mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 23:01:50 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
# Conflicts: # src/posix/sdl/gl_sysfb.h
This commit is contained in:
commit
ead3695844
24 changed files with 52 additions and 79 deletions
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@ -137,14 +137,13 @@ FString D_UnescapeUserInfo (const char *str, size_t len)
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int D_GenderToInt (const char *gender)
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{
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if (gender[0] == 'f')
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return GENDER_FEMALE;
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else if (gender[0] == 'n')
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return GENDER_NEUTER;
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else if (gender[0] == 'o')
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return GENDER_OBJECT;
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else
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return GENDER_MALE;
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if (!stricmp(gender, "female")) return GENDER_FEMALE;
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if (!stricmp(gender, "neutral")) return GENDER_NEUTER;
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if (!stricmp(gender, "neuter")) return GENDER_NEUTER;
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if (!stricmp(gender, "other")) return GENDER_OBJECT;
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if (!stricmp(gender, "object")) return GENDER_OBJECT;
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if (!stricmp(gender, "cyborg")) return GENDER_OBJECT;
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return GENDER_MALE;
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}
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int D_PlayerClassToInt (const char *classname)
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@ -1461,7 +1461,7 @@ class CommandDrawNumber : public CommandDrawString
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if(statusBar->CPlayer->mo->waterlevel < 3)
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num = primaryLevel->airsupply/TICRATE;
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else
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num = clamp<int>((statusBar->CPlayer->air_finished - primaryLevel->time + (TICRATE-1))/TICRATE, 0, INT_MAX);
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num = clamp<int>((statusBar->CPlayer->air_finished - primaryLevel->maptime + (TICRATE-1))/TICRATE, 0, INT_MAX);
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break;
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}
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case SELECTEDINVENTORY:
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@ -2751,7 +2751,7 @@ class CommandDrawBar : public SBarInfoCommand
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break;
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}
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case AIRTIME:
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value = clamp<int>(statusBar->CPlayer->air_finished - primaryLevel->time, 0, INT_MAX);
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value = clamp<int>(statusBar->CPlayer->air_finished - primaryLevel->maptime, 0, INT_MAX);
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max = primaryLevel->airsupply;
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break;
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case POWERUPTIME:
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@ -487,6 +487,17 @@ void FGameConfigFile::DoGlobalSetup ()
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}
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}
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}
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if (last < 217)
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{
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auto var = FindCVar("vid_scalemode", NULL);
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UCVarValue newvalue;
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newvalue.Int = 2;
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if (var != NULL)
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{
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UCVarValue v = var->GetGenericRep(CVAR_Int);
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if (v.Int == 3) var->SetGenericRep(newvalue, CVAR_Int);
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}
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}
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}
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}
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}
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@ -5419,7 +5419,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args)
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}
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else
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{
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return Level->Players[args[0]]->air_finished - Level->time;
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return Level->Players[args[0]]->air_finished - Level->maptime;
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}
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}
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@ -5431,7 +5431,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args)
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}
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else
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{
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Level->Players[args[0]]->air_finished = args[1] + Level->time;
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Level->Players[args[0]]->air_finished = args[1] + Level->maptime;
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return 1;
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}
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}
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@ -4330,7 +4330,7 @@ bool AActor::UpdateWaterLevel(bool dosplash)
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else if (oldlevel == 3 && waterlevel < 3)
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{
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// Our head just came up.
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if (player->air_finished > Level->time)
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if (player->air_finished > Level->maptime)
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{
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// We hadn't run out of air yet.
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S_Sound(this, CHAN_VOICE, "*surface", 1, ATTN_NORM);
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@ -960,8 +960,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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("scrolls", Scrolls)
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("automap", automap)
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("interpolator", interpolator)
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("frozenstate", frozenstate)
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("sndseqlisthead", SequenceListHead);
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("frozenstate", frozenstate);
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// Hub transitions must keep the current total time
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@ -1003,6 +1002,8 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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canvasTextureInfo.Serialize(arc);
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SerializePlayers(arc, hubload);
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SerializeSounds(arc);
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arc("sndseqlisthead", SequenceListHead);
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// Regenerate some data that wasn't saved
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if (arc.isReading())
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@ -80,8 +80,8 @@ protected:
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int GetTitleBarHeight() const;
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static const int MINIMUM_WIDTH = 320;
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static const int MINIMUM_HEIGHT = 200;
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static const int MINIMUM_WIDTH = 640;
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static const int MINIMUM_HEIGHT = 400;
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};
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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@ -32,16 +32,16 @@
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extern bool setsizeneeded;
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EXTERN_CVAR(Int, vid_aspect)
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CUSTOM_CVAR(Int, vid_scale_customwidth, 320, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, vid_scale_customwidth, 640, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 320)
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self = 320;
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if (self < 640)
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self = 640;
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setsizeneeded = true;
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}
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CUSTOM_CVAR(Int, vid_scale_customheight, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, vid_scale_customheight, 400, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 200)
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self = 200;
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if (self < 400)
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self = 400;
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setsizeneeded = true;
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}
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CVAR(Bool, vid_scale_customlinear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -66,8 +66,8 @@ namespace
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// isValid, isLinear, GetScaledWidth(), GetScaledHeight(), isScaled43, isCustom
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{ true, false, [](uint32_t Width)->uint32_t { return Width; }, [](uint32_t Height)->uint32_t { return Height; }, false, false }, // 0 - Native
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{ true, true, [](uint32_t Width)->uint32_t { return Width; }, [](uint32_t Height)->uint32_t { return Height; }, false, false }, // 1 - Native (Linear)
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{ true, false, [](uint32_t Width)->uint32_t { return 320; }, [](uint32_t Height)->uint32_t { return 200; }, true, false }, // 2 - 320x200
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{ true, false, [](uint32_t Width)->uint32_t { return 640; }, [](uint32_t Height)->uint32_t { return 400; }, true, false }, // 3 - 640x400
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{ true, false, [](uint32_t Width)->uint32_t { return 640; }, [](uint32_t Height)->uint32_t { return 400; }, true, false }, // 2 - 640x400 (formerly 320x200)
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{ true, true, [](uint32_t Width)->uint32_t { return 960; }, [](uint32_t Height)->uint32_t { return 600; }, true, false }, // 3 - 960x600 (formerly 640x400)
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{ true, true, [](uint32_t Width)->uint32_t { return 1280; }, [](uint32_t Height)->uint32_t { return 800; }, true, false }, // 4 - 1280x800
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{ true, true, [](uint32_t Width)->uint32_t { return vid_scale_customwidth; }, [](uint32_t Height)->uint32_t { return vid_scale_customheight; }, true, true }, // 5 - Custom
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};
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@ -87,9 +87,6 @@ CUSTOM_CVAR(Bool, gl_texture_usehires, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
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CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
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CVAR(Bool, gl_trimsprites, true, CVAR_ARCHIVE);
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//==========================================================================
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//
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// Sprite CVARs
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@ -129,8 +129,6 @@ void PolyRenderer::RenderActorView(AActor *actor, bool drawpsprites, bool dontma
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PolyMaskedCycles.Reset();
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PolyDrawerWaitCycles.Reset();
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NetUpdate();
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DontMapLines = dontmaplines;
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R_SetupFrame(Viewpoint, Viewwindow, actor);
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@ -188,8 +186,6 @@ void PolyRenderer::RenderActorView(AActor *actor, bool drawpsprites, bool dontma
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if (Viewpoint.camera)
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Viewpoint.camera->renderflags = savedflags;
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NetUpdate();
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}
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void PolyRenderer::RenderRemainingPlayerSprites()
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@ -70,9 +70,6 @@ namespace swrenderer
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curline = ds->curline;
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m3DFloor = clip3DFloor;
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if (Thread->MainThread)
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NetUpdate();
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frontsector = curline->frontsector;
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backsector = curline->backsector;
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@ -546,9 +546,6 @@ namespace swrenderer
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this->additive = additive;
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this->alpha = alpha;
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if (Thread->MainThread)
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NetUpdate();
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Thread->PrepareTexture(pic, DefaultRenderStyle()); // Get correct render style? Shaded won't get here.
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if (rw_pic->GetHeight() != 1 << rw_pic->GetHeightBits())
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@ -143,7 +143,5 @@ namespace swrenderer
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renderer.Render(this, xscale, yscale, alpha, additive, masked, colormap, tex);
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}
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}
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if (thread->MainThread)
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NetUpdate();
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}
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}
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@ -458,14 +458,8 @@ namespace swrenderer
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int prevuniq2 = CurrentPortalUniq;
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CurrentPortalUniq = prevuniq;
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if (Thread->MainThread)
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NetUpdate();
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Thread->TranslucentPass->Render(); // this is required since with portals there often will be cases when more than 80% of the view is inside a portal.
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if (Thread->MainThread)
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NetUpdate();
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Thread->Clip3D->LeaveSkybox(); // pop 3D floor height map
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CurrentPortalUniq = prevuniq2;
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@ -155,8 +155,6 @@ namespace swrenderer
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CameraLight::Instance()->SetCamera(MainThread()->Viewport->viewpoint, MainThread()->Viewport->RenderTarget, actor);
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MainThread()->Viewport->SetupFreelook();
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NetUpdate();
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this->dontmaplines = dontmaplines;
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R_UpdateFuzzPosFrameStart();
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@ -289,9 +287,6 @@ namespace swrenderer
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thread->OpaquePass->RenderScene(thread->Viewport->Level());
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thread->Clip3D->ResetClip(); // reset clips (floor/ceiling)
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if (thread->MainThread)
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NetUpdate();
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if (viewactive)
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{
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thread->PlaneList->Render();
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@ -299,13 +294,7 @@ namespace swrenderer
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thread->Portal->RenderPlanePortals();
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thread->Portal->RenderLinePortals();
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if (thread->MainThread)
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NetUpdate();
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thread->TranslucentPass->Render();
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if (thread->MainThread)
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NetUpdate();
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}
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DrawerThreads::Execute(thread->DrawQueue);
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@ -530,8 +530,5 @@ namespace swrenderer
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drawerargs.DrawMaskedColumn(thread, x, iscale, pic, frac + xiscale / 2, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, RenderStyle, false);
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frac += xiscale;
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}
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if (thread->MainThread)
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NetUpdate();
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}
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}
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@ -369,8 +369,5 @@ namespace swrenderer
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}
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}
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}
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if (thread->MainThread)
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NetUpdate();
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}
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}
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@ -216,8 +216,8 @@ void DFrameBuffer::Update()
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int initialHeight = GetClientHeight();
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int clientWidth = ViewportScaledWidth(initialWidth, initialHeight);
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int clientHeight = ViewportScaledHeight(initialWidth, initialHeight);
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if (clientWidth < 320) clientWidth = 320;
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if (clientHeight < 200) clientHeight = 200;
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if (clientWidth < 640) clientWidth = 640;
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if (clientHeight < 400) clientHeight = 400;
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if (clientWidth > 0 && clientHeight > 0 && (GetWidth() != clientWidth || GetHeight() != clientHeight))
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{
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SetVirtualSize(clientWidth, clientHeight);
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@ -65,7 +65,7 @@ const char *GetVersionString();
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "216"
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#define LASTRUNVERSION "217"
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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@ -525,8 +525,8 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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else
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{
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mmi->ptMinTrackSize.x = 320;
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mmi->ptMinTrackSize.y = 200;
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mmi->ptMinTrackSize.x = 640;
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mmi->ptMinTrackSize.y = 400;
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}
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return 0;
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}
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@ -807,7 +807,7 @@ OptionValue Contrast
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{
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0.0, "$OPTVAL_OFF"
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1.0, "$OPTVAL_ON"
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2.0, "$OPTVAL_SMOOTH"
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2.0, "$OPTVAL_SMOOTH_1"
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}
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OptionValue Fuzziness
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@ -2133,8 +2133,8 @@ OptionValue ScaleModes
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{
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0, "$OPTVAL_SCALENEAREST"
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1, "$OPTVAL_SCALELINEAR"
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2, "320x200"
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3, "640x400"
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2, "640x400"
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3, "960x600"
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4, "1280x800"
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5, "$OPTVAL_CUSTOM"
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}
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@ -2376,7 +2376,7 @@ OptionValue "Particles"
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{
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0, "$OPTVAL_SQUARE"
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1, "$OPTVAL_ROUND"
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2, "$OPTVAL_SMOOTH"
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2, "$OPTVAL_SMOOTH_2"
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}
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OptionValue "HqResizeModes"
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@ -2486,7 +2486,6 @@ OptionMenu "GLTextureGLOptions" protected
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Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff"
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Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff"
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Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo"
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Option "$GLTEXMNU_TRIMSPREDGE", gl_trimsprites, "OnOff"
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Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo"
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Class "GLTextureGLOptions"
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}
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@ -80,6 +80,7 @@ class OptionMenuItem : MenuItemBase
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override int GetIndent()
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{
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if (mCentered) return 0;
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if (screen.GetWidth() < 640) return screen.GetWidth() / 2;
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return Menu.OptionWidth(Stringtable.Localize(mLabel));
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}
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@ -179,7 +180,7 @@ class OptionMenuItemCommand : OptionMenuItemSubmenu
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override bool Activate()
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{
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// This needs to perform a few checks to prevent abuse by malicious modders.
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// This needs to perform a few checks to prevent abuse by malicious modders.
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if (GetClass() != "OptionMenuItemSafeCommand")
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{
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let m = OptionMenu(Menu.GetCurrentMenu());
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@ -188,6 +189,7 @@ class OptionMenuItemCommand : OptionMenuItemSubmenu
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// don't execute if this item cannot be found in the current menu.
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if (m.GetItem(mAction) != self) return false;
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}
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else mUnsafe = false;
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Menu.MenuSound("menu/choose");
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DoCommand(ccmd, mUnsafe);
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if (mCloseOnSelect)
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@ -599,7 +599,7 @@ class BaseStatusBar native ui
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if(CPlayer.mo.waterlevel < 3)
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return Level.airsupply;
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else
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return max(CPlayer.air_finished - Level.time, 0);
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return max(CPlayer.air_finished - Level.maptime, 0);
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}
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int GetSelectedInventoryAmount()
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@ -337,7 +337,6 @@ object CFlameFloor
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// Wraithverge
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flickerlight GHOST
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{
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attenuate 1
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color 1.0 1.0 1.0
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size 84
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secondarysize 78
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@ -347,13 +346,13 @@ flickerlight GHOST
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object HolyMissile
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{
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frame SPIRP { light GHOST }
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//frame SPIRP { light GHOST }
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}
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object HolySpirit
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{
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frame SPIRA { light GHOST }
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frame SPIRB { light GHOST }
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//frame SPIRA { light GHOST }
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//frame SPIRB { light GHOST }
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}
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||||
// Mage wand
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||||
|
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