mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
- localized some user-facing texts that were still string literals.
This commit is contained in:
parent
e07d413095
commit
cda248df66
7 changed files with 95 additions and 67 deletions
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@ -1855,7 +1855,7 @@ CCMD (toggle)
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val = var->GetGenericRep (CVAR_Bool);
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val.Bool = !val.Bool;
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var->SetGenericRep (val, CVAR_Bool);
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Printf ("\"%s\" is \"%s\"\n", var->GetName(),
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Printf ("\"%s\" = \"%s\"\n", var->GetName(),
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val.Bool ? "true" : "false");
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}
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}
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@ -66,6 +66,7 @@
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#include "i_time.h"
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#include "i_system.h"
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#include "vm.h"
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#include "gstrings.h"
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EXTERN_CVAR (Int, disableautosave)
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EXTERN_CVAR (Int, autosavecount)
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@ -2187,6 +2188,13 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_GIVECHEAT:
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s = ReadString (stream);
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cht_Give (&players[player], s, ReadLong (stream));
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if (player != consoleplayer)
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{
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FString message = GStrings("TXT_X_CHEATS");
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message.Substitute("%s", players[player].userinfo.GetName());
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Printf("%s: give %s\n", message.GetChars(), s);
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}
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break;
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case DEM_TAKECHEAT:
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@ -49,6 +49,7 @@
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#include "cmdlib.h"
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#include "serializer.h"
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#include "vm.h"
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#include "gstrings.h"
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static FRandom pr_pickteam ("PickRandomTeam");
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@ -314,7 +315,7 @@ static void UpdateTeam (int pnum, int team, bool update)
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if ((dmflags2 & DF2_NO_TEAM_SWITCH) && (alwaysapplydmflags || deathmatch) && TeamLibrary.IsValidTeam (info->GetTeam()))
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{
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Printf ("Team changing has been disabled!\n");
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Printf ("%s\n", GStrings("TXT_NO_TEAM_CHANGE"));
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return;
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}
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@ -329,10 +330,18 @@ static void UpdateTeam (int pnum, int team, bool update)
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if (update && oldteam != team)
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{
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FString message;
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if (TeamLibrary.IsValidTeam (team))
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Printf ("%s joined the %s team\n", info->GetName(), Teams[team].GetName ());
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{
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message = GStrings("TXT_JOINED_TEAM");
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message.Substitute("%t", Teams[team].GetName());
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}
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else
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Printf ("%s is now a loner\n", info->GetName());
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{
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message = GStrings("TXT_LONER");
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}
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message.Substitute("%s", info->GetName());
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Printf("%s\n", message.GetChars());
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}
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// Let the player take on the team's color
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R_BuildPlayerTranslation (pnum);
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@ -1673,16 +1673,9 @@ void G_DoPlayerPop(int playernum)
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{
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playeringame[playernum] = false;
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if (deathmatch)
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{
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Printf("%s left the game with %d frags\n",
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players[playernum].userinfo.GetName(),
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players[playernum].fragcount);
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}
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else
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{
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Printf("%s left the game\n", players[playernum].userinfo.GetName());
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}
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FString message = GStrings(deathmatch? "TXT_LEFTWITHFRAGS" : "TXT_LEFTTHEGAME");
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message.Substitute("%s", players[playernum].userinfo.GetName());
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message.Substitute("%d", FStringf("%d", players[playernum].fragcount));
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// [RH] Revert each player to their own view if spying through the player who left
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for (int ii = 0; ii < MAXPLAYERS; ++ii)
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@ -1754,7 +1747,7 @@ static bool CheckSingleWad (const char *name, bool &printRequires, bool printwar
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{
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if (!printRequires)
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{
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Printf ("This savegame needs these wads:\n%s", name);
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Printf ("%s:\n%s", GStrings("TXT_SAVEGAMENEEDS"), name);
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}
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else
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{
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@ -1790,6 +1783,12 @@ bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn)
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return true;
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}
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static void LoadGameError(const char *label, const char *append = "")
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{
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FString message = GStrings(label);
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message.Substitute("%s", savename);
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Printf ("%s %s\n", message.GetChars(), append);
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}
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void G_DoLoadGame ()
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{
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@ -1805,13 +1804,13 @@ void G_DoLoadGame ()
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std::unique_ptr<FResourceFile> resfile(FResourceFile::OpenResourceFile(savename.GetChars(), true, true));
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if (resfile == nullptr)
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{
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Printf ("Could not read savegame '%s'\n", savename.GetChars());
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LoadGameError("TXT_COULDNOTREAD");
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return;
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}
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FResourceLump *info = resfile->FindLump("info.json");
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if (info == nullptr)
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{
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Printf("'%s' is not a valid savegame: Missing 'info.json'.\n", savename.GetChars());
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LoadGameError("TXT_NOINFOJSON");
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return;
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}
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@ -1821,7 +1820,7 @@ void G_DoLoadGame ()
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FSerializer arc(nullptr);
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if (!arc.OpenReader((const char *)data, info->LumpSize))
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{
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Printf("Failed to access savegame info\n");
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LoadGameError("TXT_FAILEDTOREADSG");
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return;
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}
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@ -1839,27 +1838,30 @@ void G_DoLoadGame ()
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// have this information.
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if (engine.IsEmpty())
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{
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Printf("Savegame is from an incompatible version\n");
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LoadGameError("TXT_INCOMPATIBLESG");
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}
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else
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{
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Printf("Savegame is from another ZDoom-based engine: %s\n", engine.GetChars());
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LoadGameError("TXT_IOTHERENGINESG", engine.GetChars());
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}
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return;
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}
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if (SaveVersion < MINSAVEVER || SaveVersion > SAVEVER)
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{
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Printf("Savegame is from an incompatible version");
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FString message;
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if (SaveVersion < MINSAVEVER)
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{
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Printf(": %d (%d is the oldest supported)", SaveVersion, MINSAVEVER);
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message = GStrings("TXT_TOOOLDSG");
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message.Substitute("%e", FStringf("%d", MINSAVEVER));
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}
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else
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{
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Printf(": %d (%d is the highest supported)", SaveVersion, SAVEVER);
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message = GStrings("TXT_TOONEWSG");
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message.Substitute("%e", FStringf("%d", SAVEVER));
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}
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Printf("\n");
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message.Substitute("%d", FStringf("%d", SaveVersion));
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LoadGameError(message);
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return;
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}
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@ -1870,7 +1872,7 @@ void G_DoLoadGame ()
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if (map.IsEmpty())
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{
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Printf("Savegame is missing the current map\n");
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LoadGameError("TXT_NOMAPSG");
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return;
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}
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@ -1886,14 +1888,14 @@ void G_DoLoadGame ()
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info = resfile->FindLump("globals.json");
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if (info == nullptr)
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{
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Printf("'%s' is not a valid savegame: Missing 'globals.json'.\n", savename.GetChars());
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LoadGameError("TXT_NOGLOBALSJSON");
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return;
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}
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data = info->CacheLump();
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if (!arc.OpenReader((const char *)data, info->LumpSize))
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{
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Printf("Failed to access savegame info\n");
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LoadGameError("TXT_SGINFOERR");
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return;
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}
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@ -1959,20 +1961,19 @@ void G_SaveGame (const char *filename, const char *description)
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{
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if (sendsave || gameaction == ga_savegame)
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{
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Printf ("A game save is still pending.\n");
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return;
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Printf ("%s\n", GStrings("TXT_SAVEPENDING"));
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}
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else if (!usergame)
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{
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Printf ("not in a saveable game\n");
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Printf ("%s\n", GStrings("TXT_NOTSAVEABLE"));
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}
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else if (gamestate != GS_LEVEL)
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{
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Printf ("not in a level\n");
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Printf ("%s\n", GStrings("TXT_NOTINLEVEL"));
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}
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else if (players[consoleplayer].health <= 0 && !multiplayer)
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{
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Printf ("player is dead in a single-player game\n");
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Printf ("%s\n", GStrings("TXT_SPPLAYERDEAD"));
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}
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else
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{
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@ -2291,7 +2292,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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if (longsavemessages) Printf ("%s (%s)\n", GStrings("GGSAVED"), filename.GetChars());
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else Printf ("%s\n", GStrings("GGSAVED"));
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}
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else Printf(PRINT_HIGH, "Save failed\n");
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else Printf(PRINT_HIGH, "%s\n", GStrings("TXT_SAVEFAILED"));
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BackupSaveName = filename;
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@ -64,7 +64,7 @@ void cht_DoMDK(player_t *player, const char *mod)
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{
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if (player->mo == NULL)
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{
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Printf("What do you want to kill outside of a game?\n");
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Printf("%s\n", GStrings("TXT_WHAT_KILL"));
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}
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else if (!deathmatch)
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{
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@ -94,7 +94,6 @@ void cht_DoCheat (player_t *player, int cheat)
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AActor *item;
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FString smsg;
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const char *msg = "";
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char msgbuild[32];
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int i;
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// No cheating when not having a pawn attached.
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@ -204,25 +203,25 @@ void cht_DoCheat (player_t *player, int cheat)
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case CHT_NOTARGET:
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player->cheats ^= CF_NOTARGET;
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if (player->cheats & CF_NOTARGET)
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msg = "notarget ON";
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msg = GStrings("TXT_NOTARGET_ON");
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else
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msg = "notarget OFF";
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msg = GStrings("TXT_NOTARGET_OFF");
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break;
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case CHT_ANUBIS:
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player->cheats ^= CF_FRIGHTENING;
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if (player->cheats & CF_FRIGHTENING)
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msg = "\"Quake with fear!\"";
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msg = GStrings("TXT_ANUBIS_ON");
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else
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msg = "No more ogre armor";
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msg = GStrings("TXT_ANUBIS_OFF");
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break;
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case CHT_CHASECAM:
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player->cheats ^= CF_CHASECAM;
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if (player->cheats & CF_CHASECAM)
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msg = "chasecam ON";
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msg = GStrings("TXT_CHASECAM_ON");
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else
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msg = "chasecam OFF";
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msg = GStrings("TXT_CHASECAM_OFF");
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R_ResetViewInterpolation ();
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break;
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@ -326,10 +325,18 @@ void cht_DoCheat (player_t *player, int cheat)
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{
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int killcount = primaryLevel->Massacre (cheat == CHT_MASSACRE2);
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// killough 3/22/98: make more intelligent about plural
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// Ty 03/27/98 - string(s) *not* externalized
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mysnprintf (msgbuild, countof(msgbuild), "%d %s%s Killed", killcount,
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cheat==CHT_MASSACRE2 ? "Baddie" : "Monster", killcount==1 ? "" : "s");
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msg = msgbuild;
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if (killcount == 1)
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{
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msg = GStrings(cheat == CHT_MASSACRE? "TXT_MONSTER_KILLED" : "TXT_BADDIE_KILLED");
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}
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else
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{
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// Note: Do not use the language string directly as a format template!
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smsg = GStrings(cheat == CHT_MASSACRE? "TXT_MONSTERS_KILLED" : "TXT_BADDIES_KILLED");
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FStringf countstr("%d", killcount);
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smsg.Substitute("%d", countstr);
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msg = smsg.GetChars();
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}
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}
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break;
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@ -352,64 +359,64 @@ void cht_DoCheat (player_t *player, int cheat)
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{
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if (player->mo->IsKindOf("PlayerChunk"))
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{
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Printf("Unable to resurrect. Player is no longer connected to its body.\n");
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Printf("%s\n", GStrings("TXT_NO_RESURRECT"));
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return;
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}
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else
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{
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player->Resurrect();
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}
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}
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break;
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case CHT_GIMMIEA:
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cht_Give (player, "ArtiInvulnerability");
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msg = "Valador's Ring of Invunerability";
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msg = GStrings("TAG_ARTIINVULNERABILITY");
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break;
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case CHT_GIMMIEB:
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cht_Give (player, "ArtiInvisibility");
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msg = "Shadowsphere";
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msg = GStrings("TAG_ARTIINVISIBILITY");
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break;
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case CHT_GIMMIEC:
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cht_Give (player, "ArtiHealth");
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msg = "Quartz Flask";
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msg = GStrings("TAG_ARTIHEALTH");
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break;
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case CHT_GIMMIED:
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cht_Give (player, "ArtiSuperHealth");
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msg = "Mystic Urn";
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msg = GStrings("TAG_ARTISUPERHEALTH");
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break;
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case CHT_GIMMIEE:
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cht_Give (player, "ArtiTomeOfPower");
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msg = "Tyketto's Tome of Power";
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msg = GStrings("TAG_ARTITOMEOFPOWER");
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break;
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case CHT_GIMMIEF:
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cht_Give (player, "ArtiTorch");
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msg = "Torch";
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msg = GStrings("TAG_ARTITORCH");
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break;
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case CHT_GIMMIEG:
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cht_Give (player, "ArtiTimeBomb");
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msg = "Delmintalintar's Time Bomb of the Ancients";
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msg = GStrings("TAG_ARTIFIREBOMB");
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break;
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case CHT_GIMMIEH:
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cht_Give (player, "ArtiEgg");
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msg = "Torpol's Morph Ovum";
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msg = GStrings("TAG_ARTIEGG");
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break;
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case CHT_GIMMIEI:
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cht_Give (player, "ArtiFly");
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msg = "Inhilicon's Wings of Wrath";
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msg = GStrings("TAG_ARTIFLY");
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break;
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case CHT_GIMMIEJ:
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cht_Give (player, "ArtiTeleport");
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msg = "Darchala's Chaos Device";
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msg = GStrings("TAG_ARTITELEPORT");
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break;
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case CHT_GIMMIEZ:
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@ -417,7 +424,7 @@ void cht_DoCheat (player_t *player, int cheat)
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{
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cht_Give (player, "artifacts");
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}
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msg = "All artifacts!";
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msg = GStrings("TAG_ALL_ARTIFACTS");
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break;
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case CHT_TAKEWEAPS:
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@ -444,9 +451,10 @@ void cht_DoCheat (player_t *player, int cheat)
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break;
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case CHT_MDK:
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if (player->mo == NULL)
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if (player->mo == nullptr)
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{
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Printf ("What do you want to kill outside of a game?\n");
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Printf ("%s\n", GStrings("TXT_WHAT_KILL"));
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return;
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}
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else if (!deathmatch)
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{
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@ -512,7 +520,7 @@ void cht_DoCheat (player_t *player, int cheat)
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case CHT_CLEARFROZENPROPS:
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player->cheats &= ~(CF_FROZEN|CF_TOTALLYFROZEN);
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msg = "Frozen player properties turned off";
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msg = GStrings("TXT_NOT_FROZEN");
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break;
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case CHT_FREEZE:
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@ -528,13 +536,17 @@ void cht_DoCheat (player_t *player, int cheat)
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break;
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}
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if (!*msg) // [SO] Don't print blank lines!
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if (!msg || !*msg) // [SO] Don't print blank lines!
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return;
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if (player == &players[consoleplayer])
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Printf ("%s\n", msg);
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else if (cheat != CHT_CHASECAM)
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Printf ("%s cheats: %s\n", player->userinfo.GetName(), msg);
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{
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FString message = GStrings("TXT_X_CHEATS");
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message.Substitute("%s", player->userinfo.GetName());
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Printf("%s: %s\n", message.GetChars(), msg);
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}
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}
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FString cht_Morph(player_t *player, PClassActor *morphclass, bool quickundo)
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@ -65,6 +65,7 @@
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#include "gi.h"
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#include "gameconfigfile.h"
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#include "gstrings.h"
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FGameConfigFile *GameConfig;
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@ -511,7 +512,7 @@ void WritePNGfile (FileWriter *file, const uint8_t *buffer, const PalEntry *pale
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!M_AppendPNGText (file, "Software", software) ||
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!M_FinishPNG (file))
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{
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Printf ("Could not create screenshot.\n");
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Printf ("%s\n", GStrings("TXT_SCREENSHOTERR"));
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}
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}
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@ -49,9 +49,6 @@ extend class PlayerPawn
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|||
Class<Inventory> type;
|
||||
let player = self.player;
|
||||
|
||||
if (PlayerNumber() != consoleplayer)
|
||||
A_Log(String.Format ("%s is a cheater: give %s\n", player.GetUserName(), name));
|
||||
|
||||
if (player.mo == NULL || player.health <= 0)
|
||||
{
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue