scaling system more consistent.
|
2019-03-17 12:06:09 +01:00 |
maploader
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-03-26 00:38:54 +01:00 |
menu
|
- use a more reliable menu check for the player menu items.
|
2019-04-01 00:27:43 +02:00 |
posix
|
- limit minimum screen size to 640x400.
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2019-03-31 09:13:22 +02:00 |
r_data
|
- fix building on FreeBSD
|
2019-03-03 17:08:45 +01:00 |
rendering
|
- removed the NetUpdate calls from the software renderer.
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2019-03-31 09:02:11 +02:00 |
scripting
|
- fixed crash with push/insert to null dynarray when JIT is on
|
2019-04-04 13:23:08 +03:00 |
sound
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- replaced all usages of insecure vsprintf() function
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2019-03-04 17:35:38 +02:00 |
utility
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- replaced the XLSX parser with a CSV parser.
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2019-03-18 10:18:30 +01:00 |
win32
|
- limit minimum screen size to 640x400.
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2019-03-31 09:13:22 +02:00 |
__autostart.cpp
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|
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actionspecials.h
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|
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actor.h
|
Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
actorinlines.h
|
- sanitized the 'frozen level' code.
|
2019-01-28 20:15:48 +01:00 |
am_map.cpp
|
- fixed automap marks placement with custom fonts
|
2019-02-15 17:21:59 +02:00 |
am_map.h
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- made the automap an object.
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2019-01-26 15:21:20 +01:00 |
announcer.h
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|
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autosegs.h
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b_bot.cpp
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
b_bot.h
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_func.cpp
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- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
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2019-02-01 22:02:16 +01:00 |
b_game.cpp
|
- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
b_move.cpp
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- moved bglobal into FLevelLocals
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2019-01-30 01:38:18 +01:00 |
b_think.cpp
|
- moved bglobal into FLevelLocals
|
2019-01-30 01:38:18 +01:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
c_bind.cpp
|
- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
|
2019-03-16 19:00:56 +01:00 |
c_bind.h
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|
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c_cmds.cpp
|
- removed the automatic system language detection for Windows.
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2019-03-16 00:07:18 +01:00 |
c_console.cpp
|
- use NewSmallFont instead of NewConsoleFont for on-screen messages if enabled.
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2019-03-17 18:32:49 +01:00 |
c_console.h
|
- cleanup and fixes in console code
|
2019-03-16 13:02:38 +01:00 |
c_consolebuffer.cpp
|
- cleanup and fixes in console code
|
2019-03-16 13:02:38 +01:00 |
c_consolebuffer.h
|
- cleanup and fixes in console code
|
2019-03-16 13:02:38 +01:00 |
c_cvars.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-03-19 00:37:43 +01:00 |
c_cvars.h
|
|
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c_dispatch.cpp
|
- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
|
2019-03-11 00:26:37 +01:00 |
c_dispatch.h
|
- took the delayed console command execution out of the thinker management.
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2019-01-27 10:24:49 +01:00 |
c_expr.cpp
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|
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c_functions.cpp
|
Removed all remaining references to AInventory
|
2018-12-04 17:11:36 +01:00 |
c_functions.h
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|
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CMakeLists.txt
|
- replaced the XLSX parser with a CSV parser.
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2019-03-18 10:18:30 +01:00 |
ct_chat.cpp
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- allow using the console font for notification messages (e.g. item pickup)
|
2019-03-11 19:09:37 +01:00 |
d_anonstats.cpp
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|
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d_event.h
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
d_gui.h
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|
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d_iwad.cpp
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- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
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2019-03-03 07:50:10 +01:00 |
d_main.cpp
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- added A_Explode compatibility options.
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2019-03-24 12:42:57 +01:00 |
d_main.h
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- allow the language table to supersede the title patches, if appropriate
|
2019-02-15 00:29:24 +01:00 |
d_net.cpp
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- localized some user-facing texts that were still string literals.
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2019-03-19 00:37:43 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- reverted D_GenderToInt to check full words instead of merely initial letters.
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2019-03-30 18:12:33 +01:00 |
d_player.h
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- fixed crash on startup inside userinfo_t::GetGender()
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2019-03-15 13:12:53 +02:00 |
d_protocol.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
d_protocol.h
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|
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dobject.cpp
|
- added a level iterator for operations that need to make changes to all open levels.
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2019-01-28 02:41:29 +01:00 |
dobject.h
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjgc.cpp
|
- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
dobjgc.h
|
- Moved high level parts of view border drawing to status bar.
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2019-01-23 20:55:38 +01:00 |
dobjtype.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
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2019-01-31 19:38:04 +01:00 |
dobjtype.h
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|
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doomdata.h
|
- moved the combined compatibility flags into FLevelLocals.
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2019-01-29 19:28:22 +01:00 |
doomdef.h
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-03-26 00:38:54 +01:00 |
doomstat.cpp
|
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
|
2019-02-24 10:05:01 +01:00 |
doomstat.h
|
Added a master volume setting.
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2019-02-27 14:17:45 -05:00 |
doomtype.h
|
- cleanup and fixes in console code
|
2019-03-16 13:02:38 +01:00 |
empty.cpp
|
|
|
events.cpp
|
- restored calling OnRegister for event handlers after loading a savegame
|
2019-03-26 17:02:40 +01:00 |
events.h
|
- restored calling OnRegister for event handlers after loading a savegame
|
2019-03-26 17:02:40 +01:00 |
g_cvars.cpp
|
added option search menu
|
2019-03-16 18:40:13 +01:00 |
g_cvars.h
|
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
|
2019-01-31 02:05:16 +01:00 |
g_dumpinfo.cpp
|
added printlocalized CCMD to check strings in-game.
|
2019-03-13 10:38:51 +01:00 |
g_game.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-03-19 00:37:43 +01:00 |
g_game.h
|
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
|
2019-03-04 19:16:51 +01:00 |
g_hub.cpp
|
- allow the language table to supersede the title patches, if appropriate
|
2019-02-15 00:29:24 +01:00 |
g_hub.h
|
- fixed missing declaration
|
2019-01-29 02:17:25 +01:00 |
g_input.h
|
|
|
g_level.cpp
|
- fix the compat_pointonline flag.
|
2019-03-23 15:28:10 +01:00 |
g_level.h
|
- moved some more code into the gamedata folder.
|
2019-02-01 19:20:58 +01:00 |
g_levellocals.h
|
- fix the compat_pointonline flag.
|
2019-03-23 15:28:10 +01:00 |
g_pch.h
|
|
|
g_pch2.h
|
|
|
gameconfigfile.cpp
|
- replace the lost 320x200 resolution with 960x600
|
2019-03-31 03:38:15 -04:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
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gitinfo.cpp
|
|
|
hu_scores.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
hu_stuff.h
|
|
|
i_cd.h
|
|
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i_net.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
i_net.h
|
|
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i_video.h
|
|
|
m_cheat.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-03-19 00:37:43 +01:00 |
m_cheat.h
|
- previous fix attempts done right
|
2018-12-01 09:44:14 +02:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-03-19 00:37:43 +01:00 |
m_misc.h
|
|
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p_acs.cpp
|
- fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
|
2019-03-30 18:52:32 +01:00 |
p_acs.h
|
- allow localization of Hexen's original ACS strings.
|
2019-02-05 11:51:19 +01:00 |
p_actionfunctions.cpp
|
- cleanup and fixes in console code
|
2019-03-16 13:02:38 +01:00 |
p_blockmap.h
|
- made polyobject init code part of MapLoader.
|
2018-12-28 14:48:10 +01:00 |
p_conversation.cpp
|
- fixed layout issues with Strife's dialogues.
|
2019-03-19 17:46:59 +01:00 |
p_conversation.h
|
- moved all dialogue loading code into the map loader.
|
2019-02-22 19:07:58 +01:00 |
p_destructible.cpp
|
- separation of static and map-local event handlers into separate lists.
|
2019-02-02 16:43:11 +01:00 |
p_destructible.h
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
p_effect.cpp
|
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
|
2019-02-01 22:02:16 +01:00 |
p_effect.h
|
- moved particle storage into FLevelLocals.
|
2019-01-29 01:09:02 +01:00 |
p_enemy.cpp
|
- separation of static and map-local event handlers into separate lists.
|
2019-02-02 16:43:11 +01:00 |
p_enemy.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_interaction.cpp
|
- implemented string table macros.
|
2019-03-02 12:06:24 +01:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2018-12-05 20:10:44 +01:00 |
p_lnspec.cpp
|
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
|
2019-02-01 22:02:16 +01:00 |
p_lnspec.h
|
- added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
|
2019-02-01 22:02:16 +01:00 |
p_local.h
|
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
|
2019-02-07 15:41:35 +01:00 |
p_map.cpp
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-03-26 00:38:54 +01:00 |
p_maputl.cpp
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-02-09 10:39:08 +01:00 |
p_maputl.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-02-09 10:39:08 +01:00 |
p_mobj.cpp
|
- fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
|
2019-03-30 18:52:32 +01:00 |
p_openmap.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
p_pspr.cpp
|
- removed all access to the consoleplayer variable from the play code
|
2019-02-01 17:02:10 +01:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2018-12-04 17:00:48 +01:00 |
p_saveg.cpp
|
- fixed: Sound sequences must be serialized after the sounds.
|
2019-03-30 18:41:38 +01:00 |
p_saveg.h
|
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
|
2019-01-26 17:55:15 +01:00 |
p_setup.cpp
|
- allow the language table to supersede the title patches, if appropriate
|
2019-02-15 00:29:24 +01:00 |
p_setup.h
|
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
|
2019-02-02 01:22:12 +01:00 |
p_spec.cpp
|
- added an option to use the new console font for centered messages.
|
2019-03-11 19:54:03 +01:00 |
p_spec.h
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
p_spec_thinkers.h
|
- moved the remaining thinker code to g_shared
|
2019-01-31 02:51:07 +01:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2018-11-17 10:03:40 +01:00 |
p_things.cpp
|
- fixed: ACS calls need to explicitly pass the level into COPY_AAPTR.
|
2019-02-07 15:41:35 +01:00 |
p_tick.cpp
|
- separation of static and map-local event handlers into separate lists.
|
2019-02-02 16:43:11 +01:00 |
p_tick.h
|
|
|
p_user.cpp
|
- fixed log text output to console
|
2019-03-16 14:45:16 +02:00 |
r_defs.h
|
- health groups and software rendering textures freed of 'level'
|
2019-01-29 16:06:17 +01:00 |
r_renderer.h
|
- removed level references in the software renderers.
|
2019-01-27 17:21:36 +01:00 |
r_sky.cpp
|
- fixed a warning and set NOINITCALL for a few CVARs accessing the current level.
|
2019-02-24 10:05:01 +01:00 |
r_sky.h
|
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
|
2019-01-29 04:44:44 +01:00 |
r_state.h
|
- moved slope creation functions and most initialize-time variables into MapLoader class.
|
2018-12-27 12:33:18 +01:00 |
r_utility.cpp
|
- fixed: The software renderer was destroying global state when initializing a camera texture.
|
2019-03-17 18:32:55 +01:00 |
r_utility.h
|
Moved the PointInSector functions into FLevelLocals
|
2019-01-29 01:30:41 +01:00 |
r_videoscale.cpp
|
- replace the lost 320x200 resolution with 960x600
|
2019-03-31 03:38:15 -04:00 |
r_videoscale.h
|
|
|
s_advsound.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
s_environment.cpp
|
|
|
s_sndseq.cpp
|
- removed the ActiveSequences counter.
|
2019-02-10 20:30:40 +01:00 |
s_sndseq.h
|
- moved sound sequence head of list into FLevelLocals.
|
2019-01-28 23:53:40 +01:00 |
s_sound.cpp
|
- use the console font for printing sound debug info.
|
2019-03-17 19:02:15 +01:00 |
s_sound.h
|
- handled approx. half of all cases where the address of level is taken.
|
2019-01-28 00:55:21 +01:00 |
scriptutil.cpp
|
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
|
2019-01-31 19:38:04 +01:00 |
scriptutil.h
|
Moved access to ACS instance data out of ScriptUtil worker class
|
2019-01-23 20:55:59 +01:00 |
serializer.cpp
|
- fixed: The FFont* serializer was unable to handle null pointers.
|
2019-03-13 07:11:46 +01:00 |
serializer.h
|
- made the menu's text input handler Unicode capable.
|
2019-02-16 21:29:46 +01:00 |
skins.cpp
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- renamed the level variables.
|
2019-02-02 00:25:51 +01:00 |
st_stuff.h
|
|
|
v_colortables.h
|
|
|
v_framebuffer.cpp
|
- limit minimum screen size to 640x400.
|
2019-03-31 09:13:22 +02:00 |
v_palette.cpp
|
- cleanup of savegame picture code.
|
2019-03-09 14:48:14 +01:00 |
v_palette.h
|
- cleanup of savegame picture code.
|
2019-03-09 14:48:14 +01:00 |
v_video.cpp
|
- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
|
2019-03-17 18:32:48 +01:00 |
v_video.h
|
- make the clean scaling system more consistent.
|
2019-03-17 12:06:09 +01:00 |
version.h
|
- replace the lost 320x200 resolution with 960x600
|
2019-03-31 03:38:15 -04:00 |
wi_stuff.cpp
|
- make the clean scaling system more consistent.
|
2019-03-17 12:06:09 +01:00 |
wi_stuff.h
|
- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static
|
2019-02-18 00:43:40 +01:00 |
zzautozend.cpp
|
|
|