Yamagi
4e6b85a2bb
Update CHANGELOG for 7.45.
2020-10-17 15:37:12 +02:00
Yamagi
f536c9a82a
Update the CHANGELOG for 7.44.
2020-10-08 13:01:03 +02:00
Yamagi
16b657af89
Mention the gun Z offset in the CHANGELOG.
2020-02-24 17:15:09 +01:00
Yamagi
bc9ffec5ac
Update the CHANGELOG for 7.43.
2020-02-12 17:54:10 +01:00
Yamagi Burmeister
7ede95918f
Use - as listmarker to stay consistent with the rest of the file.
2019-11-27 10:56:47 +01:00
Yamagi Burmeister
fc1e98f0be
Mention softrenderer frame skip logic, introduced in #415 .
2019-11-27 10:53:38 +01:00
Yamagi
3a65087f67
Mention the quicksave menu options in the CHANGELOG.
2019-11-17 13:14:19 +01:00
Yamagi Burmeister
25ece83227
Update the CHANGELOG for the upcomming 7.42 release.
2019-11-10 18:16:51 +01:00
Yamagi Burmeister
c0d45ece57
Add missing word.
2019-05-26 15:57:59 +02:00
Yamagi Burmeister
40667b133f
Some fixes and clarifications to the CHANGELOG.
2019-05-25 10:21:11 +02:00
Yamagi Burmeister
298cb05d61
Update the CHANGELOG for the upcoming 7.41 release.
2019-05-13 17:28:04 +02:00
Yamagi Burmeister
0318fb59c7
Update the CHANGELOG.
2019-02-04 14:20:16 +01:00
Yamagi Burmeister
edabb03051
Update CHANGELOG for 7.30.
2018-09-05 14:54:56 +02:00
Yamagi Burmeister
3b49a66556
Update the CHANGELOG for 7.21.
2018-07-14 09:35:47 +02:00
Yamagi Burmeister
727249f625
Document vid_displayrefreshrate.
2018-02-26 19:15:46 +01:00
Yamagi Burmeister
9e139a9be0
Update CHANGELOG for 7.20.
2018-02-25 10:36:50 +01:00
Yamagi Burmeister
e0ea5d4928
Add CHANGELOG for 7.10.
2017-12-07 15:00:38 +01:00
Yamagi Burmeister
aa4f3e39a5
CHANGELOG entries for 7.02.
2017-09-23 14:05:18 +02:00
Yamagi Burmeister
9236b61153
Clearify that we fixed the build on all platform without SSE.
2017-06-21 15:27:23 +02:00
Yamagi Burmeister
20abcf8e47
Update the CHANGELOG for 7.01.
2017-06-21 14:29:46 +02:00
Yamagi Burmeister
9f3c2296dc
Clarify Sandy Bridge GPUs with GL3.
...
Sandy Bridges hardware is OpenGL 3.2 compatible and Mesa3D has a working
driver. But the crappy Windows driver is limit to OpenGL 3.1... GL3 is
working on Linux, but not on Windows.
2017-06-06 17:50:58 +02:00
Yamagi Burmeister
d0ad58cdb3
Update the CHANGELOG for 7.00
2017-05-25 11:45:18 +02:00
Yamagi Burmeister
21035bef8d
Reformat the CHANGELOG to 72 characters width
2016-12-03 09:21:29 +01:00
Yamagi Burmeister
bcadbf5ab3
Update CHANGELOG for 6.0
2016-12-02 16:31:34 +01:00
Yamagi Burmeister
c3894cb9de
Update CHANGELOG
2016-06-25 10:28:42 +02:00
Daniel Gibson
50fe9cfdbc
Bump version to 5.33
2016-01-30 19:48:00 +01:00
svdijk
e0fb8ec49f
Fix a typo in CHANGELOG
2015-11-05 19:53:49 +01:00
Yamagi Burmeister
eeccfc41ab
Update CHANGELOG
2015-10-31 16:53:25 +01:00
Yamagi Burmeister
87ed67fd3d
Revert "Cleanup vector math"
...
This reverts commit 123e409a2e
.
This commit breaks several float calculations in subtiles ways. For
example grenates drift to the left. In fact, it's another example why
I'm so hesitant to merge anything that's not a fix for a clearly
reproducable bug. This fixes #99 .
2015-10-19 18:20:47 +02:00
Yamagi Burmeister
123e409a2e
Cleanup vector math
...
This work was submitted by Dmitry Antipov. We stick to macros instead of
inline functions since they're in line with the rest of the code base.
This patch removes several unused functions and tranfers most of the
rest into macros.
2015-10-01 15:47:37 +02:00
Yamagi Burmeister
05c7709f13
Update CHANGELOG
2015-09-07 17:14:09 +02:00
Daniel Gibson
e6646fb1e4
Bumped version to 5.30
2015-04-11 21:16:47 +02:00
Yamagi Burmeister
3f1ced97de
Update CHANGELOG again
2015-03-23 12:54:30 +01:00
Yamagi Burmeister
533fbb7016
Update doku after OS X removal
2015-03-20 17:33:46 +01:00
Yamagi Burmeister
0cee89bd08
Update the CHANGELOG
2015-03-13 17:38:48 +01:00
Yamagi Burmeister
87ba687f14
Update the CHANGELOG
2014-06-25 16:11:41 +02:00
Yamagi Burmeister
1490089bbe
Update CHANGELOG
2014-05-08 17:22:33 +02:00
Daniel Gibson
7ace8c9116
Implementing gl_hudscale cvar to scale the HUD
...
because it's so small in high resolutions and I'm an old man with bad
eyes.
2014-04-25 21:24:26 +02:00
Yamagi Burmeister
26bbfead45
Add support for MSAA.
...
MSAA was a long wanted and often requested feature. Just set set the
desired number of samples with gl_msaa_samples and do a vid_restart.
This code is based upon work done in Hecatomb.
2014-01-26 09:53:10 +01:00
Yamagi Burmeister
85ee926dd6
Mention the relative mode fallback in the CHANGELOG and remove the FAQ
2014-01-25 19:14:35 +01:00
Yamagi Burmeister
3efb5a2b56
Update CHANGELOG for 5.21
2014-01-01 11:25:03 +01:00
Yamagi Burmeister
1ac7f52308
Update CHANGELOG
2013-11-10 10:52:53 +01:00
Yamagi Burmeister
ad52c5c888
Rename all qgl* functions top their OpenGL counterparts
...
This removes the need to define the old qgl function names to the
official OpenGL names. The OpenGL functions are now called directly
without any abstraction.
2013-07-27 08:47:21 +02:00
Yamagi Burmeister
9150bdc9ec
Mention the refresher integration in the CHANGELOG
2013-06-15 10:43:15 +02:00
Yamagi Burmeister
fd0d3cb5de
Update the CHANGELOG for 5.11
2013-05-20 19:13:58 +02:00
Yamagi Burmeister
4ecec6a4fa
Mention the last changes to the menu system in CHANGELOG
2012-12-26 09:34:55 +01:00
Yamagi Burmeister
bad57c0f31
Mouse release code improvements
2012-11-18 11:06:24 +01:00
Yamagi Burmeister
77e51b01a8
Mention new FOV code in CHANGELOG
2012-10-28 10:58:17 +01:00
Yamagi Burmeister
606b7d73f7
Mention OS X.
2012-10-03 14:37:02 +02:00
Yamagi Burmeister
bc24fe668b
Fix a typo
2012-09-03 14:34:20 +02:00