mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- changed menu scale to better fit the screen size and added some coordinate tweaking for the episode menu to shift long names to the left.
This commit is contained in:
parent
8dc7190fb3
commit
f2d1126ff0
2 changed files with 29 additions and 6 deletions
|
@ -47,6 +47,7 @@
|
|||
#include "i_soundfont.h"
|
||||
#include "i_system.h"
|
||||
#include "v_video.h"
|
||||
#include "gstrings.h"
|
||||
|
||||
|
||||
void ClearSaveGames();
|
||||
|
@ -1105,6 +1106,7 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
|
|||
}
|
||||
|
||||
|
||||
int posx = (int)ld->mXpos;
|
||||
int posy = (int)ld->mYpos;
|
||||
int topy = posy;
|
||||
|
||||
|
@ -1132,6 +1134,23 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
|
|||
}
|
||||
|
||||
if (!isOld) ld->mSelectedItem = ld->mItems.Size();
|
||||
|
||||
for (unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
DMenuItemBase *it = nullptr;
|
||||
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || TexMan.OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
||||
continue; // We do not measure patch based entries. They are assumed to fit
|
||||
}
|
||||
const char *c = AllEpisodes[i].mEpisodeName;
|
||||
if (*c == '$') c = GStrings(c + 1);
|
||||
int textwidth = ld->mFont->StringWidth(c);
|
||||
int textright = posx + textwidth;
|
||||
if (posx + textright > 320) posx = std::max(0, 320 - textright);
|
||||
}
|
||||
|
||||
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
DMenuItemBase *it = nullptr;
|
||||
|
@ -1139,11 +1158,11 @@ void M_StartupEpisodeMenu(FGameStartup *gs)
|
|||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
if (AllEpisodes[i].mEpisodeName.IsEmpty() || TexMan.OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
|
||||
it = CreateListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
|
||||
it = CreateListMenuItemPatch(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
|
||||
}
|
||||
if (it == nullptr)
|
||||
{
|
||||
it = CreateListMenuItemText(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
|
||||
it = CreateListMenuItemText(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
|
||||
AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
|
||||
}
|
||||
ld->mItems.Push(it);
|
||||
|
|
|
@ -544,6 +544,14 @@ void V_UpdateModeSize (int width, int height)
|
|||
// The optimal scale will always be to fit a virtual 640 pixel wide display onto the screen.
|
||||
// Exceptions are made for a few ranges where the available virtual width is > 480.
|
||||
|
||||
// This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used.
|
||||
|
||||
CleanXfac = std::min(screen->GetWidth() / 400, screen->GetHeight() / 240);
|
||||
if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages.
|
||||
CleanYfac = CleanXfac;
|
||||
CleanWidth = screen->GetWidth() / CleanXfac;
|
||||
CleanHeight = screen->GetHeight() / CleanYfac;
|
||||
|
||||
int w = screen->GetWidth();
|
||||
int factor;
|
||||
if (w < 640) factor = 1;
|
||||
|
@ -551,10 +559,6 @@ void V_UpdateModeSize (int width, int height)
|
|||
else if (w >= 1600 && w < 1920) factor = 3;
|
||||
else factor = w / 640;
|
||||
|
||||
CleanXfac = CleanYfac = factor;
|
||||
CleanWidth = width / CleanXfac;
|
||||
CleanHeight = height / CleanYfac;
|
||||
|
||||
CleanYfac_1 = CleanXfac_1 = MAX(1, int (CleanXfac * 0.7));
|
||||
CleanWidth_1 = width / CleanXfac_1;
|
||||
CleanHeight_1 = height / CleanYfac_1;
|
||||
|
|
Loading…
Reference in a new issue